Healing Signet

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Posted by: apt.9184

apt.9184

Can the signet be nerfed already? It has little counter play since it cannot be interrupted, and it would really make warrior balanced for most part (so people will stop asking for everything to be nerfed on warrior). My proposition for the nerf should be maybe the regen is reduced to 200hp/s with higher scaling coefficient with healing power. Or maybe the active can be buffed a bit and passive could be toned down.

Lil Apt
L2P deeez nutz

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Posted by: Durzlla.6295

Durzlla.6295

It DOES have counters 1) BIG Burst, 2) Constant Poison 3) have more constant damage than their heal, oh look, ranger builds….

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

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Posted by: Oxygen.5918

Oxygen.5918

It DOES have counters 1) BIG Burst, 2) Constant Poison 3) have more constant damage than their heal, oh look, ranger builds….

How is poison a counter to healing signet any more than it is a counter to any other heal? If anything, it’s less of a counter because you need a constant duration of it while you only need 2 seconds of it to reduce burst healing by 33%. Logic isn’t your forté.

I was the best at burning things. Especially bosses that
didn’t move.

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Posted by: silentnight warrior.2714

silentnight warrior.2714

They need to rework the signet to work like mesmer signet. Lower passive to the same amount with adrenaline levels, up the active heal and give them a refresh stance/banner/physical utilites and problem solved

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Posted by: kito.1827

kito.1827

They need to rework the signet to work like mesmer signet. Lower passive to the same amount with adrenaline levels, up the active heal and give them a refresh stance/banner/physical utilites and problem solved

maybe they implemented the mes healsig to look how possible changes would work?
makes no sense, but i keep on dreaming for changes to this brainless ongoing warrior kitten

Karl Otik
no gutz no glory
“Tranquility has a beard.”

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Posted by: apt.9184

apt.9184

It DOES have counters 1) BIG Burst, 2) Constant Poison 3) have more constant damage than their heal, oh look, ranger builds….

Poison is easy to remove with cleansing ire.

Lil Apt
L2P deeez nutz

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Posted by: silentnight warrior.2714

silentnight warrior.2714

They need to rework the signet to work like mesmer signet. Lower passive to the same amount with adrenaline levels, up the active heal and give them a refresh stance/banner/physical utilites and problem solved

maybe they implemented the mes healsig to look how possible changes would work?
makes no sense, but i keep on dreaming for changes to this brainless ongoing warrior kitten

It makes sense to one class and it doesn´t make sense to other class? When the mesmer signet was implemented mesmers said that it was diferent from the warrior one because it promotes skill to play. If we turn healing signet like the mesmer one warriors will play with more skill dont you think?

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Posted by: Arganthium.5638

Arganthium.5638

It DOES have counters 1) BIG Burst, 2) Constant Poison 3) have more constant damage than their heal, oh look, ranger builds….

1) what Oxygg said, and apt. Not to mention that very few classes have access to poison anyways, and even fewer to longer durations of the condi.

2) there are a few problems with this. First, it would mean that every build in the game would need burst to counter warr. Secondly, Endure Pain greatly increases your life span against burst. Third, bursts have to occur in succession and quickly- your heal doesn’t stop healing you when you’re being bursted. Fourth, you only need to live for a few seconds to have a higher HPS than the bursting class has (ie thief’s Withdraw heals for about 100 HPS less than HealSig and about 200 HPS les than HS with Adrenal Health, meaning that you only need to live ~9s to start out healing thief). Fifth, warr has the highest base health and heavy armor to shore up burst anyways. If these don’t convince you, I don’t know what will.

3) yeah, that’s how you beat any build, surprise surprise. But doing 1000 DPS to a class that heals for 300 HPS and 15k health is going to kill faster than doing 1000 DPS to a class with 400/500 HPS and 23k health.

Thief|Mesmer|
Theorycrafter

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Posted by: Kagamiku.9731

Kagamiku.9731

Oh Jesus not another one of these threads.

The signet wont be nerfed until the next big class rebalance (if it’s nerfed at all) Deal with it. And perhaps try to play the game more than you whine on the forums.

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Posted by: DanSH.6143

DanSH.6143

I play warrior as my main and I honestly think the healing signet is way too strong for something completely passive.
Considering warriors have the best condition removal and they do have “Berserker Stance”, so poison is the least effective against them than probably all other classes.
Healing Signet should be nerfed but the warrior’s other healing skills should be boosted a bit.

Griften

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

no, warriors with healing signet are not powered.
if this is true, then we will see warriors everywhere.
did we see that?
no.

what we are seeing in forums are cries of non warriors who wishes for warriors to become free kills again.

regen is reduced to 200hp/s

this is another fine example of a non warrior asking for warriors to become free kills again.

please go and play warrior with healing signet and see if warriors are really that overpowered.

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Posted by: Tyragon.2496

Tyragon.2496

I play a warrior mostly, and as much as I love using Healing Signet, I sometimes feel bad winning a fight with it.

I want them to nerf the passive heavily and buff the active and give it a gimmick. Like either give a boon or something cool like a leap, just like Engineer’s rifle jump.

Anything that makes this healing more unique instead of simply healing.

