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Posted by: Silv.9207

Silv.9207

Is from the patch that everyone (me either) cry and say that everything is bad.

Now I’ve played a little more matches and find out that the game is fine. Not perfect but really good.

Then I’m here to say: ANet, good job!

Remove bunker amulets and celestial was the perfect move for change the “meta” from bunkers to dps, fixing finally a lot of problems. And the fixes on different problematic combinations of traits and skills was really good.

Actually I see a larger variety of classes in spvp. Warriors and thieves finally have a place (the warrior can burst down people really fast, for those that think that is still bad). Scrapper and druids are a little over the top but they’re not totally op. Mesmers can play they’re ds build and also a hybrid build to be more bunkerous.
Is pretty well balanced. Still some fixes and little balances to do but is a really good situation for more or less every class.

The only one that I don’t see often is the Elementalists. The reason isn’t that they’re bed, why they’re Not. The ele is still really good and viable. But then why no one play it? Why every ele cry? The reason is simple: They’re role is Changed. And they’re not good to adapt. After years of celestial hybrid/bunker build, every ele learned to play in a single way and be able to stay both in the second line and in the middle of the fight surviving to everything with the same build, that more or less never changed (only a moment of air fresh, but now they insist to don’t try it again, still if it’s actually really strong).
If they find a new good build to deal damage OR support (not both the things in the same op build like the past age), they will find a role and be happy.

I think that the game is well balanced, just some little fix to do to grant the people more build variety and then there’s nothing bad in that “meta”.

Finally a dps meta. After years of bunkers nd only bunkers I feel really happy.

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Posted by: msalakka.4653

msalakka.4653

I am surprised to see a Necro consider the patch a success.

Really.

See me lifting my eyebrows in surprise? You have to look very closely.

Gutter Rat [cry] | Gandara | Roaming nuisance
~ There is no balance team. ~

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Posted by: Keadron.9570

Keadron.9570

I am surprised to see a Necro consider the patch a success.

Really.

See me lifting my eyebrows in surprise? You have to look very closely.

+1 lol

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Posted by: kuritsutian.2987

kuritsutian.2987

I also like how things are currently, more variety indeed .. and I play Ele, even while bunker is still viable, I am playing a new role I couldn’t before thanks to new amulets, having lots of fun with it! no class really feels op by themselves, more like good teamfights combinations.

Suddenly in the Forums Everyone is now a Game designer!

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Posted by: Krysard.1364

Krysard.1364

Dunno how people is dumb enough to contradict the fact that this patch, even if not perfect, has severely improved the state of the game

M I L K B O I S

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Posted by: Fivedawgs.4267

Fivedawgs.4267

Of course you need time to analyze something, patch 8ncluded for that hence. Hence why I didn’t hold , anyone who said the patch sucke, to their words.

Dunno how people is dumb enough to contradict the fact that this patch, even if not perfect, has severely improved the state of the game

Folks who haven’t been playing as much as they should; and expect things to magically get better for them. They are also know as the entitlement generation.

(edited by Fivedawgs.4267)

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Posted by: Supreme.3164

Supreme.3164

Strong words…strong words with nothing to back them up are nothing but empty words.

Out of sheer arrogance this @Silv guy blame the entire ele community for its apparent lack of foresight..and yet he has nothing to prove that our claims are wrong, if you OP think that ele is good and all, then prove it with a video, build link..anything.

The Op thinks that this is a good balance patch and simply because the profession he plays got buffed to the max while the profession he dislikes got nerfed to the ground.

The OP and all those like him, they really think that this way of “balancing” the game is correct..then remember one thing : what goes up..will go down eventually, one day you’ll be the one on the chopping board

When the ranked season starts, everybody will flock to the most OP spec and this will eventually lead to nerfs “anet style” aka you’ll be gutted like everybody else before you.
Remember the turret engi? It didn’t need to be played at the top to be nerfed to the ground..it simply needed to be overly represented.

