Good work Anet, patch = good start

Good work Anet, patch = good start

in PvP

Posted by: xiv.7136

xiv.7136

2 things:

- small steps with balance changes
- not pandering to bad players and whiners

The main “new” good things with the patch are 5v5 hotjoin and actually the new PVP daily, I’m seeing a lot of new people in the mists already with this simple change.

I do like that bunkers are clearly being looked at. Already guardians and eles feel toned down, which was very much needed. This along with mesmer fire-and-forget dps nerf (so you can’t just bring 2 mesmers now, but they’re not weak either) mean that Tpvp is in a much better spot than before.

I would still like the possibility of somehow making the game viable for glass cannons in Tourney play. Right now, it’s pretty much suicide, but there’s got to be a way to include them outside of lolpug hotjoin.

GJ and keep it up, try to make more frequent updates for class balance. A week is good data and there’s more to do besides:

- We really need those esports features, spectator mode etc

- We really want a ladder, this is very very important, it should be added today, with ratings and visible leaderboards (and not just a list on the forum either) – the best players and teams need recognition, and from there on everything follows.

________________________
http://youtu.be/P_hfyP2OHkw
I like pizza

(edited by xiv.7136)

Good work Anet, patch = good start

in PvP

Posted by: ilJumperMT.4871

ilJumperMT.4871

Rangers are still useless
Warriors keep getting buffed when they are OP
Thieves are forced to all roll D/D
Mesmers are screwed in PVE and WvW now

Good work Anet, patch = good start

in PvP

Posted by: Aragiel.6132

Aragiel.6132

+1 for the patch as well..

now i would really like to see strong focus on how to separate PUG vs Premades play.. – in other word, im looking for matchmaking in general. HOpe this will be next priority

Good work Anet, patch = good start

in PvP

Posted by: samo.1054

samo.1054

Rangers are still useless
Warriors keep getting buffed when they are OP
Thieves are forced to all roll D/D
Mesmers are screwed in PVE and WvW now

Excuse me sir?

Good work Anet, patch = good start

in PvP

Posted by: Harrier.9380

Harrier.9380

Warriors keep getting buffed when they are OP

Making some underwater skills projectile finishers and fixing 2 wrong icons.

Man, we sure got buffed so much.

Or do you mean 10% damage increase on a skill that never hits target from a weapon no one uses?

“Men are more ready to repay an injury than a benefit,
because gratitude is a burden and revenge a pleasure.”

Good work Anet, patch = good start

in PvP

Posted by: samo.1054

samo.1054

And what exactly is OP on Warrior? And please don’t say Frenzy + HB, because I’m just going to laugh. I don’t like laughing, laughing is for kittens.

Good work Anet, patch = good start

in PvP

Posted by: Kita.7819

Kita.7819

People always say “hurdur warriors aren’t op”

We’re not talking about greatswords. We’re talking about the massive amount of locks and stuns the hammer has.

Kita – Guardian
Server: Darkhaven. The Besthaven.

Good work Anet, patch = good start

in PvP

Posted by: Zardar.7508

Zardar.7508

I agree with kita.

Ok m8s i just woke up and patch hasn downloaded yet and in the anouncement section there’s no patch info,where di u see that and where can i see it? Ohh,and GOOD MORNING!

Good work Anet, patch = good start

in PvP

Posted by: samo.1054

samo.1054

No hammer stuff got buffed. And if hammer war is OP then they should really just delete guardian bunkers, followed by mesmers and thiefs.

Hammer has a brust skill that is oh so easy to evade, backbreaker that has like 20s cooldown and is slow as a very fat kitten, and a stationary knockback. Any class I play I make child’s play out of wars. Everything they have is so easy to counter. How do you counter stealth, brazillion of illusions and all the crap bunker guardian throws at you?

With pistol/shield + bombs + flamethrower engi wars hardly ever touch me. And yeah, I’ve also played about 300 games on hammer war… Not that special.

Good work Anet, patch = good start

in PvP

Posted by: Scyrka.1356

Scyrka.1356

Just because the patch didn’t change much with Warrior, DOES NOT mean they can’t be OP. They have been ridiculous since Beta and Anet has done nothing to limit them in any way. They have the best of everything: damage (with those gimmicky frenzy burst builds), 18k starting health, highest armor, ranged weapons with good abilities. I mean, what’s the point to playing any other class if the Warrior can do their job equally or better? Honestly, it doesn’t make any sense to playing anything else.

