Great Balance
Actually, The reduction to times on the abilities is good. The problem with them is that some of them are not mechanically tuned, or their power ratios were not tuned with the CD reduction.
Having the abilities on a large CD does not really do anything except encourage an unbalanced game, due to the fact that you could train them with a rotation, making specific rotations over powered.
By reducing them they have given the general population an easier way to deal with situations, which in return has closed the game of player skill between the casual and hardcore player base.
To be honest, This was a great change, but at the same time the devs just straight need to do a full design pass on the class system.
I like how people use vague terms and never specifics. Makes me really confused.
Actually, The reduction to times on the abilities is good. The problem with them is that some of them are not mechanically tuned, or their power ratios were not tuned with the CD reduction.
Having the abilities on a large CD does not really do anything except encourage an unbalanced game, due to the fact that you could train them with a rotation, making specific rotations over powered.
By reducing them they have given the general population an easier way to deal with situations, which in return has closed the game of player skill between the casual and hardcore player base.
To be honest, This was a great change, but at the same time the devs just straight need to do a full design pass on the class system.
anari strikes again with his bullkitten about balance.
OP is right about the cooldowns imo.
however counting enemy dodges is still a thing..