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Posted by: Trevor Boyer.6524

Trevor Boyer.6524

You guys gotta stop tossing the cliché: “get gud & curry matches”.

By saying this, you are showing acceptance of the algorithm’s poor gauge on how to create matches rather than encouraging the idea of fixing it. I mean simply put: Why in the hell should a player even be placed in a match so bad, that he must be expected to carry four players who can’t pull their own weight vs. the team they are put against? The fact that this happens so often in Guild Wars 2 “which is supposed to be a team game, not a 1v5 carry all game”, shows that something is very wrong with the algorithm’s ability to form reasonable matches.

Stop arguing with each other and start agreeing that there is indeed a problem with match making. This problem is much deeper than leagues, divisions or pips. The algorithm itself seriously needs attention and it needs new implementations to allow it to gauge current meta builds, how effective they are when or when not paired together and to adjust matches accordingly. A good start would be to prevent any & all class stacking from ranked matches. Even that simple fix would do wonders to help balance match ups.

Honestly, due to having to deal with these above issues for so many years, I’m starting to lose a bit of interest in this game’s spvp. I don’t really solo que anymore because when I land that team of DH, DH, Thief, Thief, I just get kittened off about it and then I get even more kittened off about it if I lose due to the bad comp. This is no fun! So nowadays I only spvp if the boys are on and we have a full 5 man. Don’t get me wrong.. I love the spvp here but solo que’ing is an absolute mess right now.

The reason why I mention the above is because many people are developing the same kinds of attitudes towards GW2 spvp. This is no good for activity within the mists and it is no good for the esports scene. I’m sure all streamers will agree with me that GW2 is losing it’s viewer’s interests as well as the player’s interests for that matter. I mean it’s getting critical guys. The fanbase is hitting critical lows.

So what the hell are the primary problems here?

  • People are tired of volatile solo que matches that feel like gamble placements
  • Not all people can or want to play with 5 man teams all the time
  • So people stop solo que’ing and play only if it’s a trusted team = less activity in mists. This becomes a popular attitude to have because no one wants to lose pips due to a good strong kitten string of bad solo matches that are hard to carry so they take this attitude of “slow & steady wins the race”. Play only with a team, mostly get wins but that team may only assemble and play twice a week, again = less activity in mists.
  • People are bored of low conquest diversity concerning build structures
  • People get bored, they find something else to do = less people playing
  • Removing solo que was a ploy to push solo que’ers in to the world of team que. This sounds great on paper even to me but the reality of this, is that people in the long run, are finally kittened off and have had enough of being placed against 3 man, 4 man and 5 mans as a solo que player. People are leaving GW2 and looking for more balanced competitive scenes. The answer isn’t necessarily bringing back solo que but the algorithm needs to STOP placing solo que teams against 3s and 4s. Even a duo against a premade is still unfair in all aspects. I know the idea is to lower que times but I cannot stress enough that the previous measures taken to “lower que times” have been counter productive in the long run because those measures have kittened so many people off that they leave the game. If arena-net would bite the bullet and program in stronger algorithm reasoning, even if it up’d que times, in the long run, more people would be playing the game which would = shorter que times and overall more interest in GW2.
  • Current division placement/algorithm match making – People don’t even want to play together anymore. Unless the people you team with are “as good as you are” it’s too much of a risk to lose the pip progression “which everyone is now seeing as the point of spvp”. So you have an effect where the elites in a guild do not want to team with intermediates and intermediate do not want to team with news or casuals. This is NOT GOOD. It pushes people in to solo que, which is volatile, kittenes them off and many people I know personally have simply lost interest and left the game when they are pretty much told: “sorry bruh you can’t keep up and we gotta make dem pips”. This is why as a Guild Leader, I honestly favor Unranked lately. Because at least with unranked, I get to focus on having fun with my friends instead of discriminating against them because I do not want to lose pips. The Unranked algorithm where it averages a full party MMR against another full party’s average MMR, is honestly a healthier method for keeping the catalyst in which a competitive community’s player base meeting/bonding point is based upon. Ranked has lost this and simply has created large amounts of segregation within the community. This is because of how the Ranked algorithm functions in conjunction with division placement + the keen rabid desire to farm pips and make that legend tag which has far exceeded the importance of keeping friends.
  • Legendary Wings to pull more player base – Another ploy that looks good on paper even to me but in the long run has pulled in players who are only there to get those wings and then they will leave to hunt APs somewhere else. These players are generally the type that don’t even play competitively. IE: They’d rather lose 10 matches and win 1 on a class that they need and achievement for, than win 10 and lose 1 on a class that they don’t need an achievement for. Do I really need to give more examples of why bringing in PvE grind attitudes in to ranked match making was a bad idea? This has written all over it -> Contributing to bad match making and a failing spvp fanbase.