Good work Anet, patch = good start

in PvP

Posted by: samo.1054

samo.1054

How many warriors do you see out there? Because I see hardly anyone playing them…And yeah, there’s a lot of sense playing other classes imo. Please don’t even mention the frenzy burst builds, because that’s just a ridiculous argument. Out of all classes I’ve played warrior the most by now and I still find Engineer, Guardian, Mesmer, Thief, and heck even Necromancer to be a more viable choice for tournaments…

Good work Anet, patch = good start

in PvP

Posted by: PowerBottom.5796

PowerBottom.5796

Rangers are still useless
Warriors keep getting buffed when they are OP
Thieves are forced to all roll D/D
Mesmers are screwed in PVE and WvW now

Rangers weren’t ever useless; underpowered maybe, but the buffs are actually quite interesting, especially the ones to the greatsword. Counterattack has been substantially buffed, blocking ranged attacks for 3 seconds instead of getting cancelled immediately and doing no pushback. Maul is also kinda nice now. I’ve been testing out Power-builds with Sigil of Int for 100% Crits → Maul now could work well with that. (gonna test this now)

Warriors aren’t OP at all and they can use the buffs.

A Major Part in rolling D/D before was Dancing Dagger, which was an insanely good teamfight-skill, which made the Thief with D/D good in almost every important aspect of sPvP (sustainability, teamfight-capabilities, burst-DPS, sustained-DPS, Mobility) at least they nerfed his Teamfight-potential and sustained DPS in Teamfights a bit. Now, ppl can actually play sth. else rather than D/D, because having both insane burst and a clearly OP teamfight-skill, was just too much to pass on.

Good work Anet, patch = good start

in PvP

Posted by: xiv.7136

xiv.7136

+1 for the patch as well..

now i would really like to see strong focus on how to separate PUG vs Premades play.. – in other word, im looking for matchmaking in general. HOpe this will be next priority

Good point

- We really need matchmaking (sort of like ratings but even if we can’t see ratings, we should still have matchmaking)

Also:

lol @ people whining about 100blades warriors <— these are the zero-skill pug whiners mentioned earlier

________________________
http://youtu.be/P_hfyP2OHkw
I like pizza

Good work Anet, patch = good start

in PvP

Posted by: Coopers.4376

Coopers.4376

I would really like:

1) More variety in competitive team builds, this includes moving away from the boring kitten bunker meta; which this patch did not fix.

2) Matchmaking along side ladders.

Good work Anet, patch = good start

in PvP

Posted by: LHound.8964

LHound.8964

Good patch…

Darn … My Illusionist berserker can’t pass the wall to attack something else in the other side! And i thought ghosts could pass trough walls…

Keep it comming!

—————— ~~ ~~ —-————-
Charr’s need more Love. All is Vain
—————— ~~ ~~ —-————-

Good work Anet, patch = good start

in PvP

Posted by: ilJumperMT.4871

ilJumperMT.4871

Remind me why the most feared class in tPVP is warrior?

Even if Warrior goes glass cannon. He is tanky and puts a lot of damage out. With a proper team you dont even needy frenzy or bull’s charge.

There is a reason top teams are favouring warrior roamer

Good work Anet, patch = good start

in PvP

Posted by: ilJumperMT.4871

ilJumperMT.4871

Rangers are still useless
Warriors keep getting buffed when they are OP
Thieves are forced to all roll D/D
Mesmers are screwed in PVE and WvW now

Rangers weren’t ever useless; underpowered maybe, but the buffs are actually quite interesting, especially the ones to the greatsword. Counterattack has been substantially buffed, blocking ranged attacks for 3 seconds instead of getting cancelled immediately and doing no pushback. Maul is also kinda nice now. I’ve been testing out Power-builds with Sigil of Int for 100% Crits -> Maul now could work well with that. (gonna test this now)

Warriors aren’t OP at all and they can use the buffs.