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Posted by: Oprah.1347

Oprah.1347

no, warriors with healing signet are not powered.
if this is true, then we will see warriors everywhere.
did we see that?
no.

what we are seeing in forums are cries of non warriors who wishes for warriors to become free kills again.

regen is reduced to 200hp/s

this is another fine example of a non warrior asking for warriors to become free kills again.

please go and play warrior with healing signet and see if warriors are really that overpowered.

apt is a very very very good warrior, have played with him and against him many times and can assure you his suggestions come from a very long standing warrior background. you really need to work on how you interact with other people on the forums, everything I’ve seen from you when it comes to warrior balance (or even game balance in general) has been extremely negative – to the point that sometimes I think you’re honestly just trolling.

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Posted by: NevirSayDie.6235

NevirSayDie.6235

I think it should be changed, but not necessarily nerfed. The biggest problem is that it makes warrior too easy to play, leading to severe imbalance at the casual level. The second-biggest problem is that healing signet is an apex predator among warrior healing skills. Not running HS is nearly unthinkable for a warrior.

It could be changed to a slightly lower passive, higher active and an important special effect on use. Still very powerful, just requires the warrior to have his heal skill actually bound to a key.

I play a warrior mostly, and as much as I love using Healing Signet, I sometimes feel bad winning a fight with it.

I want them to nerf the passive heavily and buff the active and give it a gimmick. Like either give a boon or something cool like a leap, just like Engineer’s rifle jump.

Anything that makes this healing more unique instead of simply healing.

Perfect. I’d just say that it shouldn’t be another movement skill, because warriors are plenty fast already.

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Posted by: ahuba.6430

ahuba.6430

no, warriors with healing signet are not powered.
if this is true, then we will see warriors everywhere.
did we see that?
no.

what we are seeing in forums are cries of non warriors who wishes for warriors to become free kills again.

regen is reduced to 200hp/s

this is another fine example of a non warrior asking for warriors to become free kills again.

please go and play warrior with healing signet and see if warriors are really that overpowered.

you have the worst logic i have ever seen in this subforum.
all of your arguments are stuff like “warrior is not overpowered because if it was we would see only warriors. do we see only warriors? no? then warriors are not overpowered!” or “warrior is not overpowered because sometimes i still die on my warrior to condi damage or direct damage!” (i swear you have said something almost exactly like this awhile ago). These are just… dumb statements.

(edited by ahuba.6430)

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Posted by: azuzephyr.7280

azuzephyr.7280

no, warriors with healing signet are not powered.
if this is true, then we will see warriors everywhere.
did we see that?
no.

what we are seeing in forums are cries of non warriors who wishes for warriors to become free kills again.

regen is reduced to 200hp/s

this is another fine example of a non warrior asking for warriors to become free kills again.

please go and play warrior with healing signet and see if warriors are really that overpowered.

you have the worst logic i have ever seen in this subforum.
all of your arguments are stuff like “warrior is not overpowered because if it was we would see only warriors. do we see only warriors? no? then warriors are not overpowered!” or “warrior is not overpowered because sometimes i still die on my warrior to condi damage or direct damage!” (i swear you have said something almost exactly like this awhile ago). These are just… dumb statements.

Warrior isn’t OP because Deimos plays a warrior. A warrior in hotjoins

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Posted by: Kagamiku.9731

Kagamiku.9731

no, warriors with healing signet are not powered.
if this is true, then we will see warriors everywhere.
did we see that?
no.

what we are seeing in forums are cries of non warriors who wishes for warriors to become free kills again.

regen is reduced to 200hp/s

this is another fine example of a non warrior asking for warriors to become free kills again.

please go and play warrior with healing signet and see if warriors are really that overpowered.

you have the worst logic i have ever seen in this subforum.
all of your arguments are stuff like “warrior is not overpowered because if it was we would see only warriors. do we see only warriors? no? then warriors are not overpowered!” or “warrior is not overpowered because sometimes i still die on my warrior to condi damage or direct damage!” (i swear you have said something almost exactly like this awhile ago). These are just… dumb statements.

200 hp/s still is a stupidly huge nerf. That’s pre-buff days back when no one used it. Lets at least give a realistic number if you want to be taken seriously. It’s effectively a worse healing than Healing Surge even at 300 hp/s

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Posted by: apt.9184

apt.9184

no, warriors with healing signet are not powered.
if this is true, then we will see warriors everywhere.
did we see that?
no.

what we are seeing in forums are cries of non warriors who wishes for warriors to become free kills again.

regen is reduced to 200hp/s

this is another fine example of a non warrior asking for warriors to become free kills again.

please go and play warrior with healing signet and see if warriors are really that overpowered.

I main warrior btw and they were never free kills if you played right. It would be fair if it was nerfed to that 200 hp/s because maybe the active could be a 6k heal and a poison cleanse. Also, a buff they could instate to maybe make some of the other heals viable is in the adept tier trait in strength maybe buff restorative strength to clense poison on heal because lets be honest some of the poison duration’s off say engis poison nades is just too long and say you are getting condi loaded it really sucks to have about a 6.6k heal of your healing surge.

Lil Apt
L2P deeez nutz

(edited by apt.9184)

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Posted by: apt.9184

apt.9184

no, warriors with healing signet are not powered.
if this is true, then we will see warriors everywhere.
did we see that?
no.

what we are seeing in forums are cries of non warriors who wishes for warriors to become free kills again.

regen is reduced to 200hp/s

this is another fine example of a non warrior asking for warriors to become free kills again.

please go and play warrior with healing signet and see if warriors are really that overpowered.

you have the worst logic i have ever seen in this subforum.
all of your arguments are stuff like “warrior is not overpowered because if it was we would see only warriors. do we see only warriors? no? then warriors are not overpowered!” or “warrior is not overpowered because sometimes i still die on my warrior to condi damage or direct damage!” (i swear you have said something almost exactly like this awhile ago). These are just… dumb statements.

