Good/Top Engineers Post Patch
I don’t know about the changes, and don’t know how meaningful it is, but the Engineer team just won the latest SOAC Profession Tournament, a couple hours ago. They did pretty well.
sPvP Build – WvW Build
Tarnished Coast Server- Anthrage Stormrider on Youtube
Yeah I watched the tournament but keep in mind how bad the people on most of the teams were. I saw at least 3 people in the few matches I watched get downed to the Forest NPC’s.
All that really means is they had the better players/coach or the profession is well rounded enough to have a bunker + roam + teamfight builds.
I dont know how you can say that flamethrower needs some tweaks..
this is honestly the strongest >utility skill< i have ever seen.
Incendiary Ammo alone is pretty huge with all those Burndurations. Ok you could say the Autoattack and Flameblast are not that great, but Air Blast – a 15second cooldown knockback without a casttime in a pvp system based on capturing points by standing on it is pretty Overp.. strong. On top of that you get a firefield where you can for example stack multiple stacks of might and with Smoke Vent you get a savestomp for five out of eight classes as you can cast it while stomping.
Flamethrower is good, maybe too good in my opinion.
Elixir R was too good with the stunbreaker+selfrezz and the dominance of some engi builds screamed for nerfs.
You still have so many strong traits (100% swiftness+vigor anyone) maybe start being happy about those. There are other classes that get destroyed over and over again through those “balance changes”.
(edited by LeGi.3921)
I no longer see the point of playing engi outside of specific rifle builds with limited scope and specific roles. What makes it worse is that those rifle build’s roles are better filled by other classes/specs to a much greater degree.
I would call engi the worst class right now with very little benefit to bring over anything else ATM. Even if necros got nerfed to their previous incarnation I still wouldn’t see engis as substantially better than them like they were pre-patch.
Funny how a single stunbreak change ruined a class. It was too strong as it was, but it was the best stun break because it also gave loads of utility and condi clear. Other classes get those things from the 2 weapon sets they actually get. Engis got them from R.
Edit: If you loved condi engi I would suggest you play a 30 20 10 0 10 or 30 30 10 0 0 necro.
@$20 an hour! It’s worth it!
As a avid tPvP player, here’s my general thoughts on what has actually been useful and what has been a nerf. My general thoughts are at the bottom.
Useful Buffs:
Elixir Gun – Weakness improvements, Healing Mist as Stunbreaker
Rocket Boots – Awesome peeling and burn damage
Thumper Turret – Stun break on Rumble makes chaining 3 blast finishers more viable
Gadgets in general – Makes SD proc more often but I don’t run SD…damage seems underwhelming in PvP for me.
Sitting Duck* – Sort of a nerf at the same time…as you can’t stack Vulnerability anymore but is now more useful to builds in general
Fireforged Trigger – This is very nice, especially since i believe FT/EG builds have become even more viable with Stunbreaker on EG.
Aftercast time reductions – makes Blowtorch and Jump Shot feel better.
Acidic Coating – Blind on melee hit could help Engie bunkers
Stabilised Armour – Additional defense in addition to Protection Injection
Nerfs:
Elixir R – This hurt. Most engineers don’t run this anymore and take Rocket Boots instead. While the new RB is great, we lose our stunbreaker and res ability.
Shield 5 – Before, you had 3 seconds block while being able to dodge, attack, res, have a coffee. Now you have 2 seconds of not being allowed to press any buttons while having condition damage ticking away at you. Personally i despise this change even more than Elixir R.
Net Turret – They nerf/fixed a bug which made it fire a couple of times in a row when overcharged. Wasn’t OP before since no one really took it anyway…now its just useless.
All Other Turrets – They are now all bugged and have increased time between shots. Overcharges occur less than they should: (Detailed on this post by Ederyn: https://forum-en.gw2archive.eu/forum/professions/engineer/BUG-PSA-Turrets-BUGS-COMPILATION-8-BUGS/first#post2299266)
I definitely find the changes to be an overall nerf. All other changes I haven’t listed here seem very insignificant and don’t add much viability imo while our key skills has been heavily nerfed. From what I’ve seen thus far, Teldo and many other engineers have simply replaced Elixir R with Rocket Boots while keeping a nerfed version of P/S.