With nothing stopping people from stacking professions in ranked, the community will soon realize what is broken, anything said now..doesn’t matter.

All I can say now, dear reapers, scrappers….eventually the curtain will fall , the show won’t go on forever and when that time comes, I hope you’ll still like the anet way of dealing with balance.

(edited by Supreme.3164)

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Posted by: Keadron.9570

Keadron.9570

Dunno how people is dumb enough to contradict the fact that this patch, even if not perfect, has severely improved the state of the game

If you think this patch is better that is your opinion. While you are entitled to yours so is everyone else so don’t spout things about their intelligence as it backfires. You seem to like high damage short fights while others like to go high Def and use attrition. That’s is a preference by the player. And I “think” this patch could have done things differently than what was done

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Posted by: Burtnik.5218

Burtnik.5218

I approve this thread. Balance was never in such good amazing state.

Attachments:

Salt, salt, moar salt. So salty like fries from McDonald!
Playing Smite since mid s2, f broken gw2.

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Posted by: Glenstorm.4059

Glenstorm.4059

What new roles do you think have opened up for Eles, OP?

Fear the might of SHATTERSTONE.

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Posted by: Enoreth.6742

Enoreth.6742

So funny, i’m biting the dust throug looking for any skillcap level for the present day classes.

But yeah, it’d be satisfying if you never go through that game before June 23th

Requïem – Thief | Elyka Aldwick – Ele

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Posted by: Tiffany.8576

Tiffany.8576

What new roles do you think have opened up for Eles, OP?

S/F Shatterstone-focused DPS, obviously. Duh.

Tiff | [TW] Tempest Wolves | WvW Staff Tempest Guide
NA/EU sPvP Elementalist

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Posted by: Laraley.7695

Laraley.7695

In my opinion the best meta was before hot. I feel like the older the game the less skill it requires to play pretty much anything and do decently. They’ve been adding more passives, powercreep and all this crap that basically ruins the game.

The removal of some amulets was good, not all though. They’re just taking the lazy approach and instead of fixing classes, they just remove something the spec depends on. Removing cele good, but not reworking ele was a bad idea.

Essentially, the game will keep going in circles. Something too strong/weak > overnerf/overbufkittenomething else too strong/weak. It’s not really good for the game or the classes, but ever since release they haven’t been able to actually help the classes that really needed it and nerf what was needed to be nerfed without completely destroying the spec. One of the reasons for this is the fact we need to wait three monts for a balance patch that screwed some classes up.

What was it for? To see if ele can work without cele and maybe rework it in a year or readd celestial to continue with the lazy fixing? Actually not helping warriors to be relevant at all? Overbuffing thief’s AA because that’s the issue? Overbuffing reapers just for the sake of it?

Right now, it might seem everything is viable to some degree. However, it’s only unranked and its matchmaking tends to be pretty bad. Once season/proleague starts some classes will be left out completely and it’ll be only about the few chosen classes.

I wish they listened to everyone who was telling them to nerf everything to warrior level and not add more power creep.

Oh yeah, revenant is still broken.

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Posted by: Silv.9207

Silv.9207

Strong words…strong words with nothing to back them up are nothing but empty words.

Out of sheer arrogance this @Silv guy blame the entire ele community for its apparent lack of foresight..and yet he has nothing to prove that our claims are wrong, if you OP think that ele is good and all, then prove it with it a video, build link..anything.

The Op thinks this is a good balance patch simply because the profession he plays got buffed to the max and the profession he dislikes got nerfed to the ground.

The OP and all those like him, if you really think that this way of “balancing” the game is correct..then remember one thing : what goes up..will go down eventually, one day you’ll be the one on the chopping board

When the ranked season starts, everybody will flock to the most OP spec and this will eventually lead to nerfs “anet style” aka you’ll be gutted like everybody else before you.
Remember the turret engi? It didn’t need to be played at the top to be nerfed to the ground..it simply needed to be overly represented.

