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Posted by: Grimreaper.5370

Grimreaper.5370

I’m sick of only seeing bunker tempest, I’m on a mission to bring a bruiser/glass concept into existence in a form that takes skill, please tell me wither you think my idea is valuable or garbage. I would appreciate your feedback very much!

RUNE: Rune of Leader ship: “change +all stats to +vitality

ELITE: Rebound cd reduced from 75 to 60 seconds.

TRAITS:

Tempestuous Aria: Add “reduce shout re-charge by 33%”
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Selecting the following GM trait would mean tempest no longer takes the beefy heal upon using an aura

Lucid Singularity GM trait: near useless, change the trait as follows:

Overloads now change in nature and become the following,

Fire Overload = instant aoe blind 300 radius

Air Overload = instant 2 second block which if hit into, causes a 200 distance launch
( 1 second cc)

Water overload = instant 1 1/2 second evade which sends the user back ~600 units, heals and cures 3 conditions. (Think withdraw but with a more minor heal in value)

Earth overload = instant 2 second physical damage immune (still vulnerable to conditions and cc)

when taking this trait, overloads now do not increase the attunement cool down time after use, nor do they have an initial cool down upon entering each attunement. but each ability has its own personal cooldown of something around 25 seconds, so in other words the overload ability is only available when entering an attunement but if it has been used it will not be availiable for reuse upon re-entering the attunement unless the 25 second reuse timer has passed.
————————————————————————————————————————————————————————

Now there is one minor problem with a trait like this in mind, while auras would no longer give regen/vigor and also no longer heal the user upon being casted due to different traits being selected, overloads would potentially give instant auras from the unstable conduit trait and I think this would be an unfair/unrewarding playstyle. IMO Unstable conduit should have all auras not proc with this GM proposal trait in mind unless the opponent attacks into the overload animation as its casted, reduce the duration of all auras from this trait to 3 seconds.

(edited by Grimreaper.5370)

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Posted by: Kodama.6453

Kodama.6453

Maybe I miss the point here, but I’m really confused. You say you want to get rid of bunker tempest, but everything you are suggesting is improving the survivability of tempests?

Like, you want to reduce the cd of Rebound, a skill that saves you from death, to 60s and give the option to reduce it even further to 40s? And the trait that changes the overloads is, well, overloading them with active defense. Blind, block, evade and immunity to direct damage, these are all defensive mechanics. It seems to me like this would make bunker tempest even harder to kill, so why should this remove bunker tempest?

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Posted by: Supreme.3164

Supreme.3164

Maybe I miss the point here, but I’m really confused. You say you want to get rid of bunker tempest, but everything you are suggesting is improving the survivability of tempests?

Like, you want to reduce the cd of Rebound, a skill that saves you from death, to 60s and give the option to reduce it even further to 40s? And the trait that changes the overloads is, well, overloading them with active defense. Blind, block, evade and immunity to direct damage, these are all defensive mechanics. It seems to me like this would make bunker tempest even harder to kill, so why should this remove bunker tempest?

Did you miss to read the traitlines of bunker tempest and the whole post preface?

-The trait which would reduce CD of shouts is a master , just as the trait which give regen/vigor and used by bunkers

-The trait that change overload mechanic is GM the same as the one healing bunkers tempest on aura

…I could say more about your post…but I’ll just leave as it is…

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Posted by: Wolfric.9380

Wolfric.9380

This is what i did think too. But i feel -33% CD reduction would be to much. Classic -20% should be fine.
I did not think about leadership rune but yes i would fit going vit. Basically this will not buff bunker ele but it will buff boon support maybe allowing arcane instead of water.

Changing overloads seems to much and complicated. The following minimal (I focus only on numers and a minimum of traits to ease it) changes might bring more diversity:

Tempestious aria: add -20% shout CD

Rebound: 60 sec CD.

Arcane Sourge: -33% CD not 20% and instead of ferocity give precision.
Bountiful power: 3% not 2% damage per boon.

Fire line:
Burning precision: 3 sec internal CD
One with fire: Give 5 might stacks not 2.
Blinding ashes: 6 sec CD

Well i would be pushed into a hard coice if fire and arcane would be touched like this.

And no this won´t push bunker ele. It has the potential to allow more agressive specs and might even drop water. I guess no tempest would give up earth. Protection on auras is the base to survive and support with auras. But not so shure, because picking arcane also adds protection and if you want to go full damage in air + arcane with the mentioned changes can actually work and offensive build just not as easy to play for team support.

(edited by Wolfric.9380)

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Posted by: Agrios.9071

Agrios.9071

With making other ele builds viable you are in a kinda difficult situation. Since Anet doesnt want to split PvE and PvP, they have to keep an eye on ele in other game modes. And everywhere but in PvP ele is “overperforming” as a raw glass cannon. It easily reaches the highest dps from all professions even in more difficult raid scenarios.
If you now buff the defensive utilities of ele what will happen?
- nothing for any game mode but pvp because only there the defensive capabilites
really matter.
- in pvp it will reinforce the bunker ele.

If you buff the base damage from ele without touching the defence?
- ele will continue to overperform in PvE which will put more other professions to the place where they are useless to consider.
- in PvP the bunker ele will gain damage making that build even more important for a team.

