Silentshoes (Thief), Wind of the Woods (condi ranger)
Hotjoin: Earned less rank than my score :)
Silentshoes (Thief), Wind of the Woods (condi ranger)
The funny thing is, when someone’s scoring 300+ points in a competitive match, more often than not whatever they’re doing is dominating the match.
If you literally gave them max points per kill for them to be randomly going around killing people for 15 points per kill (and they never cap a single objective), that’s 20 kills they were involved in during the match. It equates to 15×20 = 300 seconds = 5 minutes of downtime where enemies are literally waiting to respawn. Not only that but they have to take 10-20 seconds to run back into battle.
but I digress…. since I was talking about competitive 5v5… not hotjoin. On the topic of hotjoin, who actually cares if they win or lose? Isn’t it just a place to go screw around with builds and bad players?
I really like what ANET did about changing the way glory is earned. Even in hotjoins, I see an effort to actually win by holding points instead of zerging. People aren’t worried so much about their personal score since it doesn’t mean any more glory gained, which overall is a step in the right direction.
In order to get max glory/rank gain, you have to win the match, and I think if this trend stays like this, new spvpers will finally have a way of learning the right and wrong way to do conquest, which may lead to more competent players entering tournaments.
hot join = a place to try new classes or new builds. Winning or losing isn’t as important
How is the queue time for tournaments or soloQ today?
Silentshoes (Thief), Wind of the Woods (condi ranger)
hot join = a place to try new classes or new builds. Winning or losing isn’t as important
I agree with this, as I do this often myself, but I think if everyone in hot join is trying hard to win you would get a better idea of how to learn new builds and classes. If I am trying to build a mid point bunker, and learn it’s strengths and weaknesses, then zerging in a hot join doesn’t do me any good. I just learn what I already knew; I won’t be able to hold mid point versus 3+ players for very long. Where as, if instead the hot join match has like-minded people that are trying to win (even with unfamiliar classes and builds), and people are being a little bit more strategic, then I get a better idea of what I can and can’t do with my build.
Of course a place for new players to learn how to play properly would be ideal, but I think this is a good start overall. If players are trying hard to win and learning the strategies of the game, it benefits everyone, even if it is indirect. More competent players in hot join = more competent players in solo q, which leads to more players that can get picked up and added to teams.
Edit: To clarify, this is only 5v5 hot join rooms. I think 8v8’s should be left to custom arenas.
(edited by Forz.1725)