Healing Signet: Why it's the best
Ignored all other mechanics/skills in the game that each class possesses.
Play more DPS and less bunker.
/Logic
PvP modes are the “endgame” in all MMOs.
Stop failing at PvE, and fix WvW/SPvP. Thank you.
I am going to roll a warrior today, I am tired of literally seeing them 1v2 every other class with equal skill.
When I say that the team with the most warriors win, I am not lying.
Hypercrushed
That’s funny because I’ve always thought the team with the most engi’s and necros wins.
PvP modes are the “endgame” in all MMOs.
Stop failing at PvE, and fix WvW/SPvP. Thank you.
That’s funny because I’ve always thought the team with the most engi’s and necros wins.
+1
and i say the team with most ppl who know what to do win
During the last Ready Up I heard a developer mention that if Healing Signet’s base heal was nerfed by too much it would be under Healing Surge’s HPS and implied that this would make Healing Signet worthless. This is untrue
If you look at many fights, both 1v1 and team, a target is most vulnerable after his first heal and directly before his heal recharges.
For example if I’m playing Necro and I use my Consume Conditions heal, 20 seconds later if I’m low I’m an extremely vulnerable target.
Healing Signet allows Warriors to completely negate this period of vulnerability because by the time another class would be trying to successfully set up their heal without being interrupted, a warrior has essentially already completed their healing for that period of time.
This is essentially the strength of healing signet. But it isn’t all.
Stances make healing signet even stronger because it essentially allows for free healing during the period which it’s up, unlike if warrior were to run a burst heal. The normal counter to a heal like signet would be burst, but since Warriors have extremely high HP + Armor, and stances, burst actually loses to warriors because they can out sustain.
I think that logic dictates that a passive heal like this should actually heal for less than a burst heal which requires activation + cast time.
I don’t run berserker stance, so can I have an exception? I often don’t run endure pain on demand either? Can this build have an double exception?
Healing signet+stances=child proof. A child will stand there toe to toe and keep fighting. An adult won’t. The same logic applies when you see a engineer drop big ol’ bomb and have a rifle equipped and you don’t have stability on demand. You can stand there and duke it out and talk about how unfair it is, or you can back off until the situation favors you more. Winning wars is about choosing your battles. An adult know this. A child will just try to punch you in the face over and over. Hold physical damage for 4 seconds when you have to, then release it. Hold back all your conditions and play defensively for 5 auto attacks and then release conditions. Cleansing ire can remove up to three, if you can only apply three conditions then your a weak condition stacker at best. There is no huge secret to know this. Roll a warrior 30-0-0-10-30 (The highest dps) Use healing signet with bulls rush, frenzy and signet of stamina as your cleanse. Get back to use all with how OP you felt. I play warrior, thief, mesmer, ranger and sometimes necro and after a few months of warior’s being every where, i now find them the most predictable of all professions to play against. Their biggest issue is people qq’ing because of frustration because they keep doing what they’ve always done to warrior’s and hoping this time the result will be different.
You needed a new thread for this? Read one of the zillion other threads.
Also, read the opposite warrior views as well.
Warrior is fine, stop recycling the same crap in the forum.
Warrior is fine, stop recycling the same crap in the forum.
This is funny.
/agree with the op. Won’t do anything tho. Keep trying. Cheers !
Warrior too stronk perma immunecondi perma immunedps. Max stab no knockback nostun 2000 range instaoneshot autoattack. Such broken much imba wow.
110k WvW kills | Champion Legionnaire, Paragon |
Warrior too stronk perma immunecondi perma immunedps. Max stab no knockback nostun 2000 range instaoneshot autoattack. Such broken much imba wow.
Much aggree, such overpowered many amaze! All is vain
That’s funny because I’ve always thought the team with the most engi’s and necros wins.
The top EU team runs double warriors, no necros or engies.
55 HP Monks runs Guardian, Ranger, Warrior, Mesmer, Thief
Every time I play pvp I’m a little more disgusted by healing signet carrying terrible plays, 1v1 a warrior can walk into anything that they should have dodged and shrug it off. 1 missed dodge vs a hambow/condition and you are finished in seconds.
I love how the balance preview is shaving a tiny 8% from healing signet but wasn’t afraid to take an axe to the kneecap of other specs
I think its more of a combo of healing signet stances and cleansing ire. That’s why hambow is seen so much. They are constantly dropping 3 conditions while healing a strong amount per second and can go immune to conditions or immune to dmg for several seconds.
Anet needs to look more at what people use rather than just what we talk/complain about. I honestly cant even remember the last time I saw a warrior not using healing singet or cleansing ire. It seems 99% of thieves use shadow refuge etc…. These things are obviously overpowered if nearly everybody is using them.
