Mesmer
Mixed Martial Arts and Crafts (MMAC)
Alright,
So my main point is that haste is an unnecessary ability in this game.
All it does is some classes the ability to have disgusting amounts of burst that really seems to be opposite of what ANet intended when creating PvP. I wanted to play this game when promised balanced fights where its not about skirmishes that last 2 seconds.
Then we have HASTE.
Haste + Pistol Whip = Silly amounts of damage in 4 seconds, including 3 separate stuns.
Haste + Hundred Blades = Crazy amounts of damage that finishes after 2 seconds, ususally resulting in the target being under 25% hp.
Time Warp = Although I play Mesmer, Time Warp is unbalanced. An ability that gives all teammates haste for 10 seconds? Is that a joke?
The complaints and cries for nerfs to individual classes is generally a result of an abuse of HASTE. It’s not the individual abilities that are OP, because they don’t do enough damage before the target player can react.
With HASTE up, any player can spam a hard hitting channeled ability and get it off before the target can react.
Overall, I just don’t think haste is necessary. Every class has it, so why not just remove it from every class? You’ll see more balanced PvP in which all classes have a chance at surviving over 2 seconds. (I’m looking at you elementalists!) You can say dodge, you can say “STUN BREAK”, but I say, when someone uses Haste with a channeled ability, most of the time you’re dead before you can react.
Its an unnecessary ability. Without it, Tyria has a brighter future.
Haste lasts for 4 seconds (unless you spec for boon duration) and it usually has a huge cooldown.
It’s working as intended and benefits all classes.
It’s like saying, aw kitten people can heal when they are almost dead, better get rid of it because I cant kill people with their heal up.
No, what I’m saying is that haste really only benefits glass cannon burst specs. It causes a lot of unnecessary imbalances in pvp because it synergizes with some classes and builds better than others.
Why give an ability to every class when it harms the pvp environment, when you can take it away from all classes, and bring more balance to the game?
So your saying, get rid of a skill that makes glass cannon builds viable?
If haste was taken away, glass cannon builds would literally do half of the dps they do already, which is basically 1 burst combo every 1-2 minutes.
Learn to dodge, spec for more hp / tuff or live with the fact that pvp games have high risk / high reward dps builds
Where is the risk in a thief build that can blow up a target in 2 seconds and then stealth away?
Where is the risk in a warrior build that can blow someone up in 2 seconds and then be on equal footing with a second target?
Its not “high risk/high reward”, haste makes it, “one free kill” then a real fight for a second.
The only thief build that does that is the back stab build, which you dont even use haste for, the only thief build that needs haste is the pistol whip build, which doesnt use stealth. EVERY build in this game is counterable, if you can’t get away from a glass cannon, it means you your self are either a glass cannon (no condtion removals, no hp, no toughness) or you are just plain bad and have 0 reaction time.
As for warriors, if you dodge a 100blades while they have haste they will actually do LESS damage then if they didnt haste on, because the skill runs out quicker, meaning you dodge more damage.
Just think about kitten before you cry
Yes, let’s make the underpowered classes even more underpowered too.
Not every class has haste, afaik elementalist doesnt.
Not every class has haste, afaik elementalist doesnt.
No, but they still are affected by haste.
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