Guys, I figured it out!
Next step: remove chat from PVP.
Watches a small army of players leave the game
Great plan. Ultimatums are obviously very healthy. Note, I care neither for solo or team Queue.
Next step: remove chat from PVP.
Next step: remove PVP from PVP
Next Step: Gw3.
People may leave. But I suspect many will start to realize the disadvantage they’re in by trying to solo-queue. Just look at Lord Helseth. He’s one of the best mesmers and so far is really struggling to exit emerald tier while other players on his level are working their way up the divisions without a problem. At least that was the case earlier today when he was stubbornly trying solo/duo-queue.
What’s the only difference? Skill? Or is it simply coordination?
People may leave. But I suspect many will start to realize the disadvantage they’re in by trying to solo-queue. Just look at Lord Helseth. He’s one of the best mesmers and so far is really struggling to exit emerald tier while other players on his level are working their way up the division without a problem. At least that was the case earlier today when he was stubbornly trying solo/duo-queue.
Not having soloqueue completely tanks the game’s streamability though. No one likes watching premades on steam, they’re mostly about single players, because then the player can interact with the stream instead of his 4 teammates on teamspeak.
Also, I don’t see Anet going out of their way to make their shiny new raid content viable for solo players joining 9 other randoms… Or guild hall upgrades? Or WvW stuff?
Pretty much everything they are doing is promoting organized groups.
Next Step: don’t get Gw3
People may leave. But I suspect many will start to realize the disadvantage they’re in by trying to solo-queue. Just look at Lord Helseth. He’s one of the best mesmers and so far is really struggling to exit emerald tier while other players on his level are working their way up the division without a problem. At least that was the case earlier today when he was stubbornly trying solo/duo-queue.
Not having soloqueue completely tanks the game’s streamability though. No one likes watching premades on steam, they’re mostly about single players, because then the player can interact with the stream instead of his 4 teammates on teamspeak.
I understand the challenges with that. But it’s possible to play your game with your team, then interact with viewers between games. It’s not perfect, but why would Anet focus their game development around such a specific niche?
People may leave. But I suspect many will start to realize the disadvantage they’re in by trying to solo-queue. Just look at Lord Helseth. He’s one of the best mesmers and so far is really struggling to exit emerald tier while other players on his level are working their way up the division without a problem. At least that was the case earlier today when he was stubbornly trying solo/duo-queue.
Not having soloqueue completely tanks the game’s streamability though. No one likes watching premades on steam, they’re mostly about single players, because then the player can interact with the stream instead of his 4 teammates on teamspeak.
This should’ve been obvious to Anet as watching a stream of an abjured premade devolve into people making bets if the other team will score more than 20 points.
Next Step: Gw3.
Fully PvE*
People may leave. But I suspect many will start to realize the disadvantage they’re in by trying to solo-queue. Just look at Lord Helseth. He’s one of the best mesmers and so far is really struggling to exit emerald tier while other players on his level are working their way up the division without a problem. At least that was the case earlier today when he was stubbornly trying solo/duo-queue.
Not having soloqueue completely tanks the game’s streamability though. No one likes watching premades on steam, they’re mostly about single players, because then the player can interact with the stream instead of his 4 teammates on teamspeak.
I understand the challenges with that. But it’s possible to play your game with your team, then interact with viewers between games. It’s not perfect, but why would Anet focus their game development around such a specific niche?
Because that is what enables a game to break into esports, and that’s apparently what Anet has been trying all this time.
I don’t know if that’s 100% true. I mean, the largest gw2 pvp viewership can be attributed to tournament broadcasts.