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Posted by: Exile.8160

Exile.8160

So why can a war move while spinning to knock people down and an engi and NOW move while using his shield yet a guard can’t move while doing #5 hammer and can’t move while using #5 shield ? Also the only good Dps wep a guard has is Greatsword and semi good range wep(scepter). If Sword would be a ranged wep like its #2 skill It would be awesome. Can guards get some of that love that engis get?

Edit: Or a wep that give swiftness? (other than staff)

(edited by Exile.8160)

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Posted by: Harbinger.8637

Harbinger.8637

Guard is in a good place.They really aren't, though.

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Posted by: Exile.8160

Exile.8160

IMO Guards don’t need a buff, It’s their weapons that needs some love.

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Posted by: Booms.2594

Booms.2594

millions of things they can do to make guardian viable in this meta but the couple times ive talked to grouch he wasnt even aware of most of our bugs and biggest issues so gg.

gerdian

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Posted by: Exile.8160

Exile.8160

well that’s not good. Hopefully the’ll see this post and it’ll help them ;D.

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Posted by: Harbinger.8637

Harbinger.8637

well that’s not good. Hopefully the’ll see this post and it’ll help them ;D.

I’d doubt it, the majority of people think Guard is “fine”. However, the longer you play the class, the more you see its shortcomings and limitations. When most people think of Guard, first thing that comes to mind is support bunker.

Sure, bunker Guard is fine, however it’s not needed anymore and can easily be replaced by other classes such as an ele. This is because these classes can fulfill the Guard’s role and even surpass them in many other ways, such as damage.

When it comes to med Guard it’s even worse. There is absolutely no reason to even bring a med Guard over another zerker class. Very limited mobility (FB, JI, and LoF) not even going to mention MI because it’s still garbage. Extremely predictable and easy to read burst (wish more classes where like that, but that’s a different story). Also it’s a profession that primarily focuses on melee combat, yet it lacks the soft CCs, and you have to use sigils and runes to try and make up for it. There hasn’t been one major champion winner that had a dps Guard on the team, and that alone speaks volume about its state.

So yes technically Guard is “fine”, however it’s pretty outclassed in the current meta. Sorry for the rant, it’s just frustrating to see.

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(edited by Harbinger.8637)

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Posted by: uberkingkong.8041

uberkingkong.8041

Ya, should be fixed, or at least give guardian something for not moving, like invulnerability.

I’ve never landed an hammer 4 while moving either.

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Posted by: Phaeton.9582

Phaeton.9582

well that’s not good. Hopefully the’ll see this post and it’ll help them ;D.

I’d doubt it, the majority of people think Guard is “fine”. However, the longer you play the class, the more you see its shortcomings and limitations. When most people think of Guard, first thing that comes to mind is support bunker.

Sure, bunker Guard is fine, however it’s not needed anymore and can easily be replaced by other classes such as an ele. This is because these classes can fulfill the Guard’s role and even surpass them in many other ways, such as damage.

When it comes to med Guard it’s even worse. There is absolutely no reason to even bring a med Guard over another zerker class. Very limited mobility (FB, JI, and LoF) not even going to mention MI because it’s still garbage. Extremely predictable and easy to read burst (wish more classes where like that, but that’s a different story). Also it’s a profession that primarily focuses on melee combat, yet it lacks the soft CCs, and you have to use sigils and runes to try and make up for it. There hasn’t been one major champion winner that had a dps Guard on the team, and that alone speaks volume about its state.

So yes technically Guard is “fine”, however it’s pretty outclassed in the current meta. Sorry for the rant, it’s just frustrating to see.

No Med guard is v strong vs a lot of matchups. Its just Ele rly, too much spam, hits too hard, perma protection. No real cooldowns to avoid minus a knockdown which is easy and isn’t a game changer.


Phaatonn, London UK

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Posted by: Exile.8160

Exile.8160

well that’s not good. Hopefully the’ll see this post and it’ll help them ;D.

I’d doubt it, the majority of people think Guard is “fine”. However, the longer you play the class, the more you see its shortcomings and limitations. When most people think of Guard, first thing that comes to mind is support bunker.

Sure, bunker Guard is fine, however it’s not needed anymore and can easily be replaced by other classes such as an ele. This is because these classes can fulfill the Guard’s role and even surpass them in many other ways, such as damage.

When it comes to med Guard it’s even worse. There is absolutely no reason to even bring a med Guard over another zerker class. Very limited mobility (FB, JI, and LoF) not even going to mention MI because it’s still garbage. Extremely predictable and easy to read burst (wish more classes where like that, but that’s a different story). Also it’s a profession that primarily focuses on melee combat, yet it lacks the soft CCs, and you have to use sigils and runes to try and make up for it. There hasn’t been one major champion winner that had a dps Guard on the team, and that alone speaks volume about its state.

So yes technically Guard is “fine”, however it’s pretty outclassed in the current meta. Sorry for the rant, it’s just frustrating to see.

It is kinda frustrating watching every other class get buff and we stay basically the same. I guess not many people ( or any) in ANET plays guard so they don’t know what needs a buff and what doesn’t. I still say a few tweaks to the Guard weps will go a long way in the right direction.

