Guild Wars 2: In-Depth Elementalist PvP Build | AURA's
Very interesting, i’ll deffinitely give it a try tonight.
Nice vid man, looks like a sweet build
Oooh. Thanks, you’ve pretty much solved the issues I’ve been having working on my own Aura build. I spotted the layered buffs for the builds earlier on and have been theory-crafting a way of making them work. It’s nice to see that someone else had the idea as well.
Nice build, I made an dual dagger elementalist last week and came up with an almost identical build.
I put 10 extra points in water for cleansing water, this skill has the exact same effect as cleansing wave except it also adds a self condition removal to all of your cantrips. In addition it allows you to take cantrips recharge 20% faster.
I also max out arcana with ele attunement, + 15% dagger movement speed, and arcane shield.
For runes I go with 2 water (+ 15 boon), 2 monk (+ 15 boon), and 2 earth (+ 20 protection). Having arcane shield makes up for not going full earth for the magnetic aura.
With all the plus boon duration/ quicker attunement swap I feel that protection on aura is a worthless skill. You could swap to earth, get 9 seconds of protection, swap out 1.5 seconds later, swap back 9 seconds later, and have 85% uptime on protection. The cooldowns on auras are just too long to justify such a small protection duration.
With all the plus boon on this build you can also drop vigor on crit chance, you’ll have virtually 100 percent uptime on vigor with the + boon/+ 20 percent cantrip recharge.
Zephyrs boon is a must imo, the durations are bugged currently as magnetic aura scales with +boon, while frost aura does not. Magnetic aura gives 16 seconds of fury with my build which allows for 100 percent uptime.
I use sigil of superior battle, which with all the attunement swapping allows for a constant 9 stacks of might (12 are possible but only for a few seconds). Add another might from fire attunment, then 3 more from fire combo field for 13 stacks. My build doesn’t allow for might on cantrip (which would give me about 20 stacks of might), however I feel that the sigil makes up for it.
Also, with all the +boon you can pop tornado elite, get 24 seconds of stability, leave tornado form and still have the stability. I’m not sure if it’s intended to work like this, however it’s nice having that stability duration.