High damage in pvp is a good thing.

High damage in pvp is a good thing.

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Posted by: Doon.2364

Doon.2364

Learn from other competitive games, high damage brings lots of exciting and face pace action. Skill players know how to avoid big burst. No one wants to watch a game with 2 bunkers slapping each other with pillows and never die.

I just want to say Arena is heading the right direction with all these damage buffs to each professions. It’s a new era. Learn to dodge, learn to blind, learn to block, learn to go invulnerable, learn to use stun breakers and stability to avoid massing damage. And most importantly learn to accept u can’t win every fight.

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Posted by: SlayerSixx.5763

SlayerSixx.5763

And most importantly learn to accept u can’t win every fight.

Woah, sir. You’re asking too much of the community.

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Posted by: TheLargeUnit.2793

TheLargeUnit.2793

So bring back mistrels, so we can actually see some damage specs rather than 4-5 celetial never ending 1v1s

Achmed Afro Thunder ~ Six Ft Pole Achmed ~ Dharok The Ravenous
Long Live [ASAP] Zerg: The greatest guild that ever was or will be.

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Posted by: Scrimschaw.5784

Scrimschaw.5784

Learn from other competitive games, high damage brings lots of exciting and face pace action. Skill players know how to avoid big burst. No one wants to watch a game with 2 bunkers slapping each other with pillows and never die.

I just want to say Arena is heading the right direction with all these damage buffs to each professions. It’s a new era. Learn to dodge, learn to blind, learn to block, learn to go invulnerable, learn to use stun breakers and stability to avoid massing damage. And most importantly learn to accept u can’t win every fight.

Well, I hope that every class has equal access to dodges, blinds, blocks, invulnerability, stunbreakers, stability, and teleports (which you neglected to mention). I would hate for some classes to have an advantage over others!

Unless every class has equal access to defensive mechanics and equal offensive power, suggesting that higher damage will result in “better” PvP is disingenuous. It merely shuffles the meta to an elite few classes and builds which have access to both high damage and high survivabilty. I think it’s safe to say that we have all seen this before.

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Posted by: Jekkt.6045

Jekkt.6045

the thing that makes me laugh the most is that people seriously think if anet removes celestial soldier and sentinel that “full marauder” setups will become meta.
nope that’s wrong: what we would get is a full out condi meta with maybe 1 direct damage amulet.

Ex player of PeanutButterJellyTime, Heavenly Annoying and Visceral Gaming.

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Posted by: TheLargeUnit.2793

TheLargeUnit.2793

Then remove condi amulets too ;p

Achmed Afro Thunder ~ Six Ft Pole Achmed ~ Dharok The Ravenous
Long Live [ASAP] Zerg: The greatest guild that ever was or will be.

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Posted by: Jekkt.6045

Jekkt.6045

why dont we remove all amulets then? people fighting naked sounds like a good meta.

Ex player of PeanutButterJellyTime, Heavenly Annoying and Visceral Gaming.

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Posted by: Exedore.6320

Exedore.6320

@OP

There’s a difference between skillful play with avoidance of key abilities making a huge difference and “lol, I blew you up out of stealth”.

You also have builds doing roughly equal damage, yet one can live twice as long in a fight (Scrapper). Risk vs. Reward for damage builds needs to be maintained.

Kirrena Rosenkreutz

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Posted by: Aylpse.6280

Aylpse.6280

High damage is fine, yes. But support is a role that is also key in these “high damage games” you speak of. Mobas right?

Mobas run off a snowball effect where Support keeps the ADC alive and gets them kills so that they can win teamfights with damage.

Other MMOs run support/control in one, along with a bulky dps and an assassin-like dps in an arena setting.

Gw2 has is own meta. A single support on each team is usually enough to make things interesting. Running to support for cover or to +1 a fight is skillful play. Map awareness, rotations, teamwork. Having a dude hold a point while you go dunk kids elsewhere is key. Bunkers and Support allow high-risk high reward specs to be effective. They turn the tide, and Outrotating a Bunker or Support (usually they are slow, Guard/Some Druids but Ele is an exception) and holding two caps is what makes teams good, out communicating one another and organizing attacks. A tide and flow to battle, Defense and Offense. I feel Support/Bunkers have a place in high level play and should stay in balance with the rest of the classes and specs personally.

Minsterals was removed for unkillable bunkers but that’s another story apparently.

Taking the higher moral ground since 1993.

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Posted by: incisorr.9502

incisorr.9502

high dmg is ok if its ranger/warrior type of dmg not thief/mesmer type of dmg

stealth in this game is uncounterable and even if you hit them during stealth they don’t get revealed which is kittening dumb not to mention they have a million evades and teleports and in general dont really need to aim or position themselves or anything cause thief/mesmer are kittening easy mode

tab, f1, 1111111111111111111111111111111111111

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Posted by: revy.4320

revy.4320

high dmg is ok if its ranger/warrior type of dmg not thief/mesmer type of dmg

stealth in this game is uncounterable and even if you hit them during stealth they don’t get revealed which is kittening dumb not to mention they have a million evades and teleports and in general dont really need to aim or position themselves or anything cause thief/mesmer are kittening easy mode

tab, f1, 1111111111111111111111111111111111111

Wat.