HoT - viable dps roles for all classes?

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Posted by: Jekkt.6045

Jekkt.6045

currently the berserk meta is dominated by thieves and guardians, guardian because it can keep thief in check.

mesmer is also tolerated as a berserk class but gets pushed out of the top tier by thieves. it can be viable because of the portal and utility it bring and is unlike thief not weak against medi guard.

if we rate Thief kitten and guard as A-S and mesmer A what are the other classes?

on B rank i would put ranger and necro, not really viable nut also not 100% unviable.

everything below this is rarely played and can even cripple your team.

fresh air is C
engi and warrior are D

they can’t survive on their own, need to heavily build around it, get pushed out by other classes etc etc.

hopefully with the expansion we will see more viable options for the lesser played dps classes, as in hammer engi, sword ele, whatever warrior.

what i wish for the classes that already have viable berserk specs is viable condi/celes/util builds. this is wishful thinking i guess and will not happen in the near future.

what do you wish for?
discuss

Ex player of PeanutButterJellyTime, Heavenly Annoying and Visceral Gaming.

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Posted by: wwwes.1398

wwwes.1398

Give mesmer a skill that applies revealed. Drink the tears of 1000 crying thieves.

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Posted by: ronpierce.2760

ronpierce.2760

Celestial engi is still pretty much a dps build. It’s a more offensive celestial where as others are more for survival. And celestial engi is a meta keystone. Hard to fall that a D. Unless you’re calling people who play Engineers D’s, in which case I may agree.

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Posted by: Jekkt.6045

Jekkt.6045

im talking about berserker amulet specs, so either static discharge or some strange hgh or flamethrower variations.

other classes like encro or ranger (to some extent) dont benefit as much of celestial amulets. what i hope is that they will make these amulets more viable for the profs that dont use them atm.

imo the perfect situation would be 1 viable condi, celes, berserker (maybe utility or support) build for every class. that’s not gonna happen though.

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Posted by: style.6173

style.6173

Give mesmer a skill that applies revealed. Drink the tears of 1000 crying thieves.

Yes, but only if it applies revealed to the mesmer at the same time.

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Posted by: Jekkt.6045

Jekkt.6045

i would like a strong elite on a short cooldown for dps eles, like basilisk venom or entangle.

and a good heal like withdraw signet is all nice and stuff but a mitigation heal would be nice.

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Posted by: wwwes.1398

wwwes.1398

Another idea, they should apply the dodging, smart AI they are using for enemies in HoT to mesmer clones. If they did that, it might make things much more interesting.

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Posted by: PowerBottom.5796

PowerBottom.5796

So, in here they whine cuz classes other than thief/guard can’t have zerker/dps builds and in the mists they whine cuz powerranger or powernecro is too strong?

There’s literally one or more viable zerker-build for almost every class:

-Ele: S/F-Fresh-Air Ele: The Americans play it very heavily at the highest level and I really realy like the build myself.
- Necro: DD/Staff Power-Necro with Lich Form. Also succesfully played at the highest competetive level
- Thief: Multiple good zerker builds, almost every top-team runs one
- Guardian: Meditation with S/F and H or GS
- Mesmer: few slightly different shatter builds and IMHO even the zerker illusion-build is viable. Often played at the highest level.
- Ranger: LB/GS Powerranger. It’s played very heavily in ranked/unranked, but not as much on the very top-level, cuz it’s easily countered and doesn’t offer as much utility as other glasscannons/dps-builds.
- Warrior: There are still some GS wars running around, even in high-end competetive play. Maybe not as strong as the others, but it can work with the right team.
- Engi: Okay, I give you that one, but even without zerker-amu there are very good dps-oriented builds on this class.

Do you even know what you’re whining about or is it more about the whining itself?

btw. most glasscannon dps-builds aren’t good at 1v1’s against tankier builds, because thats not what they’re used for: They’re mostly used as offensive roamers to quickly help out with high dps where needed. If you whine about Fresh-Air or other dps-builds not winning 1v1’s against D/D celestial Ele for example, then you’re missing the point.

Basically all the 1v1-stronger zerker builds like S/D thief or Meditation-Guard come with the price of much lower burst and/or sustained dps.

(edited by PowerBottom.5796)

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Posted by: Jekkt.6045

Jekkt.6045

you can’t compare the builds they run in na to eu, you can maybe run this stuff in na where the overall level is lower with only a handful of good teams, in eu you would simply get rekt.

i played in both regions and playing a non thief or guard dps role in eu is a lot harder.

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Posted by: rchu.8945

rchu.8945

Give mesmer a skill that applies revealed. Drink the tears of 1000 crying thieves.

Yes, but only if it applies revealed to the mesmer at the same time.

sure, I will take that, but only if Anet fix GM Power Block trait to work on thief as well.

