Guild Wars 2 Casual Concerns

Guild Wars 2 Casual Concerns

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Posted by: Trigr.6481

Trigr.6481

Just my thoughts on what needs to happen concerning new game modes and also discussion of the new pre existing types of play in gw2. Link to the video is above, let me know your thoughts in the comments below and or in the video itself. Thanks

Countless

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Posted by: BLUna.7928

BLUna.7928

Good video. I definitely think there is something that could be built around 2v2, been having some really nice tournaments recently and I think it has potential.

However, with that said I can see reasons they would choose not to implement it right now. Biggest one that comes to mind is if they were to implement it now and have a queue for it it would split the playerbase by a pretty big margin and make queue times a pain with the current population of PvP. They talked about this about a year ago when there was a lot of talk for implementing an unranked and ranked queue and they gave similar reasons for not doing it at the time.

I could see some other issues with an automated 2v2 system as well. People going in with troll stalemate comps (double bunker guard, 2 permastealth chars, etc that would cause the game to go on for eons) would be a big issue IMO. There would need to be some sort of secondary mechanic or something to discourage stalemating if the objective was just going to be “kill your opponents,” but perhaps that’s something that could be discussed in this thread.

Another thing to consider too is that at the moment they seem to be rather focused on fixing the rewards system. If DM was to be brought in on Tuesday (for argument’s sake) we would get a crap load of people coming back to the game to try it out, but in the long run of things the issues with the rewards system is still there and could drive quite a few people away again if they have nothing to strive for.

I definitely think it’s something that should be implemented, but maybe as something that the players can grow first, instead of just making it right into a separate queue. Perhaps give us the ability to turn off points and edit custom arenas to work for a DM mode (we can sort of do it now but it’s very makeshift).

Overall though good video, thanks for it.

Retired GW2 Shoutcaster
Now Casting CS:GO with ESEA
Twitter: @BLUCSGO

(edited by BLUna.7928)

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Posted by: Ugruk.4069

Ugruk.4069

Stop being so casual countless…..

Joking aside, you took the words out of my mouth, the fluide combat is the only thing that kept me playing too

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Posted by: Lordrosicky.5813

Lordrosicky.5813

Good video. I definitely think there is something that could be built around 2v2, been having some really nice tournaments recently and I think it has potential.

However, with that said I can see reasons they would choose not to implement it right now. Biggest one that comes to mind is if they were to implement it now and have a queue for it it would split the playerbase by a pretty big margin and make queue times a pain with the current population of PvP. They talked about this about a year ago when there was a lot of talk for implementing an unranked and ranked queue and they gave similar reasons for not doing it at the time.

I could see some other issues with an automated 2v2 system as well. People going in with troll stalemate comps (double bunker guard, 2 permastealth chars, etc that would cause the game to go on for eons) would be a big issue IMO. There would need to be some sort of secondary mechanic or something to discourage stalemating if the objective was just going to be “kill your opponents,” but perhaps that’s something that could be discussed in this thread.

Another thing to consider too is that at the moment they seem to be rather focused on fixing the rewards system. If DM was to be brought in on Tuesday (for argument’s sake) we would get a crap load of people coming back to the game to try it out, but in the long run of things the issues with the rewards system is still there and could drive quite a few people away again if they have nothing to strive for.

I definitely think it’s something that should be implemented, but maybe as something that the players can grow first, instead of just making it right into a separate queue. Perhaps give us the ability to turn off points and edit custom arenas to work for a DM mode (we can sort of do it now but it’s very makeshift).

Overall though good video, thanks for it.

Dude, I don’t want to flame so I won’t. But what you say is pretty much what Anet think. And it is all flawed and this logic is the main reason this game is in the gutter.

Man it frustrates me so much when people say it will “split the playerbase”. Firstly, no it won’t. Instead it will just kill conquest because everyone is sick of player vs point. But what is wrong with giving players choice? That should help the game in the long run. Why force people to play a terrible game mode forever. That is just a terrible idea.

Secondly, kitten no to custom arena only game modes. This is another just horrible idea. And an idea which I bet anet are in favour of. Based on the many design fails anet have done this would just be another one which history tells us will happen. And it is frustrating to see a player suggest it. Because they will probably seize on the 1 out of 1000 people who think it is a good idea and run with it. Just like they ran with “conquest only” in spite of all the feedback.