Ultimately I can say that the idea behind leagues and pips was a great idea but it’s effects on the community’s player base and overall interest in spvp has been terrible. The system needs serious rework where consideration is taken for how the league divisions and pip gains will effect community behavior and attitude. These are all things that metrics and numbers cannot see. Start listening to human responses on the forum.

Please do not get me wrong, GW2 is my favorite game! I’m just trying to give real and serious feedback. For all of the negatives, there are 100x more positives that could be said and that is why I stick with this game. Though, saying all the positives won’t help fix problems and that is why I post in this forum.

I use the name Barbie on all of my characters.

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Posted by: Aza.2105

Aza.2105

You are correct, its a team game. Not even in real sports can one guy carry a full team to victory. You need everyone working as a unit. One person represents 20% of the team. Not 100%, its up to the other 80% to do their thing, you can’t do it for them.

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Posted by: BrotherBelial.3094

BrotherBelial.3094

You are not supposed to solo queue in league, you are meant to make a team, “git gud” and go play in the pro league. Because “Esports”. That’s what the league is really about. It is supposed to be a breeding ground for the “new blood”. Not sure if it’s working as I have no idea if there have been any new teams in the pro league matches, as I don’t watch people playing games, have no interest in watching it. Not that I think Guild wars 2 with it’s AoE’s and red rings of death would make for an enjoyable watch. But that’s just me.

Personally I feel the whole set up of the league is wrong. In any queue other and a full premade 5 man, the system favors luck over skill. You have to be lucky to get other skilled players, or to face people who have no clue about what they are doing.

So far I have played 20 matches, won 10, gained 5 pips. Not a true reflection of my “skill” as I have won double the number of pips I have. So if I have won 10 matches, surly I should have a score of ten not five. I’m sure there are players out there who have won more games than I have, and there pips also do not accurately show there wins.

I know 20 matches is not a big enough sample size to draw any meaningful conclusions from. But I do feel that having to play 40 matches to move 10 places, this is not an accurate representation of “skill”.

I know people will say “but then people could grind out rewards.” I say, if ANet had made a real league system, the skilled players would have more rewards than the unskilled.

if anything your position in the league should be determent by the matches; played, won, and lost. that way people who play fewer games but win more would be higher than someone who has played a boat load of games, but has won less than half. that would then be a league system that runs off skill, more than the pip system dose. But you can not account for personal skill in a team game. That is why the league needs to change.

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Posted by: Trevor Boyer.6524

Trevor Boyer.6524

Oh it gets worse my friend.

Consider that the rhythm in which you win/lose has everything to do with if you progress in pips or do not progress in pips. This is why we hear contradicting feedback about if the algorithm/leagues are working or not, such as: “I hit legend in 3-4 days of trying hard” or “I’ve been stuck in ruby for 4 weeks”. It’s because three losses and then a win will grant +2 pips and three wins will begin granting +2 pips but one win and then one lose, over and over, will grant no pip progression. Take a look at these examples as they are important to note:

  • Guy (A) wins, losses, wins, losses, wins, losses, wins, losses, wins, losses. This is 10 matches with a 50% win rate and 0 pip progression.
  • Guy (B) losses, losses, losses, wins, wins, wins, wins, wins, losses, losses. This is 10 matches with a 50% win rate but with a +4 pip progression.
  • Guy © losses, losses, losses, wins, wins, wins, losses, losses, losses, wins. This is 10 matches with only a 40% win rate but with a +1 pip progression!

This means that some players may get to legendary easily, depending on if their win/lose rhythm is favorable, where as other players may struggle for weeks to gain even a single pip gain. It also means that some players who shouldn’t be progressing at all, who have poor win rates, are getting favorable win/lose rhythms and rising in to divisions that they shouldn’t be in.

So the next time you hear players gloat about how easy they climbed to legend or hear them talk down to a lower division player, remember this post.

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Posted by: Pyriall.1683

Pyriall.1683

All of suggestions or complaints in the world will not move them to make any changes. They simply do not have the staffing or budget to make those changes. If they did, they would have done a bit more with the game and the original developers would probably still be working on it as well.

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Posted by: Trevor Boyer.6524

Trevor Boyer.6524

We aren’t talking a game overhaul here.
We are talking cleaning up simple game functions.
This kind of patching happens every two months.
They may as well consider how these patches effect actual community socialization.

That doesn’t require money beyond what they have.
It requires knowing the right direction to take.