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Posted by: PowerBottom.5796

PowerBottom.5796

you can’t compare the builds they run in na to eu, you can maybe run this stuff in na where the overall level is lower with only a handful of good teams, in eu you would simply get rekt.

i played in both regions and playing a non thief or guard dps role in eu is a lot harder.

I think especially the S/F-Ele would fit in the EU meta perfectly, because he offers tons of stuff that are direct counters to the meta while also offering tons of DPS and utility:

Swirling winds and magnetic wave are amazing against celestial engi and shoutbow and help out against thief and mesmer, certain builds more than others. It completely shuts down lich form and destroys powerranger (2 uncommon builds at the highest ranked team leagues, but a nice bonus).

The Lockdown/CC with Gale and Comet is also insane, because lots of builds use only one stunbreaker and/or stability, like shoutbow, celestial engi.

The lack of condi-removal isn’t too bad as well, because swirling winds and magnetic wave can deflect most commonly used conditions in this meta.

There are also almost no very high toughness builds out there atm., mostly celestial, which means that with the high sustained and burst dps that the ele has, he’ll melt down any target within seconds.

He has high mobility, very high utility in teamfights, has cleave, can even rez against cleave thanks to mist form and obsidian flesh, has safestomps, tons of blast-finishers and a fire-field etc.

The only downfall is that he’s not too good at 1v1’s against common 1v1 builds and is instakilled by thieves when his CD’s are down. But that’s why you’re not playing him as a roamer that searches for 1v1’s, but as a roamer that searches for teamfights.

It’s silly to compare the S/F-Ele to a DPS-guard or panic strike thief btw., bc. they offer vastly different things: it’s all about teamcomposition and knowing the exact role you have to play, but simply by looking at the meta, I can’t see why the S/F-Ele should be dismissed.

Also, 90% of the builds used in NA are the exact same as in EU and the best NA teams have been able to compete very well with EU teams, so why exactly won’t anything other than DPS-Guard or Thief as zerker DPS work?

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Posted by: brannigan.9831

brannigan.9831

The fact of the matter its the engineers and stacked eles that make most of these teams not thieves and certainly not medi guardians. Its the celestial classes that are powering this meta. I’m sure with the right players you can expand out somewhat dps wise although stuff like longbow ranger etc would never work against top competition.

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Posted by: wwwes.1398

wwwes.1398

Max might stack = 15. How bout that for cele fix?

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Posted by: PowerBottom.5796

PowerBottom.5796

The fact of the matter its the engineers and stacked eles that make most of these teams not thieves and certainly not medi guardians. Its the celestial classes that are powering this meta. I’m sure with the right players you can expand out somewhat dps wise although stuff like longbow ranger etc would never work against top competition.

I actually think that exactly stuff like power-ranger and S/F-Ele are insane counters against the celestial builds. The only real burst those classes have to face in the current meta is easily mitigated by how their skills work:

Thief’s are countered by shocking aura, slick shoes, gear shield and other CD’s, but heavy sustained ranged physical DPS will bring those classes to their knees.

The only reason we don’t see that many power-rangers and S/F-Ele’s is because in the current meta, everyone is used to the fact that every class needs to be suitable for 1v1’s and fit into almost every wildly assembled team of 5. Those classes require the right teams, strategy and playstyle to be effective.

Also, if mightstacking and boonstacking in general is such a big problem, why are there only a few number of S/D-Thiefs and Terror or even Power-Necro’s around? Two other in my opinion heavily underplayed classes in the current meta. ^^’

(edited by PowerBottom.5796)

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Posted by: Michael.9517

Michael.9517

there is one guy who plays zerker ranger at a high tier competitive level that I know of. Its harder to do, but possible.

I think the real reason you don’t see ranger zerk builds at high level is that ranger pew pew has a stigma associated with it… as being kitten too easy.

And by some right, thats true. It is super easy to start zerker ranger and you see a lot of low level zerker rangers dominating at low tier. I think thats part of the reason you don’t see more people playing higher tier with it.

To play zerker ranger at the highest level requires an understanding of positioning and movement “off the ball” so to speak more so than any other class. Its much less about mechanics, and soooo much more about positioning and map awareness to be effective.

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Posted by: ronpierce.2760

ronpierce.2760

Personally, I wish people would stop valuing Zerker so much lol. Why do people have such a kitten for glass cannons with the goal of having 2-5 second fights that have a lot to do with lucky dodge rolls/evade frames? Because if you’re honest with yourself, it comes down to it a lot… I just don’t see the appeal. I love Celestial in what it means, causes a middle ground for those builds. The only problem with Celestial is might stacking that causes them to do unjustified damage, its not the amulet itself. A 0 might (ever) celestial ele is not very scary at all.

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Posted by: Jekkt.6045

Jekkt.6045

you can’t compare the builds they run in na to eu, you can maybe run this stuff in na where the overall level is lower with only a handful of good teams, in eu you would simply get rekt.

i played in both regions and playing a non thief or guard dps role in eu is a lot harder.

