(edited by Cush.4063)
Give us skin progression!
^
So after reading your post, it appears that you want the current statless PvP appearance-only gear to just be harder to get. The title of the thread makes it sound like you want gear progression as in stronger gear the more you play, which would be…horrible.
I believe forging a full set of orrian gear requires a few dozen arena wins at least and salvaged gear for tokens if I remember the recipe correctly. There are plenty of other types of gear that require thousands of hours of playtime to grind to; I don’t think the fact that orrian is based on tokens instead of grind time bothers anyone.
Uh and btw, you won’t hit level 70 or 80 I like PvP but if I played this game at the same rate for the next 6 years as I have the last 1.5, I would be at PvPr62 or so.
……let me put it in a different context. When they make it so that PvP gear can be worn in PvE and PvE in PvP, people can just go to sPvP, play a couple rank matches, salvage their items, make an orrian or cultural set or w/e, jump back into PvE after maybe getting to about rank 5? Then at low levels be wearing flashy good gear.Maybe not with stats, guessing skins but same difference. When everybody’s wearing cool looking gear, it really isn’t cool anymore. You’ll be seeing someone at lvl 3 with a crazy purple glowing great sword while all PvE players can get is the dull plain grey small one. I think there needs to be better progression comparative to how PvE progresses when it comes to your skins.
When everybody’s wearing cool looking gear, it really isn’t cool anymore.
Why is that? Why is something worth less to you when someone else also has it?
Cool looking gear doesn’t suddenly get less cool looking just because someone else can wear it. If it does to you, you’d probably should rethink your priorities.
Noooo! Keep the even playing field. I want to know I lost to something because of skill not because they had more time to grind gear.
A better alternative would be to make it so PvPers earn gear that can only be earned in PvP. The same for PvE. There should be gear that is hard to obtain so that it is more rewarding, and that same gear should be only rewarded in PvP or PvP. The gear obtained in PvE could be a rare drop, or earned by accomplishing all of a dungeons achievements. If needed add hard modes? The PvP obtainable gear could be based on ladderboards, rank, or obtainable achievements. The harder the task the more you want the gear because you’ll see less of it. This will give us a sense of accomplishment rather than just farming forever, or buying gear that everyone has. Essentially the more accomplished (more skilled?) you are in either PvP or PvE should reflect in the gear you have earned.
Not to say you couldn’t wear the PvE gear in PvP or PvP gear in PvE, we just need gear that can be only earned in the respective game type to show everyone what we have accomplished.
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I used to think that people at r40+ were really good just because they had waaaay better looking armor, especially when they hit r50+ and some of the armor looks even better on humans, Norn or sylvari. But then Skyhammer was introduced and ranks literally meant nothing since then. Because a huge chunk of ppl cheated their way out of properly ranking up and earning glory like every1 else had by glory farming/rank farming Skyhammer 24/7. Ranks and armor have little to show for now…but the armor skins u earn at r40+ are still pretty cool.
P.S.
good luck getting to rank70-80. and it’s almost pointless to go for max rank, aside from the Pvp titles/achievements. No matter what rank u are, if u have the gold and glory, u can just buy the cultural gear and dungeon armor for like 20k glory and 1g50s, 40k glory and 3g50s and 60k glory and 60 gold
When everybody’s wearing cool looking gear, it really isn’t cool anymore.
Why is that? Why is something worth less to you when someone else also has it?
Cool looking gear doesn’t suddenly get less cool looking just because someone else can wear it. If it does to you, you’d probably should rethink your priorities.
Its the same way the trading post and economy works. When there a more of one item, it becomes less in value. So yes it does.
Noooo! Keep the even playing field. I want to know I lost to something because of skill not because they had more time to grind gear.
That doesn’t make sense. Lol. You will still lose to someone based on skill. I’m not asking to add better stats to harder to get hear like in PvE.
A better alternative would be to make it so PvPers earn gear that can only be earned in PvP. The same for PvE. There should be gear that is hard to obtain so that it is more rewarding, and that same gear should be only rewarded in PvP or PvP. The gear obtained in PvE could be a rare drop, or earned by accomplishing all of a dungeons achievements. If needed add hard modes? The PvP obtainable gear could be based on ladderboards, rank, or obtainable achievements. The harder the task the more you want the gear because you’ll see less of it. This will give us a sense of accomplishment rather than just farming forever, or buying gear that everyone has. Essentially the more accomplished (more skilled?) you are in either PvP or PvE should reflect in the gear you have earned.
