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Posted by: Lumines.3916

Lumines.3916

Prior to game launch and post-launch discussion about GW2 PvP, a lot of people were upset (and rightfully so) of the exclusion of GvG at launch. I did enjoy GvG but my favorite GW1 PvP moments came from the Tomb of Primeval Kings later renamed and moved to Heroes’ Ascent when tentacles and what not kittened the tombs entrance. This was the name of a global tournament that put teams across all regions against each other continuously.

Reason I bring this up is because THAT’s how a tournament should feel like. Compared to the current free and paid tournament system, Heroes’ Ascent was a tournament system done right. You advanced through a cycle of maps ranging from annihilation, capture the relic, yes even conquest and to king of the hill. What was really cool was that Hall of Heroes (final map) had three different modes and kept it from getting stale.

The best part? You could prove your worth by defending your #1 spot and sit in Halls and fight on waves of challengers all climbing the tournament system provided your group was good enough. It also happened to be a 3 way map. You don’t have to leave until you finally get crushed! The reward chest for the winning teams were really rewarding AND your Guild/Group’s name was broadcasted throughout the game with the conclusion of each match. People that weren’t as deeply involved in the PvP scene still had an idea of the strong figures in the mist at times. And avid PvPers ate that up, everyone wants to dangle their huge kitten.

Before they patched it to be in relation to achievements, fighting for your region to be blessed with favor of the gods in the Hall of Heroes also gave reason and meaning to the fighting. Underworld and Fissure of Woe entrance being linked to a tournament taking in a mystical realm felt just right and also was a neat little way to bridge PvE and PvP.

There’s a lot I feel tPvP can take from Heroes’ Ascent, they’re both similar sorta in structure as far as tournaments go, elimination winner moves to next round. I know I’m not alone when I feel tPvP is seriously lacking. I understand that they didn’t want a huge barrier of entry to the competitive scene for GW2’s PvP. But I feel they went too far and on the flip side instead created a stale environment.

TLDR: Coming from GW1, I was really let down by the tournament system as far as a competitive mode goes when I had something as good as HA in GW1. It had the perfect recipe of incentive and rewards, interesting map/gameplay, and the opportunity to gain and spread reputation of your crew. It was ahead of its time and I haven’t had as good of a PvP in many games since.

(edited by Lumines.3916)

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Posted by: Choops.3710

Choops.3710

I never played GW1, but this sounds freaking amazing.

Pikachoops – Engineer, Fort Aspenwood

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Posted by: Waffler.1257

Waffler.1257

If they just took GW1 PvP and ported it to GW2, it would be 10000% better than what they have now. I don’t know why Anet is trying to re-invent the wheel on this one. I remember way back in the day cheesing my way through HA with an IWAY team, good times indeed.

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Posted by: Kline.9561

Kline.9561

If they just took GW1 PvP and ported it to GW2, .

be nice if we could ask them

And before says my build doesn’t work, when Ele’s get nerfed it will be -Schwahrheit

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Posted by: Aragiel.6132

Aragiel.6132

I never played GW1, but this sounds freaking amazing.

It was ! And actually this wasn´t the competitive part.
http://wiki.guildwars.com/wiki/Heroes%27_Ascent

I played HA just for fun with my guildmates, while we always saw it as “fun mode” for us. But the true is.. even this non competitive part was great. You had the feeling of acomplishment. You got the feeling of reward when you won Hall of heroes. And you get toons of whispers when you did from people you dont know – because they have seen the message “Guild Team XXX won Hall of Heroes granting favor to.. bla bla bla”

And now.. lets talk about GvG!
1 game mode = http://wiki.guildwars.com/wiki/Guild_versus_Guild
So complex, so intensive, so strategy and team play involved. Yes it was hard to get in and to understeand it properly.

But if i compare it to GW2 how easy was to jump to GW1 gvg and how easy is to jump to GW2 tournaments.. i think GW1 had much better accesibility for newcomers. In fact they always had a chance ! where in GW2.. they all geting punished for playing.
And the best part is here http://guildwars.com/competitive/ladder/ See? its ladder. Very easy, and still working after so many years !

Whats still going behind me.. is how ArenaNet destroyed all the great part of their unique PvP system that was so sucessfull and globaly PvPers loved it for what it was. And they just turned it into … wel.. into nothing..

Its a shame. GW1 was 10x better PvP experience than GW2.
Now lets get this fixed ArenaNet, can you?? please. You have the game, you have the tools. Just implement what is needed.. and what should be here from start. Yes, Im talking matchmaking / ladder

GW2 has like 200-300 viewers on TWITCH what a shame for new game 3 months after relase, noone is interested and out of it.. there are like 2-3 PvP streams only.