I will add this post is mainly based on my own opinions so others may disagree so keep that in mind.
Highest Rank: Team Q – 33 / Solo Q – 1 (27/07/14)
Team: Svanir Pushing Lord [solo] / Carried Ace to Rank 1 Esport Guild Leaderboard
(edited by chungiee.8764)
Yea I totally forgot about shield 5.
THAT was a huge nerf as well and similar to the elixir S nerf. Neutered our defensive capabilities even further.
Funny because the engi’s weakness has ALWAYS been defense. Not they have none. I swear to god if anyone ever sees an engi that is not dead he’s either running some inane bunker spec or a dead man walking.
@$20 an hour! It’s worth it!
nothing changed for my build at all it just got moved around a little
sad that i cant get undead runes and 50% burn duration with traits anymore though because 30 points in firearms is just too much
no good new changes overall – nothing i would really want
I really appreciate the stun breaker on the elixir gun tool belt though
Overall the huge downside to condi engi atm is that he lacks defense when speccing for serious dmg output. (as it has been said above)
(edited by RaynStargaze.6510)
Yeah I was running 30/30/20 condi necro earlier and the damage as I have stated in other threads in this form is comparable to HGH but with added CC through fear and survivability through condition removal/transfers.
I can play elementalist and necro at above average levels so I just swapped to s/d ele which isn’t a big deal to me. I feel bad for people who only play engineer though.
This thread makes nak sad.
Especially Eggs. Your pessimism is worse than mine.
Benn E Violence :: 0/20/30/20/0
You kittens don’t even know what the prefix “meta” means.
I swear to god if anyone ever sees an engi that is not dead he’s either running some inane bunker spec or a dead man walking.
Yup that’s me the bunker engy. You have no idea how good it is. Theres no reason why you wouldn’t use a shield as a secondary that’s the best secondary an engy has. A reflect and knockback and you have a block attacks and daze, what more could you ask for? Flamethrower is still worth taking too because pretty much what that guy said, you got free stomp and knockback. Or you can use blind to avoid an attack as well, you just don’t use the other skills. Cycle through all your knockbacks and they’ll rarely hurt you. This is the only class that can do knockback after knockback after knockback, take advantage of it while it lasts. Knockback, knockback, knockback, elite, knockback, knockback knockback, the node has been neut’ed, knockback knockback, heal, turn condi’s to boons, knockback, knockback, knockback, dodge dodge, heal knockback, you captured the node, knockback… etc. Obviously you do this on far point only because you don’t want to deal with knockbacking 2 people and positioning to get them off node, which is possible to neut but when it comes to capturing it, its hard as kitten especially when they know whats going on.
If they added a timer like kit cooldowns, that would kittening hurt engies, that would be the end of engies because one of the best things about engies is being able to access all your skills whenever the cooldown is done.
(edited by uberkingkong.8041)
Except that usually you’re against other bunkers, like guardians, that
1)may have various means of getting stability
2)can block, either by active skills or aegis
3)can dodge anyway when needed
and those will render all those knockbacks useless – especially stability.
On the other hand, since we’re a bit lacking in the stability compartment, we are weak to that same tactic. Maybe they won’t kill us, but they’ll simply maintain the node under their control, and that’s all that matters.
I hate to agree with such harsh pessimism… but I might actually agree that the Engineer is the least (or second least, sorry warriors) valuable profession right now — everyone can fill its role better. The necro for condis, mesmer/ele for burst (SD), and obviously guardian/ranger as bunkers. The nerf to R hurt a lot as well as the necro surpassing the engy in condition burst and sustain. I would imagine the only role for engineer until the next balance patch will be on a double condi comp with a necro.
jo0 Binder
Except that usually you’re against other bunkers, like guardians, that
1)may have various means of getting stability
2)can block, either by active skills or aegis
3)can dodge anyway when needed
and those will render all those knockbacks useless – especially stability.
On the other hand, since we’re a bit lacking in the stability compartment, we are weak to that same tactic. Maybe they won’t kill us, but they’ll simply maintain the node under their control, and that’s all that matters.
