(edited by Turtle Dragon.9241)
Healing Signet Proposal
Proposal, stop complaining about 1 ability when as stated in every single qq thread there are multiple ways for warriors to regen health. These include (to quote from another thread):
Regen boon, banner regen, adrenal health, life-on-hit or weapon swap sigils (maybe even runes?), and lastly healing signet which no warrior should ever use the active heal for.
The frenzy + healing signet joke should be away from gw2 and should never existed in gw1.
You lost me at “-300 toughness.” What is the point of a heal, pray tell, if you’re taking more damage from the enemy?
The proposed fix I always liked was to require the warrior to be within 450-600 range of his target for healing signet to tick fully.
+40health\sec for -300 Toughness is quite a large tradeoff.
Signet is fine where it is. Passive is somewhat strong, but when you get them low and their utility are off cooldown, I rarely see Warriors using Signet active, and when they do.. it’s a rather pitiful heal.
maybe
health per second
level 0 – 200 + 0.02 healing power
level 1 – 300 + 0.03 healing power
level 2 – 400 + 0.04 healing power
level 3 – 500 + 0.05 healing powerthen perhaps the warrior haters complains will stop?
maybe signet of fury will have it use then, go full adrenaline before charging into battle for that extra health regen at max adrenaline.
This Idea is much better, the reason people dont like the warrior heal is the passive aspect, the toughness idea doesn’t solve that, this does and it ties the sig into the warrior class mechanic.
o hi Zepidel, thanks for quoting my proposal in the other topic
anyway, to add to that, maybe …
passive:
health per second
level 0 – 200 + 0.02 healing power
level 1 – 300 + 0.03 healing power
level 2 – 400 + 0.04 healing power
level 3 – 500 + 0.05 healing power
active:
self root while activating
activation time 3 seconds
recharge time 10 seconds
toughness reduced by 2000 while channeling
healing 6,550 + 2.0 healing power
i.e. if you use it during a team battle without stability or endure pain you will quick very quickly.
I’d just like to see the passive more directly tied to healing power.
Ya…another reason NOT to use Adrenaline >.>