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Posted by: KarlaGrey.5903

KarlaGrey.5903

GW2 pvp even makes RA shine like a star.
I beg to differ on the rose-tinted-glasses approach when it comes to HoH though – it was and still is an abomination and was in desperate need of a rework, but unfortunately, Anet never went through with it:

Quoted from QQ forums (Reverend_Dr):

August 28 2009 | Announcement of new Hall of Heroes map (http://wiki.guildwars.com/wiki/User:Linsey_Murdock/Journal)
-The Hall of Heroes – We have worked on a new Hall of Heroes map that is tailored to its three rotating objectives. This map still needs to be tested for bugs as well as play balance

This map was never released. Never even heard anything leaked by the Test Krewe about it (and we know certain members of that group can’t keep their mouth shut). Three years to that date was GW2’s release.

RIP ‘gf left me coz of ladderboard’ Total views: 71,688 Total posts: 363

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Posted by: Khalifahaze.6045

Khalifahaze.6045

This sounds pretty awesome tbh, I think anet should get back to its roots. Most people have had enough of the failed experiment that is gw2.

QT Khalifa [Cute] – Necromancer

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Posted by: Aragiel.6132

Aragiel.6132

This sounds pretty awesome tbh, I think anet should get back to its roots. Most people have had enough of the failed experiment that is gw2.

People will always blame any system. True is that even arround HA and GvG there were lot of QQ posts, lots of discussions.

But it worked still well, GW1 created the best PvP comunity in any MMO i have seen so far and that was an amazing job.

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Posted by: Lumines.3916

Lumines.3916

Yep, don’t get me wrong, HA and GvG had numerous issues too but the fact is, from the ground up it’s much better than what tPvP has to offer atm. Due to the lack laddering and what not and the /rank and fame title track you’d get from participating in HA, that led to a lot of rank discrimination when forming groups. That eventually made the PvP circle smaller and smaller until it killed itself.

People went through the same issues tPvP has right now where a prospective PvPer just starting out is excluded due to lack of /rank. They also had trouble finding enough space or even other people to practice as full teams usually roll over any PuGs/newbies. It also did not help that Random Arenas, Team Arenas and Alliance Battles were very different formats and did little to prepare them for GvG or HA. As a result, GW1 PvP had a downward spiral that eventually ate itself.

And now that situation is unraveling in GW2 as well.

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Posted by: Lailendil.1540

Lailendil.1540

, GW1 created the best PvP comunity in any MMO i have seen so far and that was an amazing job.

True! Forums were full of threads about builds, match-up, strategy. You could just be really creative and I loved the way any class could play the skill of another.
Comparing this with what the forums look like today (both on here and on Guru for example) just shows how dead this is becoming.

As far as I remember, people were not complaining that much (few exceptions of course like IWAY -just writing it down makes me miss it- or Hero’s Arena full of Assassins). GW1 was truely an amazing game on which I had tons of fun!

But as I said in another post, GW1 was a PvP game! I’m sure they were suprised themselves how well the PvE did. GW2 is a (bad) PvE game with an even worst PvP.

If I’m still here it’s only because I hope they can some day make GW2 as good as GW1…

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Posted by: Rapid.7451

Rapid.7451

The problem with anet is that they try to change everything, most of us bought the game because of GW1 yet they decided to change everything about GW1 that we loved. You don’t have to change everything, just give us some updates just like expansion packs in GW1, that was enough as I had a lot of fun with them than the whole new GW2, it’s just bad.

EDIT: I played GW1 for 5 years and I still find it fun to play, yet I have played GW2 since it came out and it’s just kitten compared to GW1. If a new expansion for GW1 came out I would gladly play over GW2. Biggest problem: anet tries to change eveything and removes eveything that GW1 players like about the game.

(edited by Rapid.7451)

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Posted by: Suzu.4193

Suzu.4193

Yes it is insane i don’t even know what the pvp devs were thinking when they made CAP points [Alliance Battles the least competitive game mode of gw1] the ONLY game type…

GW1 dropped with RA TA GVG HA…

HA ALONE had 9 maps and MULTIPLE game modes ranging from deathmatch, king of the hill, relic running, and defend the hill, the last map was randomly chosen from 3 game modes as well.

GvG had tons of maps too and the tactics and positioning and buildcrafting in GvG was amazing, no other mmo to date has the depth gws1 pvp had.

Even the RA system is better than the hotjoin mess that they have now, atleast in RA you knew you would always fight a team 4v4 not 3v8.

GW2 drops with hot join and tpvp?

Hot joins a mess no structure ALWAYS imbalanced teams [i.e. 3v4 4v5 5v6 hell even 8v2 if its past 400 points] and the people in hot join ALWAYS zerg [Hivemind? Sheepies?]

Tpvp is a joke its already dead.

Well played ANET well played

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Posted by: samo.1054

samo.1054

ANET earned great respect and many fans with GW1 pvp. It was huge, very well made, with some brilliant groundbreaking ideas.

Why they had to tear it all down and start from scratch, i do not know. However it’s not developers fault, probably not even the fault of the game designer that is in charge of pvp. The fault lies with the person even higher up the food chain, someone that decided that GW2 will revolve around pve and completely subdued pvp to that idea.