A Major Part in rolling D/D before was Dancing Dagger, which was an insanely good teamfight-skill, which made the Thief with D/D good in almost every important aspect of sPvP (sustainability, teamfight-capabilities, burst-DPS, sustained-DPS, Mobility) at least they nerfed his Teamfight-potential and sustained DPS in Teamfights a bit. Now, ppl can actually play sth. else rather than D/D, because having both insane burst and a clearly OP teamfight-skill, was just too much to pass on.

Wait thieves can roll something rather then D/D?

P/P still suck
Shortbow Nerfed
P/D Nerfed
S/D Nerfed

Good work Anet, patch = good start

in PvP

Posted by: Coopers.4376

Coopers.4376

Why run anything other then D/D when it blows every other combination away?

Warriors are a top tier pick for dps.

Good work Anet, patch = good start

in PvP

Posted by: agentofatlas.2859

agentofatlas.2859

As an Engineer, I was really disappointed with the patch. It seems like the Engineer class gets nerfed for no good reason at all and if you ask they won’t even answer why. Funny thing all I wanted was them to fix some bugs like Elixer S with the Fast acting elixer trait.

Good work Anet, patch = good start

in PvP

Posted by: Powerr.3649

Powerr.3649

matchmaking? you do realize the queue times for paid tournaments correct? reading forums again reminds me of why I stopped before the game came out.

The top teams end up playing each other over and over all night every night, we are lucky to have 2 tournaments running at the same time. People are front-runners when it comes to it, so ANet needs to be smart and work around it. People don’t want competition, they want to see their name plastered on the top of a list somewhere. What we NEED, is teams to step up and play. Challenge. De-throne. League took off after the game was polished with esport stuff where the company waiting to invest till features were completed…ANet is just doing the same. A little confidence goes a long way, the economy knows that best.

All in all, ANet’s first big patch was mostly a success in my opinion. Staff ele’s, thieves, block bug, and portal were the primary destructive forces of tpvp, and have been properly dealt with. Let us all remember this is a conquest mode game, so bunkering will be inevitable, guardian is just that type of class.

I want to just point out that I’ve invested more in this game than any of you, I can say that this patch has great meta changes.. Changes that will make a difference in the balance of this game for the good of those who play competitively. Don’t take for granted that they balance the game on meta tpvp and not pve, most games do the opposite.

Powerr
PZ

Good work Anet, patch = good start

in PvP

Posted by: xiv.7136

xiv.7136

matchmaking? you do realize the queue times for paid tournaments correct? reading forums again reminds me of why I stopped before the game came out.

The top teams end up playing each other over and over all night every night, we are lucky to have 2 tournaments running at the same time. People are front-runners when it comes to it, so ANet needs to be smart and work around it. People don’t want competition, they want to see their name plastered on the top of a list somewhere. What we NEED, is teams to step up and play. Challenge. De-throne. League took off after the game was polished with esport stuff where the company waiting to invest till features were completed…ANet is just doing the same. A little confidence goes a long way, the economy knows that best.

All in all, ANet’s first big patch was mostly a success in my opinion. Staff ele’s, thieves, block bug, and portal were the primary destructive forces of tpvp, and have been properly dealt with. Let us all remember this is a conquest mode game, so bunkering will be inevitable, guardian is just that type of class.

I want to just point out that I’ve invested more in this game than any of you, I can say that this patch has great meta changes.. Changes that will make a difference in the balance of this game for the good of those who play competitively. Don’t take for granted that they balance the game on meta tpvp and not pve, most games do the opposite.

I agree completely.

Good post from a very dedicated and rather famous player.

________________________
http://youtu.be/P_hfyP2OHkw
I like pizza

Good work Anet, patch = good start

in PvP

Posted by: xiv.7136

xiv.7136

Remind me why the most feared class in tPVP is warrior?

Even if Warrior goes glass cannon. He is tanky and puts a lot of damage out. With a proper team you dont even needy frenzy or bull’s charge.

There is a reason top teams are favouring warrior roamer

Except they aren’t.

________________________
http://youtu.be/P_hfyP2OHkw
I like pizza

Good work Anet, patch = good start

in PvP

Posted by: Aragiel.6132

Aragiel.6132

matchmaking? you do realize the queue times for paid tournaments correct? reading forums again reminds me of why I stopped before the game came out.

