Hit detection so bad.
hit boxes are also horrible. half the engineers abilities are practically skillshots because of the 30 degree cone and cast times.
Couldn’t even tell you the number of times I’ve died to an attack that was launched before I used a teleport skill to get out of range. I’ve even died to melee attacks when 900-1200 range away from the person.
Maguuma
hit boxes are also horrible. half the engineers abilities are practically skillshots because of the 30 degree cone and cast times.
All of the engineer’s useful abilities are skillshots.
Has always been bad, but ugh sometimes you want to barf at it.
If a person displaces themself before a projectile hits them…it should actually not hit
Wait it does?Im quite certain that i have many times moved away from slow projectiles both by moving plus blinking.Besides wasnt here a thread that said that every projectile should be unavoidable without dodging in order for this game to be esports :P
Anyway its actually bad but this is still an mmo..Hitboxes are huge ,latency issues alter your actual position etc..And of course melee attacks have a range twice as big as their animation that stretch even slightly behind the char.
On the other hand many attacks have the reverse problem and miss when they should hit(firegrab and lightning whip of ele for example)