GvG & tPvP proposal (or how to fix PvP)
This is actually one of the cool features of arenas. I have been very critical about this update but I will give them this -
Adding GvG style games will be much easier to do now that arenas exist. At this point a simple GvG (without ladders and rankings) match can be created with full 8v8 teams. To make this functionality better they only need to release new maps that are sized appropriately for 8 player teams. They have shown with Temple and Spirit Watch that other game mechanics are feasible with their current system which means it should be doable to remove all cap points and reimplement the capture the flag style game.
Beyond that if it is possible to make an arena GvG only then it should also be possible to add a guild ladder, though I am 100% sure that if this were to come it would take some time, just like the player ladder took time to add. But there is atleast hope that these things CAN be added.
http://www.twitch.tv/parisalchuk
Allrdy mentioned 100 times by the community and hopefully recognized and considered to implement in the future.
Allrdy mentioned 100 times by the community and hopefully recognized and considered to implement in the future.
it can’t be said enough
main problem is the teamfights that gw2 system can’t handle
everything else is drop-in from existing features & mechanics
Allrdy mentioned 100 times by the community and hopefully recognized and considered to implement in the future.
it can’t be said enough
Agree 1000%
But before bringing a new mode into play, they need to fix the allrdy existing content. (split soloq from premades etc.)
Allrdy mentioned 100 times by the community and hopefully recognized and considered to implement in the future.
it can’t be said enough
main problem is the teamfights that gw2 system can’t handle
everything else is drop-in from existing features & mechanics
What is wrong with the the team fights? Do you mean that all current maps are control points? That is easily fixed by creating a map that has no control points and only other mechanics (like boosts as in Temple, and the orb in Watch). At that same time they can also easily increase the map size to be intended for a larger team size. Literally everything required to ‘play’ a GvG match is already implemented, just needs to be added. GvG ranking, however, needs to be added but can be added at a later date.
Arenas ARE the first step to a real GvG game type.
http://www.twitch.tv/parisalchuk
I mean you can’t have more than 3 people having a fight in a spot for very long. If they focus 1 player at a time it’s just a race to downed state.
There are some moments in 4v4/5v5 teamfights were there are TOO many effects I don’t even know what’s happening in my screen since my target disappears in a mess of shiny effects and people want 8v8?!!
I mean you can’t have more than 3 people having a fight in a spot for very long. If they focus 1 player at a time it’s just a race to downed state.
I think they should boost healing in general. The game is mainly focused around dodging to survive over healing to survive. Water eles, shout warriors would make good builds to boost to improve survivability. So I can agree with your opinion.
http://www.twitch.tv/parisalchuk
I mean you can’t have more than 3 people having a fight in a spot for very long. If they focus 1 player at a time it’s just a race to downed state.
I think they should boost healing in general. The game is mainly focused around dodging to survive over healing to survive. Water eles, shout warriors would make good builds to boost to improve survivability. So I can agree with your opinion.
Actually I think they need to bring back protection prayers skills from gw1 monk and distribute them to all the classes. The real issue is dog piling multiple people on 1 person, so you’d need some kinda boon that prevents someone from taking damage over a certain threshold in a small timeframe. would be interesting to see how they work in gw2 (can’t target, must use aoe basically).
even as I write this I just sigh. it’s not going to happen so why am I still here typing.
what you guys all miss is that GvG is possible even with the capture mode. They can implement other modes later but thats a whole different theme
Hope makes you do silly things
what you guys all miss is that GvG is possible even with the capture mode. They can implement other modes later but thats a whole different theme
Expanding game types is as easy as adding a new map… the hot join ‘death match’ arenas are showing that with player cooperation you dont need capture points to play the game. It is thus easy to create a game that has no capture points or only a single capture point. Add in the guild lord (which would be adjusted to award enough points to actually win the game) from Foe Fire and you literally have GvG. In fact, if they add the option to turn off control points GvG can be played on Foe Fire by lowering the score required to win to 250.
The issue, as previously stated, is that how the game is set up players are predominantly responsible to heal and protect themselves. Healing and support would need to be expanded to allow players to actively heal their guild lords so they cannot be spiked down.
http://www.twitch.tv/parisalchuk
expanding the game types is not as easy as adding a new map. You say it yourself. If they expand it requires that skills and classes and the whole game has to change. (I would also like an active healer.. it just provides so much options).
Therefore I would like to have some GvG option with the current capture mode (which I don’t really like, but implementing those maps as GvG wouldn’t be that complicated -or not so complicated as adding a healer etc. etc.-)
expanding the game types is not as easy as adding a new map. You say it yourself. If they expand it requires that skills and classes and the whole game has to change. (I would also like an active healer.. it just provides so much options).
Therefore I would like to have some GvG option with the current capture mode (which I don’t really like, but implementing those maps as GvG wouldn’t be that complicated -or not so complicated as adding a healer etc. etc.-)
It only requires expansion of skill’s abilities (which by the way is basically a skill balance change) if the game play is to resemble GW1 style GvG which was a defend the NPC with Capture the Flag for bonus. There is no specific reason the game play needs to be this and cannot capture point with larger map to happily accommodate larger numbers which would not require ANY reworking of skills.
http://www.twitch.tv/parisalchuk