(edited by Chuck Zitto.2367)
When warriors aren’t running healing signet there is a drastic difference in how tough the fight is/how easily they hover at near full HP. They are actually susceptible to CC, will have to go on the defensive to pull off the heal and you can interrupt it.
8% nerf is a joke. The fact is that with HS you don’t have to set up your heal so it won’t get interrupted or weigh it against other options such as timing that burst or run away to heal. You can pretty much go full offensive (with defensive manuevering such as dodge of course). Every other class has to disengage from offensive mode to get their heals off.
The fact that they think it’s working fine, I mean, that the signet can actually fit any goal they had for GW2* with this active/passive, means they shouldn’t be devs.
Plain and simple.
*dmg mitigation instead of after the fact healing, skill based gameplay, engaging mechanics (strong, constant, passive healing sets up a situation where you either can out dps the guy or you literally can’t kill him, aka non-zerker ele)
Just…
I don’t even know what’s going on in this game anymore…
(edited by garethh.3518)
If you can’t deal more than 1500 damage per second, you are playing some super sad max bunker build, don’t blame the signet because you refuse to improve at the game. Healing Signet only heals 380-400 hp, if you can’t out dps that….. lol.
Every thief uses shadow refuge, should we nerf it? If they all carry it, it must be overpowered by your logic.
What about rangers troll Unguent?
And mesmers blink/clones?
What about engineers healing turret?
What about guardians altruistic healing?
And Necromancers signet of spite?
And elementalists ether renewal/mist form/lightning flash???
By your logic, the skills that are carried by every single person that plays that class must be overpowered, when can we expect those to get nerfed???
Oh right, because warriors don’t spam the forums complaining about other classes, just the other classes spam the forums complaining about warriors. Complain to win.
PvP modes are the “endgame” in all MMOs.
Stop failing at PvE, and fix WvW/SPvP. Thank you.
If you can’t deal more than 1500 damage per second, you are playing some super sad max bunker build, don’t blame the signet because you refuse to improve at the game. Healing Signet only heals 380-400 hp, if you can’t out dps that….. lol.
What kind of “logic” is this? Every other class heal is weaker than HS and requires active use while HS is passive. Pretty much any other heal has a lower HPS than HS. So where does your argument that “You can’t out DPS HS? Lol!” fit in then?
Healing Signet allows Warriors to completely negate this period of vulnerability because by the time another class would be trying to successfully set up their heal without being interrupted, a warrior has essentially already completed their healing for that period of time.
Wrong, the period of vulnerability is when the enemy starts attacking.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Healing Signet allows Warriors to completely negate this period of vulnerability because by the time another class would be trying to successfully set up their heal without being interrupted, a warrior has essentially already completed their healing for that period of time.
Wrong, the period of vulnerability is when the enemy starts attacking.
No he means the vulnerability of getting your heal interrupted or delayed. HS doesn’t have this problem. It’s passive and always ticking yet it still has the highest HPS of any heal out there.
If you can’t deal more than 1500 damage per second, you are playing some super sad max bunker build, don’t blame the signet because you refuse to improve at the game. Healing Signet only heals 380-400 hp, if you can’t out dps that….. lol.
What kind of “logic” is this? Every other class heal is weaker than HS and requires active use while HS is passive. Pretty much any other heal has a lower HPS than HS. So where does your argument that “You can’t out DPS HS? Lol!” fit in then?
You are blind to other mechanics in game. Healing per second is not everything. what is hps worth if you are running full hp? what does it heal? How would u compare fear factor – enemy instantly healing 1/3 or more of his hp?
How what other classes heals provide – stealth, eating all conditions ( prevending like 20k dmg, omg whata a HPS)
here is a list, go check it out. http://wiki.guildwars2.com/wiki/Healing_skill
and by the kitten way – healing signet is also active, and other classes have signets too, they can skip activating as well
stop bending facts like u want them to be lol
If you can’t deal more than 1500 damage per second, you are playing some super sad max bunker build, don’t blame the signet because you refuse to improve at the game. Healing Signet only heals 380-400 hp, if you can’t out dps that….. lol.
What kind of “logic” is this? Every other class heal is weaker than HS and requires active use while HS is passive. Pretty much any other heal has a lower HPS than HS. So where does your argument that “You can’t out DPS HS? Lol!” fit in then?
You are blind to other mechanics in game. Healing per second is not everything. what is hps worth if you are running full hp? what does it heal? How would u compare fear factor – enemy instantly healing 1/3 or more of his hp?