Yes, matchmaking + changes in paid tournaments that will allow more teams to compette. Right now i see 2 premade groups out of 3 free tournaments rounds.. .. why they dont go to paid? because they even burnout of ticket or they simply can´t stand the queue times.

If all the premade groups are fighting in paid – then matchmaking is the part where you as top player will face other top players instead of fighting new groups.

The main point here why mathmaking is improtant is to allow top teams fighting top teams and newcommers fighting newcommers.

In SC2 for example i spend some time in bronze league fighging new players so i never had the feeling that im figting a game i have no chance to win. When i was good enough, i got promoted.. and that repeated.. so – i had the feeling of progress.

Back in GW1.. matchmaking + ladder made same job in this.

so yeah.. matchmaking.. its important.. of course with combination of pool of teams so you dont get stuck in 1hour long queue time…

Good work Anet, patch = good start

in PvP

Posted by: Coopers.4376

Coopers.4376

@ power

What sort of meta changes do you see. Guess i must be short sighted because i don’t see anything too drastic nor do i see the variety of builds increasing.

Good work Anet, patch = good start

in PvP

Posted by: Wooyadeen.6491

Wooyadeen.6491

Just because the patch didn’t change much with Warrior, DOES NOT mean they can’t be OP. They have been ridiculous since Beta and Anet has done nothing to limit them in any way. They have the best of everything: damage (with those gimmicky frenzy burst builds), 18k starting health, highest armor, ranged weapons with good abilities. I mean, what’s the point to playing any other class if the Warrior can do their job equally or better? Honestly, it doesn’t make any sense to playing anything else.

Are you talking about GW2? Did you ever played this game?
I do not think so (Judging by what you’ve written)

Good work Anet, patch = good start

in PvP

Posted by: xiv.7136

xiv.7136

Why run anything other then D/D when it blows every other combination away?

Warriors are a top tier pick for dps.

No they are not.

http://www.gw2league.com/rankings-spvp.aspx

Top tournament classes:

Guardian 8
Mesmer 7
Elementalist 6
Thief 6
Engineer 4
Necro 3
Ranger 1
Warrior 1

________________________
http://youtu.be/P_hfyP2OHkw
I like pizza

Good work Anet, patch = good start

in PvP

Posted by: Aragiel.6132

Aragiel.6132

its quite possible Warriors will have some comeback since other DPS get a small DPS nerf..

but i guess time will show us

Good work Anet, patch = good start

in PvP

Posted by: Aeolus.3615

Aeolus.3615

Rangers are still useless
[…]Mesmers are screwed in PVE and WvW now

~

no they are not, if a player knows how to play mesmer is still pretty good.
clones are just to confuse taget, not ment to do all the work…

1st April joke, when gw2 receives a “balance” update.

Good work Anet, patch = good start

in PvP

Posted by: Powerr.3649

Powerr.3649

@ power

What sort of meta changes do you see. Guess i must be short sighted because i don’t see anything too drastic nor do i see the variety of builds increasing.

Portal changes allow more strategy to be used during the match and not have matches 5v5 mid the entire game. Having a 90 second cd allows more movement to be dispersed around the map because the window of opportunity is now 45 seconds bigger. Other nerfs to the mesmer make it not such a mandatory class, and you will potentially now see teams no longer using them.

Staff ele’s will no longer be mandatory or the quote/un-quote staple point offense bunker, since they now can be killed 1v1. This will push them away from always being used.

Now that block bug is gone, we will still see guardians, but hopefully not games where mid is contested the entire match.

Etc etc, time for sleep

Powerr
PZ

Good work Anet, patch = good start

in PvP

Posted by: Schwahrheit.4203

Schwahrheit.4203

Warriors keep getting buffed when they are OP

They only buffed Long Bow though… and one of the significant buffs on it isn’t even on the patch notes.

Since people are negative about nerfs, how about we buff to balance then?

Good work Anet, patch = good start

in PvP

Posted by: Brinson.7289

Brinson.7289

If Warriors are the best DPS class; why do we only see about 50% or less of tourney teams using them?
Pretty sure they are the least played class atm due to them not having as many fancy tricks as the other classes.

