To not make this too long, let’s just get to the crux of it. The guardian in PvP is fairly beyond, in terms of debate, one profession that can viably run builds. They have a tonne of strengths to them that i won’t cover, but having recently returned to Guardian builds for Pvp, there is some aspects of them that have already been addressed and mentioned by players, yet there seems to be little word back about what balance reviewers are pondering on this feedback .
The things I would like to mention again specifically;
The greatswords leap finisher (leap of faith) Has a lot of rubber banding to it. I am not sure if this is mostly due to ping differences, or server side issues of mapping what specific spaces are being occupied at what times. The skill itself is fine, but the rubberbanding does add a lot of hit/miss to the skill.
Also flashing blade in terms of gap closing seems fine, however when it is followed through with the next sword skill zealots defense, there is a noticeable stall between skills which only really adds to its predictability and ease of evading. It is in my experience a skill that can simply be out walked fairly easily.
Binding blade, although admittedly is a powerful skill that deserves a cast time and a certain animation, but in 1 vs 1 or 1 vs 2 it’s current animation is a tad overtly advertised to players and in particle haze is impossible to see. If it is connected to a player, then the guardian decides to walk off (Or get feared away) the pull/knock down effect is either nullified or it will still work despite the guardian being quite far away from the original binded players. It again seems to depend on the deus ex machina to whether it will actually pull them entirely to you, just knock them down or not work at all.
I think the guardian, despite having limited access to swiftness (Which is key to up close heavy melee classes.) is still in a good spot, despite the current meta heavily endorsing defense roles..but just a couple of it’s skills need some minor tweaks and this profession can be consider pretty air tight and the job done.
Perhaps If i could recommend anything would be that wards could be detonated for secondary purposes. What these secondary purpose would be I’d leave to better people than me to decide. Also consecrations, although powerful in their own ways, are highly situational and I rarely see them get used in spvp or PvE dungeons or otherwise. I do acknowledge that they do get some play in tpvp for reviving purposes, but that unto itself shows how limited their uses are and I believe, but can’t prove that the long cool downs do truly put players off using them. I would also quite like to see guardian spirit bow add a swiftness element.(You know..swift as an arrow kinda thing.) It currently cures conditions, but the guardian has so many condition clearing path ways there is no real reason to equip bow on top of it. A lot of the spirit weapons have fallen out of favour, and when traited for their use (Generally 30/30/0/0/10) The guardian HP pool with full soilder runes equal 12,450 hp. It seems a very large investment and compromise to just make them viable, but by no means powerful.(Or they can be destroyed faster than thief NPC’s and phantasms and turrets, or if nothing else up to 30 seconds, of which the cool down doesn’t start until they’re destroyed.) I acknowledge they can burn, contribute damage and knockdown and that this is enough to foil certain players perhaps still learning their professions and others that have no stability, but against more seasoned players they just don’t seem to have enough punch to be more than mildly annoying.
Considering Guardian is only one of two heavy melee professions, they kinda need to bring a lot to the table to satisfy those players who prefer that heavy melee style. I think the guardian does this fairly nicely, but with enough separation to not be confused with a warrior. However just little things tarnish what is mostly a well rounded professions in the pvp field. I heard in the previous SoTG that some of the guardian meditations were up for review, perhaps my 2 cents worth can help add player feedback, start discussion and give clear idea’s about possible future directions they could move in.