Guardian nerf
That changed absolutely nothing. I still have perma Retaliation.
(edited by RamzaBehoulve.5640)
Who gives a crap about SoW, Ramza for people that play guardian as a real main and not jumped on one for a few hours, the kitten moving ability’s around on the GS is annoying will i get the hang of the new hot key setup……………. yeah…. ok sure…
but if i had my legs blown off i would also learn to get by without them don’t mean i want it to happen.
Now Anet would be a good sport and make the scepter effective or at least a chance to hit at the rang it had as listed.
Common Anet fair is fair we let you do us in the butt with the GS change!
Now pay up and give us that scepter fix-in!
Only really changed retaliation spec for guardians. They are still just as survivable, just can’t spam retaliation (although they can still keep it up for a while). Its possible to burst down guardians during retaliation downtime now without negative feedback. Although they are still quite annoying to deal with (I’m talking about the good guardians), since its a point defence game. In general, retaliation guardians can’t really kill you now if you play it right, but its frustrating to kill them as well.
Other bunker guardian specs are also tough to kill as the usual, but that’s the same with other bunker classes. Most noticeably the bunker elementalist which can survive just as well as the bunker guardians with the extra benefit of superior condition removal. The drawback of the bunker ele is that they can’t really kill you either. Although they can provide excellent team support with their combo fields and CC. I think bunker builds in general are quite strong in a point defence game mode. However, I do believe they need their place, otherwise we will would just be reducing the build variations.
A change in game mode away from 3-point defence mode, might decrease the reliance on these bunker builds, yet still give them a role to play. Its up to the dev to implement such a mode that would be fun to watch as well as competitive and encourage diversity. I’m not sure how they would do so, but in the current state I feel that the current available mode won’t attract an esport scene. Compare it to SC2 and LOL, and the game feels a bit stale in terms of execution of tactics. I personally want gw2 to succeed, its is fun game that I enjoy, just not sure if they approaching the style of play properly.
While a Guardian can still maintain permanent uptime on Retal through Virtues, the AoE Retaliation is much more difficult to maintain. Which to me is a pretty good plus for now. Much easier to deal with using boon removal as well now. Instead of say 200% uptime, it’s closer to 100% now.
Tirydia – Scrapper
Its more of a change because of decrease in the previously spam-able light field generator that could allow for group retal and more periodic combo such as cleansing bolts. Retaliation uptime is easy to deal (at the moment), since the light field needs to be combo with the leap finisher to have a decent uptime and can be removed easily (it also has a high downtime, since the refresh has been reduced greatly). The virtues providing retal isn’t too bad as the cooldown is quite high for a 3 sec retal. Its a lot better to use it when you actually need it, rather than to just to activating while SoW is refreshing (especially with virtues of courage and resolve).
All that is needed now is to have boon removal sigil, wait for them SoW to end or when they combo it, then simply remove the boon and proceed. It also works well to make them pre-emptively use their virtues (which I personally think is a bit stupid). Its not much effort to counter something they need to invest a lot for. The retaliation change has made a difference and was needed, I’m not sure why people think “nothing has changed”. Rather, what hasn’t changed is their ability to survive and hold out.
Realistically the damage from retaliation isn’t that bad as it seems, its about 300/hit (scales with your power), so you can hit them 10 times while retaliation is up and receive 3k damage (that’s like half the damage of a phantasm hit). Just don’t use multi-hit skills and you should be fine. It was more of a problem before because of the abundant group aoe retaliation, which can be quite painful and hard to deal with, especially in team fights.
Ideally, I would want a rework of retaliation across the board for all classes, perhaps less uptime but being more effective could work, so it can actually be used situationally before an incoming burst. I’m not really sure though, its something that would need to be experimented with.
(edited by froggy.4263)
I heard guardians were nerfed. Read patch notes. Looks more like bunker guardians were buffed. Can still get perma retaliation, but because some things had damage reduced I live longer. Thanks A-net.
The only “nerf” Guardains needed was to remove Retaliation from game
The only “nerf” Guardains needed was to remove Retaliation from game
Fine in that case give them a boon in replacement protection anything retaliation never is and never was OP.
The only nerf I got is that I still hit the wrong keys because they changed its order.
Who gives a crap about SoW, Ramza for people that play guardian as a real main and not jumped on one for a few hours, the kitten moving ability’s around on the GS is annoying will i get the hang of the new hot key setup……………. yeah…. ok sure…
That made absolutely no sense whatsoever in response to my post.
I was asked if I felt affected. I said it changed nothing and their intended nerf did not work either.
And by the way, Guardian is my main and GS my main weapon also. Not affected one bit.