Healing Signet Proposal

Healing Signet Proposal

in PvP

Posted by: Turtle Dragon.9241

Turtle Dragon.9241

Proposal for Healing Signet:
Passive: +400 Heal per second. You have -300 Toughness.
Active: 5,275 Heal + (0.5) * Healing Power

Values may be adjusted as seen fit for balance, the concept is what is important.

The Passive heal gets buffed from +362 to +400, the Active heal also get buffed from +3.2k to +5.2k, but you gain a debuff for as long as the Passive is in effect.
This remains in line with any Signets, having a Passive effect, having an active, having no effect while on recharge.
304 Toughness is the difference between Light and Heavy Ascended Armor.

This is taken from GW1, a very similar effect to its GW1 counterpart.
The Frenzy + Healing Signet joke should make it back into GW2.

While your Healing Signet is passive, you gain +400 health per second, but the catch is you have -300 Toughness(equivalent to “you have Light Armor”). Healing Signet becomes more effective in countering Conditions in this way, because Condition damage does not take Toughness into account anyway.

If you activate Healing Signet, you get a Heal burst, but also a Toughness boost(because you lose the -300 Toughness debuff) which means you are now a lot more effective at tanking regular damage(equivalent to “you now have Heavy Armor back”).

The Toughness and decent burst heal gives the Warrior a reason to Activate the Signet instead of leaving it on Passive, which promotes more Active play. While taking no damage, keep the Signet on Passive. While fighting condition builds, keep the Signet on Passive as well. When you start taking a lot of damage, use your heal skill to get back up, then take less damage while the Signet is on cooldown(This is what any Heal skill for any other class does, burst heal then goes on cooldown).

This also brings Warriors back in line in terms of high risk high reward, even in PvE. Healing Signet carries a risk to the Warrior simply by being equipped. Bad Zerker Warriors get 1-hitted a lot more. Good Zerker Warriors see no change as they avoid any damage(and any extra damage from having lower Toughness) by dodging correctly.

tl;dr
Healing Signet heals for more passive and active but makes you Light Armored while Passive.

(edited by Turtle Dragon.9241)

Healing Signet Proposal

in PvP

Posted by: Ant.3415

Ant.3415

Proposal, stop complaining about 1 ability when as stated in every single qq thread there are multiple ways for warriors to regen health. These include (to quote from another thread):

Regen boon, banner regen, adrenal health, life-on-hit or weapon swap sigils (maybe even runes?), and lastly healing signet which no warrior should ever use the active heal for.

Healing Signet Proposal

in PvP

Posted by: silentnight warrior.2714

silentnight warrior.2714

The frenzy + healing signet joke should be away from gw2 and should never existed in gw1.

Healing Signet Proposal

in PvP

Posted by: MightyMicah.7451

MightyMicah.7451

You lost me at “-300 toughness.” What is the point of a heal, pray tell, if you’re taking more damage from the enemy?

This is that new sound. Ya’ll ain’t ready.

Healing Signet Proposal

in PvP

Posted by: roamzero.9486

roamzero.9486

The proposed fix I always liked was to require the warrior to be within 450-600 range of his target for healing signet to tick fully.

Healing Signet Proposal

in PvP

Posted by: Zach.3264

Zach.3264

+40health\sec for -300 Toughness is quite a large tradeoff.
Signet is fine where it is. Passive is somewhat strong, but when you get them low and their utility are off cooldown, I rarely see Warriors using Signet active, and when they do.. it’s a rather pitiful heal.

Healing Signet Proposal

in PvP

Posted by: Zepidel.5349

Zepidel.5349

maybe

health per second
level 0 – 200 + 0.02 healing power
level 1 – 300 + 0.03 healing power
level 2 – 400 + 0.04 healing power
level 3 – 500 + 0.05 healing power

then perhaps the warrior haters complains will stop?
maybe signet of fury will have it use then, go full adrenaline before charging into battle for that extra health regen at max adrenaline.

This Idea is much better, the reason people dont like the warrior heal is the passive aspect, the toughness idea doesn’t solve that, this does and it ties the sig into the warrior class mechanic.

Healing Signet Proposal

in PvP

Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

o hi Zepidel, thanks for quoting my proposal in the other topic
anyway, to add to that, maybe …

passive:
health per second
level 0 – 200 + 0.02 healing power
level 1 – 300 + 0.03 healing power
level 2 – 400 + 0.04 healing power
level 3 – 500 + 0.05 healing power

active:
self root while activating
activation time 3 seconds
recharge time 10 seconds
toughness reduced by 2000 while channeling
healing 6,550 + 2.0 healing power

i.e. if you use it during a team battle without stability or endure pain you will quick very quickly.

Healing Signet Proposal

in PvP

Posted by: style.6173

style.6173

I’d just like to see the passive more directly tied to healing power.

Healing Signet Proposal

in PvP

Posted by: Zietlogik.6208

Zietlogik.6208

Ya…another reason NOT to use Adrenaline >.>

Zietlogik [Warrior] Chronologix [Ranger] Ziet The Dreaded [Necromancer] Zietlogic [Revenant]