With nothing stopping people from stacking professions in ranked, the community will soon realize what is broken, anything said now..doesn’t matter.

All I can say now, dear reapers, scrappers….eventually the curtain will fall , the show won’t go on forever and when that time comes, I hope you’ll still like the anet way of dealing with balance.

I’m sorry if I only sayd that the ele is Viable, still if everyone (like you…?) say that it’s not. I simply looked to some really good players and seen that there’s still a large amount of builds an ele can use. I don’t know exactly the builds my friend use, but they’re really good. More offensive or more defensive than before, that’s shure (in 90% of cases more offensive, looking at this “meta”), but there’s really good builds.

I’m a Reaper, and I can say that the situation of the reaper isn’t changed so much. Before there was the ele and now there’s the thief and the warrior, is only changed the classes that kill us.
I hated the way a tempest was able to simply kill a reaper just lughing and never going under 90% of hp. That’s shure, but I wasn’t angry why an ele killed me, I was angry why I was not able to deal damage to him. I’m not angry now that a thief can simply burst me down in a sec without making me able to hit him.

Yes, classes change in the “meta”. You’re right in that.
Elementalists was in meta for 2 years, now is the time of necros! (I don’t think, there’s the crapper and the druid that is better, but yes, the necro is strong)

Simply I don’t admit that an ele, that had his “OP” moment for so much time in the story of the game, say bthat this game is unbalanced only why now (finally) find a little hard to play. There’s always a moment when a class find hard to play. As a necromancer I find hard moments since the beta, in spvp. Only few and sort times the necro was in the top 5 and had always been hard countered by one or more classes.

But for all the time people alike you are crying, I’m really shure that ANet will (soon or late) nerf the necro (again…) and let us die like always in the doom of pvp uselessness. Just why is “Overly Represented”, like you sayd. The necrois fine. Hard countered by different classes and figh well against the others (can only hard counter eles).

Anyway the meta is more or less fine. There’s still who counter who, some classes find harder to fight than others, there’s still some fixes to do and something to power up or shave.

And things like that:
“All I can say now, dear reapers, scrappers….eventually the curtain will fall , the show won’t go on forever and when that time comes, I hope you’ll still like the anet way of dealing with balance”
shows only that you’re a child that don’t know that game enough and had seen his OP class been nerfed (just a little, not so much as everyone say. I will Pay for a passive condi clean skill like your actual Diamond Skin! Every class will.) and you’re no more able to play like before why not good enough to change build and fight in a really hard/competitive situation. And you’re angry why reapers kill you. Did I get the point?
(I’m a little trolling you in that last part, I admit that)

Please, if you write here only to make menace to who say something different from what you see, leave that forum and turn to play the game, is better.

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Posted by: Silv.9207

Silv.9207

I don’t writed that the ele is op now, just that it Was and now is cometitive like more or less any other class.

I think that actually the banance is more or less good. dps oriented and different from what was for ages (bunker meta).
But I like more now that there’s a lot of damage and more competitive play than before, when “who have more meta hybrid/bunker classes win”.

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Posted by: Agemnon.4608

Agemnon.4608

Dunno how people is dumb enough to contradict the fact that this patch, even if not perfect, has severely improved the state of the game

I agree. Bunker meta needed to go. Now the burden of skill is on more classes. Engineer still feels like a tough duel (on any class) but feels fair now. The only real trouble can be seen in big group fights at mid with certain classes stacking chill and AoE fields. You can’t avoid those fights either since you’d be leaving your team down a guy since someone else is usually fighting beast or rushing far.

