Healing not based on MANA is bad

Healing not based on MANA is bad

in PvP

Posted by: Luna.9640

Luna.9640

Currently healing of Druids is out of control since it’s literally unrestricted on top of them being the class with most range and having a pet that have HP pool the size of Atlantic ocean.

This is a very disturbing oversight for PvP while it may be fine in Raid and general PvE.

Other games balanced healing skills by linking them with mana pool of the given class but in Guild Wars 2 its restricted only by the laughably low skill cooldowns and how fast one player can spam their heals on their druids.

A druid can literally just heal itself while the pet can act as 1 man army and kill you.

Healing not based on MANA is bad

in PvP

Posted by: Gwaihir.1745

Gwaihir.1745

The healing is fine, taking 17k mauls from players with exotic pvp stats and receiving it with 560 toughness is out of hand.

Healing not based on MANA is bad

in PvP

Posted by: Luna.9640

Luna.9640

The healing is fine, taking 17k mauls from players with exotic pvp stats and receiving it with 560 toughness is out of hand.

Healing of druid is not fine in pvp!

Other game companies would never allowe unrestricted heal spam while doing stronimical dmg. and to have a pet on top of all this.

Devs need to address this issue as fast as possible before it ruins pvp as a whole in future.

Guildwars 2 have – self healing skill which is enough.

After devs started to copy-paste from wow starting with raids and their so called “soft trinity” things gone potato.

Trinity linked healing skills are not implementable in this game style and combat mechanics – they ruin it.

(edited by Luna.9640)

Healing not based on MANA is bad

in PvP

Posted by: Razor.9872

Razor.9872

Healing of druid is not fine in pvp!

Other game companies would never allowe unrestricted heal spam while doing stronimical dmg. and to have a pet on top of all this.

That’s just it, though; the heals are restricted. Just recently, even, Druids had their base-healing on their skills cut a ton, with only their scaling to compensate. This lowered their damage a bunch — even with healing-stat amulets, their healing is still lower than it was before.

On top of this, the cooldown for CA form was increased from 10 seconds to 15. As for their dps, it’s mediocre at best. Their only decent DPS comes from their 2 pets, which each only have 1 cooldown-inhibited and telegraphed attack.

Devs need to address this issue as fast as possible before it ruins pvp as a whole in future.

Guildwars 2 have – self healing skill which is enough.

After devs started to copy-paste from wow starting with raids and their so called “soft trinity” things gone potato.

Trinity linked healing skills are not implementable in this game style and combat mechanics – they ruin it.

Ok, first of all, this is not an issue. Nearly all of the heals that Druid has are only accessible in their CA form — and the heals that matter have very telegraphed and uninterruptible cast-times. Furthermore, after a Druid enters CA-form, they have almost no condi-clear for another 15 seconds at least. Condi-bombing a Druid after they pop CA will almost always kill them.

Self-healing is important but it does little to allow for the healer/support role that a lot of people enjoy. The soft-trinity is definitely still there — by the very backbone of your argument; otherwise Druids would not be able to do damage, and self-healing would not exist.

If by “Trinity” you are referring to hard-trinity, then yes, you are correct that they are not implementable in this game. But the soft-trinity is and was implemented. In my opinion, the game is all the better for it.

If you need tips or tricks on how to deal with Druids, I would be happy to help you. What profession do you normally play? And what build do you run with it?

NSPride <3

Healing not based on MANA is bad

in PvP

Posted by: Luna.9640

Luna.9640

Healing of druid is not fine in pvp!

Other game companies would never allowe unrestricted heal spam while doing stronimical dmg. and to have a pet on top of all this.

That’s just it, though; the heals are restricted. Just recently, even, Druids had their base-healing on their skills cut a ton, with only their scaling to compensate. This lowered their damage a bunch — even with healing-stat amulets, their healing is still lower than it was before.

On top of this, the cooldown for CA form was increased from 10 seconds to 15. As for their dps, it’s mediocre at best. Their only decent DPS comes from their 2 pets, which each only have 1 cooldown-inhibited and telegraphed attack.

Devs need to address this issue as fast as possible before it ruins pvp as a whole in future.

Guildwars 2 have – self healing skill which is enough.

After devs started to copy-paste from wow starting with raids and their so called “soft trinity” things gone potato.

Trinity linked healing skills are not implementable in this game style and combat mechanics – they ruin it.

Ok, first of all, this is not an issue. Nearly all of the heals that Druid has are only accessible in their CA form — and the heals that matter have very telegraphed and uninterruptible cast-times. Furthermore, after a Druid enters CA-form, they have almost no condi-clear for another 15 seconds at least. Condi-bombing a Druid after they pop CA will almost always kill them.

Self-healing is important but it does little to allow for the healer/support role that a lot of people enjoy. The soft-trinity is definitely still there — by the very backbone of your argument; otherwise Druids would not be able to do damage, and self-healing would not exist.

If by “Trinity” you are referring to hard-trinity, then yes, you are correct that they are not implementable in this game. But the soft-trinity is and was implemented. In my opinion, the game is all the better for it.

If you need tips or tricks on how to deal with Druids, I would be happy to help you. What profession do you normally play? And what build do you run with it?

Today’s date is 20 December 2016 – 1 year from now if healing is not bound to some sort of mana pool or energy pool the Guild Wars 2 will stop existing the way we know it and become unplayable. (call me everything but I’ve seen other MMOs ruined by comination of unlimited heal or unlimited CC so it’s not even my opinion but straight fact from the past experience)

I really hope devs do the healing bound before Expac 2 because if now they’re probably creating a far worst monstosities copied from wow as elite specialisations.

I really do not wanna see such a good game ruined by short sighted decusions to copy other game’s mechanics to a game that cannot home those mechanics being fundamentally different.

By the way thanks for the offer but i have a friend who is very high in leaderboards that helps me out. (fun fact he climbed to his place playing current meta pvp druid and that broken warrior build just to show our guild how out of balance they’re both – all that in few days)

(edited by Luna.9640)