So the solution is to buff the offensive traitlines from ele while nerfing the base damage at the same time to overall keep the damage of a glass cannon the same it is right now. At the same time the defence could take minor nerfs. But you dont know if such a balancing would push ele out of the meta or make it stronger because you have to consider the other professions aswell.

Dreamland Of Cookies [mmmh]

(edited by Agrios.9071)

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Posted by: Wolfric.9380

Wolfric.9380

This is clear. Not eve neles want to buff bunker. Did you think about the suggested changes? The only buff to bunker ele would be the CD of rebound to 60 sec.
Damage increase, especially PvE will be very low with the changes. The might from my suggestion will also be quite redundant in raids. Lower CD´s from arcane will be a damage buff for glass cannons but would it be so significant?
The changes won´t noticable buff bunker and it might bring diversity to PvP.
The side effect of buffing arcane with 13% CD´s should not have such a great impact on PvE where you now can do more with evasive arcana.

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Posted by: Alex Shatter.7956

Alex Shatter.7956

PvP viable elementalist will inevitably come from a future elite spec. The current elementalist mechanics are just too hard to squeeze into conquest. Best case scenario: they nerf tempest’s healing abilities and make the traitlines more damage focused for PvE, and then make the next elite spec either burst / block or condition viable.

I will add that there is nothing wrong with glass tempest in PvP right now. The problem is powercreep. When other professions are so strong, it makes tempest look weaker as a 1v1 power build.

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Posted by: Zetsumei.4975

Zetsumei.4975

I didnt read the entire post but after skimming it seems that this is just going to add to the powercreep. I would much rather see anet working towards helping fresh air base-ele make a comeback.

Kurodaraku – Necromancer | Kuroshikon – Ranger
Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
Ruins of Surmia

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Posted by: Grimreaper.5370

Grimreaper.5370

PvP viable elementalist will inevitably come from a future elite spec. The current elementalist mechanics are just too hard to squeeze into conquest. Best case scenario: they nerf tempest’s healing abilities and make the traitlines more damage focused for PvE, and then make the next elite spec either burst / block or condition viable.

I will add that there is nothing wrong with glass tempest in PvP right now. The problem is powercreep. When other professions are so strong, it makes tempest look weaker as a 1v1 power build.

I dont quite agree, a true glass tempest is going to need multiple active defensive skills sinces its sacrificing so much heal potential, especially with offhand dagger since that weapon set offers only heals and no dmg block.

With the current way overloads function they just dont flow very well with most weapon sets, tempest just feels like an odd ball, overloads do not compliment the fast paced playstyle that ele used to be.

(edited by Grimreaper.5370)

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Posted by: Alex Shatter.7956

Alex Shatter.7956

PvP viable elementalist will inevitably come from a future elite spec. The current elementalist mechanics are just too hard to squeeze into conquest. Best case scenario: they nerf tempest’s healing abilities and make the traitlines more damage focused for PvE, and then make the next elite spec either burst / block or condition viable.

I will add that there is nothing wrong with glass tempest in PvP right now. The problem is powercreep. When other professions are so strong, it makes tempest look weaker as a 1v1 power build.

I dont quite agree, a true glass tempest is going to need multiple active defensive skills sinces its sacrificing so much heal potential, especially with offhand dagger since that weapon set offers only heals and no dmg block.

With the current way overloads function they just dont flow very well with most weapon sets, tempest just feels like an odd ball, overloads do not compliment the fast paced playstyle that ele used to be.

It isn’t ideal, but I prefer it that way. I don’t miss ice bow in pve or broken D/D in pvp. I do just fine with marauder staff and marauder scepter / focus in conquest, with no healing specs. I’m pretty happy with the spike potential of a well placed Overload Air and the occasional healing that tempest provides on aura. It isn’t super meta OP overdrive like chronomancer or revenant, but do you really want that? If they updated tempest with a bunch of broken blocks and burst skills, we would just end up with another headache in s3.

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Posted by: Jekkt.6045

Jekkt.6045

with this seasonal balance patch arenanet was able to overhaul the ranger’s sword auto, make axe 4 ground target and change warrior’s adrenal health.

that’s their capacity. what you suggest is something they might change when expansion 2 comes out, in a year or so.

people, don’t request stuff that takes too much work, because they will never add it.

Ex player of PeanutButterJellyTime, Heavenly Annoying and Visceral Gaming.

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Posted by: sephiroth.4217

sephiroth.4217

Marauder Ele is alive and well.

I mostly play for the new Free-For-All arena in PvP lobby.
….. And Elementalist.

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Posted by: Wolfric.9380

Wolfric.9380

The changes don´t realy add to powercreep. They just make it more viable to use other traits. But yes it you are one that likes to see elite brought to core level you see power creep, but should accept that elite is ment to be better and any class will be elite + core to substiture the build. I expet elite will never be brought down to core.

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Posted by: Grimreaper.5370

Grimreaper.5370

I know jekkt, I dream big… My hopes are generally crushed by anet but ill keep believing

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Posted by: Grimreaper.5370

Grimreaper.5370

Marauder Ele is alive and well.

