Give us Minstrel, or Give us Death

Give us Minstrel, or Give us Death

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Posted by: TheLargeUnit.2793

TheLargeUnit.2793

This amulet was the cure to aids, the cure to the terrible cele headsmahing facerolling gameplay. Give us our toys back or ded gaem.

Discuss and make sure its heated

Achmed Afro Thunder ~ Six Ft Pole Achmed ~ Dharok The Ravenous
Long Live [ASAP] Zerg: The greatest guild that ever was or will be.

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Posted by: Firebird.8324

Firebird.8324

agreed or bunker guard and bunker druid are dead

Over Powered Necro [dk] (Bird of Fire)
One spam to rule them all!
Mains Power Necro for team Radioactive[dk]

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Posted by: Elxdark.9702

Elxdark.9702

better remove cele then we all can be happy.

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Posted by: brannigan.9831

brannigan.9831

So my guardian gets screwed because of broken Druid healing. A-net is unreal the stuff they choose to nerf and the stuff they let go makes no sense. Can we get this back pretty please and you change what needs to be changed which is Druid healing?

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Posted by: Israel.7056

Israel.7056

Or they could consider going the other way and get rid of cele.

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Posted by: Exedore.6320

Exedore.6320

  • Keep Minstrel out of PvP.
  • Break the amulet into multiple items to allow better stat customization.

Minstrel was far too defensive, which wasn’t healthy for PvP. Breaking up the amulets into multiple items and allowing mix-and-match solves the problem of too low HP or too low healing on bunker builds, while not making them too heavy on defense.

Kirrena Rosenkreutz

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Posted by: glaphen.5230

glaphen.5230

  • Keep Minstrel out of PvP.
  • Break the amulet into multiple items to allow better stat customization.

Minstrel was far too defensive, which wasn’t healthy for PvP. Breaking up the amulets into multiple items and allowing mix-and-match solves the problem of too low HP or too low healing on bunker builds, while not making them too heavy on defense.

The vitality only matters on Guardians and Necromancers really.

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Posted by: TheLargeUnit.2793

TheLargeUnit.2793

Ok but do something! Really I feel like the lingering light change was all that was needed to bring druid back into the fold. Before LL caused 0 power damage to be delt due to blinds, so only condi oriented builds were able to kill druids. Now without the blindspam you wont see those 3v1s that anet ruled as unhealthy gameplay. As long as 2 power, 2 condi, or one of each can kill anything in 20-30 sec id call that balanced. Tbe 3v1s that people are complaining about invilve 3 cele bruisers that imo shouldnt be able to kill a full bunker druid or guard.
Its simple risk v reward, you cant have both as a bruiser

Achmed Afro Thunder ~ Six Ft Pole Achmed ~ Dharok The Ravenous
Long Live [ASAP] Zerg: The greatest guild that ever was or will be.

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Posted by: SlayerSixx.5763

SlayerSixx.5763

I hope you have your grave ready, since all you’re about to get is death, OP :P.