Give foefire lord downed state

Give foefire lord downed state

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Posted by: Belial.9350

Belial.9350

Please give the foefire lord a downed state.

This would only add 3 seconds to a kill if the people attacking are smart, but would make defending the lord far more effective since you can res the lord and interrupt stomps, meanwhile rewarding the attackers for preparing a way to finish the lord.

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Posted by: Ravenmoon.5318

Ravenmoon.5318

Tell me about it. I’ve lost a game in which the enemy team 5-man attacked the lord, we managed to take them all down, just to see them kill the lord from downstate.

And since our goold ol’ lord is nothing but a stupid mob with high hp pool and easy to break heal, the full amount of *150 points * was granted to the team of losers that lost every and any teamfight but still won.

Yay for progress.

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Posted by: Crimson Shi.5047

Crimson Shi.5047

Indeed, already ranted about this useless feature, I don’t like winning that way, and I despise losing that way. Yes you’ll get people who will say you get ample warning from narrator. But often you’re not paying attention while you’re trying to cleanse conditions the reaper, and mesmer are handing you. Evading the rev, and dodging the DH’s traps, having to break stun from scrapper all while monitoring your minimap.
With everything going on sometimes you forget, or everyone died/locked up, and forgot too. To come so close to winning just maybe 3 more tics, then BAM your victory stolen. It’s a horrible feeling, and something I don’t wish on people too. If you lose because you got outplayed fair enough. But to lose when you just needed 3 more points only to SUDDENLY give your opponent a whopping 150? It’s depressing.
If ANET insist on keeping this stupid map in spvp at least nerf the amount of points he gives maybe 75 idk.. but 150 is way too much.

Even on in forest killing the two beasts only nets you 25 points per beast. (Though I’ve argued to get that out too. but w/e)

(edited by Crimson Shi.5047)

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Posted by: Zuko.7132

Zuko.7132

On forest the beasts are much easier to kill and arent protected by a gate and minions
I personally like the idea of lord but i think he does need a buff downstate would be a good way to do it

The Elementalist Dual Dagger Legend – Rest in Peace

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Posted by: style.6173

style.6173

Indeed, already ranted about this useless feature, I don’t like winning that way, and I despise losing that way. Yes you’ll get people who will say you get ample warning from narrator. But often you’re not paying attention while you’re trying to cleanse conditions the reaper, and mesmer are handing you. Evading the rev, and dodging the DH’s traps, having to break stun from scrapper all while monitoring your minimap.
With everything going on sometimes you forget, or everyone died/locked up, and forgot too. To come so close to winning just maybe 3 more tics, then BAM your victory stolen. It’s a horrible feeling, and something I don’t wish on people too. If you lose because you got outplayed fair enough. But to lose when you just needed 3 more points only to SUDDENLY give your opponent a whopping 150? It’s depressing.
If ANET insist on keeping this stupid map in spvp at least nerf the amount of points he gives maybe 75 idk.. but 150 is way too much.

Even on in forest killing the two beasts only nets you 25 points per beast. (Though I’ve argued to get that out too. but w/e)

Finally someone who gets it. Most people always say things like “increase the hp” or “give it downstate”.

Nerf the points to 75. I still don’t get why someone can PvE to win a match.

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Posted by: Sinmir.6504

Sinmir.6504

I still remember a match I played, we were behind but had >350. I think the enemy team had >490 and at least 2 points capped when we killed their lord and won. A player on the enemy team said on map chat, “kitten useless team.” By the tone of the thread people might ot like that I laughed. Still wondering whether he was meaning the rest of his own team for not either defending their lord or my team for killing the lord seconds before his victory.
I’ll admit, I unchecked Conquest because of Foefire, I don’t want to do that map but it’s more the layout of the map, so flat and boring, the only thing I don’t like about having a lord is when the voice shouts “your base is under attack” near the beginning because a lone enemy is attacking the gate and the rest of the team think that means they all need to defend. Or when one of them says, “Defend the base” as if they think you are a noob for not, can’t win on defence alone.
As for the lord, well Foefire isn’t Champion’s Dusk, it’s not an automatic victory for killing the lord. You win if you already have above 350 or you can try early and get a head start. When I was doing Foefire(either because everyone else voted it or it got one vote and the spinning hand seemed to gravitate towards it) I always thought of it as playing to 350 then going for lord. You call them a team of losers because they were in their down state when they did it but they did manage to get >350 from doing things other than killing the lord. One thing, if they changed the lord too drastically, either buffing him or lowering the point given I can imagine seeing more requests like “remove Tranquility” or “Nerf the Skyhammer.” They are other things that can have a huge influence on the outcome of a match. I thought that was what made it more interesting than just capping and holding points.
I suppose as I said, I’m only interested in Stronghold justnow so changes made to Foefire or other bonuses you can win in Conquest don’t really effect me. Just saying what I think from when I was doing a lot of Conquest.