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Posted by: Rigante.2470

Rigante.2470

Not to get personal but just pointing at fact you have complained every season about matchmaking. I have a feeling there is nothing that they could do to make it acceptable to you because you are certain you should be able to do better then you are doing. Maybe you should be doing better or maybe you shouldn’t I dont know. However, its obvious to me that it’s never going to change significantly from how it works now. So to make a long story short you might want to think about playing another game because its never going to change radically from how it works right now imo. At least the matchmaking portion. I could see them changing how divisions work and pips etc but not how we get team A versus team B.

(edited by Rigante.2470)

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Posted by: Rebound.3409

Rebound.3409

People started quitting pvp ahahaha

The last 3 matches in a row i’ve been in full pugs against 4 to 5 man groups. It’s starting boys!

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Posted by: Kaijantoo.5796

Kaijantoo.5796

What Pyriall said, I doubt Anet has the resources to change things like this, and on top of that people tend to forget how small the GW2 PvP population is compared to more popular PvP game titles (DOTA, LoL, CS GO for example). The small population alone makes it challenging to make a matchmaker that’s quick (short queue times) and also able to provide high quality matchups. This is also atleast part of the reason why there’s no separate queue for solo and teams I think.

A dream league for me would be one where you can even lose your division so your rank actually means something, since now it’s hard to know if you’re good or bad when even in ruby, you’ll have kitten players and someone like me (average I’d say) can get to diamond in soloQ. On top of that this dream matchmaker would provide quality matchups in which you’d only be at a slight disadvantage when rising to a better division.

What GW2 PvP really needs is more players, more players would enable more strict matchmaking conditions while still keeping queue times reasonable. More players would also accumulate more profit for Anet, which in return can be reinvested to improve different areas of the game.

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Posted by: Trevor Boyer.6524

Trevor Boyer.6524

(A) I complain every season about match making because it’s been poor since S1 and nothing significant has changed at all. Most people and I’m talking 9/10 players, in-forum and in-game, would agree with my exact statements so this is hardly “getting personal”. I’m just good at taking community feedback and typing it in to a concise manner. Someone needs to do it. Also, Rigante – You edited your post to insult me. Good my stab my friend! These are the kinds of things that keep people reading a thread.
(B) To try and discourage my feedback by telling me nothing will change is appalling and hilarious at the same time. I could link you a handful of threads that I’ve ran hard with ideas or issues that were pointed out, that did actually eventually get fixed or implemented in to the game. Though right now, I really don’t care further than you tell you that giving feedback on a game forum does actually make a difference.

If you take the time to post in my threads, make it productive man.

But yeah, done keeping this discussion for now. I could swear some of you guys with your post history have to be dev accounts in disguise with the feedback you give ^^

I use the name Barbie on all of my characters.

(edited by Trevor Boyer.6524)

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Posted by: Sparky.8724

Sparky.8724

thank god i only need to get ruby this season for the achievement and i can stop giving a kitten about my division

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Posted by: Agemnon.4608

Agemnon.4608

I took the liberty of making a salty flowchart. If any of these conditions are met then I feel salty.

My progress is awesome!!
Started at emerald and….. here I am!
How can this be fun? Is it worth it to keep trying?… NO! … absolutely not!

No, my progress is awesome. Started in Emerald and I got Sapphire yesterday. Yes, it is worth it to keep trying. Now however I’m rubbing elbows with the Diamonds who are starting the season late or who couldn’t advance due to better Diamonds and Legends beating them so I’ll wait maybe a bit more until it’s just other Ruby tier players in Sapphire.

Attachments:

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Posted by: Dakeru.2783

Dakeru.2783

My progress is awesome!!

Started at emerald and….. here I am!

How can this be fun? Is it worth it to keep trying?… NO! … absolutely not!

My statistic looks very much like that except for that I’m in Ruby now.
This lack of progression is a real gamebreaker to me.

Additionally I keep seeing people say they gained points in the “League Elite” achievement last season so they don’t have to hit Legendary now to finish the meta.

In season 2 I was Diamond so the achievement was 3/4 – now in season 3 I am in Ruby and it says 2/4 .. so clearly it resets?

Even the description says: “Cross 4 league division thresholds during a PvP season.”
So obviously you have to reach Legendary?

Or am I missing something? Can anyone point at an official mod statement that clarifies this?

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Posted by: Starbreaker.6507

Starbreaker.6507

I saw a download happen when i logged in and hoped they had fixed something for the season.

Then I was disappointed to found out that cow pies got fixed. I guess the other piece of crap in the game was working as intended

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Posted by: Zelulose.8695

Zelulose.8695

Well perhaps they should open up donation boxes for balance fixes they wan’t to do but don’t have the funding for. Roberts Space Industries uses this to develop content. It would also mean that if noone wants to meet the goal for a certain fix they wont receive the funding.

