But at least I admit it!
PoF guys get ready for PvE joys
(edited by Reaper Alim.4176)
Not only is PvP it self is broken but the enoth of breaking the rest of the game and the real Player vs Player mode WvW, by balancing everything off of this crap people calls sPvP in GW2. The way I see it now in WvW all “Elite Specs” are balanced to each other.
If they are not balanced in PvP say Scrapper and Druid, because sPvP is Node/Babysitting then deal with that. Stop Nerfing the classes game wide because “Near Brain Dead GW2 sPvPers” can not adapt their play-style to over come such challenges some of us already had, in sPvP.
Just no to any more nerfs to the game via sPvP near brain dead populations problems of adapting. WvW is fine I can play all my Elite Specs except Dare Devil, but that’s a L2P issue that I have not sorted yet. Do not nerf my WvW small time fun because some noncompetitive kids in broken sPvP land can not adapt to other players, so they come on the forums to cry “Bloody Murder, and Nerfs” because them themselves are near brain dead.
Actually for big example while sPvPers are crying for more Game Wide nerfs to classes such as Scrapper and Druid. Those two classes actually needs a buff game wide to be able to perform their roles in WvW and PvE.
TL:DR
Please Anet do not apply anymore nerfs to classes that are already simi weak in WvW and PvE, just because a few kiddies can’t wrap their minds around building counters for themselves and not relying on meta——-.com because they can’t think for themselves to develop counters. If any thing ANet just continue to remove or add “Amulets” to balance the kids corner that is sPvP. If nerfs must happen keep them contained to sPvP land.
(edited by Reaper Alim.4176)
wvw is why pvp is in its current state. Pretty sure anet is splitting balance in pvp from the rest of the game come the 28tj
The SPLIT is coming and It is confirmed by Grouch.
https://forum-en.gw2archive.eu/forum/game/pvp/Insert-Dev-Bait-Here/first#post6227666
NOW we will be able to get a BALANCE sPvP game and perhaps the PVE nerf will not affected us again.
Conjured Weapon, anyone?
(edited by Jourdelune.7456)
Lol this is the best one i ever heard. It goes in 2 ways spvp struggles even harder from decisions made for wvw and pve. And you are lucky as you are in the good spot: a lot of attention from dev’s for wvw. As we ?
Not only is PvP it self is broken but the enoth of breaking the rest of the game and the real Player vs Player mode WvW, by balancing everything off of this crap people calls sPvP in GW2. The way I see it now in WvW all “Elite Specs” are balanced to each other.
If they are not balanced in PvP say Scrapper and Druid, because sPvP is Node/Babysitting then deal with that. Stop Nerfing the classes game wide because “Near Brain Dead GW2 sPvPers” can not adapt their play-style to over come such challenges some of us already had, in sPvP.
Just no to any more nerfs to the game via sPvP near brain dead populations problems of adapting. WvW is fine I can play all my Elite Specs except Dare Devil, but that’s a L2P issue that I have not sorted yet. Do not nerf my WvW small time fun because some noncompetitive kids in broken sPvP land can not adapt to other players, so they come on the forums to cry “Bloody Murder, and Nerfs” because them themselves are near brain dead.
Actually for big example while sPvPers are crying for more Game Wide nerfs to classes such as Scrapper and Druid. Those two classes actually needs a buff game wide to be able to perform their roles in WvW and PvE.
TL:DR
Please Anet do not apply anymore nerfs to classes that are already simi weak in WvW and PvE, just because a few kiddies can’t wrap their minds around building counters for themselves and not relying on meta——-.com because they can’t think for themselves to develop counters. If any thing ANet just continue to remove or add “Amulets” to balance the kids corner that is sPvP. If nerfs must happen keep them contained to sPvP land.
Also lets nerf dragon hunter because “Near Brain Dead WvW Zerglings” don’t know how to use stab, and lets change the way stab works game-wide to make wvw players happy. Oh! and lets give walls a limit as to how many they can stop just so all of the necro minions can waste all of its uses.
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