200 hp/s still is a stupidly huge nerf. That’s pre-buff days back when no one used it. Lets at least give a realistic number if you want to be taken seriously. It’s effectively a worse healing than Healing Surge even at 300 hp/s

The reason I think that is fair is that way the active can be looked at so that there is a reason to press your heal button.

Lil Apt
L2P deeez nutz

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

It could be changed to a slightly lower passive, higher active and an important special effect on use. Still very powerful, just requires the warrior to have his heal skill actually bound to a key.

slightly lower passive maybe around base 320 – 350 and 0.10 healing power would be a good shave but noooo these people are asking for ridiculous changes such as reverting back to 200 / second.

they just want to be able to kill warriors faster.
because they have been killing warriors without much problems in the past.

now it takes some skill and focus fire to kill warriors, they just rage.

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Posted by: NevirSayDie.6235

NevirSayDie.6235

It could be changed to a slightly lower passive, higher active and an important special effect on use. Still very powerful, just requires the warrior to have his heal skill actually bound to a key.

slightly lower passive maybe around base 320 – 350 and 0.10 healing power would be a good shave but noooo these people are asking for ridiculous changes such as reverting back to 200 / second.

they just want to be able to kill warriors faster.
because they have been killing warriors without much problems in the past.

now it takes some skill and focus fire to kill warriors, they just rage.

You have to understand that most of the people in this thread are playing a different game than you. Everything dies in an 8v8 hotjoin when someone calls a target. In a ranked match, there could be an important 1v1 on a sidepoint, or a 2v2 or 3v2 or 1v2.

I agree that 320-350 would be a good place to go, or maybe 300 if the healing power coefficient were raised—in addition to a better active and an added effect, of course.

My point was that every profession should have to make at least two decisions about his heal skill—“when should I use my heal skill?” and “which heal skill should I use?” Warriors currently can’t make either decision, because nothing is better than taking HS and not using it, period. That removes an important part of the game from warriors and also makes the game more passive/frustrating for other players.

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

It could be changed to a slightly lower passive, higher active and an important special effect on use. Still very powerful, just requires the warrior to have his heal skill actually bound to a key.

slightly lower passive maybe around base 320 – 350 and 0.10 healing power would be a good shave but noooo these people are asking for ridiculous changes such as reverting back to 200 / second.

they just want to be able to kill warriors faster.
because they have been killing warriors without much problems in the past.

now it takes some skill and focus fire to kill warriors, they just rage.

You have to understand that most of the people in this thread are playing a different game than you. Everything dies in an 8v8 hotjoin when someone calls a target. In a ranked match, there could be an important 1v1 on a sidepoint, or a 2v2 or 3v2 or 1v2.

I agree that 320-350 would be a good place to go, or maybe 300 if the healing power coefficient were raised—in addition to a better active and an added effect, of course.

My point was that every profession should have to make at least two decisions about his heal skill—“when should I use my heal skill?” and “which heal skill should I use?” Warriors currently can’t make either decision, because nothing is better than taking HS and not using it, period. That removes an important part of the game from warriors and also makes the game more passive/frustrating for other players.

i see.
thanks again for the detailed explanation.

so if i started playing more in solo arena, would i be able to better voice out my opinions regarding this issue?

i would participate in the solo arena with my warrior of course.

so far i only played once in solo arena ever since the big reset.

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Posted by: Slim.3024

Slim.3024

My point was that every profession should have to make at least two decisions about his heal skill—“when should I use my heal skill?” and “which heal skill should I use?” Warriors currently can’t make either decision, because nothing is better than taking HS and not using it, period. That removes an important part of the game from warriors and also makes the game more passive/frustrating for other players.

Let’s be real here and answer me how many different heal skills do you see on other classes? Most classes use the same heal regardless of their build with very few exceptions.

Mesmers? Ether Feast

Elementalist? Ether Renewal

Engineers? Healing Turret

Ranger? Healing Spring

Guardian? Shelter

Necromancer? Consume Conditions

Thief? Withdraw if S/D, Hide In Shadows if D/P

That’s true for 90% of all professions and anytime somebody uses a different heal it’s a huge exception and first thing that catches the eye. Do we want to nerf all the above heals as well, because they are used almost exclusively?

As for when to use your healing skill, that’s another one of those things people get so hung up on. Truth is, unless you are playing a build that has access to a secondary form of healing, you will always use your heal when you drop below a certain threshold that guarantees no overheal, delaying the heal for any other reason than poison on you means playing inefficiently.

This is not always true for bunkers, as those builds usually have other means to heal themselves and thus do not rely entirely on their heal to regain health.

Healing Signet is absolutely fine for a class like the warrior. Current meta builds for the warrior class do not allow them to disengage at will, nor are they much of a threat at distance with their tickling longbow auto.

(edited by Slim.3024)

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Posted by: ahuba.6430

ahuba.6430

My point was that every profession should have to make at least two decisions about his heal skill—“when should I use my heal skill?” and “which heal skill should I use?” Warriors currently can’t make either decision, because nothing is better than taking HS and not using it, period. That removes an important part of the game from warriors and also makes the game more passive/frustrating for other players.