GW2 pvp will probably never be what it was in GW1, not unless ANET changes their policy about how much time and money they want to invest into it, and even in that case, IF they SOMEHOW manage to fix this thoughtless … thing … called pvp it will take them like a year at the least.

Too bad ANET failed at one of the lessons that we all learn really early on in our lives – never fix what ain’t broken… GW1 wasn’t broken, it was a masterpiece.

… And they had it all …

P.S. Oh and I don’t have a problem with GW2 being a different game. I was totally ready to accept a Guild Wars game that was different than GW1. Different – Yes, 10 seps back in pvp evolution that evolved to a very high level with GW1 – No.

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Posted by: D I V A.6018

D I V A.6018

I would gladly pay another 60€ or even 100€ if Anet would implement the whole GW1-PvP. Including Random Arena and Team Arena.

DIVA

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Posted by: Khalifahaze.6045

Khalifahaze.6045

ANET earned great respect and many fans with GW1 pvp. It was huge, very well made, with some brilliant groundbreaking ideas.

Why they had to tear it all down and start from scratch, i do not know. However it’s not developers fault, probably not even the fault of the game designer that is in charge of pvp. The fault lies with the person even higher up the food chain, someone that decided that GW2 will revolve around pve and completely subdued pvp to that idea.

GW2 pvp will probably never be what it was in GW1, not unless ANET changes their policy about how much time and money they want to invest into it, and even in that case, IF they SOMEHOW manage to fix this thoughtless … thing … called pvp it will take them like a year at the least.

Too bad ANET failed at one of the lessons that we all learn really early on in our lives – never fix what ain’t broken… GW1 wasn’t broken, it was a masterpiece.

… And they had it all …

P.S. Oh and I don’t have a problem with GW2 being a different game. I was totally ready to accept a Guild Wars game that was different than GW1. Different – Yes, 10 seps back in pvp evolution that evolved to a very high level with GW1 – No.

I agree with you here that it was probably someone higher up that decided to make this a pve game. Even if that is so why did they hype this game as the next big pvp esport? That is mainly what caused all this frustration players that came here for pvp are experiencing.

QT Khalifa [Cute] – Necromancer

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Posted by: Shukran.4851

Shukran.4851

I would gladly pay another 60€ or even 100€ if Anet would implement the whole GW1-PvP. Including Random Arena and Team Arena.

DIVA

i would like anet did gw2 as gw1 full HD . no more money for them from me now. i am very disappointed.

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Posted by: Sir Mclovin.1976

Sir Mclovin.1976

Agreed!!! We seriously need more incentives in PvP, WvW requires almost no skill and it drains from the spvp crowd. I wish for three things from ANET, PvE Incentives to PvP play(GW1= Crystalline Sword, Gems don’t even come close), Better pvp gameplay, and more pvp options!!! We need more players in PvP, they need better incentives no one wants 5 salvage kits wtf!?!

(edited by Sir Mclovin.1976)

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Posted by: Aragiel.6132

Aragiel.6132

As long as PUG groups will fight PREMADES and PREMADES that are trying to be competitive are fighting hardcore TOP teams.. there will be a negative trend.

Remember.. Anet wanted to make PvP easier for new players, more rewarding, easy to join and easy to play.
Well, its working. !!!
- You get reward for playing pretty bad (glory) and ignoring game objectives
- you can join easy any time and zerg as long as you want
- Its easy to play some classess (looking at you Thief and Guardian)
Well, as long as there is no matchmaking and ladder we will never see full potencial of the game. And if they right now are working on Custom Arenas… then its bad move again.. because it will not solve that PUG´s playing against PREMADES and get stomped … also it will not solve that average compettetive team is fighting hardcore one. These games are simply not FUN.. noone enjoys easy victory or fast deadth without option to defend..

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Posted by: zuleo.7863

zuleo.7863

GW1 was more fun because of the Monk class

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Posted by: Thirsty.2875

Thirsty.2875

I agree 100% but the reason they didn’t do this is because they wanted GW2 PvP to be an e-sport. HA wasn’t really e-sport material no matter how awesome it was because it was impossible to balance with all the different class/subclass, skill, game types involved. This is less of an issue with GW2 but they put all their PvP resources into trying to make it an e-sport first and slowly make it more enjoyable for most of the players and they needed to do that in reverse order. Especially because they didn’t launch with the features needed to be an e-sport anyways.

