Health Pool Changes?
Shhh nooo. If that happens then I, a terribad yolo gunflame warrior, will lose my one joy in life: occasionally one-shotting thieves and durghenhurders.
Please, think of the yolo warriors.
I was talking to a buddy DH of mine as we both main it (he’s much more experienced than me with it), and we were talking about how the minimum health levels are a bit too low and if the thief/DH had a chance to have a base health pool of 15k like the mid level health pools allow, the classes would be much more balanced. Elementalist doesn’t require it because the perma boon protection uptime and instant 15k heals, but DH and thief could really use that bump up.
This is just brainstorming as a lot of thievs are wanting increased abilities, i don’t know if that’s actually required, maybe just a bump in health pools from the minor ones?
The health pools were made at the beginning of the game and since then the abilities of every class changed dramatically, additionally the roles have too, so I would hope maybe they would look into this?
Guardians have Aegis and heavy armor, they don’t need more hp.
Eles are only tough since they had to give up on Berserker and Marauder amulet and trait full bunker just to stay alive, specifically because they are super squishy.
Instead of proposing power creep, I might suggest nerfs for the top tier classes – in my opinion, they should either be tanky, or have excellent damage, but not both.
Low health classes should be bump to medium health and then balance a bit accordingly on ele and guardian defensive stuff.
11k health without vita is just silly. The difference between high and low health is just too big in this game I feel.
Nooctae ( Thief ) / Encelya ( Engineer ) / Jane Crimson ( Elementalist ) / Kowywr ( Revenant )
Europe, Vizunah.
I main Guardian and I do not believe for a single second that they need a health buff. Yes, builds and the meta is in a very odd place right now thanks to HoT, but have you seriously already forgotten the sustain/bunker builds you used to see pre-HoT from Guardians that were really difficult for a variety of classes to kill?
We do need a balance patch, but we don’t need something that major being changed.
Low health classes should be bump to medium health and then balance a bit accordingly on ele and guardian defensive stuff.
11k health without vita is just silly. The difference between high and low health is just too big in this game I feel.
I agree with Slin.
If you wanna have bunker back on track and cleanses the condies for you… guardian need a balance HP.
Former Team Captain of ggwp (ESL weekly), GLHF (AG), MIST[CORE] spvp alliance guild.
https://www.reddit.com/r/GuildWars2PvPTeams/
Instead of proposing power creep, I might suggest nerfs for the top tier classes – in my opinion, they should either be tanky, or have excellent damage, but not both.
+1 million