Let’s be real here and answer me how many different heal skills do you see on other classes? Most classes use the same heal regardless of their build with very few exceptions.

Mesmers? Ether Feast

Elementalist? Ether Renewal

Engineers? Healing Turret

Ranger? Healing Spring

Guardian? Shelter

Necromancer? Consume Conditions

Thief? Withdraw if S/D, Hide In Shadows if D/P

That’s true for 90% of all professions and anytime somebody uses a different heal it’s a huge exception and first thing that catches the eye.

As for when to use your healing skill, that’s another one of those things people get so hung up on. Truth is, unless you are playing a build that has access to a secondary form of healing, you will always use your heal when you drop below a certain threshold that guarantees no overheal, delaying the heal for any other reason than poison on you means playing inefficiently.

This is not always true for bunkers, as those builds usually have other means to heal themselves and thus do not rely entirely on their heal to regain health.

Healing Signet is absolutely fine for a class like the warrior. Current meta builds for the warrior class do not allow them to disengage at will, nor are they much of a threat at distance with their tickling longbow auto.

Two wrongs don’t make a right.
Just because the other classes also have few heals to choose from, doesn’t mean that that is how it should be for the warrior and anet has to start balancing heals somewhere. And healsig is definitely NOT “absolutely fine”. When an ability has an active effect that is always completely ignored by all players, something is not working as intended. Or do you think anet, when designing this skill, thought “this skill has an active effect, but yeah who cares it’s not supposed to be used”? The skill is broken, not only in power, but also in mechanics.

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Posted by: Arganthium.5638

Arganthium.5638

Had to comment on this…

Mesmers? Ether Feast True

Elementalist? Ether Renewal Signet is used fairly often, and Glyph is a good option to avoid the ridiculous vulnerability of ER

Engineers? Healing Turret Not true- some HGH/elixir builds run Elixir H

Ranger? Healing Spring While this tends to be true a lot of the time, all of the heals have their own uses in different builds- none are necessarily bad.

Guardian? Shelter Mostly true, though guards have another 163835284 sources of healing anyways

Necromancer? Consume Conditions Not necessarily true of MMs

Thief? Withdraw if S/D, Hide In Shadows if D/P Withdraw is used even in many stealth builds, though HiS is generally reserved for D/X, true. But you have to consider that our two other heals are absolutely godawful, except in a few highly specialized builds.

Thief|Mesmer|
Theorycrafter

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Posted by: Arganthium.5638

Arganthium.5638

Healing Signet is absolutely fine for a class like the warrior. Current meta builds for the warrior class do not allow them to disengage at will, nor are they much of a threat at distance with their tickling longbow auto.

“Absolutely fine”? We’re talking about a class with the highest base health, heavy armor, invuln to direct damage while being able to cap a point, condi immunity, and among the best if not absolutely the best condi removal. No other class can access all of those benefits without building specifically to do so.

I run a GS/LB build that is able to disengage almost whenever I want it to. Still, though, to act like running away from an objective is an advantage is a gross misunderstanding of strategy.

The longbow auto is actually still decent if only one arrow hits (2 projectiles that can be Finishers), but the real point behind the weapon is twofold: first, to remove condis while being able to get massive control of a point, and second, to use the ridiculously OP non-auto attacks to be able to murder your opponent when you switch to melee.

And then there’s also the ability to reduce weapon swapping by 5s, so it doesn’t really matter how bad the auto is.

Thief|Mesmer|
Theorycrafter

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Posted by: Durzlla.6295

Durzlla.6295

Gotta say, I do think Healing Sig, Sig of Malice and Sig of Restorations active effects should become more appealing, do something similar to what Ether Signet (is that the name of the Mesmer one? Always forget it…) would then at least give a reason to activate them…

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

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Posted by: Slim.3024

Slim.3024

Had to comment on this…

Mesmers? Ether Feast True

Elementalist? Ether Renewal Signet is used fairly often, and Glyph is a good option to avoid the ridiculous vulnerability of ER

Engineers? Healing Turret Not true- some HGH/elixir builds run Elixir H

Ranger? Healing Spring While this tends to be true a lot of the time, all of the heals have their own uses in different builds- none are necessarily bad.

Guardian? Shelter Mostly true, though guards have another 163835284 sources of healing anyways

Necromancer? Consume Conditions Not necessarily true of MMs

Thief? Withdraw if S/D, Hide In Shadows if D/P Withdraw is used even in many stealth builds, though HiS is generally reserved for D/X, true. But you have to consider that our two other heals are absolutely godawful, except in a few highly specialized builds.

So you’re basically agreeing with me.

There are rifle warrior builds who use Surge as well, but as it stands pretty much all professions have a prevalent heal they use in their builds and not just by a small margin either.

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Posted by: Durzlla.6295

Durzlla.6295

Had to comment on this…

Mesmers? Ether Feast True

Elementalist? Ether Renewal Signet is used fairly often, and Glyph is a good option to avoid the ridiculous vulnerability of ER

Engineers? Healing Turret Not true- some HGH/elixir builds run Elixir H

Ranger? Healing Spring While this tends to be true a lot of the time, all of the heals have their own uses in different builds- none are necessarily bad.

