Guardian Defense
Yesterday I 1v1 a guy that got carried by his build.
He said he played only 1 hour of DH.
He had so much Aegis, Blinds and stuff… that his defense was too much to handle.
The problem of Guard is the burst is too predictable, so easy to not eat it.
Former Team Captain of ggwp (ESL weekly), GLHF (AG), MIST[CORE] spvp alliance guild.
https://www.reddit.com/r/GuildWars2PvPTeams/
If any build could block/evade unlimited amounts of attacks, they would be unkillable.
There is a limit to the amounts of blocks/evades they can do within a given time period.
I would be glad to have more defenses anyway.
But, it’s more a concern of mobility that hold back power guard compare to power rev or thief.
Former Team Captain of ggwp (ESL weekly), GLHF (AG), MIST[CORE] spvp alliance guild.
https://www.reddit.com/r/GuildWars2PvPTeams/
The defences of other professions like Necro, Mes and Engi were nerfed slightly, and Eles were hit pretty hard. This should hopefully bring Guard to a more comparable level. Also, those defence hits were indirect buffs to Guard burst. I think we’ll be seeing more Guards as long as other professions don’t continue to overshadow them. Mes, Rev, Thief all have better mobility too, and in some cases far greater burst potential. I’m expecting to see Mes, Rev, Ranger, Engi teams become the kings. The 5th member could be either Warrior, Necro or Thief. Ele might also still be around, but it’s hard to say.