How what other classes heals provide – stealth, eating all conditions ( prevending like 20k dmg, omg whata a HPS)
here is a list, go check it out. http://wiki.guildwars2.com/wiki/Healing_skill
and by the kitten way – healing signet is also active, and other classes have signets too, they can skip activating as well
stop bending facts like u want them to be lol
Check out my other posts in this thread where I mention other mechanics other than HPS. Besides, I was responding to the other guy whose argument was oversimplified by saying “You can’t outdamage HS HPS? LOL!”.
So yeah, YOU totally missed my point that it’s not as simple as just out DPSing HPS. It’s just that HS is way too good for a high damage, high health and armor class like the warrior. I mean come on, we all pretty much play warriors so don’t try to fool anyone here.
Also, I like how you claim that I’m “blind to other mechanics” yet you talk as though warriors don’t also have other ways of damage mitigation like other classes.
Take your own advice and “stop bending facts like u want them to be lol”
If you can’t deal more than 1500 damage per second, you are playing some super sad max bunker build, don’t blame the signet because you refuse to improve at the game. Healing Signet only heals 380-400 hp, if you can’t out dps that….. lol.
What kind of “logic” is this? Every other class heal is weaker than HS and requires active use while HS is passive. Pretty much any other heal has a lower HPS than HS. So where does your argument that “You can’t out DPS HS? Lol!” fit in then?
You are blind to other mechanics in game. Healing per second is not everything. what is hps worth if you are running full hp? what does it heal? How would u compare fear factor – enemy instantly healing 1/3 or more of his hp?
How what other classes heals provide – stealth, eating all conditions ( prevending like 20k dmg, omg whata a HPS)
here is a list, go check it out. http://wiki.guildwars2.com/wiki/Healing_skill
and by the kitten way – healing signet is also active, and other classes have signets too, they can skip activating as well
stop bending facts like u want them to be lolCheck out my other posts in this thread where I mention other mechanics other than HPS. Besides, I was responding to the other guy whose argument was oversimplified by saying “You can’t outdamage HS HPS? LOL!”.
So yeah, YOU totally missed my point that it’s not as simple as just out DPSing HPS. It’s just that HS is way too good for a high damage, high health and armor class like the warrior. I mean come on, we all pretty much play warriors so don’t try to fool anyone here.
Also, I like how you claim that I’m “blind to other mechanics” yet you talk as though warriors don’t also have other ways of damage mitigation like other classes.
Take your own advice and “stop bending facts like u want them to be lol”
Oh you are right, the old famous 30/30/30/30/30 warrior build using 3 stances/shouts/banners at the same time. Im playing highly defensive build and i can dish out 10k combo at max, if chained perfectly ( i always leave like 0.5s window in it due to bad pc, and people always dodge in that gap). And i wait 24s to repeat that combo, if i wont get blinded before it/mid air and so on. A god kitten minion necro can eat warrior in ~6s if not using stances. Such skill yes. Every class is unique, every class can kill other class.
It is really simple outdpsing Hs. My regular 1 swing does ~1k damage if no crit, other classes dish out same numbers, so You can easily do 4k dmg in 1/2/3 seconds? Im sorry, but if you posses trash tier skill level in game – stop playing spvp. You are clearly blind to other mechanics. Thief are know for steath and steal, engies – kits and their provided utility, mesmers – clones and so on. Warrior has burst skill, which does DAMAGE.
Yesterday a good thief killed me in less than 4s. I dont use stances at the moment, he dodged 2 of my skills, got blinded and bam, dead. He clearly thought that Hs is op and continued killing me 80% of our encounters. That thief was good. And game is played by players. Player versus player, not class vs class.
Get good at game.
Get good at game.
Says the warrior….
If you can’t deal more than 1500 damage per second, you are playing some super sad max bunker build, don’t blame the signet because you refuse to improve at the game. Healing Signet only heals 380-400 hp, if you can’t out dps that….. lol.
What kind of “logic” is this? Every other class heal is weaker than HS and requires active use while HS is passive. Pretty much any other heal has a lower HPS than HS. So where does your argument that “You can’t out DPS HS? Lol!” fit in then?
You are blind to other mechanics in game. Healing per second is not everything. what is hps worth if you are running full hp? what does it heal? How would u compare fear factor – enemy instantly healing 1/3 or more of his hp?
How what other classes heals provide – stealth, eating all conditions ( prevending like 20k dmg, omg whata a HPS)
here is a list, go check it out. http://wiki.guildwars2.com/wiki/Healing_skill
and by the kitten way – healing signet is also active, and other classes have signets too, they can skip activating as well
stop bending facts like u want them to be lolCheck out my other posts in this thread where I mention other mechanics other than HPS. Besides, I was responding to the other guy whose argument was oversimplified by saying “You can’t outdamage HS HPS? LOL!”.