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Posted by: Agemnon.4608

Agemnon.4608

Well perhaps they should open up donation boxes for balance fixes they want to do but don’t have the funding for. Roberts Space Industries uses this to develop content. It would also mean that if no one wants to meet the goal for a certain fix they wont receive the funding.

The problem with that is the public doesn’t always know best. People wanted raids, they got raids, and raids were the worst thing to happen to the game because balancing takes raiding into account, which impacts PvP balance. I say separate balancing.

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Posted by: Zelulose.8695

Zelulose.8695

Well perhaps they should open up donation boxes for balance fixes they want to do but don’t have the funding for. Roberts Space Industries uses this to develop content. It would also mean that if no one wants to meet the goal for a certain fix they wont receive the funding.

The problem with that is the public doesn’t always know best. People wanted raids, they got raids, and raids were the worst thing to happen to the game because balancing takes raiding into account, which impacts PvP balance. I say separate balancing.

This isn’t the player base voting on what to balance. This is a safe guard. The developers complain they lack the funding for their desired balance fixes. So we give them the funding. No more excuses. If they want to change something the players have fun with or think is balanced the players wont fund it most likely. That’s what I’m getting at.

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Posted by: warbignime.4610

warbignime.4610

Well perhaps they should open up donation boxes for balance fixes they want to do but don’t have the funding for. Roberts Space Industries uses this to develop content. It would also mean that if no one wants to meet the goal for a certain fix they wont receive the funding.

The problem with that is the public doesn’t always know best. People wanted raids, they got raids, and raids were the worst thing to happen to the game because balancing takes raiding into account, which impacts PvP balance. I say separate balancing.

This isn’t the player base voting on what to balance. This is a safe guard. The developers complain they lack the funding for their desired balance fixes. So we give them the funding. No more excuses. If they want to change something the players have fun with or think is balanced the players wont fund it most likely. That’s what I’m getting at.

No, devs doesn’t split balancing not because they lack funding, it’s because they think it’s unnecessary and bad for the game. They can do it, but they don’t want to.

Some must fight so that all may be free.

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Posted by: Zelulose.8695

Zelulose.8695

Well perhaps they should open up donation boxes for balance fixes they want to do but don’t have the funding for. Roberts Space Industries uses this to develop content. It would also mean that if no one wants to meet the goal for a certain fix they wont receive the funding.

The problem with that is the public doesn’t always know best. People wanted raids, they got raids, and raids were the worst thing to happen to the game because balancing takes raiding into account, which impacts PvP balance. I say separate balancing.

This isn’t the player base voting on what to balance. This is a safe guard. The developers complain they lack the funding for their desired balance fixes. So we give them the funding. No more excuses. If they want to change something the players have fun with or think is balanced the players wont fund it most likely. That’s what I’m getting at.

No, devs doesn’t split balancing not because they lack funding, it’s because they think it’s unnecessary and bad for the game. They can do it, but they don’t want to.

Results show what was bad for the game and the balance team needs to get those fixed. They need to show results. It doesn’t matter what they say is good for the game if they can’t get results. I’m only giving them an option to help their game sell and possibly make them some money at the same time.

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Posted by: Agemnon.4608

Agemnon.4608

Well perhaps they should open up donation boxes for balance fixes they want to do but don’t have the funding for. Roberts Space Industries uses this to develop content. It would also mean that if no one wants to meet the goal for a certain fix they wont receive the funding.

The problem with that is the public doesn’t always know best. People wanted raids, they got raids, and raids were the worst thing to happen to the game because balancing takes raiding into account, which impacts PvP balance. I say separate balancing.

This isn’t the player base voting on what to balance. This is a safe guard. The developers complain they lack the funding for their desired balance fixes. So we give them the funding. No more excuses. If they want to change something the players have fun with or think is balanced the players wont fund it most likely. That’s what I’m getting at.

But shouldn’t buying the game as well as gems be put towards the balancing budget? PvP balance is the most important aspect of the game due to its competitive nature and integrity on that front needs improvement and maintaining. I think Street Fighter 5 deserves to win game of the year due to its outstanding gameplay and balancing. Zangief needs a buff somewhere, but otherwise the balance is perfect.

In Guild Wars 2 however you have mechanics like trebuchets that can circumvent a player’s relatively low skill. While trebbing does have some skill the cap is far lower than any of the classes. This means if the opponent has a team of 3 guildies and one is Amber then the Amber can still get in big damage and zoning that puts even a pro league Tempest using an air overload to shame. That’s just one map however, but what of the classes themselves? If there’s a 3v3 at mid and one group has lots of condi and you have much less cleanse and dodge then you’re pretty much going down.