(edited by Sinmir.6504)

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Posted by: Crimson Shi.5047

Crimson Shi.5047

It’s gotten to that point too where premades will all pick Legacy if it’s available, and that will be their plan from the get go. If the team does decent not good decent enough to get 350 all 5 can rush lord, and be given a gurantee win, nothing you can do at all when 5 people are focusing lord, even in their downed stata, insta gib him, and steal the victory. Ridiculous.

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Posted by: Random Weird Guy.3528

Random Weird Guy.3528

It’s gotten to that point too where premades will all pick Legacy if it’s available

5 soloq vs 5 soloq most people still pick legacy – been like this ever since map pick was a thing

Random Engineering // Trixxti // Random Noises (worst thief eu)
Svanir Appreciation Society [SAS]

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Posted by: Sinmir.6504

Sinmir.6504

It’s gotten to that point too where premades will all pick Legacy if it’s available, and that will be their plan from the get go. If the team does decent not good decent enough to get 350 all 5 can rush lord, and be given a gurantee win, nothing you can do at all when 5 people are focusing lord, even in their downed stata, insta gib him, and steal the victory. Ridiculous.

I wouldn’t really call it a stolen victory. I’ve lost that way, know the feeling, move on to next match. I’ve also won that way so can’t really say anything bad about that way of winning. Pros, good, decent, call them what you want. The fact is they made it to 350.
What about your own team? How were they doing? Losing? Well a victory was hardly stolen from them. Winning? If so why didn’t they rush the lord when they got to 350? The enemy has a lord you can kill as well. When I was doing Conquest if we got to 350 I’d type, “All to lord.” Often I or somebody on the team would say would say at the beginning, “All to lord at 350.” If they didn’t rush the lord, the other team makes it to 350, rushes our lord, wins then hey, my team may have been playing better up until that point but they had a chance to win and didn’t take it. Already killed the enemy lord? Well they’ve had their 150 point boost early on, the other team just waited and took theirs later.
I could give an example from Temple of Silent Storm, was quite a close match but leaning towards the enemy winning. I think both teams were above 400 at the time but the enemy closer to 500. I was playing as a Dragon Hunter. 8:40 for time left I was at the gate, made my way down the steps, as a DH I was dropping traps along the way. Enemy necro who was quite a strong player began following, well, just before tranquillity appeared I saw numbers behind me showing a player was taking damage from my traps. obviously he knew Tranquility appears at 8:30 time left, wanted to solidify their victory and stop us getting it. Anyway, I got to Tranquilioty and started communing, meanwhile he’s getting caught in another trap. He starts typing, “noob!” “noob!” Runs towards me, staff firing projectiles, I finish communing just before he gets in range. We fight, he wins, types “noob” again. I just typed back, “I got Tranquility.” I suppose kind of like saying, “I got what I came here for.”
Anyway, pretty soon after we got all 3 points my team won the match, maybe one of my players took Stillness as well which would have sped things up, or maybe an enemy took it and it was useless because we had all 3 points. I remember the enemy team put a lot of focus on getting the gate back while my team controlled near and far for the rest of the match. So in that example, it was leaning towards them winning, would you say their victory was stolen because I lay traps along that corridor and took Tranquility? I wouldn’t, I see it as things like Tranquility and the Lord are on the map, it’s up to the player to either take advantage of them or try to stop the enemy from doing so.

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Posted by: TheGrimm.5624

TheGrimm.5624

+1 here, this would make sense and make those lord fights more interesting and fun.

GW/PoTBS/WAR/Rift/WAR/GW2/CU

De Mortuis Nil Nisi Bonum.

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Posted by: Dahkeus.8243

Dahkeus.8243

For god’s sake, no. Of all the things in this game that need fixing, this map is not one of them.

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Posted by: foogison.5067

foogison.5067

+1 OP – lord needs downed state, all it would take is theif elite/engi gyro to finish