Here is the next step for Warriors Devs

Here is the next step for Warriors Devs

in PvP

Posted by: Julius.1094

Julius.1094

Overall the patch was a step in the right direction, the changes to signets and the addition of Dogged March were right on the mark and opened up some possibilities. Destruction of the Empowered is not tuned right. It’s too situational, it only gets really worth it when the opponent has at least 3 boons and there are classes that almost never do. So sometimes it’s great, others it’s useless, and when I can pick up Burst Mastery which is always useful… A small tuning change to “damage is increased by 3% and an additional 3% per unique boon on the warrior’s target” gives it at least a little boost for situations with no or fewer boons putting it more in line with Burst Mastery.

And then there is brawn. Still? Seriously? It makes the class look like it’s in beta, a whole trait attribute that doesn’t do anything. There are other things such as shouts still being useless, Reviver’s Might being useless, rifle being really UP in pvp, etc. But brawn is the worse. Warriors don’t need more passive dmg, they’ll get too bursty. But their sustain can use a little more buffing so here is a fun idea for brawn:

Replace the “Adrenal Health” minor trait current functionality with “Heals you for (200 + 0.25 healing power) when you use a burst skill per adrenaline level used”. And then rename the current adrenal health effect to “Furious Regeneration” and make that the new warrior trait attribute, it heals you for you for 5 health every 3 seconds for each point spent in the line per adrenaline level (450 every 3 seconds at full adrenaline and with 30 points in). This would create a fun dynamic where “Adrenal health” would encourage you to spend adrenaline to heal while “Furious Regeneration” to hold on to it.

Vidallis – 50 Shades of Pink – Engi/Warrior

(edited by Julius.1094)

Here is the next step for Warriors Devs

in PvP

Posted by: XII.9401

XII.9401

Overall the patch was a step in the right direction, the changes to signets and the addition of Dogged March were right on the mark and opened up some possibilities. Destruction of the Empowered is not tuned right. It’s too situational, it only gets really worth it when the opponent has at least 3 boons and there are classes that almost never do. So sometimes it’s great, others it’s useless, and when I can pick up Burst Mastery which is always useful… A small tuning change to “damage is increased by 3% and an additional 3% per unique boon on the warrior’s target” gives it at least a little boost for situations with no or fewer boons putting it more in line with Burst Mastery.

And then there is brawn. Still? Seriously? It makes the class look like it’s in beta, a whole trait attribute that doesn’t do anything. There are other things such as shouts still being useless, Reviver’s Might being useless, rifle being really UP in pvp, etc. But brawn is the worse. Warriors don’t need more passive dmg, they’ll get too bursty. But their sustain can use a little more buffing so here is a fun idea for brawn:

Replace the “Adrenal Health” minor trait current functionality with “Heals you for (200 + 0.25 healing power) when you use a burst skill per adrenaline level used”. And then rename the current adrenal health effect to “Furious Regeneration” and make that the new warrior trait attribute, it heals you for you for 5 health every 3 seconds for each point spent in the line per adrenaline level (450 every 3 seconds at full adrenaline and with 30 points in). This would create a fun dynamic where “Adrenal health” would encourage you to spend adrenaline to heal while “Furious Regeneration” to hold on to it.

I think it is a step in the wrong direction.

Check out the thread discussing it with suggestions to the devs:

https://forum-en.gw2archive.eu/forum/professions/warrior/Warrior-post-patch/first#post1944508

Here is the next step for Warriors Devs

in PvP

Posted by: PowerBottom.5796

PowerBottom.5796

How is it possibly a step in the wrong direction?

- Burst Mastery is actually awesome. And I mean Really, really really awesome!
- Dogged March is decent, but the best part about it IMHO was the regen, if it was like double the amount….
- Frenzy got better like all the other Utilities; definitely the right direction
- Signets got better, also right direction.

Here’s my Warrior Wishlist though

Completely revamp Frenzy to a much much shorter CD. Frenzy shouldn’t be balanced around the CD, it just becomes an extremely volatile effect that will probably only really be used to rez/kill downed players, because every Char has Stunbreakers more often than the War can possibly dish out his Frenzy. It gets to a point where it’s simply a matter of: “can I get lucky and my opponent doesn’t have a defensive CD rdy” And if you play against a Warrior, you’ll simply hold on to the necessary CD’s when there’s a chance that he’ll be roaming to you.

So what to do?

- reduce CD to 20 seconds , but make the Quickness shorter and the Drawback a longer Duration.

Really, it would be so awesome to see Teams handle a Warrior and how the Warrior uses it’s Frenzy, because it would be a constant battle between more DPS dished out, but received as well, it would make any teamfight with a Warrior so much more Dynamic.

IMHO, Frenzy should look like this:
Cooldown: 20 seconds
Quickness Duration: 2 Seconds
Frenzy-Duration (the Drawback-Part): 5 Seconds
and remove the Stunbreaker, Teammates should be able to stun a Warrior when they sniff out that he’s going in for a kill.

Also, for Gods sake take care of Brawn…. It’s a stupid Idea to begin with, cuz many Burst-Skills deal Condition-DPS; what about them? Just change it with sth. that fits the Warrior, like reduced Weapon-Swap, faster Adrenalin-gain or sth.

Here is the next step for Warriors Devs

in PvP

Posted by: stof.9341

stof.9341

Completely revamp Frenzy to a much much shorter CD. Frenzy shouldn’t be balanced around the CD, it just becomes an extremely volatile effect that will probably only really be used to rez/kill downed players, because every Char has Stunbreakers more often than the War can possibly dish out his Frenzy. It gets to a point where it’s simply a matter of: “can I get lucky and my opponent doesn’t have a defensive CD rdy” And if you play against a Warrior, you’ll simply hold on to the necessary CD’s when there’s a chance that he’ll be roaming to you.

