You guys gotta stop tossing the cliché: “get gud & curry matches”.
By saying this, you are showing acceptance of the algorithm’s poor gauge on how to create matches rather than encouraging the idea of fixing it. I mean simply put: Why in the hell should a player even be placed in a match so bad, that he must be expected to carry four players who can’t pull their own weight vs. the team they are put against? The fact that this happens so often in Guild Wars 2 “which is supposed to be a team game, not a 1v5 carry all game”, shows that something is very wrong with the algorithm’s ability to form reasonable matches.
Stop arguing with each other and start agreeing that there is indeed a problem with match making. This problem is much deeper than leagues, divisions or pips. The algorithm itself seriously needs attention and it needs new implementations to allow it to gauge current meta builds, how effective they are when or when not paired together and to adjust matches accordingly. A good start would be to prevent any & all class stacking from ranked matches. Even that simple fix would do wonders to help balance match ups.
Honestly, due to having to deal with these above issues for so many years, I’m starting to lose a bit of interest in this game’s spvp. I don’t really solo que anymore because when I land that team of DH, DH, Thief, Thief, I just get kittened off about it and then I get even more kittened off about it if I lose due to the bad comp. This is no fun! So nowadays I only spvp if the boys are on and we have a full 5 man. Don’t get me wrong.. I love the spvp here but solo que’ing is an absolute mess right now.
The reason why I mention the above is because many people are developing the same kinds of attitudes towards GW2 spvp. This is no good for activity within the mists and it is no good for the esports scene. I’m sure all streamers will agree with me that GW2 is losing it’s viewer’s interests as well as the player’s interests for that matter. I mean it’s getting critical guys. The fanbase is hitting critical lows.
So what the hell are the primary problems here?
- People are tired of volatile solo que matches that feel like gamble placements
- Not all people can or want to play with 5 man teams all the time
- So people stop solo que’ing and play only if it’s a trusted team = less activity in mists. This becomes a popular attitude to have because no one wants to lose pips due to a good strong kitten string of bad solo matches that are hard to carry so they take this attitude of “slow & steady wins the race”. Play only with a team, mostly get wins but that team may only assemble and play twice a week, again = less activity in mists.
- People are bored of low conquest diversity concerning build structures
- People get bored, they find something else to do = less people playing
- Removing solo que was a ploy to push solo que’ers in to the world of team que. This sounds great on paper even to me but the reality of this, is that people in the long run, are finally kittened off and have had enough of being placed against 3 man, 4 man and 5 mans as a solo que player. People are leaving GW2 and looking for more balanced competitive scenes. The answer isn’t necessarily bringing back solo que but the algorithm needs to STOP placing solo que teams against 3s and 4s. Even a duo against a premade is still unfair in all aspects. I know the idea is to lower que times but I cannot stress enough that the previous measures taken to “lower que times” have been counter productive in the long run because those measures have kittened so many people off that they leave the game. If arena-net would bite the bullet and program in stronger algorithm reasoning, even if it up’d que times, in the long run, more people would be playing the game which would = shorter que times and overall more interest in GW2.
- Current division placement/algorithm match making – People don’t even want to play together anymore. Unless the people you team with are “as good as you are” it’s too much of a risk to lose the pip progression “which everyone is now seeing as the point of spvp”. So you have an effect where the elites in a guild do not want to team with intermediates and intermediate do not want to team with news or casuals. This is NOT GOOD. It pushes people in to solo que, which is volatile, kittenes them off and many people I know personally have simply lost interest and left the game when they are pretty much told: “sorry bruh you can’t keep up and we gotta make dem pips”. This is why as a Guild Leader, I honestly favor Unranked lately. Because at least with unranked, I get to focus on having fun with my friends instead of discriminating against them because I do not want to lose pips. The Unranked algorithm where it averages a full party MMR against another full party’s average MMR, is honestly a healthier method for keeping the catalyst in which a competitive community’s player base meeting/bonding point is based upon. Ranked has lost this and simply has created large amounts of segregation within the community. This is because of how the Ranked algorithm functions in conjunction with division placement + the keen rabid desire to farm pips and make that legend tag which has far exceeded the importance of keeping friends.
- Legendary Wings to pull more player base – Another ploy that looks good on paper even to me but in the long run has pulled in players who are only there to get those wings and then they will leave to hunt APs somewhere else. These players are generally the type that don’t even play competitively. IE: They’d rather lose 10 matches and win 1 on a class that they need and achievement for, than win 10 and lose 1 on a class that they don’t need an achievement for. Do I really need to give more examples of why bringing in PvE grind attitudes in to ranked match making was a bad idea? This has written all over it -> Contributing to bad match making and a failing spvp fanbase.
Ultimately I can say that the idea behind leagues and pips was a great idea but it’s effects on the community’s player base and overall interest in spvp has been terrible. The system needs serious rework where consideration is taken for how the league divisions and pip gains will effect community behavior and attitude. These are all things that metrics and numbers cannot see. Start listening to human responses on the forum.
Please do not get me wrong, GW2 is my favorite game! I’m just trying to give real and serious feedback. For all of the negatives, there are 100x more positives that could be said and that is why I stick with this game. Though, saying all the positives won’t help fix problems and that is why I post in this forum.