Game modes
Hey !
I agree pvp could have more game modes, but the extension will bring a new one (Stronghold).
- The free-for-all is a very bad idea imo, as this game is more focused on teamplay. Moreover, classes have different roles despite the lack of trinity, so some builds would just be useless in such a game mode, which won’t bring diversity at all.
- Team Deathmatch : we already have the Courtyard, but they could work later on more maps I agree. If such a thing happens, it would be nice to separate capture mode from deathmatch.
- Hardcore TDM : I disagree as high sustain classes only will be viable (war, engies, and eles would be the only viable options?)
- Assault and Protect : why not. I still disagree on the definitive death principle though. I’d see it more like something that exists in another game (WoW, don’t blame me). An offensive team has siege golems (like Vinewrath) and has to break down some gates to reach an objective to capture/ something to destroy. The defensive team has to protect gates and objective. At the end of the day, it looks prety much like the new Stronghold, excepted that in the latter, both teams are offensive and defensive. I just hope they will create more maps with nice mechanics for this !
Hey pomdepin thanks for taking the time to reply! You have made some really good points and shown some of the flaws each mode would have.
Yeah it would be very nice to just be able to separate game modes from each other to have your own playlist that you would like to play so i’m hoping when this expansion comes out we should see some big improvements to PvP