Stability isn’t on a guardian forever, and when it goes down, out comes 3-4 knockbacks followed by a rampage/tornado elite. Yes the node will get neut’ed, but it will not likely be captured. And thing is, most of enginer knockbacks areAE knockbacks which means he can bunker offensively 2-3 people if need be for good amount of time for rest of your team to get something done. Before the break stun nerfs to elixirs it was pretty hard to down engines because they’d have 2 of them and 4 ways of removing conditions with 1 removing all of them and on decent CD’s or you use your knockbacks and blind to avoid damage. Bunker engies are boon heavy and anti condition. Then you got 1 stun which is your shield or you can daze multiple people.
Rifle ft rocket boots net turret supply crate. Far point assault, team support, bunker.
That was pre patch. Trait allocation post patch makes it bunkier and so much better.
Benn E Violence :: 0/20/30/20/0
You kittens don’t even know what the prefix “meta” means.
@Uberkingkong This thread is for thoughts from top engineers or engineers who are on teams and play in tournaments like mist league and such.
You clearly don’t understand this game well enough at a competitive level to post here. Please stop.
PS: Find 1 team that runs an engineer bunker in a top 3 finish at a major tournament.
Elixir R’s break stun function was never op, they should just increased the cd of rez part or just lower the pulse..
I think this post created a little bir early, because when everybody starts to play necro, opinions will definitely change …
@Uberkingkong This thread is for thoughts from top engineers or engineers who are on teams and play in tournaments like mist league and such.
You clearly don’t understand this game well enough at a competitive level to post here. Please stop.
PS: Find 1 team that runs an engineer bunker in a top 3 finish at a major tournament.
Stuff yourself with kittens right up your litter box. Who are you?
A person behind a keyboard like everyone else.
Benn E Violence :: 0/20/30/20/0
You kittens don’t even know what the prefix “meta” means.
@Uberkingkong This thread is for thoughts from top engineers or engineers who are on teams and play in tournaments like mist league and such.
You clearly don’t understand this game well enough at a competitive level to post here. Please stop.
PS: Find 1 team that runs an engineer bunker in a top 3 finish at a major tournament.
Stuff yourself with kittens right up your litter box. Who are you?
A person behind a keyboard like everyone else.
omg i loled so hard
It always bothered me Nakoda that you present your tpvp “knowledge” to ppl without ever having been rated top1000 (which honestly IS NOT THAT kitten HARD!).
And then Anet thinks kittening Power / FT / Bunker or whatever it is u play is balanced-.-
kitten that kitten
Is anyone in this thread except ostrich and me even in ladder?
In fact i need to kitten as well because ostrich has like 1.5K+ Twins which is INSANE!
So now that i got all the asskissing and flaming out of the way – commence as you wish
Okay, let’s not be elitists here. Also, getting into top tier requires great teamwork and/or luck with the solo-q. Most solo-quers don’t have that ability to work with other great players who mesh with them well enough to produce great results. You say top tier, but you can also say some people get carried by their team or together they are great but on smaller scale fights they aren’t so great. There’s also a bad leaderboard system. I mean, let’s not forget the ‘top1000’ who has less than 50 games played. But anyways, I think it’s always good to consider any kind of suggestion->try it yourself->then criticize it.
Master of all Professions
sPvP Rank Dragon – 8 Champ Titles – Ruby Division
(edited by ArcTheFallen.7682)
Elixir R was cheap, personally I’m glad it’s nerfed I didn’t like it as a mechanic. I play rifle so changes to rifle were welcome, having new options for stun breakers are great, new traits mostly affect bunker engies but changes to acidic coating and scope traits could be useful to a dmg engi in the right build. Only real nerf is to shield but it came with new defensive traits and more stun breaker options so… small nerfs but overall the class is fine and remains balanced.
