Hotjoin scoring to change Feb 26th?
Any hope on this?
15 points for neutralizing a node
5 points for finishing the capture
5 points awarded once you spend 30 seconds guarding a node (and another 5 points every 15 seconds)
that’s all we need.
(if that’s what you mean :P)
Ele & thief main (full ascended)
Down with the braindead faceroll classes.
(edited by Razor.6392)
Make the points awarded proportional to the amount of their health that you took away.
keeping 8v8 hotjoin will be a colossal MISTAKE. at least make it 5v5, if not taking it out altogether.
15 points for neutralizing a node
5 points for finishing the capture5 points awarded once you spend 30 seconds guarding a node (and another 5 points every 15 seconds)
that’s all we need.
(if that’s what you mean :P)
zerg runs to closepoint
zerg waits on closepoint until match is over^^
remove hotjoin and make free tournaments a solo-queue
I agree with nerva. You can’t have so many people on such a small map with so few points. It works for Arathi Basin, it doesn’t work for Foefire.
It’s impossible to actually get any sort of balanced fight. It’s just a zerg picking off straggler at a time. Conquest is just such a ridiculously bad mode for unorganized PvP.
Another change I’d make is improving the points for neutralizing, adding points for defending a node (a lot more points), and if you contribute at least 1 second to capturing a node after it is neutralized and you leave the node then you’ll still receive full point credit.
(edited by Larynx.2453)
keeping 8v8 hotjoin will be a colossal MISTAKE. at least make it 5v5, if not taking it out altogether.
No it has to be 8 vs 8 because 5vs 5 just becomes 5 vs 3 or 4 vs 2 too often.
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.
15 points for neutralizing a node
5 points for finishing the capture5 points awarded once you spend 30 seconds guarding a node (and another 5 points every 15 seconds)
that’s all we need.
(if that’s what you mean :P)
zerg runs to closepoint
zerg waits on closepoint until match is over^^remove hotjoin and make free tournaments a solo-queue
and lose horribly because the other 2 caps / map objective will be taken by the other team?
FYI the points you get =/= points that your team gets.
Your team gets +5 total points per kill, while a player gets 10. A team gets no bonus points when you actually capture a point, instead they get a steady flow.
Ele & thief main (full ascended)
Down with the braindead faceroll classes.
keeping 8v8 hotjoin will be a colossal MISTAKE. at least make it 5v5, if not taking it out altogether.
No it has to be 8 vs 8 because 5vs 5 just becomes 5 vs 3 or 4 vs 2 too often.
And 8v8s become 8v3 or 7v2 all too often. How does adding more people fix the problem?
Conquest is just such a ridiculously bad mode for unorganized PvP.
To an extent I agree, however in the last MMO I played (Rift) many peoples favourite map (The Codex) was conquest mode, however there were a couple of differences that made it work much, much better for pugs becasue it required less organisation:
1 – The central point ticked for more points (5pts, the others ticked for 3pts), so even an unorganised pug knew holding the central point, plus one other (your near point) meant you won.
It also meant the central point was normally busy, (unless the other team were trying to win by controlling the other three points, which only happens in a minority of games), so not so much standing around once you’ve captured the central point, as normally a good chunk of the other team would be back soon to try and recapture it, ideal for those with the short attention span.
2 – Three out of the four points were very close together, which meant an unorganised pug (or at least a couple of their players) fighting in the center or up on the central point, could very quickly respond when the enemy tried to cap one of the other two nearby flags and could very easily see how many of the enemy where at that point. Which requries pretty much zero organisation unlike maps where the points are not visible from each other and in many cases quite some distance away.
3 – You were actually rewarded for winning, the win bonus (plus more points awarded for objectives, killing opponents near objectives, etc) was sufficiently large enough that the general pattern was the winning team gained more favor (glory) than the losing team, if you played well on the losing the team you would outscore some of the winning team players.
The map design / scoring in GW2 in terms of hotjoin for casual players / pugs with obviously no voice comms, is absolutely terrible and has made for probably the worst “casual” instanced PvP I have ever played, hence I play it very little, it has also achieved the miraculous feat of making pugs in other games look like pre-mades in comparision.
The only thing I can say in defence of Anet, is the playerbase is also equally terrible when it comes to communication, in other games people communicate far more in instanced PvP and work together far more to try and actually win the match. (I am talking hotjoin/pug obviously), but then that just makes their non-pug friendly map design / poorly though out score system, all the worse…
(edited by Sylosi.6503)