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Posted by: Krysard.1364

Krysard.1364

Dunno how people is dumb enough to contradict the fact that this patch, even if not perfect, has severely improved the state of the game

If you think this patch is better that is your opinion. While you are entitled to yours so is everyone else so don’t spout things about their intelligence as it backfires. You seem to like high damage short fights while others like to go high Def and use attrition. That’s is a preference by the player. And I “think” this patch could have done things differently than what was done

Mesm was killing the game, theres no attrition nor discussion nor opinion nor kitten on that meta

M I L K B O I S

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Posted by: Osu.6307

Osu.6307

Keep in mind that at MOST, 1/3 of pvp players will be happy about a patch. Those players who main a prof that got significant improvements will be happy. Those who main a significantly weakened prof will be kittened off. Those who main a prof that is somewhere in the middle will be kittened off because they are not in the top third.

Osu

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Posted by: Kayberz.5346

Kayberz.5346

Keep in mind that at MOST, 1/3 of pvp players will be happy about a patch. Those players who main a prof that got significant improvements will be happy. Those who main a significantly weakened prof will be kittened off. Those who main a prof that is somewhere in the middle will be kittened off because they are not in the top third.

So much fallacy…..

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Posted by: Foggy.9213

Foggy.9213

Yes good job Anet you killed my best game, this q times are longer then ever wvw is gone, pve (world boss’s) lack of people, Hey the game is going fine keep up the good work Anet you guys are the best.

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Posted by: Nova Stiker.8396

Nova Stiker.8396

Black Desert is looking pretty awesome right now.

ArenaNet please stop failing combat design.

Attachments:

(edited by Nova Stiker.8396)

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Posted by: Silv.9207

Silv.9207

That female dark elf looks lime my teacher of inlay…

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Posted by: Nova Stiker.8396

Nova Stiker.8396

That female dark elf looks lime my teacher of inlay…

Her name is Gurl.
She doesn’t speak, she mumbles, screams and stabs things.

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Posted by: Kraljevo.2801

Kraljevo.2801

Black Desert is looking pretty awesome right now.

ArenaNet please stop failing combat design.

eww

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Posted by: Marxx.5021

Marxx.5021

If this game just would have some sort of match making ….

Attachments:

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Posted by: Browrain.7346

Browrain.7346

All I can say now, dear reapers, scrappers….eventually the curtain will fall , the show won’t go on forever and when that time comes, I hope you’ll still like the anet way of dealing with balance.

Eventually meaning the exact amount of time eles were top of the meta? Because that would be all through the d/d cele meta and all of season 1 leagues, which is a very long time. I’m not sure you want reapers and scrappers at the top that long.

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Posted by: Lyger.5429

Lyger.5429

“Good job, Anet” Is it possible for these words to exist in a sentence especially concerning pvp balance?

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Posted by: Alekt.5803

Alekt.5803

Strong words…strong words with nothing to back them up are nothing but empty words.

Out of sheer arrogance this @Silv guy blame the entire ele community for its apparent lack of foresight..and yet he has nothing to prove that our claims are wrong, if you OP think that ele is good and all, then prove it with it a video, build link..anything.

The Op thinks this is a good balance patch simply because the profession he plays got buffed to the max and the profession he dislikes got nerfed to the ground.

The OP and all those like him, if you really think that this way of “balancing” the game is correct..then remember one thing : what goes up..will go down eventually, one day you’ll be the one on the chopping board

When the ranked season starts, everybody will flock to the most OP spec and this will eventually lead to nerfs “anet style” aka you’ll be gutted like everybody else before you.
Remember the turret engi? It didn’t need to be played at the top to be nerfed to the ground..it simply needed to be overly represented.

With nothing stopping people from stacking professions in ranked, the community will soon realize what is broken, anything said now..doesn’t matter.

All I can say now, dear reapers, scrappers….eventually the curtain will fall , the show won’t go on forever and when that time comes, I hope you’ll still like the anet way of dealing with balance.

I’d like to have a talk with that person thinking the elementalists are not theorycrafting, or trying due to a “change” of playstyle. I’d like to see him fighting a Reaper with Water Air Tempest. A general build mindful that revenant, thief, reaper and dragonhunter exist; not just a maximum condition clear build that can only fight reaper.

