Here's your Holy Trinity...

Here's your Holy Trinity...

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Posted by: denyitbattle.2609

denyitbattle.2609

Quickness/Haste, Stealth, and Stability

I’ve played a fair amount of s/tPVP and those three things stand out to me as being the single biggest game, or encounter, changers.

Haste – Fast focus burst, quick revive/stomp
Stealth – Hide rotations, npc steal, initial burst in encounters, “protected” revive/stomp
Stability – Negates valuable CC, “protected” revive/stomp

Notice how all three provide drastic support to what I believe is the key mechanic in all of PvP: stomping. Additionally, they all support it in different ways from each other.

Stealth will not protect you from ranged dmg or non-targeted CC while stomp/reviving, stability will not prevent you from taking any dmg but does prevent all interruptions to a stomp/revive, and haste mitigates most dmg taken from a stomp/revive and also reduces the chances of getting CC’d.

The teams that maximize the use of the skills that give them and/or their teammates those abilities (shadow refuge, stand your ground , timewarp, the other mesmer ulti just to name a few) tend to be the ones on the winning side of most encounters.

I’m not saying that there aren’t other abilities and mechanics that go a long way to a successful teamfight; on the contrary, I think the game really shines when a good comp can play off each other’s varied strengths. However, I think its more than a coincidence that these three abilities seem to all support the same game aspect in different ways and rise to the top as the hallmark game-changing abilities.

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Posted by: Aga.8641

Aga.8641

I’m fine with quickness, it really helps take down bunkers quickly, however I’m not fine with time warp, it’s far too strong. And without a shadow of doubt quickness should not effect stomping or ressing, it’s so broken that it does atm and I hope ANet does change this…

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Posted by: denyitbattle.2609

denyitbattle.2609

I’m fine with quickness, it really helps take down bunkers quickly, however I’m not fine with time warp, it’s far too strong. And without a shadow of doubt quickness should not effect stomping or ressing, it’s so broken that it does atm and I hope ANet does change this…

Yea, I would say “Stand Your Ground”, “Time Warp”, and “Shadow Refuge” are the best team abilities in the game. Time Warp is the most powerful out of them for sure, but again it has the largest cooldown by far.

Personally, my favorite ability is “Stand Your Ground”, the team retaliation and stability can be a subtle or not-so-subtle turn in the tides of a battle.

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Posted by: Asomal.6453

Asomal.6453

I’m fine with quickness, it really helps take down bunkers quickly, however I’m not fine with time warp, it’s far too strong. And without a shadow of doubt quickness should not effect stomping or ressing, it’s so broken that it does atm and I hope ANet does change this…

Really? Then you’d rather die for good than having a chance of getting up to fight again?
Downed state is a “chance” of getting back to the fight and I don’t really think Anet should change some habilities to balance around it. Face downed state as “game over” and be grateful to your teammates if you actually make it back (heck, we should be grateful to anet it exists in the very first place!).

(edited by Asomal.6453)

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Posted by: Detahmaio.2014

Detahmaio.2014

I’m fine with quickness, it really helps take down bunkers quickly, however I’m not fine with time warp, it’s far too strong. And without a shadow of doubt quickness should not effect stomping or ressing, it’s so broken that it does atm and I hope ANet does change this…

Really? Then you’d rather die for good than having a chance of getting up to fight again?
Downed state is a “chance” of getting back to the fight and I don’t really think Anet should change some habilities to balance around it. Face downed state as “game over” and be grateful to your teammates if you actually make it back (heck, we should be grateful to anet it exists in the very first place!).

I’d rather die because my health bar showed me taking a killing blow. But it’s fine I guess it’s the way the game is now, Still oddly enough I sometimes don’t even bother doing anything in the downed state.

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Posted by: milo.6942

milo.6942

vs quickness you have about 1.5 seconds to react with your downed state interrupt. It can be averted pretty reliably.

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Posted by: TheRamosOnline.2670

TheRamosOnline.2670

Time Warp. 10 seconds of haste.
Wat?
I’m a Mesmer and even I dont use Time Warp. It’s just… a mess :|
Moa Morph for handling those tricky burst people <3

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Posted by: Tilki.8520

Tilki.8520

Time Warp. 10 seconds of haste.
Wat?
I’m a Mesmer and even I dont use Time Warp. It’s just… a mess :|
Moa Morph for handling those tricky burst people <3

Time warp is 5 sec haste and its much better in teamfights, with moa its gonna be 4v5 for 10sec but with timewarp its gonna be 10v5 for 5 sec which will stomp enemy team immediately

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Posted by: scerevisiae.1972

scerevisiae.1972

Downed state doesn’t belong in PVP zones. Take it out or make it break on any damage. It’s a laughing stock the way it currently is.

downed state is bad for PVP

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Posted by: Somoe.3621

Somoe.3621

I play a Guardian and I literally can’t imagine playing sPvP without “Stand Your Ground!” because it’s just such an incredible ability. Combined with the Superior Auria trait in Honor, the Pure of Voice trait in Honor, and the 6/6 Superior Rune of the Solider bonus it just becomes godly.

- CC break
- CC immunity on all allies for 5s
- Damage reflection on all allies for 5s
- Converts one Condition to a Boon on all allies
- Removes one Condition on myself
- 24s CD

<3

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Posted by: Stin.9781

Stin.9781

Time Warp. 10 seconds of haste.
Wat?
I’m a Mesmer and even I dont use Time Warp. It’s just… a mess :|
Moa Morph for handling those tricky burst people <3

Time warp is 5 sec haste and its much better in teamfights, with moa its gonna be 4v5 for 10sec but with timewarp its gonna be 10v5 for 5 sec which will stomp enemy team immediately

If im correct timewarp is 10 seconds.

Former Devils Inside Thief R43

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Posted by: Tilki.8520

Tilki.8520

sorry for my mistake but still time warp is much better choice, your team will just destroy them

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Posted by: denyitbattle.2609

denyitbattle.2609

Well I didn’t expect this to turn into a conversation about whether or not the downed state should be in PvP…

I would go so far as to say a majority of the team coordination and strategy in teamfight stems from the balance of using ability to get people down vs using the same abilities to ensure those people don’t get up.

I was trying to highlight that complexity by detailing how those three mechanics go a long way toward defining those strategies.

@Aloe – Yea, its pretty excellent… more than being extremely useful, it just gives you the feeling that “ kitten it feels good to be in control of this fight”.

Watching Paradigm mesmer portal into the guild lord and then time warp and kill him in like 2 seconds is pretty hilarious… then just port right back.