Gameplay Mechanic: Charges

Gameplay Mechanic: Charges

in PvP

Posted by: runeblade.7514

runeblade.7514

Charges- The ability to cast the same ability with a separate cooldown. For example, If I have two charges of kick. I can kick once and I can kick again right after then each kick has its own cooldown.

The reason for this is to give an extra layer of combat and an extra layer for devs to buff and nerf skills. There are many skills that could use this. Also, PvE and PvP could easily be more split this way. PvE has 5 charges of a skill vs. PvP having 2 charges. No damage needs to be changed, no cooldown has to be changed.

Venoms could be changed so that it has 5 charges of 1 venom attack. instead of 5 venom attacks and 1 charge for more control. Long cooldown skills like Consecration skills, could use 2 charges each(or when traited).

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

Gameplay Mechanic: Charges

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

hmm this could be very nice.

Gameplay Mechanic: Charges

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Posted by: Ross Biddle.2367

Ross Biddle.2367

Obviously some skills could benefit from this (like Kick, as you suggested). So long as it’s kept in check and not slapped on everything XD