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Posted by: Booms.2594

Booms.2594

tbh a fix on sword auto 3, a 1s chill on flashing blade, and a faster cast time OR movement on zealots defense would fix so much of our problems..
however to be completely honest, the problem is that we are SO dependent on long cds. sure classes HAVE long cds… but guardians NEED them to win a fight. I feel like there should be a game changing GM trait in virtues that will make us less reliant on cds.. for example by reducing the cds on virtues significantly and buffing them (like sleight of hand)

gerdian

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Posted by: Arken.3725

Arken.3725

IMO Guards don’t need a buff, It’s their weapons that needs some love.

That… would be a buff.

Yeah….no. There needs to be a lot more than that just. I already listed quite a few issue’s with the dps-guardian in the Guardian thread along with all of the traits I find to be completely useless.

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Posted by: Harbinger.8637

Harbinger.8637

well that’s not good. Hopefully the’ll see this post and it’ll help them ;D.

I’d doubt it, the majority of people think Guard is “fine”. However, the longer you play the class, the more you see its shortcomings and limitations. When most people think of Guard, first thing that comes to mind is support bunker.

Sure, bunker Guard is fine, however it’s not needed anymore and can easily be replaced by other classes such as an ele. This is because these classes can fulfill the Guard’s role and even surpass them in many other ways, such as damage.

When it comes to med Guard it’s even worse. There is absolutely no reason to even bring a med Guard over another zerker class. Very limited mobility (FB, JI, and LoF) not even going to mention MI because it’s still garbage. Extremely predictable and easy to read burst (wish more classes where like that, but that’s a different story). Also it’s a profession that primarily focuses on melee combat, yet it lacks the soft CCs, and you have to use sigils and runes to try and make up for it. There hasn’t been one major champion winner that had a dps Guard on the team, and that alone speaks volume about its state.

So yes technically Guard is “fine”, however it’s pretty outclassed in the current meta. Sorry for the rant, it’s just frustrating to see.

No Med guard is v strong vs a lot of matchups. Its just Ele rly, too much spam, hits too hard, perma protection. No real cooldowns to avoid minus a knockdown which is easy and isn’t a game changer.

I really wouldn’t go as far to as to say “a lot.” War, thief, and mesmer are the only match ups that are heavily in favor of Guard. An ele and condi ranger are almost guaranteed to beat a med Guard. Engi also has a slight edge, and with Necro it can go either way depending on the build.

Yes, med Guards are viable. However, there are reasons why you don’t see many of them being used in top tier matches. Nevertheless, med Guard is in a weird spot, In lower and average tier matches they perform quite well and even great depending on the player. However, the higher you go, the less useful they become. Which leads to the problem of buffing them. If you buff them to make them more viable in high tier matches, they then become insanely OP for everyone else.

As much as I hate it, this is a case of leaving well enough alone.

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(edited by Harbinger.8637)

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Posted by: Exile.8160

Exile.8160

well that’s not good. Hopefully the’ll see this post and it’ll help them ;D.

I’d doubt it, the majority of people think Guard is “fine”. However, the longer you play the class, the more you see its shortcomings and limitations. When most people think of Guard, first thing that comes to mind is support bunker.

Sure, bunker Guard is fine, however it’s not needed anymore and can easily be replaced by other classes such as an ele. This is because these classes can fulfill the Guard’s role and even surpass them in many other ways, such as damage.

When it comes to med Guard it’s even worse. There is absolutely no reason to even bring a med Guard over another zerker class. Very limited mobility (FB, JI, and LoF) not even going to mention MI because it’s still garbage. Extremely predictable and easy to read burst (wish more classes where like that, but that’s a different story). Also it’s a profession that primarily focuses on melee combat, yet it lacks the soft CCs, and you have to use sigils and runes to try and make up for it. There hasn’t been one major champion winner that had a dps Guard on the team, and that alone speaks volume about its state.

So yes technically Guard is “fine”, however it’s pretty outclassed in the current meta. Sorry for the rant, it’s just frustrating to see.

No Med guard is v strong vs a lot of matchups. Its just Ele rly, too much spam, hits too hard, perma protection. No real cooldowns to avoid minus a knockdown which is easy and isn’t a game changer.

I really wouldn’t go as far to as to say “a lot.” War, thief, and mesmer are the only match ups that are heavily in favor of Guard. An ele and condi ranger are almost guaranteed to beat a med Guard. Engi also has a slight edge, and with Necro it can go either way depending on the build.

Yes, med Guards are viable. However, there are reasons why you don’t see many of them being used in top tier matches. Nevertheless, med Guard is in a weird spot, In lower and average tier matches they perform quite well and even great depending on the player. However, the higher you go, the less useful they become. Which leads to the problem of buffing them. If you buff them to make them more viable in high tier matches, they then become insanely OP for everyone else.

As much as I hate it, this is a case of leaving well enough alone.