Spill The Blood <- Join The sPvP Guild

(edited by Thirsty.2875)

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Posted by: Aragiel.6132

Aragiel.6132

I agree 100% but the reason they didn’t do this is because they wanted GW2 PvP to be an e-sport. HA wasn’t really e-sport material no matter how awesome it was because it was impossible to balance with all the different class/subclass, skill, game types involved. This is less of an issue with GW2 but they put all their PvP resources into trying to make it an e-sport first and slowly make it more enjoyable for most of the players and they needed to do that in reverse order. Especially because they didn’t launch with the features needed to be an e-sport anyways.

so we have a WINNER

- take combat, proffesions, skill mechanic etc. from GW2
- take matchmaking / ladder / game modes from GW1

mix it and here we go = GW3

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Posted by: Thirsty.2875

Thirsty.2875

so we have a WINNER

- take combat, proffesions, skill mechanic etc. from GW2
- take matchmaking / ladder / game modes from GW1

mix it and here we go = GW3

/bow

I have high hopes for the first GW2 expansion to bring me great things rather than GW3

Spill The Blood <- Join The sPvP Guild

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Posted by: Volted.2451

Volted.2451

wow man, HA realy? HA was the most stupid, new player unfriendly, rank discriminating system ever introduced to MMO, infested by gimmick builds that require no skill at all.
By the way all serious gvg players went there only to get rank emotes and once got phoenix all left and never gone back there again.
GvG on the other hand was well and working, I don’t understand why Anet decided to kill the guild system of GW1? GvG monthly were great and real fun, thought it had some problems as-well.
Peace,
Volted.

(edited by Volted.2451)

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Posted by: JesseBensen.4817

JesseBensen.4817

This is an amazing idea, and I agree 100% that they went way too far trying to make the spvp in gw2 casual player friendly. ArenaNet, if you are reading this, please give us some feedback on whether or not you are even considering this. If you are it would be great to do it sooner than later as I feel like it could greatly boost the number of active players that would enjoy this game. I understand that Anets philosophy on gw2 was that in order to make gw1 the perfect game, they had to redo it from scratch. but if the wheel is round and rolls, it works and doesn’t need fixing.

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Posted by: kobi.5236

kobi.5236

I Will again install and play Gw2 if they actually add ha or gvg .. I mean gw1 pvp was such a great pvp and they kind of ruined it in gw2 .. call me if they fixed pvp in gw2 but this probally wont happen in gw2 maybe in gw3 .. I would like to hear an official statement about the whole theme because its not new .. Everyone said Gw1 pvp > GW2 pvp maybe some few people like this new mode more but i would bet that the mists are allrdy dead.

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Posted by: Rezz.8019

Rezz.8019

HA is unique format that no other game will ever have. The original creators are probably not even working for Anet anymore. I guess we have to get used to having super low quality PvP instead of pretty much best PvP ever (in MMO games that is).

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Posted by: lilz shorty.1879

lilz shorty.1879

This op is so true its not even funny. I seriously do not understand as to why or how they saw this pvp environment even somewhat worthy of being considered a decent pvp ecosystem.

“Morfeus X” || Team: Apex Prime
“Best Guardian NA”

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Posted by: Spelling B Champ.3264

Spelling B Champ.3264

GvG (pre VoD nerf) and HA were two of the greatest pvp modes ever created as well as the reward and ranking system that went along with them. I do not understand why Anet would not build on the huge success of the pvp modes of the first game. Coming from someone who has been a huge GW fan since prophecys i am REALLY hoping that Anet is able to see their mistakes and turn the game around before it is too late.

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Posted by: Halaron.2807

Halaron.2807

Played GW1 Pvp for 2 years, was the best thing ever. Bring back Heroes Ascent and GVG.

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Posted by: Theplayboy.6417

Theplayboy.6417

I agree. HoH needs to make a return. At some point they are going to have to realized that they failed hard on the sPvP and that it will NEVER be eSport. So they should stop using that term.

Let’s take a journey back in time shall we? An HoH/HA Team consists of 8 Man Pre-Made Groups. There was no HA Solo Queue. Keep in mind that each map is designed differently and the furhter into the rounds you get, the more majestic the maps become. By majestic I mean it starts in the underground when everything is rock and stone progresses upwards until the map is angelic and everything is some form of gold. And this is how I remember it not how the wiki states. So I may be slightly off but it’s pretty close. Please keep in mind that this was like 7 years ago.

Round 1: Deathmatch
8 Man Team vs 8 Man Team Death Match (2 Teams each consisting of 8 players).Team NPC Priests when alive resurrects players every 2 minutes. Last team to remain standing wins.

Round 2: Deathmatch
8 Man Team vs 8 Man Team vs 8 Man Team vs 8 Man Team vs 8 Man Team vs 8 Man Team (6 Teams each consisting of 8 players). Team NPC Priests when alive resurrects players every 2 minutes. Flag Capture Points deals out damage to nearby enemies. Can be capped by any team by use of flag.

Round 3: King of the Hill
8 Man Team vs 8 Man Team vs 8 Man Team vs 8 Man Team (3 Teams each consisting of 8 players). NPC Ghostly Hero is an Ally and can “Capture the Alter” so long as no other Ghostly Hero has the Alter Capture. Ghostly Hero can be killed but is resurrected every 2 minutes. When time runs out, the team who’s Ghostly Hero owns the Altar wins the Match. If no Ghostly Hero owns the Alter when time exprires all teams fail.