Guardian? Shelter Mostly true, though guards have another 163835284 sources of healing anyways

Necromancer? Consume Conditions Not necessarily true of MMs

Thief? Withdraw if S/D, Hide In Shadows if D/P Withdraw is used even in many stealth builds, though HiS is generally reserved for D/X, true. But you have to consider that our two other heals are absolutely godawful, except in a few highly specialized builds.

So you’re basically agreeing with me.

There are rifle warrior builds who use Surge as well, but as it stands pretty much all professions have a prevalent heal they use in their builds and not just by a small margin either.

Not all, ranger is pretty 50/50, they use either TU or Healing Spring, only time HaO is used is for EXTREMELY glassy builds that need the big healing and can’t try to wait for it to tick up.

Engis are also pretty evenly split, med kit, turret and elixir are all used quite a bit, same with thieves.

Mesmers, Guardians, Warriors, Necros (with the exception of MM), and eles I’d agree fully with you on though.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

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Posted by: Arganthium.5638

Arganthium.5638

Had to comment on this…

Mesmers? Ether Feast True

Elementalist? Ether Renewal Signet is used fairly often, and Glyph is a good option to avoid the ridiculous vulnerability of ER

Engineers? Healing Turret Not true- some HGH/elixir builds run Elixir H

Ranger? Healing Spring While this tends to be true a lot of the time, all of the heals have their own uses in different builds- none are necessarily bad.

Guardian? Shelter Mostly true, though guards have another 163835284 sources of healing anyways

Necromancer? Consume Conditions Not necessarily true of MMs

Thief? Withdraw if S/D, Hide In Shadows if D/P Withdraw is used even in many stealth builds, though HiS is generally reserved for D/X, true. But you have to consider that our two other heals are absolutely godawful, except in a few highly specialized builds.

So you’re basically agreeing with me.

There are rifle warrior builds who use Surge as well, but as it stands pretty much all professions have a prevalent heal they use in their builds and not just by a small margin either.

That’s one way to interpret twist my words.

Thief|Mesmer|
Theorycrafter

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Posted by: NevirSayDie.6235

NevirSayDie.6235

My point was that every profession should have to make at least two decisions about his heal skill—“when should I use my heal skill?” and “which heal skill should I use?” Warriors currently can’t make either decision, because nothing is better than taking HS and not using it, period. That removes an important part of the game from warriors and also makes the game more passive/frustrating for other players.

Let’s be real here and answer me how many different heal skills do you see on other classes? Most classes use the same heal regardless of their build with very few exceptions.

Mesmers? Ether Feast

Elementalist? Ether Renewal

Engineers? Healing Turret

Ranger? Healing Spring

Guardian? Shelter

Necromancer? Consume Conditions

Thief? Withdraw if S/D, Hide In Shadows if D/P

That’s true for 90% of all professions and anytime somebody uses a different heal it’s a huge exception and first thing that catches the eye. Do we want to nerf all the above heals as well, because they are used almost exclusively?

As for when to use your healing skill, that’s another one of those things people get so hung up on. Truth is, unless you are playing a build that has access to a secondary form of healing, you will always use your heal when you drop below a certain threshold that guarantees no overheal, delaying the heal for any other reason than poison on you means playing inefficiently.

This is not always true for bunkers, as those builds usually have other means to heal themselves and thus do not rely entirely on their heal to regain health.

Healing Signet is absolutely fine for a class like the warrior. Current meta builds for the warrior class do not allow them to disengage at will, nor are they much of a threat at distance with their tickling longbow auto.

I disagree. I’m not surprised when I see an ele, guard, or mes using their signet heal. They’re a bit less common but they are viewed as options.

I also disagree that every build will always use their heal as soon as their health drops below a threshold. As an engineer, I don’t have any achievable condi removal outside of healing turret (and elixir gun), so I sometimes choose to overheal with it. Mesmers weigh phantasm cooldowns for the signet and clones up for ether feast. Eles are the most complex of all, with such a high-risk healing skill. It is commonly used with stability or during a teleport or after a rtl…it’s hard to get an ether renewal off.

Again, I don’t really feel HS is too powerful. I just feel it’s not good to have a skill that’s 1) better than all other options for that profession, and 2) always best used the exact same way, and 3) always best used by doing nothing.

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Posted by: Stievie.6128

Stievie.6128

Had to comment on this…

Mesmers? Ether Feast True

Elementalist? Ether Renewal Signet is used fairly often, and Glyph is a good option to avoid the ridiculous vulnerability of ER

Engineers? Healing Turret Not true- some HGH/elixir builds run Elixir H

Ranger? Healing Spring While this tends to be true a lot of the time, all of the heals have their own uses in different builds- none are necessarily bad.

Guardian? Shelter Mostly true, though guards have another 163835284 sources of healing anyways

Necromancer? Consume Conditions Not necessarily true of MMs

Thief? Withdraw if S/D, Hide In Shadows if D/P Withdraw is used even in many stealth builds, though HiS is generally reserved for D/X, true. But you have to consider that our two other heals are absolutely godawful, except in a few highly specialized builds.

So you’re basically agreeing with me.

There are rifle warrior builds who use Surge as well, but as it stands pretty much all professions have a prevalent heal they use in their builds and not just by a small margin either.

Not all, ranger is pretty 50/50, they use either TU or Healing Spring, only time HaO is used is for EXTREMELY glassy builds that need the big healing and can’t try to wait for it to tick up.

Engis are also pretty evenly split, med kit, turret and elixir are all used quite a bit, same with thieves.

