Glory Distribution in tournaments
There are a couple of threads on this but I think it’s pretty important.
There are a couple of solutions that have been proposed. The first is that there is an amount of glory given for defenders simply for being on a point for a prolonged period of time. For example, a guardian at the mine will accrue glory while standing on the point, even if he/she isn’t in combat.
Another solution (one that I think would be more elegant and help to build team relationships) is to sum all the points players on one team earned during the match and then divide them equally to each player on the team.
Maybe there is a better solution out there…
There are a couple of threads on this but I think it’s pretty important.
There are a couple of solutions that have been proposed. The first is that there is an amount of glory given for defenders simply for being on a point for a prolonged period of time. For example, a guardian at the mine will accrue glory while standing on the point, even if he/she isn’t in combat.
Another solution (one that I think would be more elegant and help to build team relationships) is to sum all the points players on one team earned during the match and then divide them equally to each player on the team.
Maybe there is a better solution out there…
The first suggestion is vulnerable to abuse with people just farming glory by standing doing nothing and never fighting the enemy team but I love the second idea.
Agreed that some changes need to be made, it’s annoying when the losing team gets more glory than you!
I simply think the teams cumulative glory should be divided between all players, after all it’s a very personal team experience. It seems like a very reasonable solution especially coupled with beefier bonuses.
Another solution (one that I think would be more elegant and help to build team relationships) is to sum all the points players on one team earned during the match and then divide them equally to each player on the team.
No.
I don’t find it fair when I can earn 300 points, and it gets split it with someone who got 20 (a.k.a terrible player).
If this feature was in tournaments, however, I’d like it. But not on sPvP.
No.
I don’t find it fair when I can earn 300 points, and it gets split it with someone who got 20 (a.k.a terrible player).
If this feature was in tournaments, however, I’d like it. But not on sPvP.
Having low points doesn’t necessarily mean the player was bad. They could have just as easily been holding 2-3 players off point while you and the zerg sat on an undefended capture point.
Talarion Dral <<Mesmer>>
I wholeheartedly agree with this. As a guardian who’s job is to protect points, I usually end up with 100-200 less glory than everyone else on my team. Sure, winning is rewarding in itself and getting chests is great, but seeing everyone else on my team acquire all this glory while I’m sitting at a point by my lonesome for extended periods during the game can be quite discouraging.
As far as I’m concerned this should be a tPvP only fix, as sPvP lacks coordination anyway and most smart players will run around trying to get as much glory as possible, win or lose, because winning does essentially nothing for you in that environment.
I’m not really sure what the spirit behind this is. Glory rank is pretty much just a gateway for aesthetic gear… but you get higher level aesthetic gear from winning tournaments. So is the glory point distribution primarily for earned progress for the teams even when they don’t win?
I know why it’s a concern in SPvP just doesn’t seem like it should be that big of a deal for tournament play.
I’m not really sure what the spirit behind this is. Glory rank is pretty much just a gateway for aesthetic gear… but you get higher level aesthetic gear from winning tournaments. So is the glory point distribution primarily for earned progress for the teams even when they don’t win?
I know why it’s a concern in SPvP just doesn’t seem like it should be that big of a deal for tournament play.
While it is, in the end, a gateway to better looking gear, it’s also a sign of progression. Why should one role be punished more than all the others in terms of this progression, even when they may be doing their specific job just as well? In terms of tournaments giving higher tier aesthetic gear, that is true. But, what may be aesthetically pleasing to one person may not be the case with another. Your options are also very limited with the tournament gear, as it basically only gives one “tier” of availability. If you check out the PvP locker, you can preview some of the gear you can get at higher levels of glory, and to me a lot of those pieces are very aesthetically pleasing.
I’ll have to disagree with you on your last point. It would be even more beneficial for this change to occur in tPvP than in sPvP because of the coordination involved in one and the lack-of in the other. This lack of coordination is caused by winning actually meaning something in tPvP while this isn’t the case in sPvP. You don’t really gain anything extra by winning in sPvP, so I’ll bekittenif I’ll sit and guard a point and gain next to no glory instead of roaming to accrue massive gains in glory.
This change would also be better suited for tPvP because unless you’re solo queueing, which defeats the purpose of tPvP to begin with IMO, you know who you’re playing with. They’re all probably around your skill level and so in an ideal world you would all gain a similar amount of glory. In sPvP, I don’t want to be punished by sharing all of my 250+ glory with someone I don’t even know, who more than likely is running a terrible glass cannon build and is rocking 50 points.
Hot-join should stay as it is and tPvP should get tweaked towards the win bonus outweighing the other glory contributors vastly.
@ Jest. Free tournament gear isn’t the be all and end all of tournament progression. I am at a stage at the moment where I couldn’t care less about what I got from tournament chests and I’d rather not have tournament tokens than slivers.
I’m not really sure what the spirit behind this is. Glory rank is pretty much just a gateway for aesthetic gear… but you get higher level aesthetic gear from winning tournaments. So is the glory point distribution primarily for earned progress for the teams even when they don’t win?
I know why it’s a concern in SPvP just doesn’t seem like it should be that big of a deal for tournament play.
While it is, in the end, a gateway to better looking gear, it’s also a sign of progression. Why should one role be punished more than all the others in terms of this progression, even when they may be doing their specific job just as well? In terms of tournaments giving higher tier aesthetic gear, that is true. But, what may be aesthetically pleasing to one person may not be the case with another. Your options are also very limited with the tournament gear, as it basically only gives one “tier” of availability. If you check out the PvP locker, you can preview some of the gear you can get at higher levels of glory, and to me a lot of those pieces are very aesthetically pleasing.
I’ll have to disagree with you on your last point. It would be even more beneficial for this change to occur in tPvP than in sPvP because of the coordination involved in one and the lack-of in the other. This lack of coordination is caused by winning actually meaning something in tPvP while this isn’t the case in sPvP. You don’t really gain anything extra by winning in sPvP, so I’ll bekittenif I’ll sit and guard a point and gain next to no glory instead of roaming to accrue massive gains in glory.
This change would also be better suited for tPvP because unless you’re solo queueing, which defeats the purpose of tPvP to begin with IMO, you know who you’re playing with. They’re all probably around your skill level and so in an ideal world you would all gain a similar amount of glory. In sPvP, I don’t want to be punished by sharing all of my 250+ glory with someone I don’t even know, who more than likely is running a terrible glass cannon build and is rocking 50 points.
Well yes, I understand that in TPvP playing roles is all the more important.. I was just under the impression that since Glory = Gear and TPvP Wins = Gear that Glory would be less important unless you’re middling in the Tournaments.