I think especially the S/F-Ele would fit in the EU meta perfectly, because he offers tons of stuff that are direct counters to the meta while also offering tons of DPS and utility:

Swirling winds and magnetic wave are amazing against celestial engi and shoutbow and help out against thief and mesmer, certain builds more than others. It completely shuts down lich form and destroys powerranger (2 uncommon builds at the highest ranked team leagues, but a nice bonus).

The Lockdown/CC with Gale and Comet is also insane, because lots of builds use only one stunbreaker and/or stability, like shoutbow, celestial engi.

The lack of condi-removal isn’t too bad as well, because swirling winds and magnetic wave can deflect most commonly used conditions in this meta.

There are also almost no very high toughness builds out there atm., mostly celestial, which means that with the high sustained and burst dps that the ele has, he’ll melt down any target within seconds.

He has high mobility, very high utility in teamfights, has cleave, can even rez against cleave thanks to mist form and obsidian flesh, has safestomps, tons of blast-finishers and a fire-field etc.

The only downfall is that he’s not too good at 1v1’s against common 1v1 builds and is instakilled by thieves when his CD’s are down. But that’s why you’re not playing him as a roamer that searches for 1v1’s, but as a roamer that searches for teamfights.

It’s silly to compare the S/F-Ele to a DPS-guard or panic strike thief btw., bc. they offer vastly different things: it’s all about teamcomposition and knowing the exact role you have to play, but simply by looking at the meta, I can’t see why the S/F-Ele should be dismissed.

Also, 90% of the builds used in NA are the exact same as in EU and the best NA teams have been able to compete very well with EU teams, so why exactly won’t anything other than DPS-Guard or Thief as zerker DPS work?

problem is, even if it’s good against engi and warrior it’s still hard to kill them (on any berserker) but has too many counters in the dps section, power necro, thief, mesmer and dps guard kill it. it’s also not as easy against power rangers, imo around 50/50.

there are too many counters to be viable, even if the build itself is a counter to certain meta builds atm.

Ex player of PeanutButterJellyTime, Heavenly Annoying and Visceral Gaming.

(edited by Jekkt.6045)

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Posted by: Supreme.3164

Supreme.3164

you can’t compare the builds they run in na to eu, you can maybe run this stuff in na where the overall level is lower with only a handful of good teams, in eu you would simply get rekt.

i played in both regions and playing a non thief or guard dps role in eu is a lot harder.

I think especially the S/F-Ele would fit in the EU meta perfectly, because he offers tons of stuff that are direct counters to the meta while also offering tons of DPS and utility:

Swirling winds and magnetic wave are amazing against celestial engi and shoutbow and help out against thief and mesmer, certain builds more than others. It completely shuts down lich form and destroys powerranger (2 uncommon builds at the highest ranked team leagues, but a nice bonus).

The Lockdown/CC with Gale and Comet is also insane, because lots of builds use only one stunbreaker and/or stability, like shoutbow, celestial engi.

The lack of condi-removal isn’t too bad as well, because swirling winds and magnetic wave can deflect most commonly used conditions in this meta.

There are also almost no very high toughness builds out there atm., mostly celestial, which means that with the high sustained and burst dps that the ele has, he’ll melt down any target within seconds.

He has high mobility, very high utility in teamfights, has cleave, can even rez against cleave thanks to mist form and obsidian flesh, has safestomps, tons of blast-finishers and a fire-field etc.

The only downfall is that he’s not too good at 1v1’s against common 1v1 builds and is instakilled by thieves when his CD’s are down. But that’s why you’re not playing him as a roamer that searches for 1v1’s, but as a roamer that searches for teamfights.

It’s silly to compare the S/F-Ele to a DPS-guard or panic strike thief btw., bc. they offer vastly different things: it’s all about teamcomposition and knowing the exact role you have to play, but simply by looking at the meta, I can’t see why the S/F-Ele should be dismissed.

Also, 90% of the builds used in NA are the exact same as in EU and the best NA teams have been able to compete very well with EU teams, so why exactly won’t anything other than DPS-Guard or Thief as zerker DPS work?

You should play s/f ele against players who didn’t buy the game a couple of hours ago.
A lot of what you’re saying is complete bs! high mobility? able to oneshot anything? swirling winds destroy rangers?ress people with mistform???….dude stop it, just stop it

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Posted by: PowerBottom.5796

PowerBottom.5796

You should play s/f ele against players who didn’t buy the game a couple of hours ago.
A lot of what you’re saying is complete bs! high mobility? able to oneshot anything? swirling winds destroy rangers?ress people with mistform???….dude stop it, just stop it

Mobility: Fiery Greatsword (One with air if you use that trait)Teleport → high enough.
Oneshot: Never said anything like that.
S/F-Ele actually does destroy PowerRanger, it’s one class I’m not afraid to go into 1v1 against, even though the build IS NOT meant to be played in 1v1.
What’s wrong with the option to be able to rez without falling over instantly?

The community on this board is horrible…..