Okay, let’s not be elitists here. Also, getting into top tier requires great teamwork and/or luck with the solo-q. Most solo-quers don’t have that ability to work with other great players who mesh with them well enough to produce great results. You say top tier, but you can also say some people get carried by their team or together they are great but on smaller scale fights they aren’t so great. There’s also a bad leaderboard system. I mean, let’s not forget the ‘top1000’ who has less than 50 games played. But anyways, I think it’s always good to consider any kind of suggestion->try it yourself->then criticize it.
And dont forget endless hours of play time wasting away in front of a screen!
The alternative stunbreakers aren’t that good, though. The only acceptable one is the healing mist, i may say. Thus, while this opens some variations (like with the aforemented elixir gun) i would say overall is a nerf, especially compared to some other classes.
@ArcThe Fallen
Yeah dude, I was rank 331 before I got burnt out and started 100% solo queing. I haven’t played much in last few weeks and I still got more wins than you at least I’m in top 100 in wins. I’m 62% now because solo que is that bad. 18.2% win chance in solo que these days. Play a game, its against premade, you lost. Play next game, same premade team, one of your teammates remembered last game and he rage quits because same team. Play next game, its solo que vs solo que, but you have a rank 1 on your team, lost again. That kind of bullkitten. Rank 1 playing on a leaderboard solo que match. Since when were rank 1’s considered leaderboard material?
Oh and I have people to play with, thing is I started farming the champion titles.
And yes leaderboard isn’t working properly. Because SAtar hasn’t played a game in a weeks and he hasn’t dropped any ranks. You remember that tournament where MIM came to play on NA? Well those MIM guys are still hogging up space on NA leaderboards in top 100. That 18 wins 0 loss guy is still 9th place.
Leaderboards are still messed up, and there is no decay. Don’t let them fool you.
The only thing there is on the leaderboards is that you lose % and leaderboard rank faster and gain it slower due to all these inactive players on it.
A lot of people on leaderboards don’t play tpvp as much as they play hotjoin now because hotjoin clearly on all scales better than tpvp. Once you have every single reward in tpvp and have secured a spot on leaderboard in tpvp, you can do nothing but play hotjoin all day to farm pvp rank and titles because playing strictly tpvp takes longer to get titles and its slower to get rank.
Oh and guess what I just noticed that dude that hasn’t played in a month the guy with 18 wins 0 loss guy is now rank 7 he was 9 yesterday. If team sleepy losses a game in tpvp and drops down guess what that 18 wins guy will be 2nd on leaderboards and then 1st if the guy above him drops down as well.
Some kind of leaderboard we got here eh?
(edited by uberkingkong.8041)
I sort of feel like I got kicked out of the team fight and sent off to the side points, but then I remember that I wasn’t in fact kicked… it was just my rocket boots
seriously though rifle/roamer has never had it so good, and prior to this patch I wouldn’t have even bothered taking a rifle into a real match (even if I really wanted to). previously if I specced condis and R (which eventually became my only viable build) it was because I knew I could stroll up to a point and kill pretty much anything, sometimes two anythings. We were turning into a faceroll class with condis and it in all honesty needed it’s wings clipped. Heal Turret + R with an kitten load of condi applications and high vigor up time was just beastly. to the point of almost being a one-man show.
Necros are kinda swoopin in for our spot at the moment, but it’s probably overdue. It’s happened before when smoke bombs got nerfed and R was nerfed (the first time), then Necros came along with their Well bombs and we got ushered off to the side points or hotjoins for a while. We’ll be back though. Have no fear… (I really didn’t intend this as a pun, but I like it so I’ll leave it)
I’ve stayed at this party entirely too long
It always bothered me Nakoda that you present your tpvp “knowledge” to ppl without ever having been rated top1000 (which honestly IS NOT THAT kitten HARD!).
And then Anet thinks kittening Power / FT / Bunker or whatever it is u play is balanced-.-
kitten that kittenIs anyone in this thread except ostrich and me even in ladder?
In fact i need to kitten as well because ostrich has like 1.5K+ Twins which is INSANE!So now that i got all the asskissing and flaming out of the way – commence as you wish
I play thrice a week for an hour or three.
Keep stuffing those kittens, you clearly aren’t full yet.
If my spec has continually been buffed, marginally balanced, and always dodged the direct nerf bat, id say I’ve done something right.
