High latency disadvantage for melee?

High latency disadvantage for melee?

in PvP

Posted by: HaxTester.9816

HaxTester.9816

I have a high latency (240ms) and I have discovered that my targets are actually farther away than what I see on screen. Not only do I have to get to point blank range to ensure a hit, sometimes when I do get to point blank range, they are actually away from the position I see them on my screen, because people are not just moving in one direction, they are also moving sideways and towards you to your back. So I find myself swinging wild trying to get lucky with my hits. What I noticed though is that there’s almost no delay on skill use. The server is in sync with all clients when it comes to skill use (ie. when one player attacks, the other player immediately sees it). Could you update the movement code so that it’s more in sync with players even with high latency, just like when players are using skills. Please, PLEASE, reduce movement delay between clients. I think there’s a delay on the dodges as well.

Anvil Rockers Unite!

High latency disadvantage for melee?

in PvP

Posted by: HaxTester.9816

HaxTester.9816

There seems to be no delay in WvW as well when it comes to skill use. When I fear my first account, my second account is feared immediately. It’s only the current position of the enemy player that has a delay.

Anvil Rockers Unite!