So yeah, YOU totally missed my point that it’s not as simple as just out DPSing HPS. It’s just that HS is way too good for a high damage, high health and armor class like the warrior. I mean come on, we all pretty much play warriors so don’t try to fool anyone here.
Also, I like how you claim that I’m “blind to other mechanics” yet you talk as though warriors don’t also have other ways of damage mitigation like other classes.
Take your own advice and “stop bending facts like u want them to be lol”
Oh you are right, the old famous 30/30/30/30/30 warrior build using 3 stances/shouts/banners at the same time. Im playing highly defensive build and i can dish out 10k combo at max, if chained perfectly ( i always leave like 0.5s window in it due to bad pc, and people always dodge in that gap). And i wait 24s to repeat that combo, if i wont get blinded before it/mid air and so on. A god kitten minion necro can eat warrior in ~6s if not using stances. Such skill yes. Every class is unique, every class can kill other class.
It is really simple outdpsing Hs. My regular 1 swing does ~1k damage if no crit, other classes dish out same numbers, so You can easily do 4k dmg in 1/2/3 seconds? Im sorry, but if you posses trash tier skill level in game – stop playing spvp. You are clearly blind to other mechanics. Thief are know for steath and steal, engies – kits and their provided utility, mesmers – clones and so on. Warrior has burst skill, which does DAMAGE.
Yesterday a good thief killed me in less than 4s. I dont use stances at the moment, he dodged 2 of my skills, got blinded and bam, dead. He clearly thought that Hs is op and continued killing me 80% of our encounters. That thief was good. And game is played by players. Player versus player, not class vs class.Get good at game.
Nice strawman there. Where did I claim the whole quintuple 30 build with impossible number of skills?
All I said was that warriors have other forms of damage mitigation JUST LIKE EVERY OTHER CLASS. You were the one who made it sound like other classes have damage mitigation and the warrior doesn’t.
And please quit with the whole cheesy argument that some warrior killed me. Yes maybe a few did. But so did every other class as well at some point while playing various different professions.
(edited by isolatedchimp.2510)
Warriors dont have all forms of mitigation – only utility skills ( and he must have 3 defensive utilities) and shield 5th skill block? oh and a mace 2nd skill 1 attack block.
U realise thief ( sorry for using it so much, played it alot) can stealth for 4s ~5 times ( or as much as he wants) per a fight/duel? mesmer hides behind his clones, engi runs in circles tossing his bombs over his shoulder? And as a warrior you need to stand on your target and be close to it to actually hit him, using all utilities for that?
So yeah, so much utility and that 4k / 10s heal which provides nothing besides that.
Thief has a heal on 15s cd which has around 5k heal + 3/4s evade if im not mistaken. And i can go on and on about other classes unique heals. Stick your head out of your kitten and compare every heal to heal.
and btw – other classes have mitiagion warrior doesnt have – stealh, clones, protection/aegis/constant vigor boons u name it. For fun i made thief who can do 13 dodges and has 1s uptime till heals ( which restores initiative if traited, evades and gives vigor again). (using a shortbow). It does pathetic amount of dmg, maybe something with poisons, but try killing that. Its so fun jump hop around in insane speed being immune to attacks, so op right? Wrong. every class has its strengths and weaknesses. You are bringing 1 strength of a warrior – passive heal… of a healing signet
Stick your head out of your kitten and compare every heal to heal.
Between you constantly putting words into my mouth and the constant insults why am I even replying to you? Also, EVERY class has the “problem” of not having some form of damage mitigation that is unique to a specific class. Engis don’t have clones either. Necros don’t have smoke bombs. Warriors have defensive stances that other classes don’t have. What’s your point?
Stick your head out of your kitten and compare every heal to heal.
Between you constantly putting words into my mouth and the constant insults why am I even replying to you? Also, EVERY class has the “problem” of not having some form of damage mitigation that is unique to a specific class. Engis don’t have clones either. Necros don’t have smoke bombs. Warriors have defensive stances that other classes don’t have. What’s your point?
necros have a death shroud? engies can use multiple kits – more skills? you were trashing healing skill which has no other benefit than high gps, which is good but not op. You are bad at pvp and try to put blame on 1 mere healing skill. Other classes has better healing skills which let them trait for more things other than pure defensive traits every warrior is forced to go to.
You would be horrible at any discussion. You see your point only from and bending facts to make it more appealing. Im sorry, english my 2/3 language, i might express myself not that fine like you.
To sum this up – Its not the game, its the player that matters. If we would play engie vs engie – you would probably win. If war vs war – probably me (using identical builds).