To balance the condi powercreep more classes need more access to resistance (make it an effect like alacrity). Make Facet of Light grant four seconds of resistance through a GM trait or something (or take Mallyx instead of Shiro, but let’s be real…), make resistance part of Strength of the Pack, make Diamond Skin grant five seconds of resistance upon using a healing skill, and thief and warrior already have some good cleansing and resistance options. Lots of classes have projectile reflects so it’s only fair that at least equal counterplay be given to condis. Cleanses alone aren’t enough since condi application is far more consistent than washing .

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Posted by: Zelulose.8695

Zelulose.8695

Well perhaps they should open up donation boxes for balance fixes they want to do but don’t have the funding for. Roberts Space Industries uses this to develop content. It would also mean that if no one wants to meet the goal for a certain fix they wont receive the funding.

The problem with that is the public doesn’t always know best. People wanted raids, they got raids, and raids were the worst thing to happen to the game because balancing takes raiding into account, which impacts PvP balance. I say separate balancing.

This isn’t the player base voting on what to balance. This is a safe guard. The developers complain they lack the funding for their desired balance fixes. So we give them the funding. No more excuses. If they want to change something the players have fun with or think is balanced the players wont fund it most likely. That’s what I’m getting at.

But shouldn’t buying the game as well as gems be put towards the balancing budget? PvP balance is the most important aspect of the game due to its competitive nature and integrity on that front needs improvement and maintaining. I think Street Fighter 5 deserves to win game of the year due to its outstanding gameplay and balancing. Zangief needs a buff somewhere, but otherwise the balance is perfect.

In Guild Wars 2 however you have mechanics like trebuchets that can circumvent a player’s relatively low skill. While trebbing does have some skill the cap is far lower than any of the classes. This means if the opponent has a team of 3 guildies and one is Amber then the Amber can still get in big damage and zoning that puts even a pro league Tempest using an air overload to shame. That’s just one map however, but what of the classes themselves? If there’s a 3v3 at mid and one group has lots of condi and you have much less cleanse and dodge then you’re pretty much going down.

To balance the condi powercreep more classes need more access to resistance (make it an effect like alacrity). Make Facet of Light grant four seconds of resistance through a GM trait or something (or take Mallyx instead of Shiro, but let’s be real…), make resistance part of strength of the pack, make Diamond Skin grant five seconds of resistance upon using a healing skill, and thief and warrior already have some good cleansing and resistance options. Lots of classes have projectile reflects so it’s only fair that at least equal counterplay be given to condis. Cleanses alone aren’t enough since condi application is far more consistent than washing .

We share the same opinion my suggestion is just showing the flaw in the balance teams excuse to withhold changes on claims of budget. It is either a ploy or true. If it is true they have a fix as I suggested or others I’m sure. If they don’t implement a way to cover their financial issues then it is likely the balance team is just lazy and made an excuse. I don’t know which is true. I guess we will see with upcoming patches.

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Posted by: Trevor Boyer.6524

Trevor Boyer.6524

So I wanted to address the many complaints I am hearing in-forum and in-game about titanic lose streaks.

How is it even possible for someone to under go a 25+ lose streak if the algorithm and division match making works the way that it says it does? Well let’s take this theory crafted example and figure out why that is happening:

Player MMR ranges, 1 is low, 10 is high
A player of flat average MMR 5 is being examined here, he will be labeled as kitten seeing as how the server is tossing that word out each and every time I try to label the 5 in question on edits. “no idea why it’s doing this”

  • Out of 10 players in a que, who are all being matched with and against other in their division pip range. They range in actual MMR ranges from – 3, 3, 3, 4, 4, kitten , 5, 6.
  • Division is going to make two teams out of this – 3, 3, 3, 4, 4 and 4, kitten, five, five, 6. The 4, kitten, five, five, 6 will almost certainly win.
  • Next match looks more like – 3, 3, 4, 4, 4, kitten, five and five, five, 6, 6, 7. This time around our kitten happens to be one of the lower MMR 5s and is tossed with the weaker team. The five, five, 6, 6, 7 will almost certainly win.
  • So, the more the 5 grinds and climbs, he is going to be met with higher MMRs and have a greater chance of being placed on the weaker team. This is how it works. Of course we understand this but it doesn’t explain 25+ lose streaks and it also doesn’t explain what happens when say 11+ people are in the que, who gets left out and why? Where does the 5 get placed in a que of – 3, 3, 3, 4, 4, 4, kitten, five, five, five, 6, 6, 6? If he is on a win streak will it throw him with the lows to 50/50 him? If he is on a lose streak does it attempt to toss him with the highs to 50/50 him? Lots of ambiguity here and not really explained well in patch notes.

