(edited by Zetus.1476)
I know every game should have a dishonor system, just like GW2 has right now, but what about an honor system?
The honor system could be introduced in a similar way that LoL has, where players can honor their teammates for good work/helpfulness/teamwork. I think especially in soloq where the matches are more or less randomized by now, the honor system can be taken to a further step by utilizing the system to aid in matchmaking.
Someone with a very good trackrecord will obviously overtime develop what should be considered to be a high rank that is based off both respect from fellow team mates and a higher win/loss ratio.
At the same time I think team mates could have an option to give a dishonor.
Also this I think would promote a healthy gaming community where people are encouraged to treat each other with respect. Why will this work? Because it creates a pseudo-exclusive “reward” system only attainable through PVP.
Someone with a lot of honors can even be rewarded in special ways that I’m sure can be thought of with some creativity .
Of course, this idea relies entirely on the basis that these matches are randomized/and/or people have some shred of decency.
What do you think?
(edited by Zetus.1476)
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