Learn the mechanics of the game, dodge skills. Learn duels u cant win ( like i avoid bunker engies, its a waste of capping time). Mybe its shocking to you, but game is most likely balanced around A beats B, B beats C, C beats A, X beats all ( x – player skill)
necros have a death shroud? engies can use multiple kits – more skills? you were trashing healing skill which has no other benefit than high gps, which is good but not op. You are bad at pvp and try to put blame on 1 mere healing skill. Other classes has better healing skills which let them trait for more things other than pure defensive traits every warrior is forced to go to.
You would be horrible at any discussion. You see your point only from and bending facts to make it more appealing. Im sorry, english my 2/3 language, i might express myself not that fine like you.To sum this up – Its not the game, its the player that matters. If we would play engie vs engie – you would probably win. If war vs war – probably me (using identical builds).
Learn the mechanics of the game, dodge skills. Learn duels u cant win ( like i avoid bunker engies, its a waste of capping time). Mybe its shocking to you, but game is most likely balanced around A beats B, B beats C, C beats A, X beats all ( x – player skill)
No other benefit other than HPS? Do I have to repeat my other posts? You know what? Nevermind, I won’t bother trying to reason with you. Especially since all you do is hurl childish insults like “You are bad at PVP”, which is hilarious because you have no clue what my skill level is since you don’t even know me. That’s the type of non argument you have.
Healing Signet allows Warriors to completely negate this period of vulnerability because by the time another class would be trying to successfully set up their heal without being interrupted, a warrior has essentially already completed their healing for that period of time.
Wrong, the period of vulnerability is when the enemy starts attacking.
No he means the vulnerability of getting your heal interrupted or delayed. HS doesn’t have this problem. It’s passive and always ticking yet it still has the highest HPS of any heal out there.
Wrong, he means when the heal is in cool down. Reread the passage above it.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Healing Signet allows Warriors to completely negate this period of vulnerability because by the time another class would be trying to successfully set up their heal without being interrupted, a warrior has essentially already completed their healing for that period of time.
Wrong, the period of vulnerability is when the enemy starts attacking.
No he means the vulnerability of getting your heal interrupted or delayed. HS doesn’t have this problem. It’s passive and always ticking yet it still has the highest HPS of any heal out there.
Wrong, he means when the heal is in cool down. Reread the passage above it.
I did read it. He said other classes are trying to set up their heal without getting interrupted while HS don’t have this issue. I don’t see cool down contradicts that statement since heals with cooldowns mean they need to be activated to heal which supports the argument that these types of heal skills can be interrupted.
Not to say that HS has no vulnerabilities at all but it doesn’t have the biggest drawback of almost every other heal skill out there and that’s being interrupted or delayed. It does it’s healing automatically and with the biggest raw HPS in the game.
(edited by isolatedchimp.2510)
Healing Signet allows Warriors to completely negate this period of vulnerability because by the time another class would be trying to successfully set up their heal without being interrupted, a warrior has essentially already completed their healing for that period of time.
Wrong, the period of vulnerability is when the enemy starts attacking.
No he means the vulnerability of getting your heal interrupted or delayed. HS doesn’t have this problem. It’s passive and always ticking yet it still has the highest HPS of any heal out there.
Wrong, he means when the heal is in cool down. Reread the passage above it.
I did read it. He said other classes are trying to set up their heal without getting interrupted while HS don’t have this issue. I don’t see cool down contradicts that statement since heals with cooldowns mean they need to be activated to heal which supports the argument that these types of heal skills can be interrupted.
Not to say that HS has no vulnerabilities at all but it doesn’t have the biggest drawback of almost every other heal skill out there and that’s being interrupted or delayed. It does it’s healing automatically and with the biggest raw HPS in the game.
If you don’t like how healing skills have a cast time. Then you won’t like that healing signet has the longest cast time. It takes 20 seconds to heal this much HP when any other heal take only a 1 second to do.
In otherwords , they are helpless to high dps. Low DPs builds won’t work well. You probably play a low DPs build which is why you think it is op. After all scissors wants rock to be nerfed and thinks paper is fine.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
(edited by runeblade.7514)
If you don’t like how healing skills have a cast time. Then you won’t like that healing signet has the longest cast time. It takes 20 seconds to heal this much HP when any other heal take only a 1 second to do.
In otherwords , they are helpless to high dps. Low DPs builds won’t work well. You probably play a low DPs build which is why you think it is op. After all scissors wants rock to be nerfed and thinks paper is fine.
I think you don’t know what “cast time” means and the concept of interrupts judging by your post here. And by the way, HS has the highest HPS of any heal. So in a 20 second time frame it’s doing more healing than any other heal in the same time frame. Your misleading comment about other heals doing more healing than HS in one second is really dishonest or just really jacked up “logic”.
So I really have no clue what you’re trying to argue here.