That’s why I’m suggesting a slight change to the weapons not the traits or the skills they just need that tiny push to make them viable. A good range weapon is a nice start It’s super easy to kite a Med Guard. I’m not asking for a mega buff to make them super OP I just want them on par with the rest

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Posted by: Harbinger.8637

Harbinger.8637

well that’s not good. Hopefully the’ll see this post and it’ll help them ;D.

I’d doubt it, the majority of people think Guard is “fine”. However, the longer you play the class, the more you see its shortcomings and limitations. When most people think of Guard, first thing that comes to mind is support bunker.

Sure, bunker Guard is fine, however it’s not needed anymore and can easily be replaced by other classes such as an ele. This is because these classes can fulfill the Guard’s role and even surpass them in many other ways, such as damage.

When it comes to med Guard it’s even worse. There is absolutely no reason to even bring a med Guard over another zerker class. Very limited mobility (FB, JI, and LoF) not even going to mention MI because it’s still garbage. Extremely predictable and easy to read burst (wish more classes where like that, but that’s a different story). Also it’s a profession that primarily focuses on melee combat, yet it lacks the soft CCs, and you have to use sigils and runes to try and make up for it. There hasn’t been one major champion winner that had a dps Guard on the team, and that alone speaks volume about its state.

So yes technically Guard is “fine”, however it’s pretty outclassed in the current meta. Sorry for the rant, it’s just frustrating to see.

No Med guard is v strong vs a lot of matchups. Its just Ele rly, too much spam, hits too hard, perma protection. No real cooldowns to avoid minus a knockdown which is easy and isn’t a game changer.

I really wouldn’t go as far to as to say “a lot.” War, thief, and mesmer are the only match ups that are heavily in favor of Guard. An ele and condi ranger are almost guaranteed to beat a med Guard. Engi also has a slight edge, and with Necro it can go either way depending on the build.

Yes, med Guards are viable. However, there are reasons why you don’t see many of them being used in top tier matches. Nevertheless, med Guard is in a weird spot, In lower and average tier matches they perform quite well and even great depending on the player. However, the higher you go, the less useful they become. Which leads to the problem of buffing them. If you buff them to make them more viable in high tier matches, they then become insanely OP for everyone else.

As much as I hate it, this is a case of leaving well enough alone.

That’s why I’m suggesting a slight change to the weapons not the traits or the skills they just need that tiny push to make them viable. A good range weapon is a nice start It’s super easy to kite a Med Guard. I’m not asking for a mega buff to make them super OP I just want them on par with the rest

The scepter is a good range weapon, they just need to tweak it a bit. Orb of Wrath really needs some help, either better tracking or make it faster. At 1200 range, you’re not going to hit anything, but the closer you get, the more reliable it becomes. Smite and Chains of Light are great, don’t have any complaints about those. It’s really just the auto-attack holding it back.

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Posted by: Booms.2594

Booms.2594

well that’s not good. Hopefully the’ll see this post and it’ll help them ;D.

I’d doubt it, the majority of people think Guard is “fine”. However, the longer you play the class, the more you see its shortcomings and limitations. When most people think of Guard, first thing that comes to mind is support bunker.

Sure, bunker Guard is fine, however it’s not needed anymore and can easily be replaced by other classes such as an ele. This is because these classes can fulfill the Guard’s role and even surpass them in many other ways, such as damage.

When it comes to med Guard it’s even worse. There is absolutely no reason to even bring a med Guard over another zerker class. Very limited mobility (FB, JI, and LoF) not even going to mention MI because it’s still garbage. Extremely predictable and easy to read burst (wish more classes where like that, but that’s a different story). Also it’s a profession that primarily focuses on melee combat, yet it lacks the soft CCs, and you have to use sigils and runes to try and make up for it. There hasn’t been one major champion winner that had a dps Guard on the team, and that alone speaks volume about its state.

So yes technically Guard is “fine”, however it’s pretty outclassed in the current meta. Sorry for the rant, it’s just frustrating to see.

No Med guard is v strong vs a lot of matchups. Its just Ele rly, too much spam, hits too hard, perma protection. No real cooldowns to avoid minus a knockdown which is easy and isn’t a game changer.

I really wouldn’t go as far to as to say “a lot.” War, thief, and mesmer are the only match ups that are heavily in favor of Guard. An ele and condi ranger are almost guaranteed to beat a med Guard. Engi also has a slight edge, and with Necro it can go either way depending on the build.

Yes, med Guards are viable. However, there are reasons why you don’t see many of them being used in top tier matches. Nevertheless, med Guard is in a weird spot, In lower and average tier matches they perform quite well and even great depending on the player. However, the higher you go, the less useful they become. Which leads to the problem of buffing them. If you buff them to make them more viable in high tier matches, they then become insanely OP for everyone else.

As much as I hate it, this is a case of leaving well enough alone.

I know youre a little out of hte loop on medi guard cuz you took a break, but Ive found there are very little problems vs (condi) ranger and necro. The only tough matchups are engi and ele… winning vs engi is possible if you outplay them; however as Ive said before winning vs a competent ele is practically impossible without hammer.

gerdian

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Posted by: Exile.8160

Exile.8160

I Still think Guard weps need a boost…