Round 4: Relic Run (Capture the Flag)
8 Man Team vs 8 Man Team (2 Teams each consisting of 8 players). Each team has a Relic and a Ghostly Hero. Return the Enemy Relics to your Ghostly Hero for a single point. First team to reach 3 points wins. If time expires the team with the most points win. If time expires and the score is tied, the team who scored last wins. Ghostly Hero can be killed thus preventing enemies from turning their relic. He automatically resurrects every 2 minutes. Body Blocking is a part of Guild Wars 1. You are not allowed to move through an enemy.

Round 5: Deathmatch
8 Man Team vs 8 Man Team 8 Man Team vs 8 Man Team Death Match (4 Teams each consisting of 8 players).Team NPC Priests when alive resurrects players every 2 minutes. Last team to remain standing wins.

Round 6: King of the Hill
8 Man Team vs 8 Man Team vs 8 Man Team vs 8 Man Team (3 Teams each consisting of 8 players). NPC Ghostly Hero is an Ally and can “Capture the Alter” so long as no other Ghostly Hero has the Alter Capture. Ghostly Hero can be killed but is resurrected every 2 minutes. When time runs out, the team who’s Ghostly Hero owns the Altar wins the Match. If no Ghostly Hero owns the Alter when time exprires all teams fail.

Round 7: Deathmatch
8 Man Team vs 8 Man Team Death Match (2 Teams each consisting of 8 players).Team NPC Priests when alive resurrects players every 2 minutes. Last team to remain standing wins.

Round 8: Relic Run (Capture the Flag)
8 Man Team vs 8 Man Team (2 Teams each consisting of 8 players). Each team has a Relic and a Ghostly Hero. Return the Enemy Relics to your Ghostly Hero for a single point. First team to reach 3 points wins. If time expires the team with the most points win. If time expires and the score is tied, the team who scored last wins. Ghostly Hero can be killed thus preventing enemies from turning their relic. He automatically resurrects every 2 minutes. Body Blocking is a part of Guild Wars 1. You are not allowed to move through an enemy.

Round 9: King of the Hill (Hall of Heroes)
8 Man Team vs 8 Man Team vs 8 Man Team vs 8 Man Team (3 Teams each consisting of 8 players). NPC Ghostly Hero is an Ally and can “Capture the Alter” so long as no other Ghostly Hero has the Alter Capture. Ghostly Hero can be killed but is resurrected every 2 minutes. When time runs out, the team who’s Ghostly Hero owns the Altar wins the Match. If no Ghostly Hero owns the Alter when time exprires the team who’s ghost held the alter wins.

Yes you could use your PvE Character in HoH. Yes you could use PvP Only Characters in HoH. No they did not have advantage over one another. Only their looks. When you won the Hall of Heroes an announcment was made Game Wide stating “Such and Such Guild has won the Hall of Heroes”. Yes you do get PvE Rewards for winning the Hall of Heroes.

Also think about how many people were playing this PvP mode. It was insane and there were thousands of people playing it at any give time. In Guild Wars 2 a few months after release they can’t even get together 8 teams consisting of 5 players each. They failed hard on PvP in Guild Wars 2. Guess that’s what happens when you make a PvE Focused game.

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Posted by: admiralnlson.2380

admiralnlson.2380

Considering there will never be sPvP worthy of the name in GW2, I think a good marketing move for ANet would be to just give a GW1 PvP Access Kit (this product already exists) to everyone who owns GW2.

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Posted by: Convict.8526

Convict.8526

ZOMG WHO REMEMBERS HERO BATTLES!!!

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Posted by: kobi.5236

kobi.5236

bump for an a-net statement

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Posted by: Dsquaredcri.9421

Dsquaredcri.9421

I agree. HoH needs to make a return. At some point they are going to have to realized that they failed hard on the sPvP and that it will NEVER be eSport. So they should stop using that term.

Round 1: Deathmatch
8 Man Team vs 8 Man Team Death Match (2 Teams each consisting of 8 players).Team NPC Priests when alive resurrects players every 2 minutes. Last team to remain standing wins.

Round 2: Deathmatch
8 Man Team vs 8 Man Team vs 8 Man Team vs 8 Man Team vs 8 Man Team vs 8 Man Team (6 Teams each consisting of 8 players). Team NPC Priests when alive resurrects players every 2 minutes. Flag Capture Points deals out damage to nearby enemies. Can be capped by any team by use of flag.

Round 3: King of the Hill
8 Man Team vs 8 Man Team vs 8 Man Team vs 8 Man Team (3 Teams each consisting of 8 players). NPC Ghostly Hero is an Ally and can “Capture the Alter” so long as no other Ghostly Hero has the Alter Capture. Ghostly Hero can be killed but is resurrected every 2 minutes. When time runs out, the team who’s Ghostly Hero owns the Altar wins the Match. If no Ghostly Hero owns the Alter when time exprires all teams fail.