Most people aren’t accustomed to fighting warriors because there arent too many out there. Try playing as a warrior for a few dozen games and you will notice a huge disparity compared to the other classes you will be fighting.
tip: don’t use a stun break unless you see what their other weapon is. Hammer warrior puts out 1k auto attack crits but the attacks are slow. I
If you see him\her pull out a greatsword or rifle after s/he stuns you; MOVE really really quickly.

\-\ Poquito (Engineer) /-/ Tarnished Coast
Not Sure If Serious [BZNZ] ||| Cynical [CYN]

Good work Anet, patch = good start

in PvP

Posted by: Coopers.4376

Coopers.4376

Why run anything other then D/D when it blows every other combination away?

Warriors are a top tier pick for dps.

No they are not.

http://www.gw2league.com/rankings-spvp.aspx

Top tournament classes:

Guardian 8
Mesmer 7
Elementalist 6
Thief 6
Engineer 4
Necro 3
Ranger 1
Warrior 1

Sorry i should have clarified that my post was in reference to post patch.

Good work Anet, patch = good start

in PvP

Posted by: TheZeus.8617

TheZeus.8617

matchmaking? you do realize the queue times for paid tournaments correct? reading forums again reminds me of why I stopped before the game came out.

The top teams end up playing each other over and over all night every night, we are lucky to have 2 tournaments running at the same time. People are front-runners when it comes to it, so ANet needs to be smart and work around it. People don’t want competition, they want to see their name plastered on the top of a list somewhere. What we NEED, is teams to step up and play. Challenge. De-throne. League took off after the game was polished with esport stuff where the company waiting to invest till features were completed…ANet is just doing the same. A little confidence goes a long way, the economy knows that best.

All in all, ANet’s first big patch was mostly a success in my opinion. Staff ele’s, thieves, block bug, and portal were the primary destructive forces of tpvp, and have been properly dealt with. Let us all remember this is a conquest mode game, so bunkering will be inevitable, guardian is just that type of class.

I want to just point out that I’ve invested more in this game than any of you, I can say that this patch has great meta changes.. Changes that will make a difference in the balance of this game for the good of those who play competitively. Don’t take for granted that they balance the game on meta tpvp and not pve, most games do the opposite.

LOL says the guy whos team was using these things…. really….. we all know the “top” team atm on NA did use block bug svanir glitch to get there… Yea this message will be deleted for calling them out but HEY if its true and everyone knows its true then it must be. And no i have over 1000 hours invested now into this game.. so your not the only one with no life. Get over yourself man.

Athena War Goddess
[TWIN] Anvil Rock

Good work Anet, patch = good start

in PvP

Posted by: DafOPP.2816

DafOPP.2816

You know what? I came on here to post this exact same thing. Initially I was very underwhelmed, then I played and was pleasantly surprised to see that they’ve taken a solid step in the right direction.

If anything, I would suggest to ANet that they don’t raise expectations (or allow expectations to blow out of proportion) so much before a patch. Just straight out say “we are taking baby steps to keep everything in check” and I think the average forum jockey will be less upset.

To people complaining: Just go play the game, it is more fun and balanced now, and if we continue to play and support then I have faith ANet will continue to adapt and improve.

Good work Anet, patch = good start

in PvP

Posted by: knight.8926

knight.8926

You know what? I came on here to post this exact same thing. Initially I was very underwhelmed, then I played and was pleasantly surprised to see that they’ve taken a solid step in the right direction.

If anything, I would suggest to ANet that they don’t raise expectations (or allow expectations to blow out of proportion) so much before a patch. Just straight out say “we are taking baby steps to keep everything in check” and I think the average forum jockey will be less upset.

To people complaining: Just go play the game, it is more fun and balanced now, and if we continue to play and support then I have faith ANet will continue to adapt and improve.

the game’s unplayable due to random freezes, loading bug, blinking textures, etc. The classes are screwed up as well. GJ Anet for screwing a good game. So…no I cant have fun, thanks for trying though

Good work Anet, patch = good start

in PvP

Posted by: DafOPP.2816

DafOPP.2816

For the record, my textures are fine and I have zero loading or freeze issues.

