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Posted by: kdaddy.5431

kdaddy.5431

Im wondering if this should be looked at. For instance on my rev and my warrior ill use the block skill to run onto points now but i still get the condi dmg and dps from staff necro skills and DH traps.

Its funny since on ranger traps they pulse so you can dodge right off and only have 1 stack of burns, 4 bleed and 3 psn where as i get that from a basic staff necro attack and the dps from a DH is doing about 4-5k dmg on my characters even if i have my block skill going when i run into it.

Rev has his hammer 3 skill to kind of run in and test points to see if traps are there. Necros have minions, rangers have pets, just wondering if you can create some actual counter play for this without nerfing them?

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Posted by: Acotje.5689

Acotje.5689

DH traps are unblockable. Most necros are traited for unblockable marks

Hello darkness, my old friend.

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Posted by: Timston.1976

Timston.1976

Only test of faith is unlockable. The rest can be blocked

Guard main,Team pvp enthusiast, and all around Jolly fellow
bunker guard will live again, well, someday

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

Im wondering if this should be looked at. For instance on my rev and my warrior ill use the block skill to run onto points now but i still get the condi dmg and dps from staff necro skills and DH traps.

Its funny since on ranger traps they pulse so you can dodge right off and only have 1 stack of burns, 4 bleed and 3 psn where as i get that from a basic staff necro attack and the dps from a DH is doing about 4-5k dmg on my characters even if i have my block skill going when i run into it.

Rev has his hammer 3 skill to kind of run in and test points to see if traps are there. Necros have minions, rangers have pets, just wondering if you can create some actual counter play for this without nerfing them?

ether DH traps need tweeking or Ranger traps need a Damage overhall.

though it would be nice if Stomp attacks Cleared traps that would be nice?