If you can’t deal more than 1500 damage per second, you are playing some super sad max bunker build, don’t blame the signet because you refuse to improve at the game. Healing Signet only heals 380-400 hp, if you can’t out dps that….. lol.
What kind of “logic” is this? Every other class heal is weaker than HS and requires active use while HS is passive. Pretty much any other heal has a lower HPS than HS. So where does your argument that “You can’t out DPS HS? Lol!” fit in then?
Think about all of the other mechanics in the game, that exist on the other classes, which supplement hp with something called “Effective Hit Points”, and notice how the warriors lacks them. I know we’re talking about advanced level player skill here but please try to understand.
Please stop crying nerf for things that are not broken, there are bigger issues in the game.
Bring more DPS, healing signet takes 15 seconds to restore ~5775 HP, if you deal at least 1500 per second, thats 22500-5775=16725 in that 15 seconds before any dodges and whatever else. Healing Signet is a slow and sustained healing, not a burst heal, just dps right through it. That is with just 1 person, bring a 2nd person and the warrior will either be dead, or almost dead, in those 15 seconds.
PLOX understand. Stop playing full bunker, healing signet punishes bunkerboredom. The issue isn’t healing signet, its “Learn to play”.
Example:
Warrior takes 10,000 damage in 2 seconds.
His heal has only healed him for 760-800.
Warrior takes another 4000 damage in 2 seconds.
His heal has only healed him for 760-800.
He can’t do anything because he lacks a burst heal, a burst heal would be able to heal most of that back. Healing Signet is ONLY good over time, and against bunkers. PLOX UNDERSTAND.
PvP modes are the “endgame” in all MMOs.
Stop failing at PvE, and fix WvW/SPvP. Thank you.
(edited by thaooo.5320)
If you can’t deal more than 1500 damage per second, you are playing some super sad max bunker build, don’t blame the signet because you refuse to improve at the game. Healing Signet only heals 380-400 hp, if you can’t out dps that….. lol.
What kind of “logic” is this? Every other class heal is weaker than HS and requires active use while HS is passive. Pretty much any other heal has a lower HPS than HS. So where does your argument that “You can’t out DPS HS? Lol!” fit in then?
Think about all of the other mechanics in the game, that exist on the other classes, which supplement hp with something called “Effective Hit Points”, and notice how the warriors lacks them. I know we’re talking about advanced level player skill here but please try to understand.
Please stop crying nerf for things that are not broken, there are bigger issues in the game.
Bring more DPS, healing signet takes 15 seconds to restore ~5775 HP, if you deal at least 1500 per second, thats 22500-5775=16725 in that 15 seconds before any dodges and whatever else. Healing Signet is a slow and sustained healing, not a burst heal, just dps right through it. That is with just 1 person, bring a 2nd person and the warrior will either be dead, or almost dead, in those 15 seconds.
PLOX understand. Stop playing full bunker, healing signet punishes bunkerboredom. The issue isn’t healing signet, its “Learn to play”.
Example:
Warrior takes 10,000 damage in 2 seconds.
His heal has only healed him for 760-800.
Warrior takes another 4000 damage in 2 seconds.
His heal has only healed him for 760-800.He can’t do anything because he lacks a burst heal, a burst heal would be able to heal most of that back. Healing Signet is ONLY good over time, and against bunkers. PLOX UNDERSTAND.
If just warriors stood and face tanked all damage all day without using their utilities and just auto attacks it would be balanced.
now lets see classes with cast time on heals for example:
Example:
Takes 10,000 damage in 2 seconds.
Tires to heal but get interrupted and have healed for nothing.
Takes another 4000 damage in 2 seconds.
Heal has healed for nothing and tries to heal again but died.
While the warrior has healed for 2kish
Bottomline is that no class should earn arbitrarily high health per second without heavy healing power investment.
If you can’t deal more than 1500 damage per second, you are playing some super sad max bunker build, don’t blame the signet because you refuse to improve at the game. Healing Signet only heals 380-400 hp, if you can’t out dps that….. lol.
What kind of “logic” is this? Every other class heal is weaker than HS and requires active use while HS is passive. Pretty much any other heal has a lower HPS than HS. So where does your argument that “You can’t out DPS HS? Lol!” fit in then?
Think about all of the other mechanics in the game, that exist on the other classes, which supplement hp with something called “Effective Hit Points”, and notice how the warriors lacks them. I know we’re talking about advanced level player skill here but please try to understand.
Please stop crying nerf for things that are not broken, there are bigger issues in the game.
