Silentshoes (Thief), Wind of the Woods (condi ranger)
Have people given up on SoloQ now?
Silentshoes (Thief), Wind of the Woods (condi ranger)
I have pretty much given up at this point. It’s boring (conquest as usual), there is something wrong with the matchmaking, and people are absuing the two minutes to hop on a teamspeak/vent together etc.
They should have just added team arena 2v2, 3v3, and 5v5, and added a ctf mode.
It’s actually pretty fun at the top! However I’ve been facing quite alot of solo queuers
120 games here! If I didn’t have a research paper due Monday, I’d be doing another all-nighter. I have over 2,000 games solo queue in League of Legends and a majority of my Team Arena games were solo so I think I’m more used to the solo queue mentality than new players.
My advice to my yolo queue friends is to find a balance between having fun, trying to win the match, and personal growth as a player.
Having fun/Staying Positive: You have to realize that at the end of the day you’re playing a video game which people play for fun. If you’re not having fun, I recommend taking a break or changing your attitude. I found the greatest players are those that can reset to a neutral state of mind quickly so they perform consistently throughout the match.
Player growth: This ties in to staying positive because it’s hard not to feel good when working out at the gym, right? When you’re seeking to improve your personal skills, a lot of the stress is taken off your shoulders especially following a loss. In fact, I’d recommend doing solo arena instead of hotjoins to learn how to play your class. The quality of the enemy team in solo arena is always going to be better.
The important thing to do is learn from your mistakes. I have this mentality that if I die, it’s mostly my fault. Yes, my teammate could have tried to res me. Yes, my teammate could have interrupted the stomp. But if I can look past all of their bad plays and realize what I could have done better to not get downed in the first place, I just grew in to a better player.
Just remember that it shouldn’t be “My team could have done better. They’re so bad.”, it should be “I could have played that better by doing _______.”
Trying to win the match:
For the general playerbase, play the class you’re best at, communicate well, and make smart decisions. I personally like to play all classes. The advantage that brings in solo queue is that I can fill in different roles for my team. I’m not saying to go out and research every class’ internal cooldowns but it definitely helps if you can play at least one other class. Teams are usually missing a bunker but sometimes we’ll need burst or a bruiser Warrior to counter multiple necros. Before the match has even started, you’ve shifted it in to your favor by creating an ideal team composition.
Communication is almost like cheating but it can be hard if you’re like me and play during asian primetime (not many english speakers). At the minimum, use your minimap to ping and draw routes for teammates to go. Ideally, you want your team to communicate before the match starts and say who’s going where. “I’ll cap home then come mid” etc. Then during the game you have to realize what your team’s doing wrong and what your team’s doing right. Example: My teammate said “WTF is this necro doing at far point. [He’s] so bad” but I just reworded it into something positive like “Necro come with me mid” Then after the fight ended I asked him to help close point.
To answer your question, compared to solo release day (Tuesday 8/13) I’ve noticed people have stopped playing dramatically. It feels like most of the people since Tuesday have stopped playing and I’m now stuck with the 8-15 people who solo queue during asian primetime. On release day, the queues for solo arena were 3 minutes max and during the weekend, they were about 8-10 minutes average and 15 minutes max (again, late night PST). The first two days of solo arena release, I saw a lot of PvE players and some old players logging in for the first time in months to try out the new solo arena. That probably explains why the queues were so short at the time. For some perspective on how many people were playing actively, when the solo arena leaderboards came out it only went up to rank 200 or 300 and you need something like 11 games played to show up on the leaderboard.
Hope that helps. I’m just waiting for an official blog or something by ArenaNet addressing not just Solo Arena, but tPvP since PAX is coming soon. Honestly, it’s still too early to be making conclusions on how I feel about Solo Arena. It’s like getting a new music album, listening to it once, and saying I don’t like it.
Sorry for the wall of text. (?????
Good read, though ;-)
i think you have to ignore leaderboard in order to have fun in soloque in this meta. i was around 30th in eu but then i played 10 games vs same players: spirit rangers, neros, s/d thiefs. and i dropped down to 200. after that i just playing for fun and ignoring leaderboards.
Solo Q is so much more enjoyable than the other modes if you just want to hop into a 5v5 serious match of randoms (barring the random leavers/disconnects).
I love it and won’t stop regardless of its current flaws.
It’s getting pretty quiet out there. I suspect the lower MMR people realize they can’t really get out of their extremely low rating and stopped queuing much.
The mid level people are afraid that if they play they will be assigned such low-rated teammates that they will lose the rating they already have.
The high level people are possible getting bored not having any sort of challenging match.
Silentshoes (Thief), Wind of the Woods (condi ranger)
Nope, since now I have found the way to Sync.. So I am having fun taking revenge for all my frustrated back in the day…(insert evil laugh).
Joke aside, right now, I am using SoloQ as a test place for my build in a proper tournament environment since now I get ranked and get team up with decent players.
