Here's my point of view of how PvP balance should be based of.

Here's my point of view of how PvP balance should be based of.

in PvP

Posted by: GustavoM.7605

GustavoM.7605

Two players. One of em with a full offensive spec. Another one, defensive.
Offensive one hits the defensive one. If more than 20% of the defensive players HP goes downhill with that hit… It’s not balanced. At least five hits are, imho, of what can be called a “acceptable glass cannon” In order to have balance and FUN for both sides. I don’t mind either slow-paced nor fast-paced PvP… as long as It “tries” to be balanced. LoL and friends agree with me, methinks.

Just sharing my point of view of what Is a “acceptable” PvP experience. Leave a comment If you agree or not, and try to avoid off-topic/agression/“L2P”/kawaii uguu and similar commentaries. Just saiyan’.

TL;DR: AT LEAST 5 hits In a battle against a tanker/glass cannon = balanced.

Here's my point of view of how PvP balance should be based of.

in PvP

Posted by: Schwahrheit.4203

Schwahrheit.4203

PROTECTION. ABUSE IT. Just understand that toughness without protection is nothing.

Since people are negative about nerfs, how about we buff to balance then?

Here's my point of view of how PvP balance should be based of.

in PvP

Posted by: Navzar.2938

Navzar.2938

I think additional power/toughness should just have diminishing returns. That way putting everything into power or toughness won’t be so efficient, thus hindering the any use of tanks or cannons.

Here's my point of view of how PvP balance should be based of.

in PvP

Posted by: Fellknight.4820

Fellknight.4820

Toughness isn’t efficient not at all, it’s stacking protection with ret that makes it efficient even with 3k armor a thief can still make you disappear in 4 seconds.