Hot new pvp meta
Hello guys, just a short discussion about the HoT meta. With the ESL pro league synthesis, we have seen that thieves and war arent represented, DH are not over represented too. Therefore, a lot of them have posted “up thief , war and Dh”.
I want to say here, during the 2 years before HoT lauch pvp meta was clear: guard, war, thief (and ele). And it was normal… If you are ingi, necro, mesmer, ranger it was hard to catch a place in a team. I don t talk here about pve, because it was worst:
“lf ele, thief, war, guard for pve”
- hey i join with my ingi, i have a really good dps ok?
- do you have a war or guard
- yes but i want to play my main ingi
- sorry find another group
Etc etcActually, there is diversity in pvp and the elite have pushed up a lot of profession into the meta, so thanks Anet. Two professions are norepresented actually and 4 before HoT, so it is better actually.
Guys, you had never been worry about others professions, it was normal that just yours was op. Now it is the opposite, why we have to be worry?
The first time that the game is unbalanced is when thieves and warrior are not in the top tier? Bur the game is not just war and thieves.Actually Scrapper, Druid, Tempest, Chrono, Reaper and Herald are used because of their team play (buff, condi, cc, support etc).
You have built 3 professions around damage, damage and damage, this is why berserk, DH and thieves are not used. You want a high personnal dps without team utility, it´s cool, but don t complain about pvp team meta.If Anet buff war, thief, guard and nerf the others drasticlly, they dont understand the message explained here.
Another time thanks for the incredible elite spec!
Because maybe the goal is to have a balanced game? How can anyone be happy to play a game where even pro’s play exacly the same classes with the same exact builds? The game was not balanced before HoT, now it’s even worst.
but they’re a lot stronger
than they will be next year!
Actually it is worst with more represented professions??? The balance of a game for me is when all professions could be competitive and it is actually most the case.
I agree with “the goal is to have a balanced game”, but before hot there were just thieves. War, guard, ele and it was normal.
To balance the 3 last professions, it is neccessary to reduce the damage drasticly and to give them more team tools but is it the players wish? As i said players have cried to build 3 damage oriented spe.
Not sure what’s the message you brought up here.
Now you just face aids teams in bunker setups. Fights last to the point when one team outbores another, or one team having less bunkers on a point.
And then you think, what the point of damage ? With the amount of invuls, healing going.
About your point about warrior and thiefs, and their elite specs… you sound like “we” players decide that we want damage and the damage in the form of how anet implemented it. Same everything, with extra dodge, or extra orange glow, with nothing special.
And if anet wants it to be an e sport, then they ll fail. If you take at something like LoL the thing they droll about, team fights happen and end in blink of an eye. The game is about kills and damage. Not about how one Ele outheal the Necro after 2 min duel on far against Druid who ll get topped by another Druid.
kitten game is kitten .
Oh yeah, and one more thing, Warriors were asking anet to nerf our shouts and our warhorn, for not reason right ?
(edited by Arcade.8901)
“You want a high personnal dps without team utility” – whom is this about? I guess I missed the moment when anet asked thieves if they “want a high personnal dps without team utility”. May I get a link to that?
Two professions are norepresented actually and 4 before HoT, so it is better actually.
How did you get this? Only rangers were somewhat absent from the meta before HoT (but were still played occasionally especially towards the end). D/D Elementalist, shatter mesmers, cele signet necro, D/P thief, Riffle engi, Bunker+Burn Guard and Shoutbow warriors all were well represented in the meta (with D/D ele too strong). Now, there is no warrior and hardly any thieves. It’s not better from this point of view.
And even if those elite specs are balanced against each other, I still think this is a stupid meta. Chrono and Revenant have a ridiculous invulnerability/block uptime, Druid can 0-100 anyone in 5s even without healing power, Scrapper has ridiculous sustain and too much CC, DH has insane amount of CC. People sometimes say “if everything is OP, nothing is OP”, I disagree. Everything is OP because every class uses ridiculous and unfun mechanics.
Elite specs were supposed to bring diversity, they didn’t.