“Custom arena only” kills all the benefits of a new game mode. COMPLETELY. Even a 2v2, if it is custom arena only then you have to find 4 people now to have a serious game with. And those 4 people have to be closely matched. And there is no competition in something where you pick your own opponents. Honestly if they do custom arena only game modes the rage on these forums will be hilarious. It would be the biggest fail since…..idk when. Why would anyone ever suggest putting the hottest new thing in the game behind hotjoin/custom arena when everyone hates hotjoin/custom arena. It makes no sense whatsoever. Massive barrier to entry, unbalanced match ups, no competition, no fun. And it would change nothing as if I want to 2v2 with 4 people I know then we can do it right now. The WHOLE POINT of a 2v2 arena system is to have a tournament queue. Otherwise there is literally no point

And the 2v2 system should be a ticket system similar to wildstar (needed with the elite system). And troll comps are already a problem in conquest. Like everyone runs a bunker. Sure you get 2 bunker guardians in 2v2 it would suck. You would easily lose eventually. They would get one of them down for sure.

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

(edited by Lordrosicky.5813)

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Posted by: EverythingEnds.4261

EverythingEnds.4261

The “teamjoin” for hot join debate has been on for a long time now.
However, I m still on the “receiving side”.
Yes, joining with a bug is cool -the buddies.
However, it might be a pain in the kitten , for your oponents. Yes, we are talking about hot join. When it comes to Hot join, I want to play just some games -without having the risk of running into some kind of “team” as my enemies.

If it would be possible to join as a team (even if only 2 players) in Hot Join, why should any “solo player” still play Hot Join?
They would play solo Q, where (giving, sync queing is fixed) you dont have the risk of running into premade teams.
Or team Q, where you also might run into a premade team, however at least the rewards are higher.

This might leave Hot Join in a place where almost only “premade teams” would be.
Leading those teams either to start playing team Q due to the higher rewards, or demanding a way of “dual joining” Solo Q.

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Posted by: Lukin.4061

Lukin.4061

Good suggestion about 2×2, but since anet has been ignoring it for about a year and a half I doubt they will do anything with pvp.

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Posted by: Spooko.5436

Spooko.5436

hotjoin has been a waste of time since they standardized glory

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Posted by: Trigr.6481

Trigr.6481

Good video. I definitely think there is something that could be built around 2v2, been having some really nice tournaments recently and I think it has potential.

However, with that said I can see reasons they would choose not to implement it right now. Biggest one that comes to mind is if they were to implement it now and have a queue for it it would split the playerbase by a pretty big margin and make queue times a pain with the current population of PvP. They talked about this about a year ago when there was a lot of talk for implementing an unranked and ranked queue and they gave similar reasons for not doing it at the time.

I could see some other issues with an automated 2v2 system as well. People going in with troll stalemate comps (double bunker guard, 2 permastealth chars, etc that would cause the game to go on for eons) would be a big issue IMO. There would need to be some sort of secondary mechanic or something to discourage stalemating if the objective was just going to be “kill your opponents,” but perhaps that’s something that could be discussed in this thread.

Another thing to consider too is that at the moment they seem to be rather focused on fixing the rewards system. If DM was to be brought in on Tuesday (for argument’s sake) we would get a crap load of people coming back to the game to try it out, but in the long run of things the issues with the rewards system is still there and could drive quite a few people away again if they have nothing to strive for.

I definitely think it’s something that should be implemented, but maybe as something that the players can grow first, instead of just making it right into a separate queue. Perhaps give us the ability to turn off points and edit custom arenas to work for a DM mode (we can sort of do it now but it’s very makeshift).

Overall though good video, thanks for it.

Personally I feel that the only way this game would come back is through a boxed expansion. Regardless if you were to come out with all the content in the world, it’s meaningless because you can’t market a patch to non existing players. That being said if they were to come out with 2v2, that would be the way in which it should be done. And I would happily pay for it. However I would hope that there would be more game modes alongside it with ladders attached to them. And no, the whole “splitting the player base” is completely wrong. If the pvp community is already on its hands and knees then that’s the whole point of a boxed expansion is to bring more non existing players in.

The people who have already quit have done so because of either lack of content, lack of incentive, lack of balance, or all three. Even if the content is amazing, you may only get the pre existing players back in because it’s easy to jump back into a non subscription game once you own it. But that being said many of those players have already had enough with the way arena-net deals with things. And honestly I don’t blame them. People will only put up with so much kitten before they just toss it without a second thought.