So what to do?

- reduce CD to 20 seconds , but make the Quickness shorter and the Drawback a longer Duration.

It’s funny how you complain that every char has a more stun breaker than you can frenzy, and proceed to give the Warrior a 20s CD stun break skill :p If you reduce Frenzy CD to 20s, it’ll have to lose it’s stun breaker properties.

Here is the next step for Warriors Devs

in PvP

Posted by: PowerBottom.5796

PowerBottom.5796

Completely revamp Frenzy to a much much shorter CD. Frenzy shouldn’t be balanced around the CD, it just becomes an extremely volatile effect that will probably only really be used to rez/kill downed players, because every Char has Stunbreakers more often than the War can possibly dish out his Frenzy. It gets to a point where it’s simply a matter of: “can I get lucky and my opponent doesn’t have a defensive CD rdy” And if you play against a Warrior, you’ll simply hold on to the necessary CD’s when there’s a chance that he’ll be roaming to you.

So what to do?

- reduce CD to 20 seconds , but make the Quickness shorter and the Drawback a longer Duration.

It’s funny how you complain that every char has a more stun breaker than you can frenzy, and proceed to give the Warrior a 20s CD stun break skill :p If you reduce Frenzy CD to 20s, it’ll have to lose it’s stun breaker properties.

it’s funny how you can’t seem to read properly….

Here is the next step for Warriors Devs

in PvP

Posted by: stof.9341

stof.9341

Appologies, got a bad case of TL/DR here.

Here is the next step for Warriors Devs

in PvP

Posted by: Julius.1094

Julius.1094

How is it possibly a step in the wrong direction?

- Burst Mastery is actually awesome. And I mean Really, really really awesome!
- Dogged March is decent, but the best part about it IMHO was the regen, if it was like double the amount….
- Frenzy got better like all the other Utilities; definitely the right direction
- Signets got better, also right direction.

Here’s my Warrior Wishlist though

Completely revamp Frenzy to a much much shorter CD. Frenzy shouldn’t be balanced around the CD, it just becomes an extremely volatile effect that will probably only really be used to rez/kill downed players, because every Char has Stunbreakers more often than the War can possibly dish out his Frenzy. It gets to a point where it’s simply a matter of: “can I get lucky and my opponent doesn’t have a defensive CD rdy” And if you play against a Warrior, you’ll simply hold on to the necessary CD’s when there’s a chance that he’ll be roaming to you.

So what to do?

- reduce CD to 20 seconds , but make the Quickness shorter and the Drawback a longer Duration.

Really, it would be so awesome to see Teams handle a Warrior and how the Warrior uses it’s Frenzy, because it would be a constant battle between more DPS dished out, but received as well, it would make any teamfight with a Warrior so much more Dynamic.

IMHO, Frenzy should look like this:
Cooldown: 20 seconds
Quickness Duration: 2 Seconds
Frenzy-Duration (the Drawback-Part): 5 Seconds
and remove the Stunbreaker, Teammates should be able to stun a Warrior when they sniff out that he’s going in for a kill.

Also, for Gods sake take care of Brawn…. It’s a stupid Idea to begin with, cuz many Burst-Skills deal Condition-DPS; what about them? Just change it with sth. that fits the Warrior, like reduced Weapon-Swap, faster Adrenalin-gain or sth.

…This change would simply totally change the nature of the ability without accomplishing anything warriors need, I don’t see it happening.

Vidallis – 50 Shades of Pink – Engi/Warrior

Here is the next step for Warriors Devs

in PvP

Posted by: Julius.1094

Julius.1094

I think it is a step in the wrong direction.

Check out the thread discussing it with suggestions to the devs:

https://forum-en.gw2archive.eu/forum/professions/warrior/Warrior-post-patch/first#post1944508

Ah… in the wrong direction? I read that post, and most of the people in it seem to just not be very good at warrior. One person even said “signet of might” was useless… 180 power with a CD that allow u to pierce through blocks? It’s amazing, let a guardian pop his block heal and knock him down through it and he is done. Yes I still think there are some issues, idk that the class is up there with other classes yet, the combination of how little condi removal they have plus how little healing/sustain is really brutal in sPVP, the boon hate trait is really underpowered, which is very disappointing, and brawn needs to be fixed but the class just got a pretty good bump and may even be viable again, even if not optimal.

Vidallis – 50 Shades of Pink – Engi/Warrior

Here is the next step for Warriors Devs

in PvP

Posted by: uberkingkong.8041

uberkingkong.8041

Warriors are fine, if not they are OP right now. Hence why people win tournaments 4 games out of 5 in all warrior team.

Take a look at this video http://www.youtube.com/watch?v=lbgVQ7LTYL0

You don’t see any all thief teams or all ranger teams, but you see a lot all warrior teams… I wonder why… Oh yeah they OP that’s why.

Here is the next step for Warriors Devs

in PvP

Posted by: Exedore.6320

Exedore.6320

Warriors are fine, if not they are OP right now. Hence why people win tournaments 4 games out of 5 in all warrior team.

Take a look at this video http://www.youtube.com/watch?v=lbgVQ7LTYL0

You don’t see any all thief teams or all ranger teams, but you see a lot all warrior teams… I wonder why… Oh yeah they OP that’s why.

No. Just No.

This is an example of organized team of good players beats PUG team. If you watch their last match against an organized team, they get crushed. Sitting on a Couch Gaming also did an all necromancer team for laughs.

Kirrena Rosenkreutz