Mesmers, Guardians, Warriors, Necros (with the exception of MM), and eles I’d agree fully with you on though.

actually many mesmer use signet of ether these days, because its utility is good.
also not every ele runes ether renewal, many still rung signet and staff eles run arcane brilliance, the glyph is pretty much the one heal no one uses.

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Posted by: Durzlla.6295

Durzlla.6295

Had to comment on this…

Mesmers? Ether Feast True

Elementalist? Ether Renewal Signet is used fairly often, and Glyph is a good option to avoid the ridiculous vulnerability of ER

Engineers? Healing Turret Not true- some HGH/elixir builds run Elixir H

Ranger? Healing Spring While this tends to be true a lot of the time, all of the heals have their own uses in different builds- none are necessarily bad.

Guardian? Shelter Mostly true, though guards have another 163835284 sources of healing anyways

Necromancer? Consume Conditions Not necessarily true of MMs

Thief? Withdraw if S/D, Hide In Shadows if D/P Withdraw is used even in many stealth builds, though HiS is generally reserved for D/X, true. But you have to consider that our two other heals are absolutely godawful, except in a few highly specialized builds.

So you’re basically agreeing with me.

There are rifle warrior builds who use Surge as well, but as it stands pretty much all professions have a prevalent heal they use in their builds and not just by a small margin either.

Not all, ranger is pretty 50/50, they use either TU or Healing Spring, only time HaO is used is for EXTREMELY glassy builds that need the big healing and can’t try to wait for it to tick up.

Engis are also pretty evenly split, med kit, turret and elixir are all used quite a bit, same with thieves.

Mesmers, Guardians, Warriors, Necros (with the exception of MM), and eles I’d agree fully with you on though.

actually many mesmer use signet of ether these days, because its utility is good.
also not every ele runes ether renewal, many still rung signet and staff eles run arcane brilliance, the glyph is pretty much the one heal no one uses.

I’ve yet to see an ele run anything but ER in sPvP (I run brilliance occasionally on mine but only in my arcane build), then again I haven’t seen any ele I’d consider good in a LONG time…

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

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Posted by: noobftw.9654

noobftw.9654

you have the worst logic i have ever seen in this subforum.
all of your arguments are stuff like “warrior is not overpowered because if it was we would see only warriors. do we see only warriors? no? then warriors are not overpowered!” or “warrior is not overpowered because sometimes i still die on my warrior to condi damage or direct damage!” (i swear you have said something almost exactly like this awhile ago). These are just… dumb statements.

To be fair, he does have some good points, such as
1. Guise need to learn to bring friends to fight warrior.
2. Warrior has no clone, stealth, attunment, death shroud….
3. Warrior is not god alike
4. For blocking, warrior needs to bring a shield
5. For endure pain, Warr needs to equip it
6. Berzerk stance is only effective if you click it
7. Hs is not op when it’s not equipped.

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Posted by: Scoobaniec.9561

Scoobaniec.9561

Np

But first remove instant cast skills from other profs and replace it with high telegraphed ones just like wars, remove abused evade/teleport/stealth skill/al/spam skills. Cut down the boon uptime greatly on vigor, protection (down to a maximum 8sec every 60sec)

Wut, nope? Okay

I do love the discussions the x skill heals more than y skill missing the bigger picture

Endure Pain greatly increases your life span against burst.
Thief’s Withdraw heals for about 100 HPS less than HealSig and about 200 HPS les than HS with Adrenal Health, meaning that you only need to live ~9s to start out healing thief).
Fifth, warr has the highest base health and heavy armor to shore up burst anyways.

-Endure pain has 60cd.

-Thief withdraw also removes chill, cripple/immo and evades. Imagine a situation with war and thief when they are immo. Thief will run at will if taking 0 damage. Warrior probably will eat it if they wont be able to cleanse (hint not everyone runs lb)

In this case, which heal is stronger?

Adrenal health is a trait based on adrenaline level – actually which warrior sits at full adrenaline the whole time? U can’t heal 360/3sec and cleanse 3 conditions every 7 sec, prove me im wrong and rebember to bring a vid as a proof.

-Armor means nothing in this game. DR destroys any meaning of armor. What matters is access to protection and other gimmick stuff.
Other classes make up for a tiny lower health with load of boons, teleports, blocks, invuls, blinds and many different sources of healing. For some reason guardian is still the king of bunkering while having the lower base hp.


Howered i agree that behind telegraphed attacks, warrior is a bit too easy due to spamable stun bursts and in fact lack of buttoms to use. I actually gave suggestion some time ago to make cleansing ire a F2 with tiny burst heal+condi removal based on adrenaline level with 15cd to actually let warrior decide if they want to spend adrenaline on burst, or condi cleanse. But thats actually a part of devs that trying to fix everything with traits. For me the burst mechanic is a failure as it promotes nothing but spamming just like everything in this game is about spamming off cd.

Ive also suggested to move Adrenal health to GM trait just like heigh and zerk was to end the qq about stacking HS+AH

I believe these 2 things should be enough to be done with 936564574774 hs thread

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Posted by: sorrychief.2563

sorrychief.2563

poison

champion magus
previously rank 2 on old leaderboards
EG.secret.OG.NAVI.sorrychief

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Posted by: Stievie.6128

Stievie.6128

yeah too bad poison prolly is the least effective vs HS out of all the heals , since you need long duration vs 2 sec duration on burst heals and then keep in mind that warriors have the best condition cleanse in the game…

awnser like this just show how clueless you are about other professions or the state of the game

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Posted by: Chokolata.1870

Chokolata.1870

The vanilla value needs to be reduced to say 300 hp/sec but the scaling off healing power needs to be buffed considerably .