Round 4: Relic Run (Capture the Flag)
8 Man Team vs 8 Man Team (2 Teams each consisting of 8 players). Each team has a Relic and a Ghostly Hero. Return the Enemy Relics to your Ghostly Hero for a single point. First team to reach 3 points wins. If time expires the team with the most points win. If time expires and the score is tied, the team who scored last wins. Ghostly Hero can be killed thus preventing enemies from turning their relic. He automatically resurrects every 2 minutes. Body Blocking is a part of Guild Wars 1. You are not allowed to move through an enemy.

Round 5: Deathmatch
8 Man Team vs 8 Man Team 8 Man Team vs 8 Man Team Death Match (4 Teams each consisting of 8 players).Team NPC Priests when alive resurrects players every 2 minutes. Last team to remain standing wins.

Round 6: King of the Hill
8 Man Team vs 8 Man Team vs 8 Man Team vs 8 Man Team (3 Teams each consisting of 8 players). NPC Ghostly Hero is an Ally and can “Capture the Alter” so long as no other Ghostly Hero has the Alter Capture. Ghostly Hero can be killed but is resurrected every 2 minutes. When time runs out, the team who’s Ghostly Hero owns the Altar wins the Match. If no Ghostly Hero owns the Alter when time exprires all teams fail.

Round 7: Deathmatch
8 Man Team vs 8 Man Team Death Match (2 Teams each consisting of 8 players).Team NPC Priests when alive resurrects players every 2 minutes. Last team to remain standing wins.

Round 8: Relic Run (Capture the Flag)
8 Man Team vs 8 Man Team (2 Teams each consisting of 8 players). Each team has a Relic and a Ghostly Hero. Return the Enemy Relics to your Ghostly Hero for a single point. First team to reach 3 points wins. If time expires the team with the most points win. If time expires and the score is tied, the team who scored last wins. Ghostly Hero can be killed thus preventing enemies from turning their relic. He automatically resurrects every 2 minutes. Body Blocking is a part of Guild Wars 1. You are not allowed to move through an enemy.

Round 9: King of the Hill (Hall of Heroes)
8 Man Team vs 8 Man Team vs 8 Man Team vs 8 Man Team (3 Teams each consisting of 8 players). NPC Ghostly Hero is an Ally and can “Capture the Alter” so long as no other Ghostly Hero has the Alter Capture. Ghostly Hero can be killed but is resurrected every 2 minutes. When time runs out, the team who’s Ghostly Hero owns the Altar wins the Match. If no Ghostly Hero owns the Alter when time exprires the team who’s ghost held the alter wins.

Yes you could use your PvE Character in HoH. Yes you could use PvP Only Characters in HoH. No they did not have advantage over one another. Only their looks. When you won the Hall of Heroes an announcment was made Game Wide stating “Such and Such Guild has won the Hall of Heroes”. Yes you do get PvE Rewards for winning the Hall of Heroes.

Also think about how many people were playing this PvP mode. It was insane and there were thousands of people playing it at any give time. In Guild Wars 2 a few months after release they can’t even get together 8 teams consisting of 5 players each. They failed hard on PvP in Guild Wars 2. Guess that’s what happens when you make a PvE Focused game.

You just missed that in 2005 and 2006 ( when best players of the world was been playing gw1) there were more than 2 teams for each level. On first map there were 6 teams 1v1 1v1 1v1, and then a final battle 1v1v1. Mos of the times there were like this for every level.
Im an old 2005 gw1 player

Dsquaredcri, necro for Rush team

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Posted by: Furbs.9054

Furbs.9054

Old school GW1 player here as well… always fun to jump into a nostalgia thread!

Hall of Heroes had some problems, but it, combined with the GvG and Arenas that were bundled at launch were lightyears better than what we have now.

Even though GvG was the “serious PvP mode” – the most fun I have ever had was playing Hall of Heroes. Clashing with another guild you knew in battle, watching as two two joined up against yours because your team was well known, then seeing your team’s name go up over and over for the world to see when we won a tourny, all were very cool. I still have screenshots of whispers we would get from thankful PvE’ers or other PvPers congratulating us, and it was very cool and really integrated the community and built recognition.

Over time Hall of Heroes became a bit less interesting. One problem with Hall of Heroes was that a lot of guilds like mine had to resort to that mode as in imperfect way to test out builds for GvG (there was no scrimming option in GvG, and the other resort for practice – starting an alternative guild was heavily frowned upon because low level guilds would then get rolled).

Here’s my plea to the current PvP team gor GW2 – we know you can’t recreate GW1 PvP because you’re too entrenched in this current morass… but please understand the elements that made GW1 PvP so memorable and implement those here now: these include a diversity of game modes (no more conquest variants please), recognition of excellence, the value of team builds and team roles, and global integration of lobbies for a PvP community to form that wasn’t server-segregated.

Source: Member of Eternum Pariah back in GW1 days (successful GvG guild held #1 on ladder for most of season 1, official guild of the week, and most of whom came back to play GW2 but quit after a couple months of frustration).