Bring more DPS, healing signet takes 15 seconds to restore ~5775 HP, if you deal at least 1500 per second, thats 22500-5775=16725 in that 15 seconds before any dodges and whatever else. Healing Signet is a slow and sustained healing, not a burst heal, just dps right through it. That is with just 1 person, bring a 2nd person and the warrior will either be dead, or almost dead, in those 15 seconds.
PLOX understand. Stop playing full bunker, healing signet punishes bunkerboredom. The issue isn’t healing signet, its “Learn to play”.
Example:
Warrior takes 10,000 damage in 2 seconds.
His heal has only healed him for 760-800.
Warrior takes another 4000 damage in 2 seconds.
His heal has only healed him for 760-800.He can’t do anything because he lacks a burst heal, a burst heal would be able to heal most of that back. Healing Signet is ONLY good over time, and against bunkers. PLOX UNDERSTAND.
Oh boy. You guys sure love your strawmen. I rotate between 6 professions in PVP and I main an engi. But I hardly ever play bunker builds. I’ve been beaten by every class at one time or another and vice versa. Everyone has. I think it’s silly to balance around 1v1. The only ones who seem to argue for balance based on their favourite profession are players like you. So quit with the dishonest claims and pretending that’s my position.
Now to your argument. You keep pretending that if your DPS is high enough you’ll beat your opponent. If that were the case then why bother having any other builds other than DPS? Anyone fighting warriors also have a pool of health that the warriors are DPSing down. So simply saying “just bring more DPS” is an incredibly simple minded argument. If ANET doubled the heal on an engi, would the solution just be to bring more DPS? Would the DPS be enough to compensate for the defensive sacrifice to kill the engi? Would you die before you could DPS the engi down? Would the engi have too much of an advantage with his heal because he would then be able to pump more into offense and not worry so much about defense due to the heal?
Anyway, I’m done. I’m pretty tired of the nonsensical arguments.
If just warriors stood and face tanked all damage all day without using their utilities and just auto attacks it would be balanced.
now lets see classes with cast time on heals for example:
Example:
Takes 10,000 damage in 2 seconds.
Tires to heal but get interrupted and have healed for nothing.
Takes another 4000 damage in 2 seconds.
Heal has healed for nothing and tries to heal again but died.
While the warrior has healed for 2kish
Automatically assuming the heal was interrupted? Lol cute. If you’re automatically assuming 100% of heals are interrupted then you need to learn how to play your class ie blocks blinds evades invulnerability so on so forth.
Non warrior class has access to any combination of the following: blind, block, aegis, evade, perma vigor, perma regeneration, stealth, clones, self water blasting. Use them properly.
Sad L2P issue.
PvP modes are the “endgame” in all MMOs.
Stop failing at PvE, and fix WvW/SPvP. Thank you.
If just warriors stood and face tanked all damage all day without using their utilities and just auto attacks it would be balanced.
now lets see classes with cast time on heals for example:
Example:
Takes 10,000 damage in 2 seconds.
Tires to heal but get interrupted and have healed for nothing.
Takes another 4000 damage in 2 seconds.
Heal has healed for nothing and tries to heal again but died.
While the warrior has healed for 2kishAutomatically assuming the heal was interrupted? Lol cute. If you’re automatically assuming 100% of heals are interrupted then you need to learn how to play your class ie blocks blinds evades invulnerability so on so forth.
Non warrior class has access to any combination of the following: blind, block, aegis, evade, perma vigor, perma regeneration, stealth, clones, self water blasting. Use them properly.
Sad L2P issue.
No i don’t assume heals will be interrupted 100% of the time, just the same i don’t assume warriors to facetank damage 100% of the time
Warriors has access to blind, block, regen, energy on burst skills, extremly strong condition immunity, direct damage immunity, high up time on stability, more condi removal than most classes, more armor, higher health, 5sec weapon swap so they can take advantage of Energy sigils more than any other class beside engi and ele.
Use them properly.
I used to main warrior and engineer but lost interest as soon as healing signet got introduced and they doubled the zerker stance duration, felt pretty darn balanced before that patch, warrior feels waaay too forgiving right now so i swapped to mesmer/engi and only login on my warrior when i feel like “facerolling”.
If just warriors stood and face tanked all damage all day without using their utilities and just auto attacks it would be balanced.
now lets see classes with cast time on heals for example:
Example:
Takes 10,000 damage in 2 seconds.
Tires to heal but get interrupted and have healed for nothing.
Takes another 4000 damage in 2 seconds.
Heal has healed for nothing and tries to heal again but died.
While the warrior has healed for 2kishAutomatically assuming the heal was interrupted? Lol cute. If you’re automatically assuming 100% of heals are interrupted then you need to learn how to play your class ie blocks blinds evades invulnerability so on so forth.