Alerie Despins

(edited by Alekt.5803)

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Posted by: Deniara Devious.3948

Deniara Devious.3948

Hmm. I haven’t seen professions get any new roles and in fact the deletion of amulets deleted a lot of non-meta builds as well. Guardians are still dragonhunters with bow. Rangers are still druids with staff. Engineers are still scrappers with hammer and so on, just like before the Jan 29 patch.

I get the impression that the original poster mainly plays a profession, which is among the TOP3 ones e.g. necromancer. So of course he is happy, I am also enjoying the power of the necromancers.

Warriors still lack sustain, being able to burst unwary opponents fast and then die is not a proper role. There is simply no good reason to select warrior over other bursters in the high end of spvp, unless you really need tons of AoE CC (warrior hammer is still king of that). And warrior being among the fragile professions contradicts the original idea of the profession.

For me this meta feels even worse, because it is too much about who lands the burst first. The power creep, which should have been nerfed already many months ago has pushed the amount of CC and damage sky high. Instead of removing the amulets, Arenanet should have toned down the elite specializations.

When it comes to competitive gaming HoT was an example of overpowered design.

Deniara / Ayna – I want the original WvWvW maps back – Desolation [EU]

(edited by Deniara Devious.3948)

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Posted by: Saiyan.1704

Saiyan.1704

Black Desert is looking pretty awesome right now.

ArenaNet please stop failing combat design.

Character creation does not make a good game… come back with another update in regards to game balances, gamemodes, etc.. you know… pvp related…

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

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Posted by: bbennett.7463

bbennett.7463

Thankyou! a post that has common sense! what a rare sight on these forums.

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Posted by: Wolfs Shadow.7234

Wolfs Shadow.7234

Thankyou! a post that has common sense! what a rare sight on these forums.

Really did you read his post?

Actually after reading his post I couldn’t stop laughing. Eles one of the toughest classes to master doesn’t know how to adapt? Really?

The OP is either new to this game, or doesn’t understand that bunker meta didn’t last years. It lasted months. There is a reason why people call it power creep.

But to the OP original point. Yes good job ANET. How big of a drop did you see the PVP population?

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Posted by: Shaogin.2679

Shaogin.2679

Thankyou! a post that has common sense! what a rare sight on these forums.

Really did you read his post?

Actually after reading his post I couldn’t stop laughing. Eles one of the toughest classes to master doesn’t know how to adapt? Really?

The OP is either new to this game, or doesn’t understand that bunker meta didn’t last years. It lasted months. There is a reason why people call it power creep.

But to the OP original point. Yes good job ANET. How big of a drop did you see the PVP population?

Ele one of the toughest classes to master? You guys are cute. ;-P

Anyways, this balance patch was but a step in the right direction. Alot more work still needs to be done. Rev, Reaper, Scrapper, and Druid all still need to be toned down a bit, and Warriors are still gonna need some buffs.

But it is nice that I can play a zerker build now without running into nothing but bunkers/bruisers.

Doc Von Doom – Asuran Necromancer
Gate of Madness
Contribute to the Wiki MetaBattle Builds

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Posted by: iroh.2871

iroh.2871

So they balanced PvP? Awesome… how about the other 66% of their game? One game-mode being balanced does not make GW2 as a whole balanced. So you can’t really say:

I think that the game is well balanced, just some little fix to do to grant the people more build variety and then there’s nothing bad in that “meta”.

Only 1/3 of the game is balanced. Not the whole game.

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Posted by: Laraley.7695

Laraley.7695

So they balanced PvP?

They didn’t.

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Posted by: Supreme.3164

Supreme.3164

Hmm. I haven’t seen professions get any new roles and in fact the deletion of amulets deleted a lot of non-meta builds as well. Guardians are still dragonhunters with bow. Rangers are still druids with staff. Engineers are still scrappers with hammer and so on, just like before the Jan 29 patch.