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Posted by: Furbs.9054

Furbs.9054

wow man, HA realy? HA was the most stupid, new player unfriendly, rank discriminating system ever introduced to MMO, infested by gimmick builds that require no skill at all.
By the way all serious gvg players went there only to get rank emotes and once got phoenix all left and never gone back there again.
GvG on the other hand was well and working, I don’t understand why Anet decided to kill the guild system of GW1? GvG monthly were great and real fun, thought it had some problems as-well.
Peace,
Volted.

I was a serious GvG player and I didn’t go there only to get rank emotes. I went there when GvG was dead, when a full guild team wasn’t on, when my guild wanted to practice builds, when we got whispers from PvE’ers asking us to go in there and get them favor so they could run Underworld, to conduct guild tryouts, or because we wanted to play with friends from other guilds.

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Posted by: SapphireGrace.7123

SapphireGrace.7123

I miss HA too. Honestly the best PvP-type ever invented, any where. I was heartbroken to see it go.

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Posted by: S H A K U R AS.9536

S H A K U R AS.9536

Its all about business…

They dont care what do u want, thats the sad true. They for sure not create real pvp before first expand. Why? Because PvP is not generate income. No $, no reason to do it. The target for pve pple is WvsWvsW not tPvP. Sec thing is pple faster quit than buy stupid tickets… But its better for anet, less pple on pvp = less costs.

They basicy didnt need even create real pvp for gw2, because it was sure that 90% of gw1 pvp pple, gonna buy box to see gw2 so they concentrate on other pple. They dissapoint us but who care? They got $ from pvp, now we have to wait. I hope with first expand we will get finally real pvp, because they have to give us reason to buy it(more $). First pvp pple not gonna buy it only for name(I did it), now they have to create sth to give reason to give them again $… That is our the last hope.

If somebody not agree with me, tell me one update when could we see it that they really care.

I know that this pvp maybe its fun for some pple, but why we can not see new modes for other people, I think games without capture the point, with main reason kill the lord, with only buffs from flags/shrines should be rly more fun than stupid get 500 points and win. Next map will be the same like all old, capture points and thats all. For me capture the points shouldnt be even the secondary objective, its should be kick out from real pvp, like the worst idea of GW2!

(edited by S H A K U R AS.9536)

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Posted by: kobi.5236

kobi.5236

Its all about business…

They dont care what do u want, thats the sad true. They for sure not create real pvp before first expand. Why? Because PvP is not generate income. No $, no reason to do it. The target for pve pple is WvsWvsW not tPvP. Sec thing is pple faster quit than buy stupid tickets… But its better for anet, less pple on pvp = less costs.

They basicy didnt need even create real pvp for gw2, because it was sure that 90% of gw1 pvp pple, gonna buy box to see gw2 so they concentrate on other pple. They dissapoint us but who care? They got $ from pvp, now we have to wait. I hope with first expand we will get finally real pvp, because they have to give us reason to buy it(more $). First pvp pple not gonna buy it only for name(I did it), now they have to create sth to give reason to give them again $… That is our the last hope.

If somebody not agree with me, tell me one update when could we see it that they really care.

I know that this pvp maybe its fun for some pple, but why we can not see new modes for other people, I think games without capture the point, with main reason kill the lord, with only buffs from flags/shrines should be rly more fun than stupid get 500 points and win. Next map will be the same like all old, capture points and thats all. For me capture the points shouldnt be even the secondary objective, its should be kick out from real pvp, like the worst idea of GW2!

bumb

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Posted by: Reo.9470

Reo.9470

Reason I bring this up is because THAT’s how a tournament should feel like. Compared to the current free and paid tournament system, Heroes’ Ascent was a tournament system done right.

THAT was awesome.
I spent countless hours in there… And when you were holding the final map, you felt a real sense of accomplishment… As a PvP minded player, I never even touched the sPvP part of GW2. I prefer W3 where the builds are more extreme than in the so called GW2 “PvP”.

Well… I miss also my GvG, My RA, my GWTV (observer mode on simple keypress) my only 20 max level ( I hate lvl up addicts) and my only cosmetic weapons (ascended gear ? OMG……….).

GW2 has very strong points (the open world, artistic design, the action combat, W3, etc.) and I love it, but why forgetting what made GW1 such a great game ? It’s beyond my understanding.

Thank you for your thoughtful post Lumines.

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Posted by: S H A K U R AS.9536

S H A K U R AS.9536

Its all about business…

They dont care what do u want, thats the sad true. They for sure not create real pvp before first expand. Why? Because PvP is not generate income.

Well, look at the leading games at this moment they are all pvp-based. (Dota, Starcraft 2, League of Legends, etc).

Also, do not forget that GW1 was heavily pvp oriented, and ended up selling 7 copies.

What I think is that back in 2005 – PvE oriented games ran the market ( e.g. World of Warcraft ), and maybe they realized the change to PvP oriented games too late when GW2 was already in development.

Of course, annihiliation with the current game mechanics is just impossible to implement without massive gimmick builds.

One thing, GW2 is MMO, Dota etc isnt. Its big problem, sec big problem is wvswvsw I have nothing against this, but for Anet this is target for pve pple, not tpvp. For me its big mistake, because in gw1 target for pve pple it was first HA latter GvG.

