High and Low Level PvP Gives Same Rewards!
You’re assuming that the game is designed to motivate you to get better. I don’t think that’s the case at all. People motivate themselves to get better because they intrinsically want to get better. And sometimes they don’t, which is fine too in a casual game.
Instead, the game is designed to make each match fun for the players. That means making sure opponents are equally skilled, so the outcome is not predictable. It means rewarding both teams, so players have an incentive to finish the match. And it means rewarding the winning team more, so players have an incentive to try to win. Whether their skills improve over time is of secondary importance.
(edited by Spin Echo.8263)
Nothing wrong with adding more incentives to reach the top of the leaderboard. Stuff like season specific rewards or adding some bonus gold, skins or w/e for when ppl reach certain milestone on the ladder would be great.
I think they plan to address this with ladders/seasons eventually. But nobody knows when that will actually happen.
Zulu Ox Tactics [zulu]
You’re assuming that the game is designed to motivate you to get better. I don’t think that’s the case at all. People motivate themselves to get better because they intrinsically want to get better. And sometimes they don’t, which is fine too in a casual game.
Instead, the game is designed to make each match fun for the players. That means making sure opponents are equally skilled, so the outcome is not predictable. It means rewarding both teams, so players have an incentive to finish the match. And it means rewarding the winning team more, so players have an incentive to try to win. Whether their skills improve over time doesn’t really matter as much.
And what’s the disadvantage in rewarding higher MMR matchups more than lower MMR ones? Or do you feel that those with a higher MMR don’t deserve better rewards?
There’s no practical disadvantage. But it’s not logically necessary, either.
I think they plan to address this with ladders/seasons eventually. But nobody knows when that will actually happen.
I think 2016 sounds like a reasonable year for it to be implemented
There’s no practical disadvantage. But it’s not logically necessary, either.
During my 10+ years of playing competetive online games ive learned one thing:
The vast majority of players dont pvp for the sake of it. They need “carrots” to stay motivated.
(edited by Locuz.2651)
its simple – this game you have to pay to buy it, and its primarily a PvE game with a PvP add-on. They added PvP on well considering, but it would never be expected to be on the level of a F2P true PvP game.
There’s no practical disadvantage. But it’s not logically necessary, either.
Well, it’s not logically necessary to have loot drops in PvE either. Everyone can just play in starter skin gear!
Jokes aside, what can be more logical than increasing rewards as you continue to progress higher? I don’t think there’ll be a single person who would argue that it’s illogical.
Well, it’s not logically necessary to have loot drops in PvE either. Everyone can just play in starter skin gear!
Well, PvE is theoretically an RPG with a story arc, an evolving “zero to hero” narrative. And in most RPGs, loot progression helps to illustrate character progression. I know that GW2 is not exactly a typical RPG, but that’s their underlying model.
During my 10+ years of playing competetive online games ive learned one thing:
The vast majority of players dont pvp for the sake of it. They need “carrots” to stay motivated.
Seriously? I don’t think any of the old-school online games offer anything at all to winners, other than the possibility of moving up a ladder to face tougher opponents. For instance Starcraft, Battlefront 1942, etc.
I realize there is a trend nowadays to attach carrots to everything you do with a computer, even clicking on a cow. But it’s hardly necessary.
(edited by Spin Echo.8263)
considering how rewards are fundamentally the same for easy dungeons and difficult ones (you could argue rewards for high level fractals are worse than farming easy paths in the same time excluding the occasional weapon skin which will probably not be for your class) i’d say they are being consistent.
Well, it’s not logically necessary to have loot drops in PvE either. Everyone can just play in starter skin gear!
Well, PvE is theoretically an RPG with a story arc, character progression, etc. And in most RPGs, loot progression helps to illustrate the evolving narrative of “zero to hero”. I realize that GW2 is not exactly a typical RPG, but that’s their underlying model.
During my 10+ years of playing competetive online games ive learned one thing:
The vast majority of players dont pvp for the sake of it. They need “carrots” to stay motivated.
Seriously? I don’t think any of the old-school online games offer anything at all to winners, other than the possibility of moving up a ladder to face tougher opponents. For instance Starcraft, Battlefront 1942, etc.
I realize there is a trend nowadays to attach carrots to everything you do with a computer, even clicking on a cow. But it’s hardly necessary.
Your last statement is true but you are comparing apples and oranges there. This is an MMO with PvP as an addon, which also has character progression like a PvE character. Battlefront, starfcraft, League, etc…..are not MMO’s. The reason people play one or the other is completely different. MMO needs the rewards for people to continue you playing it otherwise if they want to be competitive and not receive rewards, they would go play something geared towards that.
“Best Guardian NA”
Well, it’s not logically necessary to have loot drops in PvE either. Everyone can just play in starter skin gear!
Well, PvE is theoretically an RPG with a story arc, an evolving “zero to hero” narrative. And in most RPGs, loot progression helps to illustrate character progression. I know that GW2 is not exactly a typical RPG, but that’s their underlying model.
During my 10+ years of playing competetive online games ive learned one thing:
The vast majority of players dont pvp for the sake of it. They need “carrots” to stay motivated.
Seriously? I don’t think any of the old-school online games offer anything at all to winners, other than the possibility of moving up a ladder to face tougher opponents. For instance Starcraft, Battlefront 1942, etc.
I realize there is a trend nowadays to attach carrots to everything you do with a computer, even clicking on a cow. But it’s hardly necessary.
That would be true if GW2 was not an MMO. But MMOs are fundamentally based on loot. This isn’t even up for grabs – I mean we already have loot, so the question of whether or not there should be loot for PvP is a moot one. The only remaining question is the equitable nature of it.
If we’re having loot, then higher MMR matches should get more than lower MMR ones.
You’re assuming that the game is designed to motivate you to get better. I don’t think that’s the case at all. People motivate themselves to get better because they intrinsically want to get better. And sometimes they don’t, which is fine too in a casual game. I also disagree that it is intrinsic to want to get better for all people. Sometimes they want to get better because of the rewards for getting better.
Instead, the game is designed to make each match fun for the players. That means making sure opponents are equally skilled, so the outcome is not predictable. It means rewarding both teams, so players have an incentive to finish the match. And it means rewarding the winning team more, so players have an incentive to try to win. Whether their skills improve over time is of secondary importance.
The goal of making each match fun for the players and rewarding people for doing better at higher levels of play are not mutually exclusive. Never mind the fact that A-net promoted this as a competitive game that would reward playing as a team and excelling. Also, I see no one saying that both teams should not be rewarded.
(edited by brannigan.9831)
This is probably the only game/game mode I’ve seen that gives equal rewards to teams with high MMRs fighting similar high MMR teams and those with low MMRs fighting other low MMRs.
Weird.
Logically the rewards you get should keep increasing with your MMR no? Otherwise what’s the motivation to get better? You will by definition always win 50% of your games with the same rewards…
This also probably the only online game that has no subs as well. Just something to consider.
This is probably the only game/game mode I’ve seen that gives equal rewards to teams with high MMRs fighting similar high MMR teams and those with low MMRs fighting other low MMRs.
Weird.
Logically the rewards you get should keep increasing with your MMR no? Otherwise what’s the motivation to get better? You will by definition always win 50% of your games with the same rewards…
This also probably the only online game that has no subs as well. Just something to consider.
It’s also the only game that a class called “Mesmer” and an end boss called Zhaitan.
What does that have to do with the original question? Nothing whatsoever.
There is no high level pvp in GW2 – problem solved.
Gw2 pvp reward systems aims at getting PvE players into PvP.
It’s not ment to encourage competitve play.