Some observations and speculation…
1. Arena Net (“AN”) never intended GW2 to be a smash, eSports success immediately at launch. At launch, AN knew that the absence of competitive features would cause an initial dip in the number of competitive teams and players and likely recognized and discussed this issue internally.
2. AN also did not intend Paid Tournaments to be AN’s eSport solution. Instead, Paids were simply an additional feature to separate pug/premade player pools and initially appease the more hardcore elements while other features were developed.
3. AN expected to have Paids at launch. However, Paids were delayed due to bugs. As a result, the rate at which hardcore, competitive players left the game was probably slightly higher than AN was hoping post launch, but not outside a predictable range. AN would likely admit that this was an unfortunate occurrence, which harmed the initial community of loyal tPvP players.
4. AN did not expect the late release of Paid Tournaments to be a perfect, stopgap cure for tPvP. AN likely realized that releasing Paids into a smaller overall tPvP population would likely result in the precise problem that has resulted — a smaller pool of participating teams, making it difficult for second tier teams to win (and thus want to participate in) Paids. Nonetheless, the feature was promised, and having Paids is better than not having Paids, for all the problems the late release caused.
5. AN’s plan for the eSports element of the game was always to grow it organically some months after release, relying on the predictably smaller, hardcore player base to act as a seed for its growth.
Predictions
1. AN will release ladders, rankings, private servers, spectator mode, and all of the other features that it said it would.
2. These features will not be released immediately, but will be slowly rolled out over the next 6-8 months.
3. More players will leave, and many players will complain.
4. December 21 will not mark the end of the world.
5. Around the time the major features are being rolled out, AN will announce a $350,000 cash tournament, likely to be held in late Summer 2013. AN will give new and rusty teams enough time to learn and practice the game, so there will be at least a 3-4 month qualifying period, where teams can earn entry into the invite tournament through participating in ranked ladder/tournament games.
6. AN will eventually offer s/tPvP trials of the game, which provide players with free, limited access to certain PvP features. To participate in certain ranked games and obtain gear from chests, players will have to buy the full version of the game, but this free trial will effectively provide players with an opportunity to practice and play the game at a high level for free.
7. In sum, the PvP population will likely continue to shrink over the next several months, but will start to grow slowly early next year when some of the new, major features are released, and will see a sudden spike after AN announces its plans for the first, major cash prize GW2 tournament and offers s/tPvP access as a limited free version of the game.
8. Specifically, GW2’s competitive PvP community will continue to shrink until early February 2013, when some of the more important competitive features start to roll out. That will bring back players who already purchase the game and are bored with the other holiday titles they tried. The major, cash tournament will then be announced on March 15, 2013, to be held in late July/early August 2013. After August 2013, GW2 as an eSport will start to take off.