There was place for causal pvp players and top players on RA, HA and GvG. Especially on GvG where new players was protected by good matchmaking. I remmber when i started to play GvG with full team of pve pple. We dropped to top 4k, latter return to top 1k, top 500, top 100 etc, other thing it was monthly, first 40 th+ place and finally I got my first silver, first final, first gold. I loved it, there were so many reason to play it, here I dont see this target… Im wining great, Im losing w/e. I dont feel this. Reward system should be change how fast as possible and IT SHOULD DEPEND FROM LADDER! Im higer in ladder im getting better rewards. So new pple have reason to play this. But they have to be protect from smash by top pple.

Sec thing as I write this game target reach 500 points its borring. New maps just changing it for a while, new maps should be completly different without points, just create good dead match with main objective kill the lord, with VoD, with DP, with new skills on guardians, new NPC in base, with less HP(can anybody explane me why we have to have 15k hp not 1,5k or 150?), where its more healing. It still can be great game, with tousends of people, but U need to move more support for it, you need to first understand that this pvp is not pple want. Watch numbers of pple from first month and now, its telling everything…

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Posted by: DiogoSilva.7089

DiogoSilva.7089

I’ve played Random Arenas a lot, but let’s be honest, it’s barely better than the current hotjoin meta.

When people look at the past, they always remember the best things out of their memory, and ignore the worse.

RA was fast to join, and when you got a good party, it required skill and was very fun. This is comparable to the current GW2’s pvp situation, where it’s fast to join matches, and where you need skill (for 1v1) at least. Sure, glory rewards and 8v8 promote zerging, and conquest isn’t the best mode out there for pugs, but I’d say that by revamping the way glory points are awarded and putting the 5v5 maps first on the list, and we’ll get decent “teamplay” in hotjoin as well.

Now, let’s look at the big problem with RA: 1) The existence of a class that was mandatory meant that you had to resign over and over and waste your time until you got a “monk team”. This could take as fast as 5 minutes, or as long as 1 hour. Interestingly, RA would work much better in GW2 than it does in GW1. Especially because the Monk problem created new ones: 2) If you lost against another good team, you would have to “wait” for an optimal team again; 3) Until you got to fight a good team, you would mindlessly farm no-monk teams (so as you can see, it’s not a sole problem with GW2);

So we can praise RA our of our memory, but I’ve tried to play it a few times since I’ve gotten GW2 (to experiment the new fluxes and the elementalist update), and matter of fact is, to get any fun out of it, you have to test your patience and go through a tedious process every time.

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Posted by: kobi.5236

kobi.5236

I miss HA too. Honestly the best PvP-type ever invented, any where. I was heartbroken to see it go.

signed

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Posted by: Spiuk.8421

Spiuk.8421

GvG and Tombs >>>>>>>>>>>>>>>>>>>>>>>>>>>>> Entire GW2 game.

Rubios – Tales of the Sunless [TXS]

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Posted by: clipnotdone.9634

clipnotdone.9634

Conquest/point capture just does nothing but promote the bunker burst or gfto mentality, its a really poorly balanced mode that pretty much does zero to promote build diversity or team strategy.

SPvP feels more like AB than anything.
Only not all that fun.

GW1’s PvP was just so much more diverse and enjoyable.

25/90 never forget.

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Posted by: kobi.5236

kobi.5236

GW1’s PvP was just so much more diverse and enjoyable.

This is one of the most important facts , DIVERSITY … you could choose between ALOT of different builds/team setups and u needed to be good on alot of DIVERSITY maps .. U couldnt run only bunker builds because u needed to kill or have reliq runners etc .. This was the best part of the game , i remember running 8 monks ( bonds all over the place ) and buidling them so that u got different tatics for each map

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Posted by: Boomshakaboom.5403

Boomshakaboom.5403

GW1 PVP structure for an MMO was the best I’d ever seen GW2 pales in comparison. They need to go back to what made GW the best PVP MMO.
Bring back HA, bring back increasing fame for successive wins. Bring back the Hall of Heroes. Every map can’t just be domination, we need death matches! We need King of the Hill! We need Capture the flag! We need More! rant over

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Posted by: MarcusKilgannon.5048

MarcusKilgannon.5048

Definitely , even just for the different game variants but I always preferred it over the tournament system now.

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Posted by: kobi.5236

kobi.5236

I want my relique ran back .. Bodyblock for da win ! … 3 man full stuck <3

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Posted by: Ithir Darkleaf.7923

Ithir Darkleaf.7923

I want my relique ran back .. Bodyblock for da win ! … 3 man full stuck <3

Oh man. That brings me some nice memories about my days on HA. Tons of fun there… playing with balanced builds to be able to win every map and finally hold Hall of Heroes… that was glorious.

Best PvP in a MMO ever for me: GW1’s one (I know GW1 wasn’t a MMO per se but you get the idea )

~ The light of a new day