I get the impression that the original poster mainly plays a profession, which is among the TOP3 ones e.g. necromancer. So of course he is happy, I am also enjoying the power of the necromancers.

Warriors still lack sustain, being able to burst unwary opponents fast and then die is not a proper role. There is simply no good reason to select warrior over other bursters in the high end of spvp, unless you really need tons of AoE (warrior hammer is still king of that). And warrior being among the fragile professions contradicts the original idea of the profession.

For me this meta feels even worse, because it is too much about who lands the burst first. The power creep, which should have been nerfed already many months ago has pushed the amount of CC and damage sky high. Instead of removing the amulets, Arenanet should have toned down the elite specializations.

When it comes to competitive gaming HoT was an example of overpowered design.

+1

Ele didn’t gain any new roles…it’s still the same bruiser who try to wins fights by outsustaining the enemy, basically it’s the same build style ( earth/water/tempest) with sage or mender amulet as far as high pvp goes, then there is a paladin amulet version with possibly air instead than earth, if we talk about low end pvp/unranked.

Still the same utilities, the same weapon sets..nothing has been buffed, what was bad before is bad even now if not worst

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Posted by: Mr Godlike.6098

Mr Godlike.6098

Is from the patch that everyone (me either) cry and say that everything is bad.

Now I’ve played a little more matches and find out that the game is fine. Not perfect but really good.

Then I’m here to say: ANet, good job!

Remove bunker amulets and celestial was the perfect move for change the “meta” from bunkers to dps, fixing finally a lot of problems. And the fixes on different problematic combinations of traits and skills was really good.

Actually I see a larger variety of classes in spvp. Warriors and thieves finally have a place (the warrior can burst down people really fast, for those that think that is still bad). Scrapper and druids are a little over the top but they’re not totally op. Mesmers can play they’re ds build and also a hybrid build to be more bunkerous.
Is pretty well balanced. Still some fixes and little balances to do but is a really good situation for more or less every class.

The only one that I don’t see often is the Elementalists. The reason isn’t that they’re bed, why they’re Not. The ele is still really good and viable. But then why no one play it? Why every ele cry? The reason is simple: They’re role is Changed. And they’re not good to adapt. After years of celestial hybrid/bunker build, every ele learned to play in a single way and be able to stay both in the second line and in the middle of the fight surviving to everything with the same build, that more or less never changed (only a moment of air fresh, but now they insist to don’t try it again, still if it’s actually really strong).
If they find a new good build to deal damage OR support (not both the things in the same op build like the past age), they will find a role and be happy.

I think that the game is well balanced, just some little fix to do to grant the people more build variety and then there’s nothing bad in that “meta”.

Finally a dps meta. After years of bunkers nd only bunkers I feel really happy.

You didn’t played this game very long, don’t you?
Fact that you think that your ele friend is doing well post patch is nothing comparing to most of ele’s. You should read Elementalist forum. And he could test his build only on unranked which nobody takes realy seriously. There is no new role for ele becuse there are better classes for that. DPS? Rev can do much more and don’t need to stack might and survive stacking might. Heal? Nope -> druid with ress shout and has better stats, pet, skills to sustain so he tank too. And hey – scrapper can dps hard and tank for quite a while at same time…much longer then ele. Condi? Ask necro how they do now. There are no new roles. Removing Cele removed ele from pvp. If we could get traits reworked or new mechanics for sustain maybe there could be hope…but diamond skin was nerfed…

Mes is horrible now and elite spec is just trash not only in pvp. Shatter build can’t do as much as other classes and thief oneshots them. And as some of us have seen on some tread, devs didn’t knew even how patch will effect that class.

So in conclusion what last patch did? Removed 2 classes from pvp (ele,mes), did nothing for one class (war) and made thiefs back in pvp. That’s really all.

Was depressed ele…now depressed druid
Kawaleria (KW)

(edited by Mr Godlike.6098)

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Posted by: choovanski.5462

choovanski.5462

Black Desert is looking pretty awesome right now.