Arena net needs market new game modes and new content towards new players who haven’t picked up the game yet. So if they do their job right then the numbers will equal itself out. And besides your argument is flawed because you assume that people are only going to stick to one game type. There are still many people that enjoy conquest and would still play it. But as I said in my video a smaller scale game mode is needed if the larger scale game modes are to be successful, because you would have the population to support conquest on a large competitive scale since you brought them in through smaller scale content that is easily accessible. And whether you want to believe it, the population base is crumbling in on itself in Spvp. This is honestly the best solution to the problem.

Countless

(edited by Trigr.6481)

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Posted by: Trigr.6481

Trigr.6481

Bumping for the sake of common sense

Countless

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Posted by: DoYourBestBear.6810

DoYourBestBear.6810

Countless, soon you won’t care.

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Posted by: Cush.4063

Cush.4063

Good video man. I agree. I really hope that they bring in a 2v2 matchmaking. One flaw I see though is with the current matchmaking system and people getting paired up wrong and flame fests ensue.

BUT, it would be a great relief to the game with something brand new and I would take it over anything we have now.
Thanks for the vid.

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Posted by: Flumek.9043

Flumek.9043

Helou.

OLD STUFF, fell free to scroll down
First Id comment on your previous video, the critics on blu shoutcasting. It seemed very bad, almost childish, with it looking mainly like you mostly enjoy sarcasm and making fun out of others. I dissagreed on everything in it. First for the fact, that like it or not, we dont have (m)any other shoutcasters. So untill we see you or some1 better … Second, gw2 is a flustercuck, you can press 10 buttons in a sec but no1 can speak out 10 skills in a sec.
Third, what you wanted was from a players perspective, not from observers. Its best if we compare it to a real sport, football from here. You wanted a analysis players on the same competitive level would recieve, be it from coach or another top player. Like “yo man, lets just use the left-right pass to me- back to u 3x and score with left. nothing ronaldo can do about it cz he plays with right”. What the crowd needs from a comentator is much less in depth, just simple facts, but with built up hype. " Player A pass B , A, theres the chance, SHOOTS!! and misses.." I watch sports/games that I find interesting, without playing them myself. You as a “also competitive” player are watching the games to improve your own gameplay. So I think that because if this different perspective and interests you will be unsatisfied by any shoutcaster who isnt a top player himself. Now if we had a slow-motion replay such step-by-step guide to decision making would be perfect though

Comment on THIS VIDEO, READ HERE
Ok, now that this is behind, I can honestly only praise this video. You put yourself very well into the mind of a casual/new player and adresses the weird and counter-intuitive problems of hotjoin (autobalance, wins being pointless). Great video in short, hope everyone on the Arenanet balance/pvp sector sees it.

2v2 Deathmatch realy seems the way to go. Its easy to find only 1 partner, easy to understand, clear to watch, a rezz is actualy a big play, it allows more “fun” builds. The only problems, why they shouldnt release it tomorrow, are some extreme builds. Bunker vs bunker, minion+spirit, permastealth and PU mesmers, 180s elites… Basicaly how to make the “street rules” official.

PvP guild [YUM] -apply- (EU) http://muffinspvp.shivtr.com/

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Posted by: Trigr.6481

Trigr.6481

Helou.

OLD STUFF, fell free to scroll down
First Id comment on your previous video, the critics on blu shoutcasting. It seemed very bad, almost childish, with it looking mainly like you mostly enjoy sarcasm and making fun out of others. I dissagreed on everything in it. First for the fact, that like it or not, we dont have (m)any other shoutcasters. So untill we see you or some1 better … Second, gw2 is a flustercuck, you can press 10 buttons in a sec but no1 can speak out 10 skills in a sec.
Third, what you wanted was from a players perspective, not from observers. Its best if we compare it to a real sport, football from here. You wanted a analysis players on the same competitive level would recieve, be it from coach or another top player. Like “yo man, lets just use the left-right pass to me- back to u 3x and score with left. nothing ronaldo can do about it cz he plays with right”. What the crowd needs from a comentator is much less in depth, just simple facts, but with built up hype. " Player A pass B , A, theres the chance, SHOOTS!! and misses.." I watch sports/games that I find interesting, without playing them myself. You as a “also competitive” player are watching the games to improve your own gameplay. So I think that because if this different perspective and interests you will be unsatisfied by any shoutcaster who isnt a top player himself. Now if we had a slow-motion replay such step-by-step guide to decision making would be perfect though

Comment on THIS VIDEO, READ HERE
Ok, now that this is behind, I can honestly only praise this video. You put yourself very well into the mind of a casual/new player and adresses the weird and counter-intuitive problems of hotjoin (autobalance, wins being pointless). Great video in short, hope everyone on the Arenanet balance/pvp sector sees it.

