HGH Engi problem solved
Sure, make that kit even more useless if untraited and/or without hgh.
If the problem is hgh, they just have to balance hgh.
Assuming there is a problem.
If the Problem is HGH, hardcounter it with Necro or S/D-Thief…..
Is HGH still a problem ? The top engineers are not running with HGH anymore. The damage after Incendiary powder nerf is not that good. Survivability with nerfed Elixir S is maybe the worst of all possible builds.
I think HGH is balanced or maybe a little too weak instead of too overpowered. (I guess removing random stuff from Elixir H should be fine)
Is HGH still a problem ? The top engineers are not running with HGH anymore. The damage after Incendiary powder nerf is not that good. Survivability with nerfed Elixir S is maybe the worst of all possible builds.
I think HGH is balanced or maybe a little too weak instead of too overpowered. (I guess removing random stuff from Elixir H should be fine)
That’s mainly cuz of S/D-Thiefs IMHO. HGH gets countered soooooo hard by them, because they can
- Easily jump to the Location of the HGH-Engi on most Maps
- Steal all their Boons
- Do insane DMG to them due to the often glassy Nature of the HGH (okay, most play them with tankier Amus now, but it’s still good DPS)
It’s absolutely a Metagame-thing, I think if they slightly nerf S/D-Thief (which a lot of Ppl want to see), but buff Necros (also good Boon-removal and good range to combat the HGH-Engi), it’ll be pretty balanced.
It’s IMHO not HGH alone anyways, but the Combination of HGH, Cleaning Formula 409 (what an obscure Trait-Name btw. ^^’) and Fast acting Elexirs that make the build so Potent. Also, the Nades profit very well from both additional Condi- and Physical DMG.
The build is definitely not too weak and if the Hardcounters to it aren’t played as often anymore and ppl aren’t as used to dealing with them as well as they are now (cuz so many teams run them), it can easily come back with full force again.
I think the build is fine though, I like the fact that there are a few builds that are very strong, but also have very strong hardcounters: It makes ppl think when coming up with their Team-setup and forces them to set Priorities, really analyze the Meta etc. This was a crucial Part of GW1 and I like that it can be seen in GW2 as well.
The first Top-Team that really utilizes counters and different strategies and builds on different Maps will IMHO rip apart everything else. It’s like in SC2 or any other RTS-Game: Against most Strategies there is a good Counter and if ppl play the same thing over and over again, they might simply get hardcountered and loose because of the Build-Order, or in GW2’s case, the Team-Setup and the Strategy.
yes, right you are. This build is countered and not op anymore.
Even without a thief the in your team you should not be worry about the engi. Because the build does not apply burning like hell anymore and the engineer is dying in no time without Elixir S.
It is not removed from the game like 100nades. It still works that’s all
You mean it is still OP, that’s all.
Yeah engineer being viable sure is op.
Nerf HGH? I don’t think anyone even runs that anymore. I think people just see grenade engi’s and assume they are HGH.
No one even plays HGH anymore (at least at the level of play I’m in). Engineers are pretty much middle of the pack right now and don’t need many nerfs or buffs as far as I’m concerned
YOUTUBE.COM/VOZTACTICS
PowerBottom’s post sums it up pretty perfectly, IMO.
HGH is only good in WvW where you have the ability to build up and sustain might, and also have tall walls and zergs to protect them from boon rips. Although it is dangerous for a S/D thief to rip boons amidst the hurricane of explosions that will follow, a zerker thief having 25 stacks of might that lasts for 20 seconds is a beast on the field.