ArenaNet please stop failing combat design.

Character creation does not make a good game… come back with another update in regards to game balances, gamemodes, etc.. you know… pvp related…

it’s got arenas for duels, open world PvP, guild wars, and castle sieges. combat is excellent. can’t speak for balance but all classes seem to have their ups and downs. seen streamers hold their own on all of them.

combat is much more fluid and freeform. plays like a fighting game.

it’s a great game. been playing the Korean for a while now, and eng on march 3 is gonnna be dope.

. Engi & Warr . Beta > 2017 Death of PvP
currently a Boyfriend main :P
Waiting To ReRoll Mystic & Forget About Tyria

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Posted by: Leohart.4610

Leohart.4610

Black Desert is looking pretty awesome right now.

ArenaNet please stop failing combat design.

Therapy here I come.

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Posted by: brannigan.9831

brannigan.9831

Is from the patch that everyone (me either) cry and say that everything is bad.

Now I’ve played a little more matches and find out that the game is fine. Not perfect but really good.

Then I’m here to say: ANet, good job!

Remove bunker amulets and celestial was the perfect move for change the “meta” from bunkers to dps, fixing finally a lot of problems. And the fixes on different problematic combinations of traits and skills was really good.

Actually I see a larger variety of classes in spvp. Warriors and thieves finally have a place (the warrior can burst down people really fast, for those that think that is still bad). Scrapper and druids are a little over the top but they’re not totally op. Mesmers can play they’re ds build and also a hybrid build to be more bunkerous.
Is pretty well balanced. Still some fixes and little balances to do but is a really good situation for more or less every class.

The only one that I don’t see often is the Elementalists. The reason isn’t that they’re bed, why they’re Not. The ele is still really good and viable. But then why no one play it? Why every ele cry? The reason is simple: They’re role is Changed. And they’re not good to adapt. After years of celestial hybrid/bunker build, every ele learned to play in a single way and be able to stay both in the second line and in the middle of the fight surviving to everything with the same build, that more or less never changed (only a moment of air fresh, but now they insist to don’t try it again, still if it’s actually really strong).
If they find a new good build to deal damage OR support (not both the things in the same op build like the past age), they will find a role and be happy.

I think that the game is well balanced, just some little fix to do to grant the people more build variety and then there’s nothing bad in that “meta”.

Finally a dps meta. After years of bunkers nd only bunkers I feel really happy.

Was never years of only bunkers. Post HOT meta was basically only bunkers but before that the only real bunker was Guardian there were plenty of glass builds that were meta over the years.

Good job, ANet

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Posted by: rchu.8945

rchu.8945

“Good job, Anet” Is it possible for these words to exist in a sentence especially concerning pvp balance?

funny how OP made this thread before the real season begins. Only time will tell and he jumped the gun on “Good job, ANet” regarding sPvP balance.

ANd he mains a REAPER, LOL.

Sanctum of Rall
Pain Train Choo [Choo]
Mind Smack – Mesmer

Good job, ANet

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Posted by: R O C.6574

R O C.6574

Why doesn’t Anet think Reapers need a nerf bat to the face? They smack everyone else it seems…

Could it be that all the emo-goth-vamps that play Reaper as main will direct their evil nerd rage at the forums? You think people whine about nerfs now? Wait till they finally hit that scary OP class. They’ll be like, “GW2 sucks! I’m not playing this stupid game anymore! Get the Pathfinder books back out! Anet can’t nerf those!”

IMO the condi damage is out of control. What was wrong with 25 max stacks? Condi builds were mad that there conditions were wasted if the target already had max stack of conditions. I run power/crit builds so why is it fair for might to be capped at 25 stacks? If there are enough boons out between me and my allies, why can’t i get 40 stacks of might?

