Give us more stat flexibility.

Give us more stat flexibility.

in PvP

Posted by: Painking.4703

Painking.4703

I really wish we didn’t have to use amulets and jewels to solely determine our stat load out in PvP. They can give you 3 primary stats and 3 secondary stats, sure (not counting celestial jewels) and you can get more specific with traits, but there are people like me who like to min-max and squeeze out every ounce of efficiency we can from our characters.

I would propose putting PvP stats back onto the armors/accessories. Right-click the armor/accessory and you will be given a “select stats” option among the list. This lets you pick your primary stat and 2 secondary stats for your armor. The stat total is not changed in anyway, simply rebalanced in a method with which you prefer.

Yay? Nay?

Give us more stat flexibility.

in PvP

Posted by: Chaos.5893

Chaos.5893

Yay

I’ve felt this way in the past

Illuminated One

Give us more stat flexibility.

in PvP

Posted by: Larynx.2453

Larynx.2453

I really want Precision/Condition Damage/Vitality. ._.

Give us more stat flexibility.

in PvP

Posted by: Doomsayer.8250

Doomsayer.8250

Yay.

At the very least, if they choose to remain with Amulet/Jewels, I’d like to see both Vitality and Toughness options for each combination.

Give us more stat flexibility.

in PvP

Posted by: Knote.2904

Knote.2904

Definately, although you will see bunker builds getting even more ridiculous if they could do Tough/Vit/Healing.

At the very least should let us choose between 2 offense and 1 defense stat or 2 defense and 1 offense stat.