So what is happening when a player who had reached diamond or legend the previous season, who knows he is a competent player that keeps up, begins on a 25+ lose streak and is unable to progress in Sapphire? “This seems to be the most common experience of lose streaks that I am hearing about”. Let’s take a look at this example:

If we were to gauge player skill or MMR range of the entire community that plays spvp, again from 1 low and 10 high, the ratios would probably look something like this:

  • 1s – 5% – rabbit/deer range players, completely new
  • 2s – 10% – new players gaining a bit of interest in spvp
  • 3s – 10% – new players who are sticking around
  • 4s – 15% – approaching intermediates
  • 5s – 20% – intermediates, this represents the largest bulk of the community
  • 6s – 15% – intermediates who have become avid players
  • 7s – 10% – avid players who have become good players
  • 8s & 9s combined – 10% – these are B listers who try hard to reach elite 10 status
  • 10s – 5% – these are your rare elite pro team players

So…. this is what happened in S3:

  • Amber is a 1, 2, 3 festival full of the ambers/emeralds from previous season but also has a few outlier 5s, 6,s 7, 8s, 9s, ect.. who didn’t play in the previous season but mostly 1s, 2,s 3s.
  • Emerald is full of 3s, 4s and 5s all players from sapphire/ruby previous season. You have again some outlier numbers like 6s, 7,s 8s + who didn’t play much previous season.
  • Sapphire begins play with some 5s who grinded hard previous season, probably mostly 6s and 7s and then they are mixed in with 8s and 9s who are trying hard and of course pro player level 10s.

The problem here is that when that competent 7 range sapphire who didn’t break diamond or maybe finally hit the 1st pip of legend, begins play in sapphire with all the 8s, 9s and 10s, he is literally at the bottom of the MMR barrel in that divison so he will ONLY be placed in the weaker teams vs. the higher MMRs. This will go on for quite some time before the higher MMRs filter out in to diamond and legend.

Why does this feel so volatile? Well the season began with everyone starting at 0 pips between amber, emerald or sapphire so there is NO pip connection for that 7 range sapphire to possibly be matched against emeralds who are at end of emerald division because they all start at 0 pips in emerald so he WILL be facing the people who are climbing higher within sapphire until more emeralds begin to hit the end of emerald. This just highlights = lose streaks for the people who happen to be the lower MMRs within that division they started. It’s the same for the ambers, the emeralds, everyone. Since there are fewer people participating in S3 than ever before, it’s taking awhile for people to climb divisions to give the guys at the tip of their division “who happen to be the lower MMRs in that division” a break from lose streaks.

This is exactly what is happening and it is also the reason why you hear one person say “I just can’t win matches this season” and then a different person say “I’m on a win streak bruh, 25+” The people on win streaks happen to have been on the higher end of the MMR range for the division they started in and were getting good matches initially before they rose in pips and were able to meet players of higher divisions.

The previous system of beginning everyone at amber was in my opinion a better system. This at least put everyone in the pip connection range to be able to go against teams better or weaker than they were. I didn’t hear too many stories about epic lose streaks during S1 and S2 but during S3 I’m hearing about this stuff every day in-forum and in-game. Players are getting kittened off about it and they are leaving the scene. No one wants to grind hard and work for 2 months to achieve a balanced placement and then have it flipped upside down on them and have to do it again, fighting through 25+ wait-it-out lose streaks while other players are getting 25+ win streaks.

Seriously a-net, something has to change or come around this time next year, we won’t have much of an spvp scene left.

I support this division and league stuff, it’s great but the match making guys…. it’s never going to sort out if it keeps getting reset.

  • Love the guild league leaderboard, works perfectly
  • Individual leaderboards need to be re-instated
  • MMR never gets reset when this happens
  • Division is based on actual MMR range, make it happen
  • Rewards are sent out for actual MMR range division placement at end of season
  • Seasons reset, MMR and division placements stay same, players duke it out to rise or climb within MMR right where they left off, new different rewards for each season

~ All problems fixed

Except for how your forum is for some reason typing in “kitten” over 5s
What the hell is that?

I use the name Barbie on all of my characters.

(edited by Trevor Boyer.6524)

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Posted by: Rebound.3409

Rebound.3409

My progress is awesome!!

Started at emerald and….. here I am!

How can this be fun? Is it worth it to keep trying?… NO! … absolutely not!

My statistic looks very much like that except for that I’m in Ruby now.
This lack of progression is a real gamebreaker to me.

Additionally I keep seeing people say they gained points in the “League Elite” achievement last season so they don’t have to hit Legendary now to finish the meta.

In season 2 I was Diamond so the achievement was 3/4 – now in season 3 I am in Ruby and it says 2/4 .. so clearly it resets?