Non warrior class has access to any combination of the following: blind, block, aegis, evade, perma vigor, perma regeneration, stealth, clones, self water blasting. Use them properly.
Sad L2P issue.
No i don’t assume heals will be interrupted 100% of the time, just the same i don’t assume warriors to facetank damage 100% of the time
Warriors has access to blind, block, regen, energy on burst skills, extremly strong condition immunity, direct damage immunity, high up time on stability, more condi removal than most classes, more armor, higher health, 5sec weapon swap so they can take advantage of Energy sigils more than any other class beside engi and ele.
Use them properly.I used to main warrior and engineer but lost interest as soon as healing signet got introduced and they doubled the zerker stance duration, felt pretty darn balanced before that patch, warrior feels waaay too forgiving right now so i swapped to mesmer/engi and only login on my warrior when i feel like “facerolling”.
Every other calls has even better traits/skills. You cant bring 1 side to conversation. Just look up every single class, every single trait, every single healing or weapon skill, compare them. You dont do that. You point into 1 thing only and compare it to some imaginary standarts how things should be.
Typical kid discussion.
And to be fair, bring evidence to your claim, not random bullkitten. numbers, characteristics and so on.
During the last Ready Up I heard a developer mention that if Healing Signet’s base heal was nerfed by too much it would be under Healing Surge’s HPS and implied that this would make Healing Signet worthless. This is untrue
If you look at many fights, both 1v1 and team, a target is most vulnerable after his first heal and directly before his heal recharges.
For example if I’m playing Necro and I use my Consume Conditions heal, 20 seconds later if I’m low I’m an extremely vulnerable target.
Healing Signet allows Warriors to completely negate this period of vulnerability because by the time another class would be trying to successfully set up their heal without being interrupted, a warrior has essentially already completed their healing for that period of time.
This is essentially the strength of healing signet. But it isn’t all.
Stances make healing signet even stronger because it essentially allows for free healing during the period which it’s up, unlike if warrior were to run a burst heal. The normal counter to a heal like signet would be burst, but since Warriors have extremely high HP + Armor, and stances, burst actually loses to warriors because they can out sustain.
I think that logic dictates that a passive heal like this should actually heal for less than a burst heal which requires activation + cast time.
I don’t run berserker stance, so can I have an exception? I often don’t run endure pain on demand either? Can this build have an double exception?
Healing signet+stances=child proof. A child will stand there toe to toe and keep fighting. An adult won’t. The same logic applies when you see a engineer drop big ol’ bomb and have a rifle equipped and you don’t have stability on demand. You can stand there and duke it out and talk about how unfair it is, or you can back off until the situation favors you more. Winning wars is about choosing your battles. An adult know this. A child will just try to punch you in the face over and over. Hold physical damage for 4 seconds when you have to, then release it. Hold back all your conditions and play defensively for 5 auto attacks and then release conditions. Cleansing ire can remove up to three, if you can only apply three conditions then your a weak condition stacker at best. There is no huge secret to know this. Roll a warrior 30-0-0-10-30 (The highest dps) Use healing signet with bulls rush, frenzy and signet of stamina as your cleanse. Get back to use all with how OP you felt. I play warrior, thief, mesmer, ranger and sometimes necro and after a few months of warior’s being every where, i now find them the most predictable of all professions to play against. Their biggest issue is people qq’ing because of frustration because they keep doing what they’ve always done to warrior’s and hoping this time the result will be different.
30/0/0/10/30 might not be the highest dps: you won’t have might stacks like in pve. IMHO 30/25/0/0/15 with 2x strength, 2x fire and 2x Hoelbrak might have higher dps.
However, I agree these warrior builds are actually pretty risky and fun to play.
because he doesn’t know it himself
I ….. lost interest as soon as healing signet got introduced ….. doubled the zerker stance duration, felt ….. balanced before that patch.
Now I know you have no experience with the class and are just a Q_Qer. Thank you.
If you played warrior at the start of this game you’d know they got pooped on. 4 sec zerk stance with 60 sec recharge was so far from any kind of use, 8 sec is almost in the right spot.
Healing signet was always in the game, it was just even worse than it is now, before it got fixed, not only was it super susceptible to burst/gank damage, but it wasn’t even able to work as a sustain versus bunkerbaby. It is still susceptible to burst/gank damage, but now it destroys bunkerbabys.
Please don’t cry nerf for things that don’t need fixing.
#Getgood
PvP modes are the “endgame” in all MMOs.
Stop failing at PvE, and fix WvW/SPvP. Thank you.
Bottomline is that no class should earn arbitrarily high health per second without heavy healing power investment.
Exactly. Nothing should just let a class ignore game mechanics like that. The tradeoff in offense for investing in defense is there for a reason.