Guild Wars 2 PvP and why it fails
You dont seem to understand. This game does not need more CC, if you eat a 2 second stun, and fail to break out of it, you will get crushed by a good player. If you are standing still in this game, you are free lunch. Every class already has CC, if they added more guardians would be the most OP class in the game since they can make all of their allies immune to CC, free to rampant on the enemies. Not to mention the fact that CC can be chained on one target to bring them down very quickly.
asking for more CC is an excuse for a bad player to complain that PvP is too hard or without it makes PvP fail. Instead you should attempt to make an effort to understand the game mechanics and how more CC would infact ruin the game. Just because your reaction time is horrible does not mean you need CC to give you time to think, what this highlights is that you need more practice at PvP. your shortfalls because you play PvP once in a blue moon should not give you the right to say PvP fails without more CC.
No we do not need any further CC and the CC we have is as intended.
I think WoW pvp is more suitable to you. If you haven’t played it just go have a try. There are tons of cc, and most of them last longer than 3s, and you can easily chain cc until your enemy die even with DR. Honestly I never played a game that my character out of control most of the time until dead, WoW is the first one. May be you love this kind of gameplay, but I can say having my character out of control most of the time is not fun.
I don’t really agree that the game needs more cc, but the OP makes some valid points—for example, I used to run my engineer with tool kit + kit refinement for permanent AoE cripple, which was great, except it just didn’t help me win fights. Gap closers, dodge rolls used for mobility, and heavy AoE damage just negate it most of the time. I survive much better using flamethrower—one knockback, one blind—than I do with perma-cripple and the best block skill in the game (tool kit 4).
That said, I still don’t agree that the game needs more cc overall. I think it’s good for the best burst professions to have less access to cc, actually—I prefer having to choose between cc and damage instead of easily doing both.
Having useful CC “ruins” makes a game less skillful by adding another type of strategy and level of complexity.
You sound like children when you declare everything you enjoy to be “skillful” and everything you don’t like to “remove the need for skill”. Nobody is buying it and it’s completely transparent.
CC, BTW, doesn’t necessarily mean losing control or complete control of a character. (Knockback, Snare, Root type effects). There’s actually a lot of CC in this game it’s just mostly ineffective like Healing because the game currently is mostly just about running around like chickens trying to execute your DPS rotations on targets. The only real CC use seems to be to stun or trap the target your currently assisting/bursting down.
Going to need a lot more depth if you want a competitive game that supports group vs group or larger fights.
Having useful CC “ruins” makes a game less skillful by adding another type of strategy and level of complexity.
You sound like children when you declare everything you enjoy to be “skillful” and everything you don’t like to “remove the need for skill”. Nobody is buying it and it’s completely transparent.
CC, BTW, doesn’t necessarily mean losing control or complete control of a character. (Knockback, Snare, Root type effects). There’s actually a lot of CC in this game it’s just mostly ineffective like Healing because the game currently is mostly just about running around like chickens trying to execute your DPS rotations on targets. The only real CC use seems to be to stun or trap the target your currently assisting/bursting down.
Going to need a lot more depth if you want a competitive game that supports group vs group or larger fights.
Hmm. When I fight necros I have to save interrupts for their life siphon,watch for marks and save my burst for when I know they’re DS is low. When I fight a thief I have to know when to burst by keeping track of stealth timers. Eles by watching attunements. The list goes on. If you’re only trying to go through a rotation, or playing like a decapitated chicken I can understand why this PvP system can seem frustrating.