Even the description says: “Cross 4 league division thresholds during a PvP season.”
So obviously you have to reach Legendary?

Or am I missing something? Can anyone point at an official mod statement that clarifies this?

Maybe you didn’t have the Tier 4 active of that achievement. Maybe you finished the Tier 3 one and now you just started on the last one. I found other people confused about that. By tier i mean “Year of Ascension” 1 to 4. You might have been on 3 and in this season passed to 4. When you do that you automatically start with “1/4”. If you passed 1 division it would put u at 2/4 (if you are now in Emerald, because you auto passed Amber)

(edited by Rebound.3409)

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Posted by: Reaper Alim.4176

Reaper Alim.4176

People started quitting pvp ahahaha

The last 3 matches in a row i’ve been in full pugs against 4 to 5 man groups. It’s starting boys!

I been gone to ESO and Smite myself since mid Season two after just forcing my way thru to Sapphire because of these problems. I only return to GW2 for about a total of a 4 to 5 hours every 2 to 3 weeks. Just to remind me what a truely noncompeititive and heartacheing system GW2 have I’ll say %20 skill and %80 luck as evidence of players in Ruby and Diamond fighting off point or still doing the “yolo I’m going to take on the world type thing.”

I just had a match with my buddy in stronghold after we broke the other teams inner and the other three players just stood in the middle afterwards just gave the match over to other team after fighting the other team and healing our lord during a 1 v 3 situation just to lose the game on time because the other 3 players wanted to just stand in the middle. I guess this is another case of me in my buddy needing to “Get Gud” and learn how to “Curry” matches against decent players.

Ok I"m done ranting my complete and utter distaste for the state of sPvP is in now in GW2. But then again there is OW and ESO. So GG ANet.

I maybe a troll with class.
But at least I admit it!
PoF guys get ready for PvE joys

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Posted by: Dakeru.2783

Dakeru.2783

My progress is awesome!!

Started at emerald and….. here I am!

How can this be fun? Is it worth it to keep trying?… NO! … absolutely not!

My statistic looks very much like that except for that I’m in Ruby now.
This lack of progression is a real gamebreaker to me.

Additionally I keep seeing people say they gained points in the “League Elite” achievement last season so they don’t have to hit Legendary now to finish the meta.

In season 2 I was Diamond so the achievement was 3/4 – now in season 3 I am in Ruby and it says 2/4 .. so clearly it resets?

Even the description says: “Cross 4 league division thresholds during a PvP season.”
So obviously you have to reach Legendary?

Or am I missing something? Can anyone point at an official mod statement that clarifies this?

Maybe you didn’t have the Tier 4 active of that achievement. Maybe you finished the Tier 3 one and now you just started on the last one. I found other people confused about that. By tier i mean “Year of Ascension” 1 to 4. You might have been on 3 and in this season passed to 4. When you do that you automatically start with “1/4”. If you passed 1 division it would put u at 2/4 (if you are now in Emerald, because you auto passed Amber)

Thank you for the reply.
I was indeed on Year of the Ascension tier 3 last season and went on to 4 now.
My league is Ruby and the league elite achievement is at 2/4.
So let’s say I will fail horribly this season and not manage to advance to Diamond and Legend..
Will I still start out at 2/4 then during season 4?

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Posted by: warbignime.4610

warbignime.4610

People started quitting pvp ahahaha

The last 3 matches in a row i’ve been in full pugs against 4 to 5 man groups. It’s starting boys!

I been gone to ESO and Smite myself since mid Season two after just forcing my way thru to Sapphire because of these problems. I only return to GW2 for about a total of a 4 to 5 hours every 2 to 3 weeks. Just to remind me what a truely noncompeititive and heartacheing system GW2 have I’ll say %20 skill and %80 luck as evidence of players in Ruby and Diamond fighting off point or still doing the “yolo I’m going to take on the world type thing.”

I just had a match with my buddy in stronghold after we broke the other teams inner and the other three players just stood in the middle afterwards just gave the match over to other team after fighting the other team and healing our lord during a 1 v 3 situation just to lose the game on time because the other 3 players wanted to just stand in the middle. I guess this is another case of me in my buddy needing to “Get Gud” and learn how to “Curry” matches against decent players.

Ok I"m done ranting my complete and utter distaste for the state of sPvP is in now in GW2. But then again there is OW and ESO. So GG ANet.

This made me lol, I met some bad people that ruined my game experience so this is totally Anet fault so im quitting over this. I can not even dude. Because it’s not like this happens more often in lol and smite too, Also ESO doesn’t even have instance pvp.

Some must fight so that all may be free.