And if that doesn’t suit your concept of one button meta challenge that isn’t my problem, a d will continue to be unproblematic.
Mew mew go the kittens!
Mew!
PS Iam better than you, and I don’t even have to prove it.
Benn E Violence :: 0/20/30/20/0
You kittens don’t even know what the prefix “meta” means.
It is painful to see that Ostricheggs does not play anymore Engineer.
I am not a top player (currently rank 300 in EU) but playing solo queue rifle engi berserker engi works surprisingly well. The new mobility we gained was a blessing for that build and actually I run elixir X now.
I feel like a ranged thief.
I personally have given up on my engineer (had 1400 tourney matches on him). Everything an engineer can do, someone else can do better.
DPS: Ele, Thief, Necro
Condi: Necro
Bunker/Home: Guard, Ranger
CC: I hate to say it but, Warrior.
RIP Engineer in top tier PvP. August 2012- June 2013
YOUTUBE.COM/VOZTACTICS
Gonna quote him.
And the shield change is just harmful. If you have more than a single opponent – and that is basically the only case where it would have been better – a single second of stun won’t save you at all, especially since they also reduced its duration from 3 to 2 seconds. And you have to cancel the skill to do something while the opponent is stunned, so even if now it works for the full duration, it is just useless.
Basically, they just moved stunbreakers to some underused skills. And more often than not, they were underused because they are useless.
Overall, a nerf. Especially for the bunker capabilities of the class….that is, the only decent role it still had.
threads like this demonstrate the over all disconnect between the sheltered spvp community and the game at large.
in the engie forum, these changes are being looked at positively (moreso the shield change).
the few mew mew’ers in this spvp forum are just having a tantrum, plain and simple.
I’m looking at you Eggs, denouncing the whole class because mommy and daddy took away your toy.
Benn E Violence :: 0/20/30/20/0
You kittens don’t even know what the prefix “meta” means.
(edited by nakoda.4213)
addendum: and since you need “a ranked or popular person” to tell it to you, here is Five Guage Chaith …
who begins by saying:
Engineer is largely untouched in tPvP, seeing as your hand was never forced to include Elixir R, or a shield offhand.
Benn E Violence :: 0/20/30/20/0
You kittens don’t even know what the prefix “meta” means.
I personally have given up on my engineer (had 1400 tourney matches on him). Everything an engineer can do, someone else can do better.
DPS: Ele, Thief, Necro
Condi: Necro
Bunker/Home: Guard, Ranger
CC: I hate to say it but, Warrior.RIP Engineer in top tier PvP. August 2012- June 2013
No one has as many knockbacks as an engineer. Engineer can pull you, knockback you, blowout you, immobilize you and daze you. A guardian can do a few knockbacks but an engineer can do chain knockbacks.
You ever been in downed state and engineer drops big ol bomb on you to blow you off the node than just laugh at you and not finish you. Engineers are well known for that, you don’t see other classes do it better than the engineer.
As for shield 5 its better if you throw it because it dazes people in its path. Its not suppose to be hit, its suppose to block attacks than daze people, using the stun portion is only good if you’re setting up someone to spike the guy you stun.
Engineer is best class right now for taking nodes away from the other team especially 1v1 vs a guardian bunker. You may not be able to capture it, but the node is neuted and therefore they get no points per tick and you start to win by keeping it neuted while bunkering against another bunker and with this condition high teams out there, automated response 100% immune to conditions works extremely well as well as the 100% regen boon, and you should have protection boon from your utilities or vigor or swiftness all you need to do is avoid spike damage and you will be holding 3 people for a good amount of time if they all they do is conditions AND since your fighting on the far node, its neuted you will eventually bring all the fight to there node while you have other 2 nodes or should have them, which leads to a victory.
I’m not qualified to answer for “good engineers”. In fact I only have 18 games under my belt, with 15 of them just tonight. Somehow I managed to be top 3 in 13 of the 14 games I won tonight in hot join. Yeah yeah I’m comparing apples to oranges, but in case folks come here thinking engineers suck in PvP altogether, it’s not true below the top levels at least.