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Posted by: sorrychief.2563

sorrychief.2563

since you need long duration vs 2 sec duration

LOL

champion magus
previously rank 2 on old leaderboards
EG.secret.OG.NAVI.sorrychief

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Posted by: Arganthium.5638

Arganthium.5638

Np

But first remove instant cast skills from other profs and replace it with high telegraphed ones just like wars, remove abused evade/teleport/stealth skill/al/spam skills. Cut down the boon uptime greatly on vigor, protection (down to a maximum 8sec every 60sec)

Wut, nope? Okay

I do love the discussions the x skill heals more than y skill missing the bigger picture

Endure Pain greatly increases your life span against burst.
Thief’s Withdraw heals for about 100 HPS less than HealSig and about 200 HPS les than HS with Adrenal Health, meaning that you only need to live ~9s to start out healing thief).
Fifth, warr has the highest base health and heavy armor to shore up burst anyways.

-Endure pain has 60cd.

-Thief withdraw also removes chill, cripple/immo and evades. Imagine a situation with war and thief when they are immo. Thief will run at will if taking 0 damage. Warrior probably will eat it if they wont be able to cleanse (hint not everyone runs lb)

In this case, which heal is stronger?

Adrenal health is a trait based on adrenaline level – actually which warrior sits at full adrenaline the whole time? U can’t heal 360/3sec and cleanse 3 conditions every 7 sec, prove me im wrong and rebember to bring a vid as a proof.

-Armor means nothing in this game. DR destroys any meaning of armor. What matters is access to protection and other gimmick stuff.
Other classes make up for a tiny lower health with load of boons, teleports, blocks, invuls, blinds and many different sources of healing. For some reason guardian is still the king of bunkering while having the lower base hp.

1. Endure Pain can also have a 1s increased duration, but either way, this shouldn’t matter unless your facing burst classes over and over and over again in succession. Furthermore, even if you can only use this in one out of three fights (which, IMO, seems to be generous- 1 of 2 or even 1 out of 1.5 seems a little more realistic), then you’re still getting a major trump card in a third of the situations.

2. Thieves have very little access to immob, so it’s unlikely that they’d both be immobilized. However, even so, the small situational usage of Withdraw’s condi cleanse is completely overshadowed by HS’s far larger heal, and the fact that Cleansing Ire is probably the best condi cleanser in the game. And LB isn’t necessary- there are many other weapons with short animations and are easy to hit with burst. Still, though, it’s not my problem if people aren’t running LB.

3. Warriors have extremely high adrenaline regen, meaning they can quickly get back up to three bars after bursting. I could sit on three bars for as long as I wanted, in truth. I’d post a vid but I’m not on my laptop right now, so I can’t upload one to YouTube that I have.

4. Armor is extra toughness. If that’s not useful, I don’t know what is. And that “tiny lower health” is almost double of what many classes have, and certainly more than I could get on a bunker guard. Guard’s only the “king of bunkering” because that’s the only role that a guard is able to do nowadays, whereas a warr can just do loads of damage and be insanely effective even if he/she would also be an effective bunker.

Thief|Mesmer|
Theorycrafter

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Posted by: DanSH.6143

DanSH.6143

you have the worst logic i have ever seen in this subforum.
all of your arguments are stuff like “warrior is not overpowered because if it was we would see only warriors. do we see only warriors? no? then warriors are not overpowered!” or “warrior is not overpowered because sometimes i still die on my warrior to condi damage or direct damage!” (i swear you have said something almost exactly like this awhile ago). These are just… dumb statements.

To be fair, he does have some good points, such as
1. Guise need to learn to bring friends to fight warrior.
2. Warrior has no clone, stealth, attunment, death shroud….
3. Warrior is not god alike
4. For blocking, warrior needs to bring a shield
5. For endure pain, Warr needs to equip it
6. Berzerk stance is only effective if you click it
7. Hs is not op when it’s not equipped.

ROFL!! Best comment of the day xD

Griften

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Posted by: Durzlla.6295

Durzlla.6295

yeah too bad poison prolly is the least effective vs HS out of all the heals , since you need long duration vs 2 sec duration on burst heals and then keep in mind that warriors have the best condition cleanse in the game…

awnser like this just show how clueless you are about other professions or the state of the game

You do realize that 2s of poison isn’t kitten vs any heal right? And maybe some of us play professions that DO have perma poison duration so just slapping poison on a warrior really isn’t even an issue? And if you think that ALL we are applying is poison you’re kidding yourself, maybe in your kittened up Vacuum where you’re only applying poison to a warrior who is using a condi cleanse every 7s it doesn’t work, but in actual combat it’s been working fine for me, and clearly others.

To put some math in here, assuming 0hp and 0 condi damage HS heals for 392 per second, poison reduces that amount by 33% which brings it down to 262.64 healing per second, then you factor in that poison does 4*your level* (10% of your condi damage), or. 320 damage in this situation, and you’re left with that warrior getting no more healing.

If you’re like me and you’re NOT a condi build, you just have a lot of poison uptime cause kitten your heals, then that warrior is going to be in a whole world of hurt because they aren’t being healed at all, where as with another heal you can still heal with poison up and just get less healing as a result.

