Gamebreaking Rev sword bug!
The auto chain works fine. Perhaps read the post before you cry about it
But wasn’t Sword #2 supposed to be shot 3 static directions?
So that the revenant can hit them on a single target if you stack inside enemies hitbox. Atm it’s a 600 ranged homing missile nuke 3×1.0 = Killshot/eviscerate skill on a 4s cooldown. Something that I find abit too much.
Yeah, if this is the case, I’d hate to see a pre-fix Precision Strike… it already hits for 4.5-6k (if all 3 land) with 4.5 seconds of chill and 600 range with a 4 second cooldown… It might not be the best in groups, but it’s pretty borderline OP 1v1 and easy as hell to land burst with sword revenant atm.
Frankly, I think sword is designed really bad right now, with two skills being arguably too good (especially in the form of being far too easy to land) in small scale situations and garbage otherwise.
Warlord Sikari (80 Scrapper)
But wasn’t Sword #2 supposed to be shot 3 static directions?
So that the revenant can hit them on a single target if you stack inside enemies hitbox. Atm it’s a 600 ranged homing missile nuke 3×1.0 = Killshot/eviscerate skill on a 4s cooldown. Something that I find abit too much.
It hits for like 4k on 3x crit lol
The most I’ve ever seen it do in PvP was ~7k while using the absolute highest damage I could (Inv/Dev/Herald which isn’t the norm) and the appropriate Sigils.
It also targets stuff randomly around it, including minions, pets, illusions, boxes, houses, and other random objects.
Now, if it was actually consistent in its job, then you could argue that it’s a bit too strong. Problem is that it’s complete trash in anything other than a pure 1v1.
(edited by Malchior.5732)
But wasn’t Sword #2 supposed to be shot 3 static directions?
So that the revenant can hit them on a single target if you stack inside enemies hitbox. Atm it’s a 600 ranged homing missile nuke 3×1.0 = Killshot/eviscerate skill on a 4s cooldown. Something that I find abit too much.It hits for like 4k on 3x crit lol
The most I’ve ever seen it do in PvP was ~7k while using the absolute highest damage I could (Inv/Dev/Herald which isn’t the norm) and the appropriate Sigils.It also targets stuff randomly around it, including minions, pets, illusions, boxes, houses, and other random objects.
That damage is pretty low, that you quoted. But regardless, it’s a pretty strong skill.
But that’s back to my original point, Sword needs some real reconsideration. It’s a mess. Too good 1v1, potentially, and gets destroyed in usability in groups/around objects/with pets. The skills really need some major reworking, not more bandaids.
Warlord Sikari (80 Scrapper)
But wasn’t Sword #2 supposed to be shot 3 static directions?
So that the revenant can hit them on a single target if you stack inside enemies hitbox. Atm it’s a 600 ranged homing missile nuke 3×1.0 = Killshot/eviscerate skill on a 4s cooldown. Something that I find abit too much.It hits for like 4k on 3x crit lol
The most I’ve ever seen it do in PvP was ~7k while using the absolute highest damage I could (Inv/Dev/Herald which isn’t the norm) and the appropriate Sigils.It also targets stuff randomly around it, including minions, pets, illusions, boxes, houses, and other random objects.
That damage is pretty low, that you quoted. But regardless, it’s a pretty strong skill.
But that’s back to my original point, Sword needs some real reconsideration. It’s a mess. Too good 1v1, potentially, and gets destroyed in usability in groups/around objects/with pets. The skills really need some major reworking, not more bandaids.
I sat there, spamming Precision Strike on several Golems.
I got 4k -5k and SOMETIMES I would get that magical 7k (usually not).
In fact, when I swapped to the generic Rev Power build, I had it hit for less than 3k on occasion…
Idk if that’s true for pvp I haven’t noticed it.
revenant – Hoogles Von Boogles
Mesmer – hoogelz