Doing what I can for DB during EU primetime
I hear taking away 1 stunbreak destroys your class. if stun break is that strong why not run 3 on ur utility bar hue hue
I’m not qualified to answer for “good engineers”. In fact I only have 18 games under my belt, with 15 of them just tonight. Somehow I managed to be top 3 in 13 of the 14 games I won tonight in hot join. Yeah yeah I’m comparing apples to oranges, but in case folks come here thinking engineers suck in PvP altogether, it’s not true below the top levels at least.
Yeah engineers don’t suck or fail or anything. Just there are other slightly better classes at the moment. A great engi will still always beat a good X.
Engis got nerfed so they should be slightly weaker now. It’s no big deal and hey maybe some people will run rifle now.
Engies did not get nerfed.
OstrichEggs got nerfed.
The rest of us were buffed.
Benn E Violence :: 0/20/30/20/0
You kittens don’t even know what the prefix “meta” means.
(edited by nakoda.4213)
I hear taking away 1 stunbreak destroys your class. if stun break is that strong why not run 3 on ur utility bar hue hue
Twitch.tv/chaithh
New Twitter: @chaithhh
Putting them on terrible skills is what destroys the class. The only decent one there is healing mist now.
The skills they’ve buffed are the ones no one used before because they were simply terrible. This can give some variations, but definitely no buff in the class as a whole.
The skills they have nerfed are the ones strictly related to bunker builds, instead, and this hurts quite a bit as far as survivability goes for those builds.
Regarding traits? The new firearms grandmaster traits are a waste of points, simply put. The only slight advantage there may be there is if you use flamethrower, elixir gun and you don’t want to bother getting traits for the main weapons. In that case you have 10 more points. But the flamethrower itself has got its problems in pvp (like retaliation).
Armor Mods? Oh, please. Autodefense bomb dispenser? Why even bother when you can get Grenadier instead?
Automated response seems to have been stealth nerfed, according to the new wording. Again, another trait used by bunker builds that got nerfed.
The only slight buff there would be Acidic Coating…in a line that is already crowded with those few things that can help the engineers’ survivability (backpack regenerator, automated response, protection injection – you know, to get protection, that useful boon we can’t reliably get).
And this without even considering what other classes have got instead.
Yeah I watched the tournament but keep in mind how bad the people on most of the teams were. I saw at least 3 people in the few matches I watched get downed to the Forest NPC’s.
All that really means is they had the better players/coach or the profession is well rounded enough to have a bunker + roam + teamfight builds.
Oh man your talking about me aren’t you? I knew the second I got knocked down by Svanir on that stream that no one would forget it :p
It took me by surprise the knockdown, didn’t think I was close enough lol. We had a good team, the engineer team was just better and more coordinated. They had Koroshi do some seriously clutch moves in that match up that just ended up in their win and they deserved it.
They had some people do some back capping and just knew exactly what they needed to do to keep us off point, something that engineers are just the king of. Even with me and another elementalist giving out AOE stability every time we switched to Earth was n’t enough with all the knock backs. Plus those games were close (at least the Elementalist vs Engineer rounds were). I thought that both teams did very well and even with me being the least experienced player in sPVP (I do WvW roaming much much more) by far I think we did well enough.
Co-Guild Leader of Prime Defense on Sanctum of Rall – www.Primedefense.net
I hear taking away 1 stunbreak destroys your class. if stun break is that strong why not run 3 on ur utility bar hue hue
I hope this is sarcasm and i dont get it otherwise i dont know how this got thumbed up but fact of the matter is that all engineer stunbreaking skills are now (somewhat with the exception of healing mist) on very bad utility skills that you shouldnt bring.
our three best stun breaks are attached to:
• a 1300/10s regen on a 25s CD
• 2 seconds of 200% movement speed on a kitten CD (lol 45 + s is censored because it)
• 1s Stability + AOE Knockback on a kitten CD (spells a s … s in leet speak. Cute, Anet)
(our only reliable source of stability, mind you)
((edit: fixed because I was a nub and forgot about the RNG on Elixir S. Eff I hate the RNG in this game.))
and are available regardless of utility cool downs. that is, not effected by interrupts, dazes, or stuns since they are, are you ready for the big reveal? . . .