The more you know!!

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

(edited by Durzlla.6295)

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Posted by: Dee Jay.2460

Dee Jay.2460

Yes, reduce it to 300 HP/second and see how that goes.

Alternatively, find a different mechanic. Something like “heals more the less health you have”. That way it heals 400 HP/second when blow 33% HP, 300 HP/second between 33 and 66% HP and 200 HP/second when above 66% HP.

Might make it a bit more interesting.

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Posted by: redslion.9675

redslion.9675

It’s not true that Healing Signet is weaker against poison.

It might be true that poison damages a warrior in one of his main strengths, which is health regen. And that might be a big thing. And considering how things went in the meta, you’d be facing something a bit more similar to a pre healing signet buff warrior. Except they now have Berserker Stance.

If it wasn’t that the classes that perma poison (necro, engi) are also the ones that already had a bad match up against hammer warriors, even before the buff from healing signet.

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself

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Posted by: Locuz.2651

Locuz.2651

Its not just healing signet. Its healing signet + adrenal health + banner or shout heals in some cases.

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Posted by: infantrydiv.1620

infantrydiv.1620

The biggest problem I have with healing signet is not that it’s overpowered. That could be debated. I think Longbow on warriors is extremely overpowered and is carrying the class right now.

The biggest problem I have with healing signet is that its really the only skill in the game that you don’t have to use, or even interact with at all, to receive the benefit from.

Ranger//Necro

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Posted by: SpecterMAT.7306

SpecterMAT.7306

Warrior have no sustain at all.
Look at other kitten professions
LOL RANGER PROTECTION. why a godkitten ranger HAVE PROTECTION. godkitten . idiotic.
Lol engineer PERMA EVERYTHING then water field blast is like 50% hp per blast while he run while 8400 CC, 23232 bombs, 20000dmg fire damage tick.
Lol guardian, AEGIS AEGIS AEGIS and heal heal heal

What we have?
OH a shield block which recharge time is like hell of a lot and we die before we can use it again.
Only source of “DEFENSE” we have is healing signet!
We have no PERMA swiftness,vigor,aegis or anything like this.
We don’t have invulnerability. we have 0 physical damage taken!

So why does people want to get rid of our sustain?

“But but but warrior is too stronk. heavy armor and everything”

For this kind of people, i have a good story to share.
Everytime I see a warrior in spvp or WvW, I laugh my kitten out.
I really do. I look at it and say “Look at that poor guy looking threatening. OH god he have X,and Y weapon. He wants to kill me with it”
And I mostly laugh at all the tricks other warriors use me.
The longbow/hammer,axe shield. Mace stun then hundred blades.
The condition warrior, the zerker. The PVT shout warrior….
The hammer+GS warrior..

Every trick is so funny to see when they used against you.
Look at a profession which is the best thing it can do is swinging his weapons!
IN a game,where people make CLONES, become INVISIBLE , TELEPORT, EVADE 99% of the attacks , PERMA BLIND. They have more than F1. We only have F1. They have F1,f2,f3,f4,etc.

So why all this warrior hating,guys. Really. It’s just non sense.
A really good mesmer, thief and engineer can face roll everybody so much much more!

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Posted by: Stievie.6128

Stievie.6128

yeah too bad poison prolly is the least effective vs HS out of all the heals , since you need long duration vs 2 sec duration on burst heals and then keep in mind that warriors have the best condition cleanse in the game…

awnser like this just show how clueless you are about other professions or the state of the game

You do realize that 2s of poison isn’t kitten vs any heal right? And maybe some of us play professions that DO have perma poison duration so just slapping poison on a warrior really isn’t even an issue? And if you think that ALL we are applying is poison you’re kidding yourself, maybe in your kittened up Vacuum where you’re only applying poison to a warrior who is using a condi cleanse every 7s it doesn’t work, but in actual combat it’s been working fine for me, and clearly others.

To put some math in here, assuming 0hp and 0 condi damage HS heals for 392 per second, poison reduces that amount by 33% which brings it down to 262.64 healing per second, then you factor in that poison does 4*your level* (10% of your condi damage), or. 320 damage in this situation, and you’re left with that warrior getting no more healing.

If you’re like me and you’re NOT a condi build, you just have a lot of poison uptime cause kitten your heals, then that warrior is going to be in a whole world of hurt because they aren’t being healed at all, where as with another heal you can still heal with poison up and just get less healing as a result.

The more you know!!

you are just nitpicking and taking my comment out of context.
the guy i responded to said poison is a counter to healing signet, well FLASH NEWS: POISON IS A COUNTER TO ACTIVE HEALS TOO

and guess what those condis also tick on other classes that have LESS CLEANSE and LESS HPS and LESS HP so realy maybe you should be the one coming out of his little vaccum.

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Posted by: infantrydiv.1620

infantrydiv.1620

Warrior have no sustain at all.

LOLOLOLOLOLOLOLOLOLOLOLOLOOLOLOLOLOLOLOL

Ranger//Necro

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Posted by: SpecterMAT.7306

SpecterMAT.7306

Warrior have no sustain at all.

LOLOLOLOLOLOLOLOLOLOLOLOLOOLOLOLOLOLOLOL

Name anykind of warrior sustain sir.
Because Mr. Necromancer, we doesn1t have second life bar as you.