Good work Anet, patch = good start

in PvP

Posted by: knight.8926

knight.8926

For the record, my textures are fine and I have zero loading or freeze issues.

good for you, at least someone is happy

Good work Anet, patch = good start

in PvP

Posted by: Sanis.1096

Sanis.1096

Why run anything other then D/D when it blows every other combination away?

Warriors are a top tier pick for dps.

No they are not.

http://www.gw2league.com/rankings-spvp.aspx

Top tournament classes:

Guardian 8
Mesmer 7
Elementalist 6
Thief 6
Engineer 4
Necro 3
Ranger 1
Warrior 1

why link something that is like 50% done and dont even have all the players in it?

-Apinamies-
-rank 41 guardian-
-Desolation EU-

Good work Anet, patch = good start

in PvP

Posted by: khadorian.6417

khadorian.6417

Rangers are still useless
Warriors keep getting buffed when they are OP
Thieves are forced to all roll D/D
Mesmers are screwed in PVE and WvW now

I support this post.

<a href="http://tinyurl.com/bmj3ann">My WvW Necro power build</a>

Good work Anet, patch = good start

in PvP

Posted by: Arius.7031

Arius.7031

Rangers are still useless
Warriors keep getting buffed when they are OP
Thieves are forced to all roll D/D
Mesmers are screwed in PVE and WvW now

Care to say how Mesmers are screwed in PvE. Oh, and I’m an 80 Mesmer, I will correct you on anything you say that is factually inaccurate—so be careful.

Moa Morph: Targets transformed by this skill have 5 new and less-frustrating skills, and this skill can also be used underwater to turn enemies into tuna. This skill now removes Death Shroud from the target instead of the necromancer being stuck in Death Shroud.
Portal: This skill’s recharge has been increased to 90 seconds.
Illusionary Duelist, Phantasmal Swordsman, Phantasmal Mage, Phantasmal Defender, Phantasmal Disenchanter, Phantasmal Rogue, Phantasmal Warlock, Illusionary Mariner, Illusionary Whaler, Phantasmal Berserker, and Phantasmal Warden: These skills must now be cast in line-of-sight of the target. These skills now behave as normal attacks that the mesmer must connect in order to summon the phantasm, and they will fail if the mesmer is blind or the ability is cast on an invulnerable target.
Phantasmal Mage: This skill’s confusion has been increased to 3 stacks for 3 seconds from 1 stack for 9 seconds. The recharge on Phantasmal Mage’s skill has been increased to 6 seconds from 5 seconds.
The Prestige: This skill’s damage has been increased by 100%.
Phantasmal Haste: This trait now works.

Moa Morph is still overpowered in a 1 on 1 fight. The Prestige and Phantasmal Mage have both been buffed.

But hey, not being able to use Phantasms through solid objects and Portal have a 30 second longer cooldown completely ruins us… Care to explain how?

I support this post.

You shouldn’t, it’s very ignorant of the facts (at least on Mesmer).

Jorek/Etharin/Raylus
Darkhaven Commander
Co-leader of [Sold]

Good work Anet, patch = good start

in PvP

Posted by: khadorian.6417

khadorian.6417

Rangers are still useless
Warriors keep getting buffed when they are OP
Thieves are forced to all roll D/D
Mesmers are screwed in PVE and WvW now

Care to say how Mesmers are screwed in PvE. Oh, and I’m an 80 Mesmer, I will correct you on anything you say that is factually inaccurate—so be careful.

Moa Morph: Targets transformed by this skill have 5 new and less-frustrating skills, and this skill can also be used underwater to turn enemies into tuna. This skill now removes Death Shroud from the target instead of the necromancer being stuck in Death Shroud.
Portal: This skill’s recharge has been increased to 90 seconds.
Illusionary Duelist, Phantasmal Swordsman, Phantasmal Mage, Phantasmal Defender, Phantasmal Disenchanter, Phantasmal Rogue, Phantasmal Warlock, Illusionary Mariner, Illusionary Whaler, Phantasmal Berserker, and Phantasmal Warden: These skills must now be cast in line-of-sight of the target. These skills now behave as normal attacks that the mesmer must connect in order to summon the phantasm, and they will fail if the mesmer is blind or the ability is cast on an invulnerable target.
Phantasmal Mage: This skill’s confusion has been increased to 3 stacks for 3 seconds from 1 stack for 9 seconds. The recharge on Phantasmal Mage’s skill has been increased to 6 seconds from 5 seconds.
The Prestige: This skill’s damage has been increased by 100%.
Phantasmal Haste: This trait now works.