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Posted by: Magnus Godrik.5841

Magnus Godrik.5841

Some people just don’t get it. And don’t expect them to play by your rules. What makes sense to you may be totally different to them. If you want to excel, do what the pros do and make a winning team. Soloq is just a coin toss so don’t expect everyone to get it.

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Posted by: Eater of Peeps.9062

Eater of Peeps.9062

Not to get personal but just pointing at fact you have complained every season about matchmaking. I have a feeling there is nothing that they could do to make it acceptable to you because you are certain you should be able to do better then you are doing. Maybe you should be doing better or maybe you shouldn’t I dont know. However, its obvious to me that it’s never going to change significantly from how it works now. So to make a long story short you might want to think about playing another game because its never going to change radically from how it works right now imo. At least the matchmaking portion. I could see them changing how divisions work and pips etc but not how we get team A versus team B.

Rigante, I notice you have said the same thing to every single negative post every day of all seasons. Hmmmm. Talk about tired old records.

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Posted by: Shovel Face.4512

Shovel Face.4512

You are correct, its a team game. Not even in real sports can one guy carry a full team to victory. You need everyone working as a unit. One person represents 20% of the team. Not 100%, its up to the other 80% to do their thing, you can’t do it for them.

I love how you plus 4 other people say the same thing and when you’re match together in the same team y’all would still complain about each other lmao. Stop blaming your teammates. If they are doing something wrong tell them so they know not to do it. If they keep doing it, adapt, stop doing what YOURE doing and see if your teammates might actaully be on to something.

(edited by Shovel Face.4512)

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Posted by: Trevor Boyer.6524

Trevor Boyer.6524

Shovel, all of your posts favor one sided points of views, putting words in to people’s mouths and assumed actions in to their personas, when you have no idea who these people are.

Post something evident man. Otherwise it just isn’t productive.

I use the name Barbie on all of my characters.

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Posted by: Shovel Face.4512

Shovel Face.4512

Shovel, all of your posts favor one sided points of views, putting words in to people’s mouths and assumed actions in to their personas, when you have no idea who these people are.

Post something evident man. Otherwise it just isn’t productive.

Lol what? My previous topic had everything layed out for you guys on a silver platter. I gave you guys screen shots and everything. Why is it that everyone complains about the 4 teammates they have but they never wanna point the finger at themselves? Better yet, they NEVER wanna say the other team simply outplayed them.

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Posted by: Trevor Boyer.6524

Trevor Boyer.6524

This is exactly what I mean though, you keep referencing the “I’m good but my team is bad” cliché but I’m not seeing anyone actually saying that, Shovel.

You are assuming that this is what all of us are thinking, based on a few pious posters that no one knows but if you were to take the time and re-read what most of the forum frequenters are posting, they aren’t saying that at all. They are more concerned with blow out matches in general and why they are happening.

Thus the reason why my entire thread here, begins with the opening statement:

You guys gotta stop tossing the cliché: “get gud & curry matches”.

By saying this, you are showing acceptance of the algorithm’s poor gauge on how to create matches rather than encouraging the idea of fixing it. I mean simply put: Why in the hell should a player even be placed in a match so bad, that he must be expected to carry four players who can’t pull their own weight vs. the team they are put against? The fact that this happens so often in Guild Wars 2 “which is supposed to be a team game, not a 1v5 carry all game”, shows that something is very wrong with the algorithm’s ability to form reasonable matches.

This statement is not a stand alone statement. It is a statement in response to attitudes similar to yours. It is not an alibi for myself or anyone else being a bad player. It is a reasonable statement, stating that: Telling other players to get good and carry matches is not helping fix clearly lopsided blow out matches. They do happen, they happen often and it is a big reason why people are leaving the game.

Before you go on and repeat “GIT GUD & GIT ER’ DONE” consider that when you watch pro player streams, they have the same things happen to them, concerning bad match making and these are the players capable of carrying beyond anyone else. They are often placed in matches that they cannot carry. So the issue is hardly about how good or bad a player is, again let’s get focused on the point of everyone’s concern: “Why are super lopsided matches even allowed to happen to begin with?” The point isn’t “anyone who tries hard enough can make it to legend”. So you can stop posting screen shots of your progression and trying to turn conversations in to “you aren’t trying hard enough, you aren’t good enough”. We get it, we all play the game, we know. That isn’t what players are talking about.

There are two differences as a gamer, between myself and pro players. First of all, they are much better at the game than I am. Second of all, just like any other person who is under a spotlight, they like to avoid things that are negative. If they didn’t have this spotlight on them, I am sure they would be much more vocal about these same kinds of issues. Some of them at times, are fed up enough to where they are.

I use the name Barbie on all of my characters.