Proud player of : team [uA] – team [TGI]. Australia base, now recruiting.
yeah atm ppl who play more can only lose so just win few games and dtop playing gg. Ppl playing everyday are punished for it thats how Anet makes thier job.
I still play. Request solo que, join other 5v5 match, enter solo que when it pops. The only thing that has really peved me off it so far is the people that leave. We had a guardian who seemed to just troll the game. Rocked up, someone asked for a strat, he said join the other team the went offline. We could have won with him (500 – 360ish) with 1 man down isn’t too bad if you ask me and we had a good lead at the start.
Sophea Sladorian – Charr Ranger – [DECM] | Sea of Sorrows
Sophea Of Elements – Human Elementalist – [DECM] | Sea of Sorrows
solo que is better than 5v5 hotjoin because there is no autobalance
Nope, since now I have found the way to Sync.. So I am having fun taking revenge for all my frustrated back in the day…(insert evil laugh).
Joke aside, right now, I am using SoloQ as a test place for my build in a proper tournament environment since now I get ranked and get team up with decent players.
How about instead of syncing and ruining the game for us real solo q players, you go to teams tournament. I know it’s fun face rolling less coordinated groups, but you won’t get better unless you fight other coordinated teams.
I still enjoy solo que myself, but thanks to people like the above poster it has been 10x harder just in the past 2 days. Oh well, I can only get better from fighting impossible odds right?
Just play the game.
My 1st 4 matches was a 4v5. What can ya do about it?
Nothing, Except play or log out where else you gonna go, Keg Brawl?
(edited by ensoriki.5789)
120 games here! If I didn’t have a research paper due Monday, I’d be doing another all-nighter. I have over 2,000 games solo queue in League of Legends and a majority of my Team Arena games were solo so I think I’m more used to the solo queue mentality than new players.
My advice to my yolo queue friends is to find a balance between having fun, trying to win the match, and personal growth as a player.
Having fun/Staying Positive: You have to realize that at the end of the day you’re playing a video game which people play for fun. If you’re not having fun, I recommend taking a break or changing your attitude. I found the greatest players are those that can reset to a neutral state of mind quickly so they perform consistently throughout the match.
Player growth: This ties in to staying positive because it’s hard not to feel good when working out at the gym, right? When you’re seeking to improve your personal skills, a lot of the stress is taken off your shoulders especially following a loss. In fact, I’d recommend doing solo arena instead of hotjoins to learn how to play your class. The quality of the enemy team in solo arena is always going to be better.
The important thing to do is learn from your mistakes. I have this mentality that if I die, it’s mostly my fault. Yes, my teammate could have tried to res me. Yes, my teammate could have interrupted the stomp. But if I can look past all of their bad plays and realize what I could have done better to not get downed in the first place, I just grew in to a better player.
Just remember that it shouldn’t be “My team could have done better. They’re so bad.”, it should be “I could have played that better by doing _______.”
Trying to win the match:
For the general playerbase, play the class you’re best at, communicate well, and make smart decisions. I personally like to play all classes. The advantage that brings in solo queue is that I can fill in different roles for my team. I’m not saying to go out and research every class’ internal cooldowns but it definitely helps if you can play at least one other class. Teams are usually missing a bunker but sometimes we’ll need burst or a bruiser Warrior to counter multiple necros. Before the match has even started, you’ve shifted it in to your favor by creating an ideal team composition.
Communication is almost like cheating but it can be hard if you’re like me and play during asian primetime (not many english speakers). At the minimum, use your minimap to ping and draw routes for teammates to go. Ideally, you want your team to communicate before the match starts and say who’s going where. “I’ll cap home then come mid” etc. Then during the game you have to realize what your team’s doing wrong and what your team’s doing right. Example: My teammate said “WTF is this necro doing at far point. [He’s] so bad” but I just reworded it into something positive like “Necro come with me mid” Then after the fight ended I asked him to help close point.To answer your question, compared to solo release day (Tuesday 8/13) I’ve noticed people have stopped playing dramatically. It feels like most of the people since Tuesday have stopped playing and I’m now stuck with the 8-15 people who solo queue during asian primetime. On release day, the queues for solo arena were 3 minutes max and during the weekend, they were about 8-10 minutes average and 15 minutes max (again, late night PST). The first two days of solo arena release, I saw a lot of PvE players and some old players logging in for the first time in months to try out the new solo arena. That probably explains why the queues were so short at the time. For some perspective on how many people were playing actively, when the solo arena leaderboards came out it only went up to rank 200 or 300 and you need something like 11 games played to show up on the leaderboard.
Hope that helps. I’m just waiting for an official blog or something by ArenaNet addressing not just Solo Arena, but tPvP since PAX is coming soon. Honestly, it’s still too early to be making conclusions on how I feel about Solo Arena. It’s like getting a new music album, listening to it once, and saying I don’t like it.Sorry for the wall of text. (?
People like you, Sir, are why I like solo queue. We need more people like this.
/hats off