Good job, ANet

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Posted by: Tim.6450

Tim.6450

IMO the condi damage is out of control. What was wrong with 25 max stacks? Condi builds were mad that there conditions were wasted if the target already had max stack of conditions. I run power/crit builds so why is it fair for might to be capped at 25 stacks? If there are enough boons out between me and my allies, why can’t i get 40 stacks of might?

Do you even reach a situation where you get 25 stacks of something and don’t die??? The cap realease was a solution to PvE problem and did have little impact to PvP . Also wrong anology condi builds also use might.

EverythingOP

Good job, ANet

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Posted by: R O C.6574

R O C.6574

IMO the condi damage is out of control. What was wrong with 25 max stacks? Condi builds were mad that there conditions were wasted if the target already had max stack of conditions. I run power/crit builds so why is it fair for might to be capped at 25 stacks? If there are enough boons out between me and my allies, why can’t i get 40 stacks of might?

Do you even reach a situation where you get 25 stacks of something and don’t die??? The cap realease was a solution to PvE problem and did have little impact to PvP . Also wrong anology condi builds also use might.

Now that i think about it, you’re right. But i still think Reapers are a pain in the OP. It’s the condi mixed with a 1000 little grotesque flesh blob meat shields f-ing up my targeting.

Help me out here, what’s the counter to Condi-bombing? Which class is the best counter to Reaper?

Good job, ANet

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Posted by: Topher.5631

Topher.5631

The best counter to reaper right now might be a thief with the dash dodge (removes chill, along with another condi if traited right).
Another answer is probably with another necro, bounce the condis back to them.
Everything else will have a “fun” time

If you can’t beat it, it is, needless to say, OP
Looking for a team? Start here! https://www.reddit.com/r/GuildWars2PvPTeams/

Good job, ANet

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Posted by: Silv.9207

Silv.9207

How to kill a reaper:
1) Use a Thief (best reaper-counter ever, since the launch of the game -with a break for the cele tempest-)
2) Use a dps druid and play ranged with Immobilize and Daze
3) Use a dragonhunter and take advantage from the Range to weak/kill him, then active invulnerability and burst him out of the RS or to death with Traps and GS if he come melee.
4) Use a funny killshoot warrior to simply burst him down fast (need some practice)
5) Use a scrapper to burst him down, CC him to hell and spam so much boons that he will never be able to corrupt them all. And you have also a lot of hide and block/immunity skills. And the Moa, that kitten moa! (Or Rampage, even better!)
6) Focus the reaper with your team and burst him down easy why don’t have defensive skills (out of that one-shot wurm)
7) Use another reaper and kill him XD (with my reaper I kill 80% of the reapers I find why only few reapers know how to kill another reaper)

Anyway the reaper isn’t able to inflict Condi-bomb like before. The amount of pure dps classes had reduced by a large amount the damaging conditions a necro can redirect against you to power up his damage and a large amount of your boons don’t becore Damaging conditions, only imparring (swiftness into cripple) or CC conditions (stability into fear), or not in a number high enough to become a danger.
Frequently the people see a lot of condis and think that the reaper is killing him, but they’re reciving low condi damage why that are all no-damage conditions.
The reaper actually have only 2 good skills/combo to inflict condition damage: Scepter 3 to inflict 7 torment, if you have 5+ conditions on you (a mallyx revenant can do much better with lesser problems) and the combo RS5+RS4, that stun and spam poison+chill. If you block/evade/immune/move away that 2 skill/combo the reaper lose a large amount of condition damage. That’s the main reason why every reaper play with Mercenary and not with Rabid. The rabid will be useful to crit and active sigils and traits to inflict conditions, but without the Power of the Mercenary your damave will be reduced by 30-50% (depending on the enemy).
But still without that combons is stil dangerous, pay attention.

Now you know how to kill a Reaper. Go and be happy!

Good job, ANet

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Posted by: R O C.6574

R O C.6574

I was going through my combat log and noticed that the biggest hits were coming from poison