2v2 Deathmatch realy seems the way to go. Its easy to find only 1 partner, easy to understand, clear to watch, a rezz is actualy a big play, it allows more “fun” builds. The only problems, why they shouldnt release it tomorrow, are some extreme builds. Bunker vs bunker, minion+spirit, permastealth and PU mesmers, 180s elites… Basicaly how to make the “street rules” official.

When it comes to the shoutcaster program, the only thing I will say is that the process of which to join is pretty bias. I know someone “who’s name I will not indulge” applied for the program, and the reason why they were declined permission to join was not because of their lack of talent or knowledge with the game, but because someone on the inside simply didn’t like the person applying. Talk about counter productive.

But you wouldn’t have known that regardless, so I don’t really blame you.

Countless

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Posted by: Trigr.6481

Trigr.6481

Good video man. I agree. I really hope that they bring in a 2v2 matchmaking. One flaw I see though is with the current matchmaking system and people getting paired up wrong and flame fests ensue.

BUT, it would be a great relief to the game with something brand new and I would take it over anything we have now.
Thanks for the vid.

Well they already said that there are going to be ladders for Conquest soon. However if they were going to release 2v2 then I would be pretty dumb to assume that a ladder wouldn’t be available for it as well.

Countless

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Posted by: derbaer.1284

derbaer.1284

I definitly agree there should be new game modes.
With my experiences from WoW Arena, I definitly disagree about 2v2.

What 2v2 will do, is causing new, heavy balancing issues. Balancing is already not been taking care of quickly and thouroughly enough in gw2.

Blizzard has stated pvp balance would be established for 5v5 arena matches, not 2v2. They introduced 2v2 (and 3v3) arenas nevertheless and after months and years of futile attempts of balancing esp. 2v2, they had to turn of rewards for this game mode. I simply cannot believe that anet will succeed in a comparable situation with its game.

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Posted by: Trigr.6481

Trigr.6481

I definitly agree there should be new game modes.
With my experiences from WoW Arena, I definitly disagree about 2v2.

What 2v2 will do, is causing new, heavy balancing issues. Balancing is already not been taking care of quickly and thouroughly enough in gw2.

Blizzard has stated pvp balance would be established for 5v5 arena matches, not 2v2. They introduced 2v2 (and 3v3) arenas nevertheless and after months and years of futile attempts of balancing esp. 2v2, they had to turn of rewards for this game mode. I simply cannot believe that anet will succeed in a comparable situation with its game.

Wow and gw2 are two different games, you cannot expect them to have exact results when it comes to what will work and what will not when it comes to deathmatch. Blizzard even admitted that their 2v2 wasn’t balanced, however their 3v3 and 5v5, was. And was even more competitive than 5v5.

Judging from another game is great, but expecting it to be unsuccessful with one game just because it wasn’t with another is a radical assumption at best. The two games have massive differences between them ranging from the classes to the combat. Not to mention gw2 hasn’t even given us a game type to even compare it to wow to begin with. Your “experiences” mean just as much as your assumptions, no offense.

Countless

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Posted by: brannigan.9831

brannigan.9831

Stop worrying about stuff that is so far in the distance you can’t even see it. PVP is already dead. By the time an actual new game mode is put in it will be dead dead dead. In a way I almost respect some of you people’s optimism but from my point of view something like a new game mode actually being patches in is like a 6 month proposition.

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Posted by: derbaer.1284

derbaer.1284

Judging that 2v2 games will have completly different balancing issues than 5v5 is no assumption, that is common sense. F.e. there are many classes (builds rather) very strong in small scale fight, who suffer from drawbacks in other fields of the game (teamfight), so that in the big picture of a 5v5 conquest they’re not considered too strong-those variables would inevitably change in a 2v2 setup. So that with introducing such game modes would mean more balancing issues – the ones already there, plus the ones coming only from 2v2 – seems pretty clear to me. And you would have to care about balancing with the same trait sets, skills, weapons et ect. for both game modes. This core problem to me is very comparable to WoW Arena, despite all the differences the games have.

Wether or not gw2 could more easily live with the needed balance adaptions than WoW, you’re right, are only assumptions. But look at your own record of threads in this forum concerning game balance and especially anets speed of changing glaring issues. Im not overly confident.

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Posted by: DoYourBestBear.6810

DoYourBestBear.6810

All we have to do is extrapolate the frequency with which PvP receives updates and project that figure over time to determine when the game will be balanced.

I’ve done some rough, early, calculations, and it appears the game will be balanced soon.