Hard Counters shouldnt Exist.
build have weakness. sometimes that weakness if the strength of another build. it’s unavoidable.
currently a Boyfriend main :P
Waiting To ReRoll Mystic & Forget About Tyria
Every time thief is used as an example in a thread like this it makes me remember the fact that of all the thieves I’ve fought, I would only call 3 of them skilled. one utterly destroyed my medi guard and the other two came out on top after very long and arduous fights on my warrior. I don’t think it’s a problem with the class as much as it’s a problem with playing the class. A lot of what you can and can’t do and when is not immediately apparent. Thieves being very high risk/reward also makes things difficult to judge at times. Anyway, back to the topic at hand.
Every class has strengths and weaknesses, some are specific classes and others are types of play, but they are there nonetheless. In any competitive game bad match ups will be present. From fighting games like Street Fighter, to strategy games like Starcraft.
When you design a game where everyone is capable of different things it’s kinda unavoidable. learning how to play around them should be pretty high up on your “New class, what do I need to know?” list.