@Haste Nerf -- Logical Discussion

@Haste Nerf -- Logical Discussion

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Posted by: swinsk.6410

swinsk.6410

I agree haste needed a nerf. Personal haste and Time Warp.

Time Warp was ridiculously overpowered. Personals not so much, but used at the right time, overpowered.

My problem with the haste nerf is that ANet didn’t look at the negative side effects associated with personal hastes.

They nerfed dps 50%.
They buffed duration ~25%
They buffed the negative effect duration and left it same value it was before.

So, our personal haste is 50% less effective but lasts 25% longer. The kicker is that as a warrior I am going to hit for 50% more damage for a full 5 or 6.25 seconds.

Personal haste still has all the risk involved in using it as it had before but is a lot less effective.

Why was this not addressed?

Thief shouldn’t be forced to wait duration to start regen endurance. Warrior shouldn’t take 50% maybe 25% extra damage, etc.

I know rangers are going to have an issue with it too.

Just another noob thief…

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Posted by: Kwll.1468

Kwll.1468

It should be adjusted. Devs make changes all the time without thinking about stuff like this unfortunately. Although maybe they think its fine the way it is now but they should say something either way.

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Posted by: daydream.2938

daydream.2938

Exactly, its a double nerf. By extending the duration (for less net effect than previous mind you) they have extended the debuff.

The solution, would be to reduce the debuff effect to correspond. Frenzy 25% extra damage not 50%. Thief lose 50% endarance not 100 all (though maybe all he has left if he has a bar) and no regen for 2 seconds not 4.
50% incoming heal debuff not 100%.

That would at least make the haste skills still worth taking, somewhat.

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Posted by: swinsk.6410

swinsk.6410

Yea, I just logged in and tried to use my personal haste and spammed a few autos and HS’s.

I could barely tell the difference between using it and not using it.

That and my endurance is fubar for a lot longer.

Just another noob thief…

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Posted by: Jzaku.9765

Jzaku.9765

I know rangers are going to have an issue with it too.

Nope

If you weren’t actively healing yourself (which is a cognitive choice you actually make, and thus can use it when you’re not under quickness) all you’re doing is stopping your regen for like 5s, and they made it a stunbreak too.

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Posted by: ensoriki.5789

ensoriki.5789

Quickness nerf affects the pet swap patch.
However Zephyr is as I see it a better skill now.
Felt it was stupid from day 1 that it wasn’t a stun break.

The great forum duppy.