Just because you see me and a few others on duel servers playing mara ele builds doesn’t mean that its in a good position for conquest. You also dont seem to play much anymore so are you really certain about what you are saying?

(edited by Grimreaper.5370)

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Posted by: Supreme.3164

Supreme.3164

The changes don´t realy add to powercreep. They just make it more viable to use other traits. But yes it you are one that likes to see elite brought to core level you see power creep, but should accept that elite is ment to be better and any class will be elite + core to substiture the build. I expet elite will never be brought down to core.

Let’s be honest who would ever pay for a set of new skills that do slightly the same thing as the old?
I’ll be honest by saying “I would not” and I believe many others ( including many moralists) would follow suit

You’re correct in saying that from now on GW2 will be elite+core, why else making GW2 base as f2p?

From a business point of view it makes perfect sense to use elites as the “carrot” to sell expansions, if this “carrot” is not juicy enough, nobody would buy the expansion and by juicy I obviously mean powerful elite

Elites as strong as f2p?…pfff…..anet would go bankrupts before long unless they would start a massive gemstore operation with real p2w items..or worst

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Posted by: Alex Shatter.7956

Alex Shatter.7956

The changes don´t realy add to powercreep. They just make it more viable to use other traits. But yes it you are one that likes to see elite brought to core level you see power creep, but should accept that elite is ment to be better and any class will be elite + core to substiture the build. I expet elite will never be brought down to core.

The idea that elite specs should be superior to core specs is tacky in my opinion. It’s naïve to believe that “moar power = more fun!”. If I wanted god powers, I would go mod my Elder Scrolls. All they do is kill build diversity and give people in conquest headaches. Imho every profession needs hard nerfs at the moment.

Also, the theory that Anet crafted elite specializations as selling points for the expansions is underdeveloped. None of you know for sure what their marketing strategies are, please stop acting like they made a post that stated this was their idea. Anet gets most of their money from the gem store and I think plenty would buy the expansion even without the elite specs. Most of the player base is long-term and dedicated, as much as we complain. I think they should have renamed Elite Specs “Focused Specs”, as they were explicitly advertised as “alternative ways to play the same profession”, which I’d like to see the dev team turn towards.

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Posted by: Sarrs.4831

Sarrs.4831

would rather they make base elementalist more of a brawler/glass class, rather than push everything into the ES

Nalhadia – Kaineng

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Posted by: Mr Godlike.6098

Mr Godlike.6098

1. Anet has different balance understanding then probably most of our community have. They mostly don’t care about our 85% feedback on professions forums. Just try to find any response there… I can assume only that mostly they want meta to be dynamic and avoid domination extreme tanky builds that provide mostly → boring matches. To do the balance they locked professions in traits and builds that wouldn’t hurt pve balance that are not used there like, for example: trait-line defence for warriors.

2. Ele is hard as hell to balance. If they nerf current traits (water-earth-tempest) they will remove ele from pvp. Ele on berserker amulet is just one shoted by thief. They can’t buff damage because ele use same dps traits in pve and would make other classes just less attractive for raids.

3.I think that Anet want’s Ele to stay these way (auramancer d/f tempest build) and they think that they will add more possible builds with new elite spec’s. These way people even more will have to buy new expansions.

4. If I personally could do the balance I wouldn’t touch current traits (water-earth) and tempest. Instead I would buff or re-work some unused traits in fire, air that aren’t popular in pve that could help stay alive ele on paladin amulet at least.

As usually sorry for my messy English.

Was depressed ele…now depressed druid
Kawaleria (KW)

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Posted by: FrownyClown.8402

FrownyClown.8402

1. Anet has different balance understanding then probably most of our community have. They mostly don’t care about our 85% feedback on professions forums. Just try to find any response there… I can assume only that mostly they want meta to be dynamic and avoid domination extreme tanky builds that provide mostly -> boring matches. To do the balance they locked professions in traits and builds that wouldn’t hurt pve balance that are not used there like, for example: trait-line defence for warriors.

2. Ele is hard as hell to balance. If they nerf current traits (water-earth-tempest) they will remove ele from pvp. Ele on berserker amulet is just one shoted by thief. They can’t buff damage because ele use same dps traits in pve and would make other classes just less attractive for raids.

3.I think that Anet want’s Ele to stay these way (auramancer d/f tempest build) and they think that they will add more possible builds with new elite spec’s. These way people even more will have to buy new expansions.

4. If I personally could do the balance I wouldn’t touch current traits (water-earth) and tempest. Instead I would buff or re-work some unused traits in fire, air that aren’t popular in pve that could help stay alive ele on paladin amulet at least.

As usually sorry for my messy English.

What annoys me is they could improve other builds by making small changes but they don’t.

For example, pistol whip rooting a thief in place. Removing the root and increasing auto attack speed would make it a viable option.

Another example. Improving some traits to better synergize with arcanes. Increasing the arcane reduction to -33% and changing the functionality of arcane shield so it won’t pop in less than a second.

Or increasing the heal scaling from Pure of heart and selfless dodging so support guardians can heal themselves and allies on par with a tempest ele.


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