STUN BREAKERS! Stun breakers on out toolbelt which are also independent of our utility skills.
We also have: Elixirs S and U, as well as Utility Goggles.
If you think Elixir Gun, Slick Shoes, and Thumper Turret are
very bad utility skills that you shouldnt bring.
then I recommend you find another profession.
If slick shoes doesn’t fit into a DPS nuke role, I don’t know what’s wrong with you. If Thumper Turret doesn’t fit the area denial role, nothing does. If Elixir Gun isn’t the best kitten support utility in the game, I don’t know what is. It offers healing, cleansing, damage, weakness, poison, cripple, regen, stun break, ………. …. ……… ……….
Yet the kittens keep mew mewling.
Benn E Violence :: 0/20/30/20/0
You kittens don’t even know what the prefix “meta” means.
(edited by nakoda.4213)
our three best stun breaks are attached to:
blahblahblah
If you think Elixir Gun, Slick Shoes, and Thumper Turret are
very bad utility skills that you shouldnt bring.
then I recommend you find another profession.
Actually i did. I rerolled necro and just started to play tourneys right away without any experience with the class. Still made top 1000 easy.
You on the other hand play 3-4 hours a day and still cant make it into top1000 on your main? lmao
Engineers barely even NEED a stunbreak, stop being drama queens. We’ve got traits that make us stealth when we’re immobilized, 20% damage reduction when downed or stunned, Protection for 3-5 seconds when hit with a crit, Protection when CC’d… we have so many ways to avoid being locked down, it’s just that FOTM builds don’t like to change and adapt.
Don’t worry, there’s plenty of Engineers already working on the next top-end tPvP build while you complain here.
It’s happened. Every. Single. Patch.
Yet every patch “lolnerfedengiesucksnowlol” because someone took away your cookie. Just wait, you’ll have a build to copy and paste in a week or two.
If we can survive Kit Refinement being erased or even the nerf to Elixir S, the nerf to Elixir R is pathetically insignificant in comparison. And I heard the same complaints during those nerfs.
So this is what “Good/Top” PvP Engis talk about on the forums, huh?
/disappointed
I’ve stayed at this party entirely too long
Again, leaderboards hardly mean anything. I did so many solo queues and it neutered my ranking even though I know I am better and more knowledgeable than most players.
Engis provide plenty to a team. Anyone who’s played engi enough knows that and I’ll say something that needs to be said every time these kinds of comparisons between classes are made.
Your team comp depends on how everyone works together and what their roles are. Part of that includes combo fields and finishers, which is something I don’t see brought up at all in conversations among most players. Another is the map itself and how to approach it. The meta is hostile to the typical 2 bunker 3 damage team comp now that you can put two necros on a point and dominate traditional teamfights.
Yesterday I saw Hman’s group run 5 damage/hybrid and they were the scariest team I’ve ever seen. 2 damage eles, a thief, a hybrid GS guardian, and I forget the last one, maybe Engi. The mobility, damage, and control was just insane. No necro cheese could hold a candle to that.
Anyway,
I think there’s a new disease on the news now: Post Patch Trauma Disorder. Gotta take a new pill for it I guess. Side effects are suicidal tendencies, depression, and short term amnesia. Recommendation from this doctor:
watch this:
(edited by jmatb.6307)
no one said engi is bad
Oh boy i’ve birthed a monster here. I just wanted the opinions of a few well known tournament engineers.
Shoulda known that people with no teams and no tournaments and no friends to play with would pop in to tell everyone how good they are and how they run the best secret builds. Now with flamethrower and elixer gun, the greatest utility skills ever!
Oh boy i’ve birthed a monster here. I just wanted the opinions of a few well known tournament engineers.
Shoulda known that people with no teams and no tournaments and no friends to play with would pop in to tell everyone how good they are and how they run the best secret builds. Now with flamethrower and elixer gun, the greatest utility skills ever!
So why does it seems you just created this thread to justify that an engineer is not viable anymore or that engineers are better playing necro at the moment?