Moa Morph is still overpowered in a 1 on 1 fight. The Prestige and Phantasmal Mage have both been buffed.

But hey, not being able to use Phantasms through solid objects and Portal have a 30 second longer cooldown completely ruins us… Care to explain how?

I support this post.

You shouldn’t, it’s very ignorant of the facts (at least on thief).

fixed it for you

Thief backstab needs to be nerfed into the ground.

Il play thief in structured pvp until they do,

<a href="http://tinyurl.com/bmj3ann">My WvW Necro power build</a>

Good work Anet, patch = good start

in PvP

Posted by: Daays.4317

Daays.4317

Balance changes. For what?

This game has no middle ground for players.
This game has no competitive ground for players.

There is no spectator system. There are no ladders for the casual players. There are no private servers. There are no leagues.

There’s…. nothing.

This game doesn’t need balance changes, especially when everyone can play the most op broken specs out there.

No. GW2 PvP needs fracking infrastructure.

Good work Anet, patch = good start

in PvP

Posted by: Edelweiss.9815

Edelweiss.9815

Just because the patch didn’t change much with Warrior, DOES NOT mean they can’t be OP. They have been ridiculous since Beta and Anet has done nothing to limit them in any way. They have the best of everything: damage (with those gimmicky frenzy burst builds), 18k starting health, highest armor, ranged weapons with good abilities. I mean, what’s the point to playing any other class if the Warrior can do their job equally or better? Honestly, it doesn’t make any sense to playing anything else.

And yet hardly anyone plays them in tPvP, I wonder why. Maybe it’s because a bit more HP doesn’t make up for stealth, huge CC, Protection, good condition damage etc.

Good work Anet, patch = good start

in PvP

Posted by: Arius.7031

Arius.7031

Rangers are still useless
Warriors keep getting buffed when they are OP
Thieves are forced to all roll D/D
Mesmers are screwed in PVE and WvW now

Care to say how Mesmers are screwed in PvE. Oh, and I’m an 80 Mesmer, I will correct you on anything you say that is factually inaccurate—so be careful.

Moa Morph: Targets transformed by this skill have 5 new and less-frustrating skills, and this skill can also be used underwater to turn enemies into tuna. This skill now removes Death Shroud from the target instead of the necromancer being stuck in Death Shroud.
Portal: This skill’s recharge has been increased to 90 seconds.
Illusionary Duelist, Phantasmal Swordsman, Phantasmal Mage, Phantasmal Defender, Phantasmal Disenchanter, Phantasmal Rogue, Phantasmal Warlock, Illusionary Mariner, Illusionary Whaler, Phantasmal Berserker, and Phantasmal Warden: These skills must now be cast in line-of-sight of the target. These skills now behave as normal attacks that the mesmer must connect in order to summon the phantasm, and they will fail if the mesmer is blind or the ability is cast on an invulnerable target.
Phantasmal Mage: This skill’s confusion has been increased to 3 stacks for 3 seconds from 1 stack for 9 seconds. The recharge on Phantasmal Mage’s skill has been increased to 6 seconds from 5 seconds.
The Prestige: This skill’s damage has been increased by 100%.
Phantasmal Haste: This trait now works.

Moa Morph is still overpowered in a 1 on 1 fight. The Prestige and Phantasmal Mage have both been buffed.

But hey, not being able to use Phantasms through solid objects and Portal have a 30 second longer cooldown completely ruins us… Care to explain how?

I support this post.

You shouldn’t, it’s very ignorant of the facts (at least on thief).

fixed it for you

Thief backstab needs to be nerfed into the ground.

Il play thief in structured pvp until they do,

What did you fix and why lol? I was saying the guy you quoted and said you support him was wrong about Mesmers.

Jorek/Etharin/Raylus
Darkhaven Commander
Co-leader of [Sold]