Not to say you couldn’t wear the PvE gear in PvP or PvP gear in PvE, we just need gear that can be only earned in the respective game type to show everyone what we have accomplished.
Thank you. Someone gets it.
against gear progression.
only progression in skills = leaderboard
I used to think that people at r40+ were really good just because they had waaaay better looking armor, especially when they hit r50+ and some of the armor looks even better on humans, Norn or sylvari. But then Skyhammer was introduced and ranks literally meant nothing since then. Because a huge chunk of ppl cheated their way out of properly ranking up and earning glory like every1 else had by glory farming/rank farming Skyhammer 24/7. Ranks and armor have little to show for now…but the armor skins u earn at r40+ are still pretty cool.
P.S.
good luck getting to rank70-80. and it’s almost pointless to go for max rank, aside from the Pvp titles/achievements. No matter what rank u are, if u have the gold and glory, u can just buy the cultural gear and dungeon armor for like 20k glory and 1g50s, 40k glory and 3g50s and 60k glory and 60 gold
You’re basically agreeing with my post. That’s what I’m saying.
And when I talk about gear progression people I’m talking about skin progression in other words. Its the gear you wear so that’s the word I was referring to. I’m not meaning to say that we should progress with better stats, just better looking gear.
I do agree with you that with the current system, all gear is “Exotic”, even though I know some are more rare than others. It would be nice to know without going to the wiki when you got something that’s better or more rare.
Gear progression is bad.
Everything must be open for everyone the moment they open the box. (25 skill point heals?)
leaderboard means skills? LOL
rank means skill? LOL
if none of that means skills in pvp then why do pvp need better reward?
if i wanted legendary weapon then i would play pve which i do. if i wanted ascended armor i play pve which i do. why do pvp players think they deserve what pve players have also? and dont give me that crap answer because pver wants what pvp have which is the finisher. LOL is there any rank 50 or even rank 60 and 70 who goes to any pve event like world boss and do a /rank and get message like wow your cool? answer is NO cause they dont care! what they do care is how shinny your legendary is and your ascended armor. which pvper want shinny thing you can only get in pve, but doesnt wanna play pve.
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the only progression you need in a pvp game is a functioning leaderboard where you can gauge your skill and how it is progressing vs other players. Gear grind belongs in pve. I really don’t understand what armor the other players wear matter? I personalize my toons the way I like them and I couldn’t give a kitten more about what others use.
There are better ways to do “gear” progression. More minimal stuff that is still distinctive, like gw1’s capes.
leaderboard means skills? LOL
rank means skill? LOLif none of that means skills in pvp then why do pvp need better reward?
if i wanted legendary weapon then i would play pve which i do. if i wanted ascended armor i play pve which i do. why do pvp players think they deserve what pve players have also? and dont give me that crap answer because pver wants what pvp have which is the finisher. LOL is there any rank 50 or even rank 60 and 70 who goes to any pve event like world boss and do a /rank and get message like wow your cool? answer is NO cause they dont care! what they do care is how shinny your legendary is and your ascended armor. which pvper want shinny thing you can only get in pve, but doesnt wanna play pve.
You DO get a rank finisher in PvE. WvW season one winners as well as you can get it at the gem store. What makes PvE players think that they can have everything and PvP players can’t? AND your argument makes no sense with what my post has to do with AT ALL. I’m asking for skin “progression”. So again where does what your saying become relevant to this post at all? We already have gear, I’m asking it to be limited based on how you progress in PvP. Please read it first before you post things that make no sense. But I’ll bite a little. Why do we think we deserve what PvE players have? Because our content is much more difficult than yours is. I do PvE all the time, I leveled my character to 80 in less than a month. I do dungeons and can finish them in 5-15 min they are so easy. Not to mention I face players where I can’t predict what they are going to do next while when I face dumb ai I know exactly what they are going to do, hell it even says what they can do when you click on them and look at the ui. Its so much more difficult yet we don’t get even close to half of the rewards that you do. Thanks.
OH, and yes it requires much more skill facing a player than ai
(edited by Cush.4063)